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See:
Description
| Interface Summary | |
|---|---|
| Selectable<T> | Implemented by GUI components that allow selection from amongst enumerated values. |
| UIConstants | Codes and constants shared by the UI components. |
| Class Summary | |
|---|---|
| BoundedRangeModel | Defines the model used by the ScrollBar to communicate with other components and
external entities that wish to be manipulated by a scroll bar. |
| BoundedSnappingRangeModel | Provides a Bounded range model where values snap to a period. |
| Button | Displays a simple button that can be depressed and which generates an action event when pressed and released. |
| ButtonGroup | Manages a group of ToggleButtons, ensuring that only one is selected at any given time. |
| CanvasRoot | Bridges between the AWT and the BUI input event system when we are being used in an AWT canvas. |
| ChatOverlay | A chat display for use as a HUD element. |
| CheckBox | Displays a label with a check-box button next to it. |
| ColorPicker | Allows the selection of a single color from a set of swatches. |
| ComboBox | Displays a selected value and allows that value to be changed by selecting from a popup menu. |
| ComboBox.Item | Used for displaying a label that is associated with a particular non-displayable value. |
| CommandButton | Deprecated. Just use Button. |
| Component | The basic entity in the UI user interface system. |
| ComponentBillboard | A component billboard model implementation. |
| Container | A user interface element that is meant to contain other interface elements. |
| Cursor | Contains a cursor. |
| DecoratedWindow | A top-level window with a border, a background and a title bar. |
| DisplayRoot | A root for Display-based apps. |
| EditableTextComponent | Extends TextComponent with mechanisms shared by editable text Components. |
| Image | Contains a texture and its dimensions. |
| Label | A simple component for displaying a textual label. |
| LabelRenderer | Handles the underlying layout and rendering for Label and Button. |
| List | Displays a list of selectable entries and fires an ActionEvent when the selected value
changes. |
| LocalTransferHandler<T> | A handler for local object references. |
| Log | A placeholder class that contains a reference to the log object used by this project. |
| MenuItem | Displays a single menu item. |
| PasswordField | A derivation of TextField that does not display the actual
text, but asterisks instead. |
| PopupMenu | Displays a popup menu of items, one of which can be selected. |
| PopupWindow | A window that is popped up to display something like a menu or a tooltip or some other temporary, modal overlaid display. |
| RenderableView | Displays an embedded 3D view. |
| Root | Connects the BUI system into the JME scene graph. |
| ScrollBar | Displays a scroll bar for all your horizontal and vertical scrolling needs. |
| ScrollButton | Displays a scroll button for all your horizontal and vertical scrolling needs. |
| ScrollingList<V,C extends Component> | Provides a scrollable, lazily instantiated component view of values |
| ScrollPane | Provides a scrollable clipped view on a sub-heirarchy of components. |
| Slider | Displays a track with a little frob somewhere along its length that allows a user to select a smoothly varying value between two bounds. |
| Spacer | Takes up space! |
| Spinner | Displays a value with little next and previous buttons. |
| SpinnerLogic | Contains the logic for a spinner, allowing the hook-up of any buttons/label. |
| StatusLabel | Provides a convenient component for displaying feedback. |
| StretchWindow | A window that automatically stretches to cover the entire render surface. |
| TabbedPane | Displays one of a set of components (tabs) depending on which tab is selected. |
| TextArea | Displays one or more lines of text which may contain basic formatting (changing of color, toggling bold, italic and underline). |
| TextComponent | Defines methods and mechanisms common to components that render a string of text. |
| TextEditor | A multiline text-editing widget. |
| TextField | Displays and allows for the editing of a single line of text. |
| ToggleButton | Like a Button except that it toggles between two states
(selected and normal) when clicked. |
| TransferHandler | Handles drag and drop, cut and paste operations. |
| UserInterface | A user interface component configured from a resource. |
| UserInterfaceWindow | A window that contains a user interface. |
| Window | A window defines the top-level of a component hierarchy. |
| Enum Summary | |
|---|---|
| Label.Fit | Configures the label's strategy when it does not fit into its allocated space. |
User interface classes.
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