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See:
Description
| Class Summary | |
|---|---|
| RenderEffectConfig | Describes a render effect. |
| RenderEffectConfig.Derived | A derived implementation. |
| RenderEffectConfig.Implementation | Contains the actual implementation of the effect. |
| RenderEffectConfig.Original | An original implementation. |
| RenderEffectConfig.Technique | A technique available to render the effect. |
| RenderQueueConfig | The configuration of a render queue. |
| RenderQueueConfig.Normal | The normal render mode. |
| RenderQueueConfig.Ortho | The ortho render mode: switches to an ortho matrix (with pixel scale) before rendering. |
| RenderQueueConfig.RenderMode | Base class for render modes. |
| RenderQueueConfig.Skybox | The skybox render mode: scales the field of view before rendering and clears the z buffer afterwards. |
| RenderSchemeConfig | The configuration of a render scheme. |
| RenderSchemeConfig.Implementation | The actual implementation of the scheme. |
| RenderSchemeConfig.Normal | A "normal" implementation. |
| RenderSchemeConfig.Special | A "special" implementation. |
| StepConfig | Represents a single step in the process of updating a target. |
| StepConfig.Clear | Clears some or all of the buffers. |
| StepConfig.Clear.Color | Color clear parameters. |
| StepConfig.Clear.Depth | Depth clear parameters. |
| StepConfig.Clear.Stencil | Stencil clear parameters. |
| StepConfig.RenderQuad | Renders a full-screen quad. |
| StepConfig.RenderQueues | Renders a set of render queues. |
| TargetConfig | Represents a single target to update within the post effect. |
| TargetConfig.Output | Renders to the effect output. |
| TargetConfig.Texture | Renders to a (color and/or depth) texture. |
| Enum Summary | |
|---|---|
| RenderQueueConfig.SortMode | The available sort modes. |
| TargetConfig.Input | The available target inputs: either nothing or the result of the previous post effect. |
Compositor configurations.
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