@EditorMessageBundle(value="editor.tudey")

Package com.threerings.tudey.config

Tudey configurations.

See:
          Description

Interface Summary
ActionConfig.PreExecutable Interface for actions that require pre-execution on the owning client.
 

Class Summary
ActionConfig Configurations for server-side actions.
ActionConfig.AbstractMove Superclass of the portal actions.
ActionConfig.Case A switch case.
ActionConfig.Compound Executes multiple actions simultaneously.
ActionConfig.Conditional Executes a sub-action if a condition is satisfied.
ActionConfig.Delayed Executes an action after some delay.
ActionConfig.DestroyActor Destroys an actor.
ActionConfig.EntryPortal A (non-tile) scene model entry portal identified by its entry id.
ActionConfig.ExpressionCase A switch case.
ActionConfig.ExpressionSwitch Executes the first case whose value equals the switch value.
ActionConfig.FireEffect Fires an effect.
ActionConfig.ForceClientAction Forces the client associated with the target to do something.
ActionConfig.MoveAll Moves all players to a new scene.
ActionConfig.MoveBody Moves a player pawn to a new scene.
ActionConfig.Portal Identifies a portal within the target scene.
ActionConfig.Random Executes an action from a weighted list.
ActionConfig.SetFlag Sets a flag on the target.
ActionConfig.SetVariable Sets a variable on the target.
ActionConfig.Signal Transmits a signal.
ActionConfig.SpawnActor Spawns a new actor.
ActionConfig.SpawnRandomTranslatedActor Spawns a number of actors randomly translated from the location.
ActionConfig.SpawnRotatedActor Spawns a new actor with a fixed rotation.
ActionConfig.SpawnTransformedActor Spawns a new actor that can have a translation and rotation.
ActionConfig.StepLimitMobile Sets a step limiter on mobile.
ActionConfig.Switch Executes the first sub-action with a satisfied condition.
ActionConfig.TaggedPortal A portal identified by its tag.
ActionConfig.TilePortal A tile portal identified by its coordinates.
ActionConfig.WarpActor Warps an actor from one place to another.
ActionConfig.WarpTransformedActor Warps an actor from on place to another transformed location.
ActionConfig.WeightedAction Combines an action with a weight.
ActorConfig The configuration of an actor.
ActorConfig.Agent Implementation for computer-controlled actors.
ActorConfig.Derived A derived implementation.
ActorConfig.Implementation Contains the actual implementation of the actor.
ActorConfig.Mobile Base class for mobile implementations.
ActorConfig.Original Superclass of the original implementations.
ActorConfig.Pawn Implementation for user-controlled actors.
ActorModelConfig A model config wrapper for using an actor's model config.
ActorModelConfig.Wrapper An actor model config wrapper.
ActorSpriteConfig The configuration of an actor sprite.
ActorSpriteConfig.Default The default sprite.
ActorSpriteConfig.MovementSet Represents a set of movement animations.
ActorSpriteConfig.Moving A sprite with idle and movement animations.
ActorSpriteConfig.QuadMovement A movement set with separate animations for the four directions.
ActorSpriteConfig.RotationSet Represents a set of rotation animations.
ActorSpriteConfig.SingleMovement A movement set with a single animation.
ActorSpriteConfig.State Represents a single animated state.
ActorSpriteConfig.StatefulEntry Manipulates an entry sprite to reflect the state of the entry's corresponding actor.
ActorSpriteConfig.WeightedAnimation Contains an animation reference and an associated weight.
AreaConfig The configuration of an area.
AreaConfig.Derived A derived implementation.
AreaConfig.Implementation Contains the actual implementation of the area.
AreaConfig.Original An original implementation.
BehaviorConfig Configurations for agent behavior.
BehaviorConfig.Combined A combined behavior.
BehaviorConfig.Derived A derived implementation.
BehaviorConfig.Evaluating Base class for behaviors that require periodic (re)evaluation.
BehaviorConfig.Follow Follows another actor.
BehaviorConfig.Implementation Contains the actual implementation of the behavior.
BehaviorConfig.Original Superclass of the original implementations.
BehaviorConfig.Patrol Patrols a path, area, etc.
BehaviorConfig.Random Chooses a sub-behavior randomly according to their weights for each evaluation.
BehaviorConfig.Scripted A behavior that has a set of scripted actions.
BehaviorConfig.Wander Wanders around randomly.
BehaviorConfig.WeightedBehavior Combines a behavior with its weight.
CameraConfig Contains the parameters of the camera (field of view, coordinates, etc.) and allows for interpolation.
ClientActionConfig Configurations for client-side actions.
