Uses of Class
com.threerings.opengl.renderer.Color4f

Packages that use Color4f
com.threerings.export   
com.threerings.expr Expression evaluation and binding classes. 
com.threerings.expr.util   
com.threerings.opengl.compositor   
com.threerings.opengl.compositor.config Compositor configurations. 
com.threerings.opengl.effect Effect classes. 
com.threerings.opengl.gui User interface classes. 
com.threerings.opengl.gui.background   
com.threerings.opengl.gui.border   
com.threerings.opengl.gui.config GUI configurations. 
com.threerings.opengl.gui.text   
com.threerings.opengl.renderer   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.renderer.state   
com.threerings.opengl.scene Scene management classes. 
com.threerings.opengl.scene.config Scene configurations. 
com.threerings.opengl.util   
com.threerings.probs Probabilistic types. 
com.threerings.tudey.client.util   
com.threerings.tudey.config Tudey configurations. 
 

Uses of Color4f in com.threerings.export
 

Methods in com.threerings.export that return Color4f
 Color4f Importer.read(String name, Color4f defvalue)
          Reads a color value associated with the current object.
 

Methods in com.threerings.export with parameters of type Color4f
 Color4f Importer.read(String name, Color4f defvalue)
          Reads a color value associated with the current object.
 void Exporter.write(String name, Color4f value)
          Associates a color value with the current object.
 void Exporter.write(String name, Color4f value, Color4f defvalue)
          Associates a color value with the current object (if not equal to the default).
 

Uses of Color4f in com.threerings.expr
 

Fields in com.threerings.expr declared as Color4f
 Color4f Color4fExpression.Reference.defvalue
          The default value of the variable.
 Color4f Color4fExpression.Constant.value
          The value of the constant.
 

Methods in com.threerings.expr that return types with arguments of type Color4f
 ObjectExpression.Evaluator<Color4f> Color4fExpression.Constant.createEvaluator(Scope scope)
           
 ObjectExpression.Evaluator<Color4f> Color4fExpression.Reference.createEvaluator(Scope scope)
           
 ObjectExpression.Evaluator<Color4f> Color4fExpression.Blend.createEvaluator(Scope scope)
           
 

Uses of Color4f in com.threerings.expr.util
 

Methods in com.threerings.expr.util that return Color4f
static Color4f ScopeUtil.resolve(Scope scope, String name, Color4f defvalue)
          Attempts to resolve a color symbol.
 

Methods in com.threerings.expr.util with parameters of type Color4f
static Color4f ScopeUtil.resolve(Scope scope, String name, Color4f defvalue)
          Attempts to resolve a color symbol.
 

Uses of Color4f in com.threerings.opengl.compositor
 

Methods in com.threerings.opengl.compositor that return Color4f
 Color4f Compositor.getBackgroundColor()
          Returns the background color reference.
 Color4f Compositor.getDefaultBackgroundColor()
          Returns a reference to the default background color.
 

Methods in com.threerings.opengl.compositor with parameters of type Color4f
 void Compositor.setBackgroundColor(Color4f color)
          Sets the background color reference.
 

Uses of Color4f in com.threerings.opengl.compositor.config
 

Fields in com.threerings.opengl.compositor.config declared as Color4f
 Color4f StepConfig.Clear.Color.value
          The color clear value.
 

Uses of Color4f in com.threerings.opengl.effect
 

Fields in com.threerings.opengl.effect declared as Color4f
 Color4f ColorFunction.Multipoint.Point.color
          The color of the point.
 Color4f ColorFunction.Linear.end
          The final color.
 Color4f ColorFunction.InAndOut.end
          The target color.
 Color4f ColorFunction.ThreePoint.end
          The end color.
 Color4f ColorFunction.Multipoint.end
          The final color.
 Color4f ColorFunction.ThreePoint.middle
          The middle color.
 Color4f ColorFunction.Linear.start
          The starting color.
 Color4f ColorFunction.InAndOut.start
          The starting and ending color.
 Color4f ColorFunction.ThreePoint.start
          The starting color.
 Color4f ColorFunction.Multipoint.start
          The starting color.
 Color4f ColorFunction.Constant.value
          The constant value.
 

