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See:
Description
| Class Summary | |
|---|---|
| AlphaStateConfig | Configurable alpha state. |
| ClientArrayConfig | Contains the configuration of a single client array. |
| ColorizationConfig | Describes a colorization. |
| ColorizationConfig.CustomOffsets | Uses a pository class and a custom color. |
| ColorizationConfig.FullyCustom | A fully custom colorization. |
| ColorizationConfig.Normal | A reference to a pository colorization. |
| ColorizationConfig.Triplet | Represents a set of hue, saturation, and value values. |
| ColorMaskStateConfig | Configurable color mask state. |
| ColorStateConfig | Configurable color state. |
| CullStateConfig | Configurable cull state. |
| DepthStateConfig | Configurable depth state. |
| FogStateConfig | Configurable fog state. |
| FogStateConfig.Disabled | Explicitly disables the fog. |
| FogStateConfig.Enabled | Superclass of the enabled states. |
| FogStateConfig.Exponential | Exponential fog. |
| FogStateConfig.Linear | Linear fog. |
| LightConfig | Represents the state of a single light. |
| LightConfig.Attenuation | Represents the light's attenuation coefficients. |
| LightConfig.Colors | Represents the colors of the light. |
| LightConfig.Directional | A directional light. |
| LightConfig.Falloff | Represents the spot light falloff. |
| LightConfig.Point | A point light. |
| LightConfig.Spot | A spot light. |
| LightStateConfig | Configurable light state. |
| LightStateConfig.Disabled | Explicitly disables lighting. |
| LightStateConfig.Enabled | Enables lighting. |
| LineStateConfig | Configurable line state. |
| MaterialStateConfig | Configurable material state. |
| MaterialStateConfig.OneSided | A one-sided material configuration. |
| MaterialStateConfig.Side | The parameters of one side. |
| MaterialStateConfig.TwoSided | A two-sided material configuration. |
| PointStateConfig | Configurable line state. |
| PolygonStateConfig | Configurable polygon state. |
| ShaderConfig | Shader metadata. |
| ShaderConfig.ArrayRefUniformConfig<T> | Base class for configs representing uniform arrays whose values come from references to scoped variables. |
| ShaderConfig.BooleanDefinition | A boolean definition. |
| ShaderConfig.BooleanExprUniformConfig | A boolean-valued uniform whose value is derived from an expression. |
| ShaderConfig.BooleanUniformConfig | A boolean-valued uniform. |
| ShaderConfig.ColorDefinition | A color-valued definition. |
| ShaderConfig.ColorExprUniformConfig | A color-valued uniform whose value is derived from an expression. |
| ShaderConfig.ColorUniformConfig | A color-valued uniform. |
| ShaderConfig.Definition | Represents a preprocessor definition. |
| ShaderConfig.Derived | A derived implementation. |
| ShaderConfig.ExpressionUniformConfig | Base class for expression-derived uniforms. |
| ShaderConfig.FloatDefinition | A float-valued definition. |
| ShaderConfig.FloatExprUniformConfig | A float-valued uniform whose value is derived from an expression. |
| ShaderConfig.FloatUniformConfig | A float-valued uniform. |
| ShaderConfig.FogBlendSnippet | Defines a snippet that blends in the fog according to the fog parameter to simulate the behavior of the fixed-function pipeline. |
| ShaderConfig.FogParamSnippet | Defines a snippet that sets the fog parameter value to simulate the behavior of the fixed-function pipeline. |
| ShaderConfig.Fragment | A fragment shader. |
| ShaderConfig.Fragment.Contents | The initial contents of the shader. |
| ShaderConfig.Fragment.SourceFile | Creates a shader from the specified file. |
| ShaderConfig.FragmentLightingSnippet | Defines a snippet that computes the fragment color based on the lighting parameters. |
| ShaderConfig.Implementation | Contains the actual implementation of the shader. |
| ShaderConfig.IntegerDefinition | An integer-valued definition. |
| ShaderConfig.IntegerExprUniformConfig | An integer-valued uniform whose value is derived from an expression. |
| ShaderConfig.IntegerUniformConfig | An integer-valued uniform. |
| ShaderConfig.MatrixArrayRefUniformConfig | References an array of matrices. |
| ShaderConfig.Original | The superclass of the original implementations. |
| ShaderConfig.PolarUniformConfig | A polar coordinate-valued uniform. |
| ShaderConfig.SimpleUniformConfig | Base class for simple uniforms. |
| ShaderConfig.StringDefinition | A string-valued definition. |
| ShaderConfig.TexCoordSnippet | Defines a snippet that sets the tex coords to simulate the behavior of the fixed-function pipeline. |
| ShaderConfig.TransformDefinition | A transform-valued definition. |
| ShaderConfig.TransformExprUniformConfig | A transform-valued uniform whose value is derived from an expression. |
| ShaderConfig.TransformUniformConfig | A transform-valued uniform. |
| ShaderConfig.UniformConfig | Represents the configuration of one or more shader uniforms. |
| ShaderConfig.Vertex | A vertex shader. |
| ShaderConfig.Vertex.Contents | The initial contents of the shader. |
| ShaderConfig.Vertex.SourceFile | Creates a shader from the specified file. |
| ShaderConfig.VertexLightingSnippet | Defines a snippet that sets the front and/or back colors to simulate the behavior of the fixed-function pipeline. |
| ShaderStateConfig | Configurable shader state. |
| ShaderStateConfig.Disabled | Disables the shader. |
