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See:
Description
| Interface Summary | |
|---|---|
| ActionConfig.PreExecutable | Interface for actions that require pre-execution on the owning client. |
| Class Summary | |
|---|---|
| ActionConfig | Configurations for server-side actions. |
| ActionConfig.AbstractMove | Superclass of the portal actions. |
| ActionConfig.Case | A switch case. |
| ActionConfig.Compound | Executes multiple actions simultaneously. |
| ActionConfig.Conditional | Executes a sub-action if a condition is satisfied. |
| ActionConfig.Delayed | Executes an action after some delay. |
| ActionConfig.DestroyActor | Destroys an actor. |
| ActionConfig.EntryPortal | A (non-tile) scene model entry portal identified by its entry id. |
| ActionConfig.ExpressionCase | A switch case. |
| ActionConfig.ExpressionSwitch | Executes the first case whose value equals the switch value. |
| ActionConfig.FireEffect | Fires an effect. |
| ActionConfig.ForceClientAction | Forces the client associated with the target to do something. |
| ActionConfig.MoveAll | Moves all players to a new scene. |
| ActionConfig.MoveBody | Moves a player pawn to a new scene. |
| ActionConfig.Portal | Identifies a portal within the target scene. |
| ActionConfig.Random | Executes an action from a weighted list. |
| ActionConfig.SetFlag | Sets a flag on the target. |
| ActionConfig.SetVariable | Sets a variable on the target. |
| ActionConfig.Signal | Transmits a signal. |
| ActionConfig.SpawnActor | Spawns a new actor. |
| ActionConfig.SpawnRandomTranslatedActor | Spawns a number of actors randomly translated from the location. |
| ActionConfig.SpawnRotatedActor | Spawns a new actor with a fixed rotation. |
| ActionConfig.SpawnTransformedActor | Spawns a new actor that can have a translation and rotation. |
| ActionConfig.StepLimitMobile | Sets a step limiter on mobile. |
| ActionConfig.Switch | Executes the first sub-action with a satisfied condition. |
| ActionConfig.TaggedPortal | A portal identified by its tag. |
| ActionConfig.TilePortal | A tile portal identified by its coordinates. |
| ActionConfig.WarpActor | Warps an actor from one place to another. |
| ActionConfig.WarpTransformedActor | Warps an actor from on place to another transformed location. |
| ActionConfig.WeightedAction | Combines an action with a weight. |
| ActorConfig | The configuration of an actor. |
| ActorConfig.Agent | Implementation for computer-controlled actors. |
| ActorConfig.Derived | A derived implementation. |
| ActorConfig.Implementation | Contains the actual implementation of the actor. |
| ActorConfig.Mobile | Base class for mobile implementations. |
| ActorConfig.Original | Superclass of the original implementations. |
| ActorConfig.Pawn | Implementation for user-controlled actors. |
| ActorModelConfig | A model config wrapper for using an actor's model config. |
| ActorModelConfig.Wrapper | An actor model config wrapper. |
| ActorSpriteConfig | The configuration of an actor sprite. |
| ActorSpriteConfig.Default | The default sprite. |
| ActorSpriteConfig.MovementSet | Represents a set of movement animations. |
| ActorSpriteConfig.Moving | A sprite with idle and movement animations. |
| ActorSpriteConfig.QuadMovement | A movement set with separate animations for the four directions. |
| ActorSpriteConfig.RotationSet | Represents a set of rotation animations. |
| ActorSpriteConfig.SingleMovement | A movement set with a single animation. |
| ActorSpriteConfig.State | Represents a single animated state. |
| ActorSpriteConfig.StatefulEntry | Manipulates an entry sprite to reflect the state of the entry's corresponding actor. |
| ActorSpriteConfig.WeightedAnimation | Contains an animation reference and an associated weight. |
| AreaConfig | The configuration of an area. |
| AreaConfig.Derived | A derived implementation. |
| AreaConfig.Implementation | Contains the actual implementation of the area. |
| AreaConfig.Original | An original implementation. |
| BehaviorConfig | Configurations for agent behavior. |
| BehaviorConfig.Combined | A combined behavior. |
| BehaviorConfig.Derived | A derived implementation. |
| BehaviorConfig.Evaluating | Base class for behaviors that require periodic (re)evaluation. |
| BehaviorConfig.Follow | Follows another actor. |
| BehaviorConfig.Implementation | Contains the actual implementation of the behavior. |
| BehaviorConfig.Original | Superclass of the original implementations. |
| BehaviorConfig.Patrol | Patrols a path, area, etc. |
| BehaviorConfig.Random | Chooses a sub-behavior randomly according to their weights for each evaluation. |
| BehaviorConfig.Scripted | A behavior that has a set of scripted actions. |
| BehaviorConfig.Wander | Wanders around randomly. |
| BehaviorConfig.WeightedBehavior | Combines a behavior with its weight. |
| CameraConfig | Contains the parameters of the camera (field of view, coordinates, etc.) and allows for interpolation. |
| ClientActionConfig | Configurations for client-side actions. |
