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Class Summary |
| Compass |
A compass that displays the coordinate system axes. |
| DDSLoader |
Provides a means of loading texture data from DirectDraw Surface (DDS) files. |
| DebugBounds |
Renders bounding boxes for debugging purposes. |
| GlContextWrapper |
Wraps another GlContext, allowing subclasses to override methods selectively. |
| GlUtil |
Various static methods of general utility. |
| Grid |
Renders an unlit reference grid on the XY plane, centered about the origin. |
| ImageCache |
A cache for images. |
| Phaser |
Provides a convenient way to effect updates that proceed through a set of discrete phases (for
example: fade in, linger, fade out). |
| Preloadable |
Represents a resource to be preloaded and "pinned" in the cache by retaining a strong reference. |
| Preloadable.Animation |
An animation resource. |
| Preloadable.Config |
A generic config resource. |
| Preloadable.Model |
A model resource. |
| PreloadableSet |
Contains a set of preloadables and provides a means for incrementalling preloading them. |
| ResourceCache |
Base class for the resource caches. |
| ShaderCache |
Caches loaded shaders and shader programs. |
| SimpleOverlay |
A base class for simple overlays that draw themselves in immediate mode. |
| SimpleRenderable |
A base class for renderable objects based on SimpleBatches. |
| SimpleTransformable |
Extends SimpleRenderable to include a world space transform so that subclasses can
render themselves in model space. |
| Stats |
Displays rendering statistics. |
| TextBillboard |
A text billboard that may be embedded within a scene. |