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| Interface Summary | |
|---|---|
| Compositable | An interface for objects that interact with the Compositor to form a list of
Dependencys to resolve before rendering and Enqueueables to enqueue for
rendering. |
| Dependency.Adder | An interface for objects that add dependendencies to the compositor. |
| Enqueueable | An interface for objects that can enqueue themselves in one or more RenderQueues. |
| Class Summary | |
|---|---|
| Compositor | Handles the process of compositing the view from its various elements. |
| Compositor.State | Represents the saved state of the compositor. |
| Dependency | Represents a dependency to be resolved in the course of rendering: shadows from a particular light, a reflection off a plane, etc. |
| Dependency.CubeTexture | A cube map texture. |
| Dependency.Planar | The base class of the various planar reflection/refraction dependencies. |
| Dependency.PlanarTexture | The base class for planar reflection/refraction textures. |
| Dependency.ReflectionTexture | A planar reflection texture. |
| Dependency.RefractionTexture | A planar refraction texture. |
| Dependency.RenderEffect | A render effect. |
| Dependency.Shadows | The base class for shadows from a single light. |
| Dependency.ShadowTexture | A shadow depth texture. |
| Dependency.ShadowVolumes | Stencil shadow volumes. |
| Dependency.StencilReflection | A stencil reflection. |
| Dependency.StencilRefraction | A stencil refraction. |
| RenderEffect | Handles a render effect. |
| RenderEffect.OutputTarget | Renders to the output. |
| RenderEffect.Target | Handles a single effect target. |
| RenderEffect.TextureTarget | Renders to a texture. |
| RenderQueue | Stores a group of Batches enqueued for rendering. |
| RenderQueue.Group | Contains a group of render queues. |
| RenderQueue.Group.State | Represents the saved state of a group. |
| RenderScheme | A render scheme. |
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