ClientActionConfig.Compound Executes multiple actions simultaneously.
ClientActionConfig.ControllerAction Fires an action on the scene controller.
ClientActionConfig.ServerRequest Sends a request to the server.
ConditionConfig Configurations for handler conditions.
ConditionConfig.Action Satisfied if executing the aciton returns true.
ConditionConfig.All Satisfied if all of the component conditions are satisfied.
ConditionConfig.Always Satisfied always.
ConditionConfig.Any Satisfied if any of the component conditions are satisfied.
ConditionConfig.Cooldown Ensures a cooldown time is met between satisfied conditions.
ConditionConfig.DistanceWithin Determines whether the distance between two entities is within a pair of bounds.
ConditionConfig.Evaluate Satisfied if the expression evaluates to true.
ConditionConfig.FlagSet Determines whether an actor's flag is set.
ConditionConfig.InstanceOf Determines whether an entity('s logic) is an instance of some class.
ConditionConfig.Intersecting Determines whether two regions intersect.
ConditionConfig.Limit Will be satisfied a fixed number of times.
ConditionConfig.Not Satisfied if the component condition is not satisfied.
ConditionConfig.Random Satisfied with a fixed probability.
ConditionConfig.Tagged Determines whether an entity has a tag.
EffectConfig The configuration of an effect.
EffectConfig.Derived A derived implementation.
EffectConfig.Implementation Contains the actual implementation of the effect.
EffectConfig.Original Superclass of the original implementations.
EffectSpriteConfig The configuration of an effect sprite.
EffectSpriteConfig.Animator A sprite that plays an animation on another sprite.
EffectSpriteConfig.Default The default sprite.
ExpressionConfig Configurations for (weakly typed) server-side expressions.
ExpressionConfig.Add Computes the sum of the operands.
ExpressionConfig.And Computes the logical AND of the first and second operands.
ExpressionConfig.BinaryOperation Base class for binary operations.
ExpressionConfig.Constant A constant expression.
ExpressionConfig.Decrement Subtracts one from the operand.
ExpressionConfig.Divide Computes the quotient of the operands.
ExpressionConfig.Equals Finds out whether the first operand is equal to the second.
ExpressionConfig.Greater Finds out whether the first operand is greater than the second.
ExpressionConfig.GreaterEquals Finds out whether the first operand is greater than or equal to the second.
ExpressionConfig.Increment Adds one to the operand.
ExpressionConfig.Less Finds out whether the first operand is less then the second.
ExpressionConfig.LessEquals Finds out whether the first operand is less than or equal to the second.
ExpressionConfig.Multiply Computes the product of the operands.
ExpressionConfig.Negate Negates the operand.
ExpressionConfig.Not Computes the logical NOT of the operand.
ExpressionConfig.NumTargets The side of the target results.
ExpressionConfig.Or Computes the logical OR of the first and second operands.
ExpressionConfig.Parsed An expression entered as a string to be parsed.
ExpressionConfig.Previous The previous value.
ExpressionConfig.Reference A reference to another variable.
ExpressionConfig.Remainder Computes the remainder of division of the operands.
ExpressionConfig.Subtract Computes the difference of the operands.
ExpressionConfig.UnaryOperation Base class for unary operations.
ExpressionConfig.Xor Computes the logical XOR of the first and second operands.
GroundConfig The configuration of a ground type.
GroundConfig.Derived A derived implementation.
GroundConfig.EdgeCase Ground edge case class.
GroundConfig.Implementation Contains the actual implementation of the ground type.
GroundConfig.Original An original ground implementation.
GroundConfig.TransitionCase Transition edge case.
HandlerConfig Configurations for server-side event handlers.
HandlerConfig.ActorAdded The actor added event handler.
HandlerConfig.ActorRemoved An actor is removed event handler.
HandlerConfig.BaseActorObserver Base class for HandlerConfig.ActorAdded and HandlerConfig.ActorRemoved.
HandlerConfig.BaseIntersection Base class for the various intersection-related handlers.
HandlerConfig.BaseIntersectionCount The intersection count event handler.
HandlerConfig.DefaultShape Uses the source's shape with an optional expansion.
HandlerConfig.Intersection The intersection event handler.
HandlerConfig.IntersectionShape Base class for the intersection shapes.
HandlerConfig.IntersectionStart The intersection start event handler.
HandlerConfig.IntersectionStop The intersection stop event handler.
