@EditorMessageBundle(value="editor.effect")

Package com.threerings.opengl.effect.config

Effect configurations.

See:
          Description

Class Summary
BaseParticleSystemConfig Base class for ParticleSystemConfig and MetaParticleSystemConfig.
BaseParticleSystemConfig.Layer A single layer of the system.
CounterConfig Determines how many particles to emit at each frame.
CounterConfig.ConstantRate Releases particles at a constant rate.
CounterConfig.RandomIntervals Superclass for counters that determine the number of particles to release by generating sequences of interarrival times (intervals).
CounterConfig.Unlimited Always releases the maximum number of particles.
InfluenceConfig Modifies the state of a set of particles.
InfluenceConfig.AngularAcceleration Applies an angular acceleration.
InfluenceConfig.CylindricalVortex Spins particles around an axis.
InfluenceConfig.Gravity A constant acceleration influence.
InfluenceConfig.Jitter Makes particles wander around randomly.
InfluenceConfig.LinearDrag An influence representing the resistance to a particle's motion in proportion to its speed.
InfluenceConfig.QuadraticDrag An influence representing the resistance to a particle's motion in proportion to the square of its speed.
InfluenceConfig.ToroidalVortex Spins particles around a ring.
InfluenceConfig.Wander Makes particles wander around randomly.
InfluenceConfig.Wind A varying acceleration influence.
MetaParticleSystemConfig The configuration of a meta particle system (like a particle system, but each particle is a model instance).
MetaParticleSystemConfig.Layer A single layer of the system.
ParticleSystemConfig The configuration of a particle system.
ParticleSystemConfig.GroupPriority Controls the order in which layers are rendered within the system.
ParticleSystemConfig.Layer A single layer of the system.
ParticleSystemConfig.Lines Renders particles as lines or line strips.
ParticleSystemConfig.Meshes Renders particles as mesh instances.
ParticleSystemConfig.ParticleGeometryConfig Determines how particles are rendered.
ParticleSystemConfig.Points Renders particles as points.
ParticleSystemConfig.Quads Renders particles as quads or quad strips.
PlacerConfig Determines the particles' initial positions.
PlacerConfig.Box Places points within a box.
PlacerConfig.Frustum Places points within the view frustum.
PlacerConfig.Line Places points along a line segment.
PlacerConfig.Point Places points at the local origin.
PlacerConfig.Ring Places points within a ring or disc.
PlacerConfig.Shell Places points within a sphere or spherical shell.
ShooterConfig Determines the particles' initial velocities.
ShooterConfig.Cone Shoots particles in a cone pattern.
ShooterConfig.Outward Fires particles away from the origin.
 

Enum Summary
MetaParticleSystemConfig.Alignment The different alignment modes.
ParticleSystemConfig.Alignment The different alignment modes.
 

Package com.threerings.opengl.effect.config Description

Effect configurations.



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