Uses of Class
com.threerings.opengl.renderer.TextureUnit

Packages that use TextureUnit
com.threerings.opengl.renderer   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.renderer.state   
 

Uses of TextureUnit in com.threerings.opengl.renderer
 

Methods in com.threerings.opengl.renderer with parameters of type TextureUnit
 void Renderer.setTextureState(TextureUnit[] units)
          Sets the texture state.
 

Uses of TextureUnit in com.threerings.opengl.renderer.config
 

Methods in com.threerings.opengl.renderer.config that return TextureUnit
 TextureUnit TextureUnitConfig.createUnit(GlContext ctx, TextureState state, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
          Creates the texture unit corresponding to this configuration.
 

Methods in com.threerings.opengl.renderer.config with parameters of type TextureUnit
 void TextureEnvironmentConfig.configure(TextureUnit unit)
          Configures the supplied texture unit with this environment's parameters.
 void TextureEnvironmentConfig.Combine.configure(TextureUnit unit)
           
 Texture TextureConfig.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
          Returns the (possibly dynamic) texture corresponding to this configuration.
abstract  Texture TextureConfig.Implementation.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
          Returns the (possibly dynamic) texture corresponding to this configuration.
 Texture TextureConfig.Original.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
           
 Texture TextureConfig.BaseDerived.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
           
 Texture TextureConfig.Reflection.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
           
 Texture TextureConfig.Refraction.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
           
 Texture TextureConfig.CubeRender.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
           
 Texture TextureConfig.Animated.getTexture(GlContext ctx, TextureState state, TextureUnit unit, Scope scope, List<Dependency.Adder> adders, List<Updater> updaters)
           
 

Uses of TextureUnit in com.threerings.opengl.renderer.state
 

Methods in com.threerings.opengl.renderer.state that return TextureUnit
 TextureUnit TextureState.getUnit(int idx)
          Returns the unit at the specified index, if any.
 TextureUnit[] TextureState.getUnits()
          Returns a reference to the array of texture units.
 

Constructors in com.threerings.opengl.renderer.state with parameters of type TextureUnit
TextureState(TextureUnit[] units)
          Creates a new texture state.
 



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