Methods in com.threerings.opengl.effect that return Color4f
abstract  Color4f AlphaMode.apply(Color4f color)
          Applies the computed color's alpha according to this mode's rules.
 Color4f Particle.getColor()
          Returns a reference to the particle's color.
abstract  Color4f ColorFunction.getValue(float t, Color4f result)
          Computes the value at the specified time.
 Color4f ColorFunction.Constant.getValue(float t, Color4f result)
           
 Color4f ColorFunction.Linear.getValue(float t, Color4f result)
           
 Color4f ColorFunction.InAndOut.getValue(float t, Color4f result)
           
 Color4f ColorFunction.ThreePoint.getValue(float t, Color4f result)
           
 Color4f ColorFunction.Multipoint.getValue(float t, Color4f result)
           
 

Methods in com.threerings.opengl.effect with parameters of type Color4f
abstract  Color4f AlphaMode.apply(Color4f color)
          Applies the computed color's alpha according to this mode's rules.
abstract  Color4f ColorFunction.getValue(float t, Color4f result)
          Computes the value at the specified time.
 Color4f ColorFunction.Constant.getValue(float t, Color4f result)
           
 Color4f ColorFunction.Linear.getValue(float t, Color4f result)
           
 Color4f ColorFunction.InAndOut.getValue(float t, Color4f result)
           
 Color4f ColorFunction.ThreePoint.getValue(float t, Color4f result)
           
 Color4f ColorFunction.Multipoint.getValue(float t, Color4f result)
           
 

Constructors in com.threerings.opengl.effect with parameters of type Color4f
ColorFunction.Multipoint.Point(Color4f color, float offset)
          Creates a new point with the given color and offset.
 

Uses of Color4f in com.threerings.opengl.gui
 

Methods in com.threerings.opengl.gui that return Color4f
 Color4f Component.getColor()
          Returns the (foreground) color configured for this component.
 Color4f TextComponent.getEffectColor()
          Returns the color to use for our text effect.
 Color4f TextArea.getEffectColor()
          Returns the color to use for our text effect.
 

Methods in com.threerings.opengl.gui with parameters of type Color4f
 void TextArea.appendText(String text, Color4f color)
          Appends text with the specified color in the plain style.
 void TextArea.appendText(String text, Color4f color, int style)
          Appends text with the specified color and style.
 void Image.render(Renderer renderer, int tx, int ty, Color4f color, float alpha)
          Renders this image at the specified coordinates in the specified color.
 void Image.render(Renderer renderer, int sx, int sy, int swidth, int sheight, int tx, int ty, int twidth, int theight, Color4f color, float alpha)
          Renders a region of this image at the specified coordinates, scaled to the specified size, in the specified color.
 void Root.setModalShade(Color4f color)
          Sets the color of the shade behind the first active modal window.
 void ChatOverlay.setSystemColors(Color4f info, Color4f feedback, Color4f attention)
          Sets the colors to use for system chat messages.
 

Uses of Color4f in com.threerings.opengl.gui.background
 

Constructors in com.threerings.opengl.gui.background with parameters of type Color4f
TintedBackground(Color4f color)
          Creates a tinted background with the specified color.
 

Uses of Color4f in com.threerings.opengl.gui.border
 

Constructors in com.threerings.opengl.gui.border with parameters of type Color4f
LineBorder(Color4f color)
           
LineBorder(Color4f color, int width)
           
 

Uses of Color4f in com.threerings.opengl.gui.config
 

Fields in com.threerings.opengl.gui.config declared as Color4f
 Color4f ComponentConfig.ChatOverlay.attentionColor
          The color to use for system attention messages.
 Color4f StyleConfig.Original.color
          The foreground color.
 Color4f BorderConfig.Solid.color
          The color of the border.
 Color4f BackgroundConfig.Solid.color
          The color of the background.
 Color4f StyleConfig.Original.effectColor
          The effect color.
 Color4f ComponentConfig.ChatOverlay.feedbackColor
          The color to use for system feedback messages.
 Color4f ComponentConfig.ChatOverlay.infoColor
          The color to use for system info messages.
 