| ShaderStateConfig.Enabled | Enables the shader. |
| StencilStateConfig | Configurable stencil state. |
| TextureConfig | Texture metadata. |
| TextureConfig.Animated | Switches between subtextures according to an expression. |
| TextureConfig.BaseDerived | Base class of TextureConfig.BaseDerived and related implementations. |
| TextureConfig.CubeRender | A dynamically rendered cube map. |
| TextureConfig.Derived | A derived implementation. |
| TextureConfig.Frame | A frame within an animated texture. |
| TextureConfig.Implementation | Contains the actual implementation of the texture. |
| TextureConfig.Original | The superclass of the implementations describing an original texture, as opposed to one derived from another configuration. |
| TextureConfig.Original1D | A 1D texture. |
| TextureConfig.Original1D.Blank | Creates a blank texture. |
| TextureConfig.Original1D.Contents | The initial contents of the texture. |
| TextureConfig.Original1D.ImageFile | Creates a texture from the specified image file. |
| TextureConfig.Original2D | A 2D texture. |
| TextureConfig.Original2D.Blank | Creates a blank texture. |
| TextureConfig.Original2D.Contents | The initial contents of the texture. |
| TextureConfig.Original2D.ImageFile | Creates a texture from the specified image. |
| TextureConfig.Original2DTarget | A 2D texture that matches the dimensions of the render surface. |
| TextureConfig.Original3D | A 3D texture. |
| TextureConfig.Original3D.Blank | Creates a blank texture. |
| TextureConfig.Original3D.Contents | The initial contents of the texture. |
| TextureConfig.Original3D.ImageFile | Creates a texture from the specified image. |
| TextureConfig.OriginalCubeMap | A cube map texture. |
| TextureConfig.OriginalCubeMap.Blank | Creates a blank texture. |
| TextureConfig.OriginalCubeMap.Contents | The initial contents of the texture. |
| TextureConfig.OriginalCubeMap.FileTrio | Contains the files for the x, y, and z faces. |
| TextureConfig.OriginalCubeMap.ImageFile | Creates a texture from the specified image. |
| TextureConfig.OriginalCubeMap.ImageFiles | Creates a texture from the specified images. |
| TextureConfig.OriginalRectangle | A 2D texture that uses the rectangle target. |
| TextureConfig.Reflection | A planar reflection texture. |
| TextureConfig.Refraction | A planar refraction texture. |
| TextureCoordGenConfig | Contains a texture coordinate generation function. |
| TextureCoordGenConfig.EyeLinear | Generates coordinates using a linear function in eye space. |
| TextureCoordGenConfig.Linear | Superclass of the linear texture coordinate generation functions. |
| TextureCoordGenConfig.NormalMap | Generates coordinates using a normal map function. |
| TextureCoordGenConfig.ObjectLinear | Generates coordinates using a linear function in object (model) space. |
| TextureCoordGenConfig.ReflectionMap | Generates coordinates using a reflection map function. |
| TextureCoordGenConfig.SphereMap | Generates coordinates using a sphere map function. |
| TextureEnvironmentConfig | Contains the configuration of a texture unit's environment. |
| TextureEnvironmentConfig.Add | The add environment mode. |
| TextureEnvironmentConfig.AlphaParam | A single alpha source/operand pair. |
| TextureEnvironmentConfig.Blend | The blend environment mode. |
| TextureEnvironmentConfig.Combine | The combine environment mode. |
| TextureEnvironmentConfig.Decal | The decal environment mode. |
| TextureEnvironmentConfig.Modulate | The modulate environment mode. |
| TextureEnvironmentConfig.Replace | The replace environment mode. |
| TextureEnvironmentConfig.RGBParam | A single rgb combine parameter. |
| TextureStateConfig | Configurable texture state. |
| TextureUnitConfig | Contains the configuration of a single texture unit. |
| Enum Summary | |
|---|---|
| AlphaStateConfig.DestBlendFactor | Dest blend factor constants. |
| AlphaStateConfig.SourceBlendFactor | Source blend factor constants. |
| AlphaStateConfig.TestFunc | Test functions. |
| ClientArrayConfig.Type | Type constants. |
| CoordSpace | The different coordinate spaces in which geometry may be specified. |
| CullStateConfig.Face | Cull face constants. |
| DepthStateConfig.TestFunc | Depth test function constants. |
| MaterialStateConfig.ColorMaterialFace | Color material face constants. |
| MaterialStateConfig.ColorMaterialMode | Color material mode constants. |
| PolygonStateConfig.Mode | Polygon mode constants. |
| StencilStateConfig.Op | Stencil ops. |
| StencilStateConfig.TestFunc | Stencil test function constants. |
| TextureConfig.CompareFunc | Compare function constants. |
| TextureConfig.CompareMode | Compare mode constants. |
| TextureConfig.DepthMode | Depth mode constants. |
| TextureConfig.Format | Format constants. |
| TextureConfig.MagFilter | Magnification filter constants. |
| TextureConfig.MinFilter | Minification filter constants. |
| TextureConfig.Wrap | Wrap constants. |
| TextureEnvironmentConfig.AlphaCombine | Alpha combination modes. |
| TextureEnvironmentConfig.AlphaOperand | Alpha combination operands. |
| TextureEnvironmentConfig.RGBCombine | RGB combination modes. |
| TextureEnvironmentConfig.RGBOperand | RGB combination operands. |
| TextureEnvironmentConfig.Scale | The combination scale values. |
| TextureEnvironmentConfig.Source | Combine sources. |
Renderer configuration bits.
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