Uses of Class
com.threerings.opengl.renderer.SimpleBatch.DrawElements

Packages that use SimpleBatch.DrawElements
com.threerings.opengl.renderer   
 

Uses of SimpleBatch.DrawElements in com.threerings.opengl.renderer
 

Subclasses of SimpleBatch.DrawElements in com.threerings.opengl.renderer
static class SimpleBatch.DrawBufferElements
          Draws the batch by calling GL11.glDrawElements(int, java.nio.ByteBuffer) using the current buffer object.
static class SimpleBatch.DrawBufferRangeElements
          Draws the batch by calling GL12.glDrawRangeElements(int, int, int, java.nio.ByteBuffer) using the current buffer object.
static class SimpleBatch.DrawRangeElements
          Draws the batch by calling GL12.glDrawRangeElements(int, int, int, java.nio.ByteBuffer).
static class SimpleBatch.DrawShortElements
          Draws the batch by calling GL11.glDrawElements(int, java.nio.ByteBuffer) using a short buffer.
static class SimpleBatch.DrawShortRangeElements
          Draws the batch by calling GL12.glDrawRangeElements(int, int, int, java.nio.ByteBuffer) using a short buffer.
 

Methods in com.threerings.opengl.renderer that return SimpleBatch.DrawElements
static SimpleBatch.DrawElements SimpleBatch.createDrawBufferElements(int mode, int start, int end, int count, int type, long offset)
          Creates a SimpleBatch.DrawBufferRangeElements if the driver supports it; otherwise, falls back and creates a SimpleBatch.DrawBufferElements.
static SimpleBatch.DrawElements SimpleBatch.createDrawShortElements(int mode, int start, int end, ShortBuffer indices)
          Creates a SimpleBatch.DrawShortRangeElements if the driver supports it; otherwise, falls back and creates a SimpleBatch.DrawShortElements.
 



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