@EditorMessageBundle(value="editor.renderer")

Package com.threerings.opengl.renderer.config

Renderer configuration bits.

See:
          Description

Class Summary
AlphaStateConfig Configurable alpha state.
ClientArrayConfig Contains the configuration of a single client array.
ColorizationConfig Describes a colorization.
ColorizationConfig.CustomOffsets Uses a pository class and a custom color.
ColorizationConfig.FullyCustom A fully custom colorization.
ColorizationConfig.Normal A reference to a pository colorization.
ColorizationConfig.Triplet Represents a set of hue, saturation, and value values.
ColorMaskStateConfig Configurable color mask state.
ColorStateConfig Configurable color state.
CullStateConfig Configurable cull state.
DepthStateConfig Configurable depth state.
FogStateConfig Configurable fog state.
FogStateConfig.Disabled Explicitly disables the fog.
FogStateConfig.Enabled Superclass of the enabled states.
FogStateConfig.Exponential Exponential fog.
FogStateConfig.Linear Linear fog.
LightConfig Represents the state of a single light.
LightConfig.Attenuation Represents the light's attenuation coefficients.
LightConfig.Colors Represents the colors of the light.
LightConfig.Directional A directional light.
LightConfig.Falloff Represents the spot light falloff.
LightConfig.Point A point light.
LightConfig.Spot A spot light.
LightStateConfig Configurable light state.
LightStateConfig.Disabled Explicitly disables lighting.
LightStateConfig.Enabled Enables lighting.
LineStateConfig Configurable line state.
MaterialStateConfig Configurable material state.
MaterialStateConfig.OneSided A one-sided material configuration.
MaterialStateConfig.Side The parameters of one side.
MaterialStateConfig.TwoSided A two-sided material configuration.
PointStateConfig Configurable line state.
PolygonStateConfig Configurable polygon state.
ShaderConfig Shader metadata.
ShaderConfig.ArrayRefUniformConfig<T> Base class for configs representing uniform arrays whose values come from references to scoped variables.
ShaderConfig.BooleanDefinition A boolean definition.
ShaderConfig.BooleanExprUniformConfig A boolean-valued uniform whose value is derived from an expression.
ShaderConfig.BooleanUniformConfig A boolean-valued uniform.
ShaderConfig.ColorDefinition A color-valued definition.
ShaderConfig.ColorExprUniformConfig A color-valued uniform whose value is derived from an expression.
ShaderConfig.ColorUniformConfig A color-valued uniform.
ShaderConfig.Definition Represents a preprocessor definition.
ShaderConfig.Derived A derived implementation.
ShaderConfig.ExpressionUniformConfig Base class for expression-derived uniforms.
ShaderConfig.FloatDefinition A float-valued definition.
ShaderConfig.FloatExprUniformConfig A float-valued uniform whose value is derived from an expression.
ShaderConfig.FloatUniformConfig A float-valued uniform.
ShaderConfig.FogBlendSnippet Defines a snippet that blends in the fog according to the fog parameter to simulate the behavior of the fixed-function pipeline.
ShaderConfig.FogParamSnippet Defines a snippet that sets the fog parameter value to simulate the behavior of the fixed-function pipeline.
ShaderConfig.Fragment A fragment shader.
ShaderConfig.Fragment.Contents The initial contents of the shader.
ShaderConfig.Fragment.SourceFile Creates a shader from the specified file.
ShaderConfig.FragmentLightingSnippet Defines a snippet that computes the fragment color based on the lighting parameters.
ShaderConfig.Implementation Contains the actual implementation of the shader.
ShaderConfig.IntegerDefinition An integer-valued definition.
ShaderConfig.IntegerExprUniformConfig An integer-valued uniform whose value is derived from an expression.
ShaderConfig.IntegerUniformConfig An integer-valued uniform.
ShaderConfig.MatrixArrayRefUniformConfig References an array of matrices.
ShaderConfig.Original The superclass of the original implementations.
ShaderConfig.PolarUniformConfig A polar coordinate-valued uniform.
ShaderConfig.SimpleUniformConfig Base class for simple uniforms.
ShaderConfig.StringDefinition A string-valued definition.
ShaderConfig.TexCoordSnippet Defines a snippet that sets the tex coords to simulate the behavior of the fixed-function pipeline.
ShaderConfig.TransformDefinition A transform-valued definition.
ShaderConfig.TransformExprUniformConfig A transform-valued uniform whose value is derived from an expression.
ShaderConfig.TransformUniformConfig A transform-valued uniform.
ShaderConfig.UniformConfig Represents the configuration of one or more shader uniforms.
ShaderConfig.Vertex A vertex shader.
ShaderConfig.Vertex.Contents The initial contents of the shader.
ShaderConfig.Vertex.SourceFile Creates a shader from the specified file.
ShaderConfig.VertexLightingSnippet Defines a snippet that sets the front and/or back colors to simulate the behavior of the fixed-function pipeline.
ShaderStateConfig Configurable shader state.
ShaderStateConfig.Disabled Disables the shader.
ShaderStateConfig.Enabled Enables the shader.
StencilStateConfig Configurable stencil state.
TextureConfig Texture metadata.
TextureConfig.Animated Switches between subtextures according to an expression.
TextureConfig.BaseDerived Base class of TextureConfig.BaseDerived and related implementations.
TextureConfig.CubeRender A dynamically rendered cube map.
TextureConfig.Derived A derived implementation.
TextureConfig.Frame A frame within an animated texture.
TextureConfig.Implementation Contains the actual implementation of the texture.
TextureConfig.Original The superclass of the implementations describing an original texture, as opposed to one derived from another configuration.
TextureConfig.Original1D A 1D texture.
TextureConfig.Original1D.Blank Creates a blank texture.
TextureConfig.Original1D.Contents The initial contents of the texture.
TextureConfig.Original1D.ImageFile Creates a texture from the specified image file.
TextureConfig.Original2D A 2D texture.
TextureConfig.Original2D.Blank Creates a blank texture.
TextureConfig.Original2D.Contents The initial contents of the texture.
TextureConfig.Original2D.ImageFile Creates a texture from the specified image.
TextureConfig.Original2DTarget A 2D texture that matches the dimensions of the render surface.
TextureConfig.Original3D A 3D texture.
TextureConfig.Original3D.Blank Creates a blank texture.
TextureConfig.Original3D.Contents The initial contents of the texture.
TextureConfig.Original3D.ImageFile Creates a texture from the specified image.
TextureConfig.OriginalCubeMap A cube map texture.
TextureConfig.OriginalCubeMap.Blank Creates a blank texture.
TextureConfig.OriginalCubeMap.Contents The initial contents of the texture.
TextureConfig.OriginalCubeMap.FileTrio Contains the files for the x, y, and z faces.
TextureConfig.OriginalCubeMap.ImageFile Creates a texture from the specified image.
TextureConfig.OriginalCubeMap.ImageFiles Creates a texture from the specified images.
TextureConfig.OriginalRectangle A 2D texture that uses the rectangle target.
TextureConfig.Reflection A planar reflection texture.
TextureConfig.Refraction A planar refraction texture.
TextureCoordGenConfig Contains a texture coordinate generation function.
TextureCoordGenConfig.EyeLinear Generates coordinates using a linear function in eye space.
TextureCoordGenConfig.Linear Superclass of the linear texture coordinate generation functions.
TextureCoordGenConfig.NormalMap Generates coordinates using a normal map function.
TextureCoordGenConfig.ObjectLinear Generates coordinates using a linear function in object (model) space.
TextureCoordGenConfig.ReflectionMap Generates coordinates using a reflection map function.
TextureCoordGenConfig.SphereMap Generates coordinates using a sphere map function.
TextureEnvironmentConfig Contains the configuration of a texture unit's environment.
TextureEnvironmentConfig.Add The add environment mode.
TextureEnvironmentConfig.AlphaParam A single alpha source/operand pair.
TextureEnvironmentConfig.Blend The blend environment mode.
TextureEnvironmentConfig.Combine The combine environment mode.
TextureEnvironmentConfig.Decal The decal environment mode.
TextureEnvironmentConfig.Modulate The modulate environment mode.
TextureEnvironmentConfig.Replace The replace environment mode.
TextureEnvironmentConfig.RGBParam A single rgb combine parameter.
TextureStateConfig Configurable texture state.
TextureUnitConfig Contains the configuration of a single texture unit.
 

