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See:
Description
| Interface Summary | |
|---|---|
| SceneElement | Interface for elements that can be embedded into scenes. |
| SceneObject | Superinterface for SceneElement and SceneInfluence. |
| Class Summary | |
|---|---|
| AmbientLightInfluence | Represents the influence of the ambient light level. |
| BackgroundColorEffect | An effect that changes the background color. |
| DefinerInfluence | Represents the influence of a variable definer. |
| FogInfluence | Represents the influence of fog. |
| HashScene | A scene that uses a hybrid spatial hashing/octree scheme to store scene elements. |
| LightInfluence | Represents the influence of a light. |
| ProjectorInfluence | Represents the influence of a projector. |
| Scene | Base class for scenes. |
| Scene.Transient | Extends the normal model class to include an optional pre-tick updater. |
| SceneInfluence | Base class for things that influence scene elements. |
| SceneInfluencer | A model implementation that exerts an influence over scene elements. |
| SceneInfluenceSet | A set of scene influences. |
| SimpleScene | A simple, "flat" scene implementation. |
| SimpleSceneElement | Extends SimpleTransformable and provides a basic implementation of the
SceneElement interface. |
| ViewerAffecter | A model implementation that exerts an effect on the viewer. |
| ViewerEffect | Base class for things in the scene that affect the viewer. |
| ViewerEffectSet | A set of viewer effects. |
| Enum Summary | |
|---|---|
| SceneElement.TickPolicy | Determines when the Tickable.tick(float) method must be called. |
Scene management classes.
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