Uses of Color4f in com.threerings.opengl.gui.text
 

Methods in com.threerings.opengl.gui.text with parameters of type Color4f
 Text TextFactory.createText(String text, Color4f color)
          Creates a text instance using our the font configuration associated with this text factory and the foreground color specified.
abstract  Text TextFactory.createText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, boolean useAdvance)
          Creates a text instance using our the font configuration associated with this text factory and the foreground color, text effect and text effect color specified.
 Text StringTextFactory.createText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, boolean useAdvance)
           
 Text CharacterTextFactory.createText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, boolean useAdvance)
           
 void CharacterTextFactory.render(Renderer renderer, String text, int x, int y, Color4f color)
          Renders a string directly, without creating a text object.
abstract  Text[] TextFactory.wrapText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, int maxWidth)
          Wraps a string into a set of text objects that do not exceed the specified width.
 Text[] StringTextFactory.wrapText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, int maxWidth)
           
 Text[] CharacterTextFactory.wrapText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, int maxWidth)
           
 

Uses of Color4f in com.threerings.opengl.renderer
 

Fields in com.threerings.opengl.renderer declared as Color4f
 Color4f Light.ambient
          The ambient light intensity.
static Color4f Color4f.BLACK
          An opaque black color object.
static Color4f Color4f.BLUE
          An opaque blue color object.
static Color4f Color4f.CYAN
          An opaque cyan color object.
static Color4f Color4f.DARK_GRAY
          An opaque dark gray color object (OpenGL's default ambient material color).
 Color4f Light.diffuse
          The diffuse light intensity.
 Color4f TextureUnit.envColor
          The texture environment color.
static Color4f Color4f.GRAY
          An opaque gray color object (OpenGL's default diffuse material color).
static Color4f Color4f.GREEN
          An opaque green color object.
static Color4f Color4f.MAGENTA
          An opaque magenta color object.
static Color4f Color4f.RED
          An opaque red color object.
 Color4f Light.specular
          The specular light intensity.
static Color4f Color4f.WHITE
          An opaque white color object.
static Color4f Color4f.YELLOW
          An opaque yellor color object.
 

Methods in com.threerings.opengl.renderer that return Color4f
 Color4f Color4f.add(Color4f other)
          Adds a color to this one.
 Color4f Color4f.add(Color4f other, Color4f result)
          Adds a color to this one, storing the result in the object provided.
 Color4f Color4f.addLocal(Color4f other)
          Adds a color in-place to this one.
 Color4f Color4f.clampedAdd(Color4f other)
          Adds another color to this one, clamping the elements of the result to one.
 Color4f Color4f.clampedAdd(Color4f other, Color4f result)
          Adds another color to this one, clamping the elements of the result to one, and storing the result in the object provided.
 Color4f Color4f.clampedAddLocal(Color4f other)
          Adds another color to this one in-place, clamping the elements of the result to one.
 Color4f Renderer.getClearColor()
          Returns a reference to the clear color.
 Color4f Color4f.lerp(Color4f other, float t)
          Linearly interpolates between this and the specified other color by the supplied amount.
 Color4f Color4f.lerp(Color4f other, float t, Color4f result)
          Linearly interpolates between this and the supplied other color by the supplied amount, storing the result in the supplied object.
 Color4f Color4f.lerpLocal(Color4f other, float t)
          Linearly interpolates between this and the specified other color in-place by the supplied amount.
 Color4f Color4f.mult(Color4f other)
          Multiplies this color by another.
 Color4f Color4f.mult(Color4f other, Color4f result)
          Multiplies this color by another, storing the result in the object provided.
 Color4f Color4f.mult(float value)
          Multiplies this color by the specified value.
 Color4f Color4f.mult(float value, Color4f result)
          Multiplies this color by the specified value, placing the result in the object provided.
 Color4f Color4f.multLocal(Color4f other)
          Multiplies this color in-place by another.
 Color4f Color4f.multLocal(float value)
          Multiplies this color in-place by the specified value.
 Color4f Color4f.set(Color color)
          Copies the components of an AWT color.
 Color4f Color4f.set(Color4f other)
          Copies the components of another color.
 Color4f Color4f.set(float[] values)
          Copies the elements of an array.
 Color4f Color4f.set(float r, float g, float b, float a)
          Sets all the components of this color.
 

