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| Packages that use Program | |
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| com.threerings.opengl.renderer | |
| com.threerings.opengl.renderer.config | Renderer configuration bits. |
| com.threerings.opengl.renderer.state | |
| com.threerings.opengl.util | |
| Uses of Program in com.threerings.opengl.renderer |
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| Methods in com.threerings.opengl.renderer with parameters of type Program | |
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void |
Renderer.setShaderState(Program program,
boolean vertexProgramTwoSide)
Sets the GLSL shader state. |
| Uses of Program in com.threerings.opengl.renderer.config |
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| Methods in com.threerings.opengl.renderer.config with parameters of type Program | |
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abstract void |
ShaderConfig.UniformConfig.createUniforms(Scope scope,
Program program,
List<Program.Uniform> uniforms,
List<Updater> updaters)
Creates the uniform objects for this config and adds them to the provided list. |
void |
ShaderConfig.SimpleUniformConfig.createUniforms(Scope scope,
Program program,
List<Program.Uniform> uniforms,
List<Updater> updaters)
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void |
ShaderConfig.ExpressionUniformConfig.createUniforms(Scope scope,
Program program,
List<Program.Uniform> uniforms,
List<Updater> updaters)
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void |
ShaderConfig.ArrayRefUniformConfig.createUniforms(Scope scope,
Program program,
List<Program.Uniform> uniforms,
List<Updater> updaters)
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| Uses of Program in com.threerings.opengl.renderer.state |
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| Methods in com.threerings.opengl.renderer.state that return Program | |
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Program |
ShaderState.getProgram()
Returns a reference to the shader program. |
| Constructors in com.threerings.opengl.renderer.state with parameters of type Program | |
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ShaderState(Program program,
Program.Uniform[] uniforms,
boolean vertexProgramTwoSide)
Creates a new shader state. |
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| Uses of Program in com.threerings.opengl.util |
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| Methods in com.threerings.opengl.util that return Program | |
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Program |
ShaderCache.getProgram(Shader vertex,
Shader fragment)
Returns an instance of a program with the supplied vertex and fragment shaders. |
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