| ClientActionConfig.Compound | Executes multiple actions simultaneously. |
| ClientActionConfig.ControllerAction | Fires an action on the scene controller. |
| ClientActionConfig.ServerRequest | Sends a request to the server. |
| ConditionConfig | Configurations for handler conditions. |
| ConditionConfig.Action | Satisfied if executing the aciton returns true. |
| ConditionConfig.All | Satisfied if all of the component conditions are satisfied. |
| ConditionConfig.Always | Satisfied always. |
| ConditionConfig.Any | Satisfied if any of the component conditions are satisfied. |
| ConditionConfig.Cooldown | Ensures a cooldown time is met between satisfied conditions. |
| ConditionConfig.DistanceWithin | Determines whether the distance between two entities is within a pair of bounds. |
| ConditionConfig.Evaluate | Satisfied if the expression evaluates to true. |
| ConditionConfig.FlagSet | Determines whether an actor's flag is set. |
| ConditionConfig.InstanceOf | Determines whether an entity('s logic) is an instance of some class. |
| ConditionConfig.Intersecting | Determines whether two regions intersect. |
| ConditionConfig.Limit | Will be satisfied a fixed number of times. |
| ConditionConfig.Not | Satisfied if the component condition is not satisfied. |
| ConditionConfig.Random | Satisfied with a fixed probability. |
| ConditionConfig.Tagged | Determines whether an entity has a tag. |
| EffectConfig | The configuration of an effect. |
| EffectConfig.Derived | A derived implementation. |
| EffectConfig.Implementation | Contains the actual implementation of the effect. |
| EffectConfig.Original | Superclass of the original implementations. |
| EffectSpriteConfig | The configuration of an effect sprite. |
| EffectSpriteConfig.Animator | A sprite that plays an animation on another sprite. |
| EffectSpriteConfig.Default | The default sprite. |
| ExpressionConfig | Configurations for (weakly typed) server-side expressions. |
| ExpressionConfig.Add | Computes the sum of the operands. |
| ExpressionConfig.And | Computes the logical AND of the first and second operands. |
| ExpressionConfig.BinaryOperation | Base class for binary operations. |
| ExpressionConfig.Constant | A constant expression. |
| ExpressionConfig.Decrement | Subtracts one from the operand. |
| ExpressionConfig.Divide | Computes the quotient of the operands. |
| ExpressionConfig.Equals | Finds out whether the first operand is equal to the second. |
| ExpressionConfig.Greater | Finds out whether the first operand is greater than the second. |
| ExpressionConfig.GreaterEquals | Finds out whether the first operand is greater than or equal to the second. |
| ExpressionConfig.Increment | Adds one to the operand. |
| ExpressionConfig.Less | Finds out whether the first operand is less then the second. |
| ExpressionConfig.LessEquals | Finds out whether the first operand is less than or equal to the second. |
| ExpressionConfig.Multiply | Computes the product of the operands. |
| ExpressionConfig.Negate | Negates the operand. |
| ExpressionConfig.Not | Computes the logical NOT of the operand. |
| ExpressionConfig.NumTargets | The side of the target results. |
| ExpressionConfig.Or | Computes the logical OR of the first and second operands. |
| ExpressionConfig.Parsed | An expression entered as a string to be parsed. |
| ExpressionConfig.Previous | The previous value. |
| ExpressionConfig.Reference | A reference to another variable. |
| ExpressionConfig.Remainder | Computes the remainder of division of the operands. |
| ExpressionConfig.Subtract | Computes the difference of the operands. |
| ExpressionConfig.UnaryOperation | Base class for unary operations. |
| ExpressionConfig.Xor | Computes the logical XOR of the first and second operands. |
| GroundConfig | The configuration of a ground type. |
| GroundConfig.Derived | A derived implementation. |
| GroundConfig.EdgeCase | Ground edge case class. |
| GroundConfig.Implementation | Contains the actual implementation of the ground type. |
| GroundConfig.Original | An original ground implementation. |
| GroundConfig.TransitionCase | Transition edge case. |
| HandlerConfig | Configurations for server-side event handlers. |
| HandlerConfig.ActorAdded | The actor added event handler. |
| HandlerConfig.ActorRemoved | An actor is removed event handler. |
| HandlerConfig.BaseActorObserver | Base class for HandlerConfig.ActorAdded and HandlerConfig.ActorRemoved. |
| HandlerConfig.BaseIntersection | Base class for the various intersection-related handlers. |
| HandlerConfig.BaseIntersectionCount | The intersection count event handler. |
| HandlerConfig.DefaultShape | Uses the source's shape with an optional expansion. |
| HandlerConfig.Intersection | The intersection event handler. |
| HandlerConfig.IntersectionShape | Base class for the intersection shapes. |
| HandlerConfig.IntersectionStart | The intersection start event handler. |
| HandlerConfig.IntersectionStop | The intersection stop event handler. |