Methods in com.threerings.opengl.renderer with parameters of type Color4f
 Color4f Color4f.add(Color4f other)
          Adds a color to this one.
 Color4f Color4f.add(Color4f other, Color4f result)
          Adds a color to this one, storing the result in the object provided.
 Color4f Color4f.addLocal(Color4f other)
          Adds a color in-place to this one.
 Color4f Color4f.clampedAdd(Color4f other)
          Adds another color to this one, clamping the elements of the result to one.
 Color4f Color4f.clampedAdd(Color4f other, Color4f result)
          Adds another color to this one, clamping the elements of the result to one, and storing the result in the object provided.
 Color4f Color4f.clampedAddLocal(Color4f other)
          Adds another color to this one in-place, clamping the elements of the result to one.
 Color4f Color4f.lerp(Color4f other, float t)
          Linearly interpolates between this and the specified other color by the supplied amount.
 Color4f Color4f.lerp(Color4f other, float t, Color4f result)
          Linearly interpolates between this and the supplied other color by the supplied amount, storing the result in the supplied object.
 Color4f Color4f.lerpLocal(Color4f other, float t)
          Linearly interpolates between this and the specified other color in-place by the supplied amount.
 Color4f Color4f.mult(Color4f other)
          Multiplies this color by another.
 Color4f Color4f.mult(Color4f other, Color4f result)
          Multiplies this color by another, storing the result in the object provided.
 Color4f Color4f.mult(float value, Color4f result)
          Multiplies this color by the specified value, placing the result in the object provided.
 Color4f Color4f.multLocal(Color4f other)
          Multiplies this color in-place by another.
 Color4f Color4f.set(Color4f other)
          Copies the components of another color.
 void Texture.setBorderColor(Color4f borderColor)
          Sets the border color.
 void Renderer.setClearColor(Color4f color)
          Sets the clear color.
 void Renderer.setColorState(Color4f color)
          Sets the draw color state.
 void Renderer.setFogState(int fogMode, float fogDensity, Color4f fogColor)
          Sets the fog state.
 void Renderer.setFogState(int fogMode, float fogStart, float fogEnd, Color4f fogColor)
          Sets the linear fog state.
 void Renderer.setLightState(Light[] lights, Color4f globalAmbient)
          Sets the light state.
 void Renderer.setMaterialState(Color4f frontAmbient, Color4f frontDiffuse, Color4f frontSpecular, Color4f frontEmission, float frontShininess, Color4f backAmbient, Color4f backDiffuse, Color4f backSpecular, Color4f backEmission, float backShininess, int colorMaterialMode, int colorMaterialFace, boolean twoSide, boolean localViewer, boolean separateSpecular, boolean flatShading)
          Sets the material state.
 

Constructors in com.threerings.opengl.renderer with parameters of type Color4f
Color4f(Color4f other)
          Copy constructor.
 

Uses of Color4f in com.threerings.opengl.renderer.config
 

Fields in com.threerings.opengl.renderer.config declared as Color4f
 Color4f MaterialStateConfig.OneSided.ambient
          The ambient reflectivity.
 Color4f MaterialStateConfig.Side.ambient
          The ambient reflectivity.
 Color4f LightConfig.Colors.ambient
          The ambient light color.
 Color4f TextureConfig.Original.borderColor
          The border color.
 Color4f TextureEnvironmentConfig.color
          The environment color.
 Color4f FogStateConfig.Enabled.color
          The fog color.
 Color4f ColorStateConfig.color
          The color.
 Color4f MaterialStateConfig.OneSided.diffuse
          The diffuse reflectivity.
 Color4f MaterialStateConfig.Side.diffuse
          The diffuse reflectivity.
 Color4f LightConfig.Colors.diffuse
          The diffuse light color.
 Color4f MaterialStateConfig.OneSided.emission
          The emissive color.
 Color4f MaterialStateConfig.Side.emission
          The emissive color.
 Color4f LightStateConfig.Enabled.globalAmbient
          The global ambient light intensity.
 Color4f ColorizationConfig.FullyCustom.source
          The source color.
 Color4f MaterialStateConfig.OneSided.specular
          The specular reflectivity.
 Color4f MaterialStateConfig.Side.specular
          The specular reflectivity.
 Color4f LightConfig.Colors.specular
          The specular light color.
 Color4f ShaderConfig.ColorUniformConfig.value
          The value of the uniform.
 Color4f ShaderConfig.ColorDefinition.value
          The value of the definition.
 

Uses of Color4f in com.threerings.opengl.renderer.state
 

Methods in com.threerings.opengl.renderer.state that return Color4f
 Color4f MaterialState.getBackAmbient()
          Returns a reference to the back ambient color.
 Color4f MaterialState.getBackDiffuse()
          Returns a reference to the back diffuse color.
 Color4f MaterialState.getBackEmission()
          Returns a reference to the back emissive color.
 Color4f MaterialState.getBackSpecular()
          Returns a reference to the back specular color.
 Color4f ColorState.getColor()
          Returns a reference to the draw color object.
 Color4f FogState.getFogColor()
          Returns a reference to the fog color.
 Color4f MaterialState.getFrontAmbient()
          Returns a reference to the front ambient color.
 Color4f MaterialState.getFrontDiffuse()
          Returns a reference to the front diffuse color.
 Color4f MaterialState.getFrontEmission()
          Returns a reference to the front emissive color.
 Color4f MaterialState.getFrontSpecular()
          Returns a reference to the front specular color.
 Color4f LightState.getGlobalAmbient()
          Returns a reference to the global ambient intensity.
 

