Uses of Class
com.threerings.opengl.renderer.Program

Packages that use Program
com.threerings.opengl.renderer   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.renderer.state   
com.threerings.opengl.util   
 

Uses of Program in com.threerings.opengl.renderer
 

Methods in com.threerings.opengl.renderer with parameters of type Program
 void Renderer.setShaderState(Program program, boolean vertexProgramTwoSide)
          Sets the GLSL shader state.
 

Uses of Program in com.threerings.opengl.renderer.config
 

Methods in com.threerings.opengl.renderer.config with parameters of type Program
abstract  void ShaderConfig.UniformConfig.createUniforms(Scope scope, Program program, List<Program.Uniform> uniforms, List<Updater> updaters)
          Creates the uniform objects for this config and adds them to the provided list.
 void ShaderConfig.SimpleUniformConfig.createUniforms(Scope scope, Program program, List<Program.Uniform> uniforms, List<Updater> updaters)
           
 void ShaderConfig.ExpressionUniformConfig.createUniforms(Scope scope, Program program, List<Program.Uniform> uniforms, List<Updater> updaters)
           
 void ShaderConfig.ArrayRefUniformConfig.createUniforms(Scope scope, Program program, List<Program.Uniform> uniforms, List<Updater> updaters)
           
 

Uses of Program in com.threerings.opengl.renderer.state
 

Methods in com.threerings.opengl.renderer.state that return Program
 Program ShaderState.getProgram()
          Returns a reference to the shader program.
 

Constructors in com.threerings.opengl.renderer.state with parameters of type Program
ShaderState(Program program, Program.Uniform[] uniforms, boolean vertexProgramTwoSide)
          Creates a new shader state.
 

Uses of Program in com.threerings.opengl.util
 

Methods in com.threerings.opengl.util that return Program
 Program ShaderCache.getProgram(Shader vertex, Shader fragment)
          Returns an instance of a program with the supplied vertex and fragment shaders.
 



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