HandlerConfig.Request The client request event handler.
HandlerConfig.Shutdown The shutdown event handler.
HandlerConfig.Signal The signal event handler.
HandlerConfig.SignalStart The signal start event handler (fired on the first tick that a signal is received).
HandlerConfig.SignalStop The signal stop event handler (fired on the first tick that a signal stops being received).
HandlerConfig.Startup The startup event handler.
HandlerConfig.ThresholdIntersectionCount An threshold instsection count event handler.
HandlerConfig.Tick The tick event handler.
HandlerConfig.Timer The timer event handler.
HandlerConfig.TransformedShape Uses a different shape, transformed by the source's transform.
HandlerConfig.VariableChanged Called when any variable is modified.
HandlerConfig.WarnTimer A timer with a warning action.
PaintableConfig Base class for GroundConfig and WallConfig.
PaintableConfig.Case Represents a single case.
PaintableConfig.Tile Contains a tile that can be used for a case.
PathConfig The configuration of a path.
PathConfig.Derived A derived implementation.
PathConfig.Implementation Contains the actual implementation of the path.
PathConfig.Original An original implementation.
PlaceableConfig The configuration of a placeable object.
PlaceableConfig.ClickableProp Clickable prop implementation.
PlaceableConfig.Derived A derived implementation.
PlaceableConfig.Implementation Contains the actual implementation of the placeable.
PlaceableConfig.Marker A marker implementation.
PlaceableConfig.Original Superclass of the original implementations.
PlaceableConfig.Prop A prop implementation.
PlaceableConfig.StatefulProp Stateful prop implementation.
RegionConfig Configurations for regions.
RegionConfig.Default A potentially expanded or contracted version of the source shape.
RegionConfig.Fixed A fixed (world space) region.
RegionConfig.Located Base class for the located region configs.
RegionConfig.Transformed An explicitly specified shape that uses the source's translation and rotation.
SceneGlobalConfig The configuration of a global scene object.
SceneGlobalConfig.Camera A set of camera parameters that override the defaults.
SceneGlobalConfig.Derived A derived implementation.
SceneGlobalConfig.EnvironmentModel A simple environment model.
SceneGlobalConfig.Implementation Contains the actual implementation of the global.
SceneGlobalConfig.Original Superclass of the original implementations.
ScriptConfig Configurations for scripted actions in a behavior.
ScriptConfig.Condition A script that waits until a condition is satisfied before completing.
ScriptConfig.Goto Goes to a specific script step.
ScriptConfig.Move Moves to a target location.
ScriptConfig.Rotate Rotates to a target orientation.
ScriptConfig.Wait A script that waits some amount of time before completing.
TagConfig Tag configuration
TargetConfig Configurations for action targets.
TargetConfig.Activator Refers to the entity that triggered the action.
TargetConfig.Behavior Refers to the current target of an agent's behavior.
TargetConfig.Compound Refers to multiple entities.
TargetConfig.Conditional Includes only targets that satisfy a condition.
TargetConfig.DistanceSubset Superclass of the distance-based subsets.
TargetConfig.Excluding Removes excluded targets from the result list.
TargetConfig.FarthestSubset Picks the N targets farthest from a reference target.
TargetConfig.InstanceOf Refers to the entity or entities whose logic is an instance of the specified class.
TargetConfig.Intersecting Refers to all actors intersecting the given region.
TargetConfig.NearestSubset Picks the N targets nearest to a reference target.
TargetConfig.Randomized Randomizes the order of targets.
TargetConfig.RandomSubset Picks a random subset of the targets.
TargetConfig.Source Refers to the source of the action.
TargetConfig.Subset Base class for the limiting filters for targets.
TargetConfig.Tagged Refers to the entity or entities bearing a certain tag.
TileConfig The configuration of a tile.
TileConfig.Derived A derived implementation.
TileConfig.Implementation Contains the actual implementation of the tile.
TileConfig.Original An original tile implementation.
TudeyViewerEffectConfig Configurations for Tudey-specific viewer effects.
TudeyViewerEffectConfig.Camera Adds a camera to the view.
WallConfig The configuration of a wall type.
WallConfig.Derived A derived implementation.
WallConfig.Implementation Contains the actual implementation of the wall type.
WallConfig.Original An original wall implementation.
 

Package com.threerings.tudey.config Description

Tudey configurations.



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