Enum Summary
AlphaStateConfig.DestBlendFactor Dest blend factor constants.
AlphaStateConfig.SourceBlendFactor Source blend factor constants.
AlphaStateConfig.TestFunc Test functions.
ClientArrayConfig.Type Type constants.
CoordSpace The different coordinate spaces in which geometry may be specified.
CullStateConfig.Face Cull face constants.
DepthStateConfig.TestFunc Depth test function constants.
MaterialStateConfig.ColorMaterialFace Color material face constants.
MaterialStateConfig.ColorMaterialMode Color material mode constants.
PolygonStateConfig.Mode Polygon mode constants.
StencilStateConfig.Op Stencil ops.
StencilStateConfig.TestFunc Stencil test function constants.
TextureConfig.CompareFunc Compare function constants.
TextureConfig.CompareMode Compare mode constants.
TextureConfig.DepthMode Depth mode constants.
TextureConfig.Format Format constants.
TextureConfig.MagFilter Magnification filter constants.
TextureConfig.MinFilter Minification filter constants.
TextureConfig.Wrap Wrap constants.
TextureEnvironmentConfig.AlphaCombine Alpha combination modes.
TextureEnvironmentConfig.AlphaOperand Alpha combination operands.
TextureEnvironmentConfig.RGBCombine RGB combination modes.
TextureEnvironmentConfig.RGBOperand RGB combination operands.
TextureEnvironmentConfig.Scale The combination scale values.
TextureEnvironmentConfig.Source Combine sources.
 

Package com.threerings.opengl.renderer.config Description

Renderer configuration bits.



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