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See:
Description
| Interface Summary | |
|---|---|
| Counter | Determines how many particles to emit at each frame. |
| Influence | Represents an influence on a particle system. |
| Placer | Determines particles' initial positions. |
| Shooter | Determines particles' initial velocities. |
| Class Summary | |
|---|---|
| BaseParticleSystem | Base class for ParticleSystem and MetaParticleSystem. |
| BaseParticleSystem.Layer | A single layer of the system. |
| ColorFunction | Provides a color based on a parameter ranging from 0 to 1. |
| ColorFunction.Constant | A color function that always returns the same color. |
| ColorFunction.InAndOut | A color function that blends linearly from a start color to an end color, then back to the start color. |
| ColorFunction.Linear | A color function that blends linearly between two colors. |
| ColorFunction.Multipoint | A color function that blends between an arbitrary number of colors. |
| ColorFunction.Multipoint.Point | A single point to blend between. |
| ColorFunction.ThreePoint | A color function that blends linearly from a start color to a middle color, then to an end color. |
| Easing | Represents the type of easing to use, which affects the time parameter. |
| Easing.None | Performs no easing. |
| Easing.QuadraticIn | Performs a simple quadratic ease-in. |
| Easing.QuadraticInAndOut | Performs a simple ease-in and a simple ease-out. |
| Easing.QuadraticOut | Performs a simple quadratic ease-out. |
| FloatFunction | Provides a float value based on a parameter ranging from 0 to 1. |
| FloatFunction.Constant | Returns a constant value. |
| FloatFunction.InAndOut | A float function that blends linearly from a start value to an end value, then back to the start value. |
| FloatFunction.Linear | Linearly interpolates between a start and an end value. |
| FloatFunction.Multipoint | A float function that blends between an arbitrary number of values. |
| FloatFunction.Multipoint.Point | A single point to blend between. |
| FloatFunction.ThreePoint | A float function that blends linearly from a start value to a middle value, then to an end value. |
| MetaParticleSystem | The meta particle system model implementation. |
| MetaParticleSystem.Layer | A single layer of the system. |
| Particle | Contains the state of a single particle. |
| ParticleGeometry | Represents a particle geometry instance. |
| ParticleGeometry.Lines | Renders particles as single line segments. |
| ParticleGeometry.LineTrails | Renders particles as multi-segment line trails. |
| ParticleGeometry.Meshes | Renders particles as meshes. |
| ParticleGeometry.Points | Renders particles as points. |
| ParticleGeometry.Quads | Renders particles as single quads. |
| ParticleGeometry.QuadTrails | Renders particles as multi-segment quad trails. |
| ParticleSystem | The particle system model implementation. |
| ParticleSystem.Layer | A single layer of the system. |
| PositionHistory | Stores all of the positions occupied by a particle up to a maximum interval and provides a means of retrieving an interpolated historical position. |
| Enum Summary | |
|---|---|
| AlphaMode | The alpha mode, which determines how to convert colors to premultiplied alpha format. |
Effect classes.
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