Uses of Package
com.threerings.opengl.renderer

Packages that use com.threerings.opengl.renderer
com.threerings.export   
com.threerings.expr Expression evaluation and binding classes. 
com.threerings.expr.util   
com.threerings.opengl   
com.threerings.opengl.camera   
com.threerings.opengl.compositor   
com.threerings.opengl.compositor.config Compositor configurations. 
com.threerings.opengl.effect Effect classes. 
com.threerings.opengl.effect.config Effect configurations. 
com.threerings.opengl.geometry   
com.threerings.opengl.geometry.config Geometry configurations. 
com.threerings.opengl.geometry.util   
com.threerings.opengl.gui User interface classes. 
com.threerings.opengl.gui.background   
com.threerings.opengl.gui.border   
com.threerings.opengl.gui.config GUI configurations. 
com.threerings.opengl.gui.icon   
com.threerings.opengl.gui.text   
com.threerings.opengl.renderer   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.renderer.state   
com.threerings.opengl.renderer.util   
com.threerings.opengl.scene Scene management classes. 
com.threerings.opengl.scene.config Scene configurations. 
com.threerings.opengl.util   
com.threerings.probs Probabilistic types. 
com.threerings.tudey.client.util   
com.threerings.tudey.config Tudey configurations. 
com.threerings.tudey.shape.config Shape configurations. 
 

Classes in com.threerings.opengl.renderer used by com.threerings.export
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.expr
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.expr.util
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl
Renderer
          Provides access to state associated with the renderer.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.camera
Renderer
          Provides access to state associated with the renderer.
Renderer.Observer
          An interface for objects interested in renderer state changes.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.compositor
Batch
          A geometry batch that can be queued for rendering.
Color4f
          A four-element floating point color value.
Light
          Represents the state of a single light.
Renderer
          Provides access to state associated with the renderer.
Texture
          An OpenGL texture object.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.compositor.config
Batch
          A geometry batch that can be queued for rendering.
Color4f
          A four-element floating point color value.
TextureRenderer
          Provides render-to-texture functionality using various methods according to the abilities of the driver.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.effect
Color4f
          A four-element floating point color value.
SimpleBatch.DrawCommand
          The superclass for the stateless draw commands that actually draw the primitives.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.effect.config
BufferObject
          An OpenGL buffer object.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.geometry
BufferObject
          An OpenGL buffer object.
SimpleBatch.DrawCommand
          The superclass for the stateless draw commands that actually draw the primitives.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.geometry.config
BufferObject
          An OpenGL buffer object.
SimpleBatch.DrawCommand
          The superclass for the stateless draw commands that actually draw the primitives.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.geometry.util
BufferObject
          An OpenGL buffer object.
ClientArray
          Represents the state of a single client array.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.gui
Color4f
          A four-element floating point color value.
Renderer
          Provides access to state associated with the renderer.
Renderer.Observer
          An interface for objects interested in renderer state changes.
Texture2D
          A two-dimensional texture.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.gui.background
Color4f
          A four-element floating point color value.
Renderer
          Provides access to state associated with the renderer.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.gui.border
Color4f
          A four-element floating point color value.
Renderer
          Provides access to state associated with the renderer.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.gui.config
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.gui.icon
Renderer
          Provides access to state associated with the renderer.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.gui.text
Color4f
          A four-element floating point color value.
Renderer
          Provides access to state associated with the renderer.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.renderer
Batch
          A geometry batch that can be queued for rendering.
BufferObject
          An OpenGL buffer object.
ClientArray
          Represents the state of a single client array.
Color4f
          A four-element floating point color value.
DisplayList
          An OpenGL display list.
Light
          Represents the state of a single light.
Light.Type
          The basic light types.
Program
          Contains a shader program.
Program.Uniform
          Contains the location and value of a uniform variable.
Query
          An OpenGL occlusion query object.
Renderbuffer
          An OpenGL render buffer object.
Renderer
          Provides access to state associated with the renderer.
Renderer.Observer
          An interface for objects interested in renderer state changes.
Shader
          Contains a shader.
ShaderObject
          An OpenGL shader object.
SimpleBatch
          A batch that consists of a set of render states and a stateless draw command.
SimpleBatch.DrawCommand
          The superclass for the stateless draw commands that actually draw the primitives.
SimpleBatch.DrawElements
          Draws the batch by calling GL11.glDrawElements(int, java.nio.ByteBuffer).
SimpleBatch.DrawRangeElements
          Draws the batch by calling GL12.glDrawRangeElements(int, int, int, java.nio.ByteBuffer).
Texture
          An OpenGL texture object.
TextureRenderer
          Provides render-to-texture functionality using various methods according to the abilities of the driver.
TextureUnit
          Represents the state of a single texture unit.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.renderer.config
ClientArray
          Represents the state of a single client array.
Color4f
          A four-element floating point color value.
Light
          Represents the state of a single light.
Program
          Contains a shader program.
Program.Uniform
          Contains the location and value of a uniform variable.
Shader
          Contains a shader.
Texture
          An OpenGL texture object.
Texture1D
          A one-dimensional texture.
Texture2D
          A two-dimensional texture.
Texture3D
          A three-dimensional texture.
TextureCubeMap
          A cube map texture.
TextureUnit
          Represents the state of a single texture unit.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.renderer.state
BufferObject
          An OpenGL buffer object.
ClientArray
          Represents the state of a single client array.
Color4f
          A four-element floating point color value.
Light
          Represents the state of a single light.
Program
          Contains a shader program.
Program.Uniform
          Contains the location and value of a uniform variable.
Renderer
          Provides access to state associated with the renderer.
TextureUnit
          Represents the state of a single texture unit.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.renderer.util
Renderer
          Provides access to state associated with the renderer.
SimpleBatch
          A batch that consists of a set of render states and a stateless draw command.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.scene
Color4f
          A four-element floating point color value.
Light
          Represents the state of a single light.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.scene.config
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.opengl.util
Color4f
          A four-element floating point color value.
Program
          Contains a shader program.
Renderer
          Provides access to state associated with the renderer.
Shader
          Contains a shader.
Texture1D
          A one-dimensional texture.
Texture2D
          A two-dimensional texture.
Texture3D
          A three-dimensional texture.
TextureCubeMap
          A cube map texture.
 

Classes in com.threerings.opengl.renderer used by com.threerings.probs
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.tudey.client.util
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.tudey.config
Color4f
          A four-element floating point color value.
 

Classes in com.threerings.opengl.renderer used by com.threerings.tudey.shape.config
DisplayList
          An OpenGL display list.
 



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