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See:
Description
| Class Summary | |
|---|---|
| BaseParticleSystemConfig | Base class for ParticleSystemConfig and MetaParticleSystemConfig. |
| BaseParticleSystemConfig.Layer | A single layer of the system. |
| CounterConfig | Determines how many particles to emit at each frame. |
| CounterConfig.ConstantRate | Releases particles at a constant rate. |
| CounterConfig.RandomIntervals | Superclass for counters that determine the number of particles to release by generating sequences of interarrival times (intervals). |
| CounterConfig.Unlimited | Always releases the maximum number of particles. |
| InfluenceConfig | Modifies the state of a set of particles. |
| InfluenceConfig.AngularAcceleration | Applies an angular acceleration. |
| InfluenceConfig.CylindricalVortex | Spins particles around an axis. |
| InfluenceConfig.Gravity | A constant acceleration influence. |
| InfluenceConfig.Jitter | Makes particles wander around randomly. |
| InfluenceConfig.LinearDrag | An influence representing the resistance to a particle's motion in proportion to its speed. |
| InfluenceConfig.QuadraticDrag | An influence representing the resistance to a particle's motion in proportion to the square of its speed. |
| InfluenceConfig.ToroidalVortex | Spins particles around a ring. |
| InfluenceConfig.Wander | Makes particles wander around randomly. |
| InfluenceConfig.Wind | A varying acceleration influence. |
| MetaParticleSystemConfig | The configuration of a meta particle system (like a particle system, but each particle is a model instance). |
| MetaParticleSystemConfig.Layer | A single layer of the system. |
| ParticleSystemConfig | The configuration of a particle system. |
| ParticleSystemConfig.GroupPriority | Controls the order in which layers are rendered within the system. |
| ParticleSystemConfig.Layer | A single layer of the system. |
| ParticleSystemConfig.Lines | Renders particles as lines or line strips. |
| ParticleSystemConfig.Meshes | Renders particles as mesh instances. |
| ParticleSystemConfig.ParticleGeometryConfig | Determines how particles are rendered. |
| ParticleSystemConfig.Points | Renders particles as points. |
| ParticleSystemConfig.Quads | Renders particles as quads or quad strips. |
| PlacerConfig | Determines the particles' initial positions. |
| PlacerConfig.Box | Places points within a box. |
| PlacerConfig.Frustum | Places points within the view frustum. |
| PlacerConfig.Line | Places points along a line segment. |
| PlacerConfig.Point | Places points at the local origin. |
| PlacerConfig.Ring | Places points within a ring or disc. |
| PlacerConfig.Shell | Places points within a sphere or spherical shell. |
| ShooterConfig | Determines the particles' initial velocities. |
| ShooterConfig.Cone | Shoots particles in a cone pattern. |
| ShooterConfig.Outward | Fires particles away from the origin. |
| Enum Summary | |
|---|---|
| MetaParticleSystemConfig.Alignment | The different alignment modes. |
| ParticleSystemConfig.Alignment | The different alignment modes. |
Effect configurations.
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