Methods in com.threerings.opengl.renderer.state with parameters of type Color4f
static ColorState ColorState.getInstance(Color4f color)
          If there is a shared instance with the supplied parameters, returns a reference to it; otherwise, returns a new state with the parameters.
static MaterialState MaterialState.getInstance(Color4f frontAmbient, Color4f frontDiffuse, Color4f frontSpecular, Color4f frontEmission, float frontShininess, Color4f backAmbient, Color4f backDiffuse, Color4f backSpecular, Color4f backEmission, float backShininess, int colorMaterialMode, int colorMaterialFace, boolean localViewer, boolean separateSpecular, boolean flatShading)
          If there is a shared instance with the supplied parameters, returns a reference to it; otherwise, returns a new state with the parameters.
static MaterialState MaterialState.getInstance(Color4f frontAmbient, Color4f frontDiffuse, Color4f frontSpecular, Color4f frontEmission, float frontShininess, Color4f backAmbient, Color4f backDiffuse, Color4f backSpecular, Color4f backEmission, float backShininess, int colorMaterialMode, int colorMaterialFace, boolean twoSide, boolean localViewer, boolean separateSpecular, boolean flatShading)
          If there is a shared instance with the supplied parameters, returns a reference to it; otherwise, returns a new state with the parameters.
static MaterialState MaterialState.getInstance(Color4f ambient, Color4f diffuse, Color4f specular, Color4f emission, float shininess, int colorMaterialMode, boolean localViewer, boolean separateSpecular, boolean flatShading)
          If there is a shared instance with the supplied parameters, returns a reference to it; otherwise, returns a new state with the parameters.
 void LightState.setGlobalAmbient(Color4f color)
          Sets the reference to the global ambient intensity.
 

Constructors in com.threerings.opengl.renderer.state with parameters of type Color4f
ColorState(Color4f color)
          Creates a new color state with the values in the supplied color object.
FogState(int fogMode, float fogDensity, Color4f fogColor)
          Creates a new fog state.
FogState(int fogMode, float fogStart, float fogEnd, Color4f fogColor)
          Creates a new linear fog state.
LightState(Light[] lights, Color4f globalAmbient)
          Creates a new light state.
MaterialState(Color4f frontAmbient, Color4f frontDiffuse, Color4f frontSpecular, Color4f frontEmission, float frontShininess, Color4f backAmbient, Color4f backDiffuse, Color4f backSpecular, Color4f backEmission, float backShininess, int colorMaterialMode, int colorMaterialFace, boolean localViewer, boolean separateSpecular, boolean flatShading)
          Creates a new two-sided material state.
MaterialState(Color4f frontAmbient, Color4f frontDiffuse, Color4f frontSpecular, Color4f frontEmission, float frontShininess, Color4f backAmbient, Color4f backDiffuse, Color4f backSpecular, Color4f backEmission, float backShininess, int colorMaterialMode, int colorMaterialFace, boolean twoSide, boolean localViewer, boolean separateSpecular, boolean flatShading)
          Creates a new material state.
MaterialState(Color4f ambient, Color4f diffuse, Color4f specular, Color4f emission, float shininess, int colorMaterialMode, boolean localViewer, boolean separateSpecular, boolean flatShading)
          Creates a new one-sided material state.
 

Uses of Color4f in com.threerings.opengl.scene
 

Methods in com.threerings.opengl.scene that return Color4f
 Color4f SceneInfluence.getAmbientLight()
          Returns the ambient light color associated with this influence, or null for none.
 Color4f AmbientLightInfluence.getAmbientLight()
           
 Color4f ViewerEffect.getBackgroundColor()
          Returns the background color associated with this effect, or null for none.
 Color4f BackgroundColorEffect.getBackgroundColor()
           
 Color4f ViewerEffectSet.getBackgroundColor(Box bounds)
          Returns the background color for this effect set.
 