| HandlerConfig.Request | The client request event handler. |
| HandlerConfig.Shutdown | The shutdown event handler. |
| HandlerConfig.Signal | The signal event handler. |
| HandlerConfig.SignalStart | The signal start event handler (fired on the first tick that a signal is received). |
| HandlerConfig.SignalStop | The signal stop event handler (fired on the first tick that a signal stops being received). |
| HandlerConfig.Startup | The startup event handler. |
| HandlerConfig.ThresholdIntersectionCount | An threshold instsection count event handler. |
| HandlerConfig.Tick | The tick event handler. |
| HandlerConfig.Timer | The timer event handler. |
| HandlerConfig.TransformedShape | Uses a different shape, transformed by the source's transform. |
| HandlerConfig.VariableChanged | Called when any variable is modified. |
| HandlerConfig.WarnTimer | A timer with a warning action. |
| PaintableConfig | Base class for GroundConfig and WallConfig. |
| PaintableConfig.Case | Represents a single case. |
| PaintableConfig.Tile | Contains a tile that can be used for a case. |
| PathConfig | The configuration of a path. |
| PathConfig.Derived | A derived implementation. |
| PathConfig.Implementation | Contains the actual implementation of the path. |
| PathConfig.Original | An original implementation. |
| PlaceableConfig | The configuration of a placeable object. |
| PlaceableConfig.ClickableProp | Clickable prop implementation. |
| PlaceableConfig.Derived | A derived implementation. |
| PlaceableConfig.Implementation | Contains the actual implementation of the placeable. |
| PlaceableConfig.Marker | A marker implementation. |
| PlaceableConfig.Original | Superclass of the original implementations. |
| PlaceableConfig.Prop | A prop implementation. |
| PlaceableConfig.StatefulProp | Stateful prop implementation. |
| RegionConfig | Configurations for regions. |
| RegionConfig.Default | A potentially expanded or contracted version of the source shape. |
| RegionConfig.Fixed | A fixed (world space) region. |
| RegionConfig.Located | Base class for the located region configs. |
| RegionConfig.Transformed | An explicitly specified shape that uses the source's translation and rotation. |
| SceneGlobalConfig | The configuration of a global scene object. |
| SceneGlobalConfig.Camera | A set of camera parameters that override the defaults. |
| SceneGlobalConfig.Derived | A derived implementation. |
| SceneGlobalConfig.EnvironmentModel | A simple environment model. |
| SceneGlobalConfig.Implementation | Contains the actual implementation of the global. |
| SceneGlobalConfig.Original | Superclass of the original implementations. |
| ScriptConfig | Configurations for scripted actions in a behavior. |
| ScriptConfig.Condition | A script that waits until a condition is satisfied before completing. |
| ScriptConfig.Goto | Goes to a specific script step. |
| ScriptConfig.Move | Moves to a target location. |
| ScriptConfig.Rotate | Rotates to a target orientation. |
| ScriptConfig.Wait | A script that waits some amount of time before completing. |
| TagConfig | Tag configuration |
| TargetConfig | Configurations for action targets. |
| TargetConfig.Activator | Refers to the entity that triggered the action. |
| TargetConfig.Behavior | Refers to the current target of an agent's behavior. |
| TargetConfig.Compound | Refers to multiple entities. |
| TargetConfig.Conditional | Includes only targets that satisfy a condition. |
| TargetConfig.DistanceSubset | Superclass of the distance-based subsets. |
| TargetConfig.Excluding | Removes excluded targets from the result list. |
| TargetConfig.FarthestSubset | Picks the N targets farthest from a reference target. |
| TargetConfig.InstanceOf | Refers to the entity or entities whose logic is an instance of the specified class. |
| TargetConfig.Intersecting | Refers to all actors intersecting the given region. |
| TargetConfig.NearestSubset | Picks the N targets nearest to a reference target. |
| TargetConfig.Randomized | Randomizes the order of targets. |
| TargetConfig.RandomSubset | Picks a random subset of the targets. |
| TargetConfig.Source | Refers to the source of the action. |
| TargetConfig.Subset | Base class for the limiting filters for targets. |
| TargetConfig.Tagged | Refers to the entity or entities bearing a certain tag. |
| TileConfig | The configuration of a tile. |
| TileConfig.Derived | A derived implementation. |
| TileConfig.Implementation | Contains the actual implementation of the tile. |
| TileConfig.Original | An original tile implementation. |
| TudeyViewerEffectConfig | Configurations for Tudey-specific viewer effects. |
| TudeyViewerEffectConfig.Camera | Adds a camera to the view. |
| WallConfig | The configuration of a wall type. |
| WallConfig.Derived | A derived implementation. |
| WallConfig.Implementation | Contains the actual implementation of the wall type. |
| WallConfig.Original | An original wall implementation. |
Tudey configurations.
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