@EditorMessageBundle(value="editor.effect")

Package com.threerings.opengl.effect

Effect classes.

See:
          Description

Interface Summary
Counter Determines how many particles to emit at each frame.
Influence Represents an influence on a particle system.
Placer Determines particles' initial positions.
Shooter Determines particles' initial velocities.
 

Class Summary
BaseParticleSystem Base class for ParticleSystem and MetaParticleSystem.
BaseParticleSystem.Layer A single layer of the system.
ColorFunction Provides a color based on a parameter ranging from 0 to 1.
ColorFunction.Constant A color function that always returns the same color.
ColorFunction.InAndOut A color function that blends linearly from a start color to an end color, then back to the start color.
ColorFunction.Linear A color function that blends linearly between two colors.
ColorFunction.Multipoint A color function that blends between an arbitrary number of colors.
ColorFunction.Multipoint.Point A single point to blend between.
ColorFunction.ThreePoint A color function that blends linearly from a start color to a middle color, then to an end color.
Easing Represents the type of easing to use, which affects the time parameter.
Easing.None Performs no easing.
Easing.QuadraticIn Performs a simple quadratic ease-in.
Easing.QuadraticInAndOut Performs a simple ease-in and a simple ease-out.
Easing.QuadraticOut Performs a simple quadratic ease-out.
FloatFunction Provides a float value based on a parameter ranging from 0 to 1.
FloatFunction.Constant Returns a constant value.
FloatFunction.InAndOut A float function that blends linearly from a start value to an end value, then back to the start value.
FloatFunction.Linear Linearly interpolates between a start and an end value.
FloatFunction.Multipoint A float function that blends between an arbitrary number of values.
FloatFunction.Multipoint.Point A single point to blend between.
FloatFunction.ThreePoint A float function that blends linearly from a start value to a middle value, then to an end value.
MetaParticleSystem The meta particle system model implementation.
MetaParticleSystem.Layer A single layer of the system.
Particle Contains the state of a single particle.
ParticleGeometry Represents a particle geometry instance.
ParticleGeometry.Lines Renders particles as single line segments.
ParticleGeometry.LineTrails Renders particles as multi-segment line trails.
ParticleGeometry.Meshes Renders particles as meshes.
ParticleGeometry.Points Renders particles as points.
ParticleGeometry.Quads Renders particles as single quads.
ParticleGeometry.QuadTrails Renders particles as multi-segment quad trails.
ParticleSystem The particle system model implementation.
ParticleSystem.Layer A single layer of the system.
PositionHistory Stores all of the positions occupied by a particle up to a maximum interval and provides a means of retrieving an interpolated historical position.
 

Enum Summary
AlphaMode The alpha mode, which determines how to convert colors to premultiplied alpha format.
 

Package com.threerings.opengl.effect Description

Effect classes.



Copyright © 2011. All Rights Reserved.