Constructors in com.threerings.opengl.scene with parameters of type Color4f
AmbientLightInfluence(Color4f color)
          Creates a new ambient light influence with the specified color.
BackgroundColorEffect(Color4f color)
          Creates a new background color effect.
 

Uses of Color4f in com.threerings.opengl.scene.config
 

Fields in com.threerings.opengl.scene.config declared as Color4f
 Color4f ViewerEffectConfig.BackgroundColor.color
          The background color.
 Color4f SceneInfluenceConfig.AmbientLight.color
          The ambient light color.
 

Uses of Color4f in com.threerings.opengl.util
 

Methods in com.threerings.opengl.util that return Color4f
 Color4f Grid.getColor()
          Returns a reference to the grid color.
 

Methods in com.threerings.opengl.util with parameters of type Color4f
static void DebugBounds.draw(Box bounds, Color4f color)
          Draws a single bounding box in the specified color.
 void TextBillboard.setText(Font font, boolean antialias, String text, Color4f color)
          Sets the text using a character text factory.
 void TextBillboard.setText(Font font, boolean antialias, String text, Color4f color, int effect, int effectSize, Color4f effectColor)
          Sets the text using a character text factory.
 

Constructors in com.threerings.opengl.util with parameters of type Color4f
TextBillboard(GlContext ctx, Font font, boolean antialias, String text, Color4f color)
          Creates a new text object using a character text factory.
TextBillboard(GlContext ctx, Font font, boolean antialias, String text, Color4f color, int effect, int effectSize, Color4f effectColor)
          Creates a new text object using a character text factory.
 

Uses of Color4f in com.threerings.probs
 

Fields in com.threerings.probs declared as Color4f
 Color4f ColorVariable.Uniform.maximum
          The maximum extent.
 Color4f ColorVariable.Uniform.minimum
          The minimum extent.
 Color4f ColorVariable.Constant.value
          The value to return.
 

Methods in com.threerings.probs that return Color4f
abstract  Color4f ColorVariable.getMean(Color4f result)
          Computes the mean value.
 Color4f ColorVariable.Constant.getMean(Color4f result)
           
 Color4f ColorVariable.Uniform.getMean(Color4f result)
           
abstract  Color4f ColorVariable.getValue(Color4f result)
          Computes a sample value according to the variable's distribution.
 Color4f ColorVariable.Constant.getValue(Color4f result)
           
 Color4f ColorVariable.Uniform.getValue(Color4f result)
           
 

Methods in com.threerings.probs with parameters of type Color4f
abstract  Color4f ColorVariable.getMean(Color4f result)
          Computes the mean value.
 Color4f ColorVariable.Constant.getMean(Color4f result)
           
 Color4f ColorVariable.Uniform.getMean(Color4f result)
           
abstract  Color4f ColorVariable.getValue(Color4f result)
          Computes a sample value according to the variable's distribution.
 Color4f ColorVariable.Constant.getValue(Color4f result)
           
 Color4f ColorVariable.Uniform.getValue(Color4f result)
           
 

Uses of Color4f in com.threerings.tudey.client.util
 

Methods in com.threerings.tudey.client.util that return Color4f
 Color4f ShapeSceneElement.getColor()
          Returns a reference to the color.
 Color4f ShapeConfigElement.getColor()
          Returns a reference to the outline color.
 Color4f RectangleElement.getColor()
          Returns a reference to the box color.
 Color4f AreaElement.getColor()
          Returns a reference to the outline color.
 

Methods in com.threerings.tudey.client.util with parameters of type Color4f
 void SceneMap.setColors(Color4f floor, Color4f wall)
          Sets the colors to use to represent floors and walls.
 

Uses of Color4f in com.threerings.tudey.config
 

Fields in com.threerings.tudey.config declared as Color4f
 Color4f PathConfig.Original.color
          The color to use when showing this path in the scene editor.
 Color4f AreaConfig.Original.color
          The color to use when showing this path in the scene editor.
 Color4f PlaceableConfig.ClickableProp.defaultColor
          The color to use when not hovering over the prop.
 Color4f PlaceableConfig.ClickableProp.hoverColor
          The color to use when hovering over the prop.
 

Constructors in com.threerings.tudey.config with parameters of type Color4f
AreaConfig.Original(Color4f color)
          Creates an implementation with the specified color.
PathConfig.Original(Color4f color)
          Creates an implementation with the specified color.
 



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