@EditorMessageBundle(value="editor.scene")

Package com.threerings.opengl.scene

Scene management classes.

See:
          Description

Interface Summary
SceneElement Interface for elements that can be embedded into scenes.
SceneObject Superinterface for SceneElement and SceneInfluence.
 

Class Summary
AmbientLightInfluence Represents the influence of the ambient light level.
BackgroundColorEffect An effect that changes the background color.
DefinerInfluence Represents the influence of a variable definer.
FogInfluence Represents the influence of fog.
HashScene A scene that uses a hybrid spatial hashing/octree scheme to store scene elements.
LightInfluence Represents the influence of a light.
ProjectorInfluence Represents the influence of a projector.
Scene Base class for scenes.
Scene.Transient Extends the normal model class to include an optional pre-tick updater.
SceneInfluence Base class for things that influence scene elements.
SceneInfluencer A model implementation that exerts an influence over scene elements.
SceneInfluenceSet A set of scene influences.
SimpleScene A simple, "flat" scene implementation.
SimpleSceneElement Extends SimpleTransformable and provides a basic implementation of the SceneElement interface.
ViewerAffecter A model implementation that exerts an effect on the viewer.
ViewerEffect Base class for things in the scene that affect the viewer.
ViewerEffectSet A set of viewer effects.
 

Enum Summary
SceneElement.TickPolicy Determines when the Tickable.tick(float) method must be called.
 

Package com.threerings.opengl.scene Description

Scene management classes.



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