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| Uses of DeepObject in com.threerings.config |
|---|
| Subclasses of DeepObject in com.threerings.config | |
|---|---|
class |
BoundConfig
A configuration that may include a number of expressions to be evaluated in the scope in which the configuration is instantiated. |
class |
ConfigReference<T extends ManagedConfig>
A reference to a configuration that can be embedded in, for example, other configurations. |
class |
ManagedConfig
Represents a configuration managed by the ConfigManager. |
class |
Parameter
A single configuration parameter. |
static class |
Parameter.Choice
A parameter that allows choosing between several options. |
class |
Parameter.Choice.Option
An option available for selection. |
static class |
Parameter.Direct
A parameter that directly controls a number of fields identified by paths. |
static class |
Parameter.Translated
A parameter that translates its values. |
class |
ParameterizedConfig
A configuration that may include a number of parameters to be configured when the configuration is referenced. |
| Uses of DeepObject in com.threerings.editor |
|---|
| Subclasses of DeepObject in com.threerings.editor | |
|---|---|
class |
ArgumentPathProperty
Extends PathProperty to read values from and write values to a Map, using
the reference object passed to the constructor as a source of default values. |
class |
FieldProperty
A property accessed directly through a field. |
class |
MethodProperty
A property accessed through a pair of getter/setter methods. |
class |
PathProperty
A property that |
class |
Property
Provides access to an editable property of an object. |
class |
TranslatedPathProperty
A property that |
| Uses of DeepObject in com.threerings.expr |
|---|
| Subclasses of DeepObject in com.threerings.expr | |
|---|---|
class |
BooleanExpression
A boolean-valued expression. |
static class |
BooleanExpression.And
Computes the logical AND of its operands. |
static class |
BooleanExpression.BinaryOperation
The superclass of the binary operations. |
static class |
BooleanExpression.BooleanEquals
Checks the equality of its operands. |
static class |
BooleanExpression.Constant
A constant expression. |
static class |
BooleanExpression.FloatBinaryOperation
The superclass of the operations involving two float expressions. |
static class |
BooleanExpression.FloatEquals
Determines whether the first float is equal to the second. |
static class |
BooleanExpression.FloatGreater
Determines whether the first float is greater than the second. |
static class |
BooleanExpression.FloatGreaterEquals
Determines whether the first float is greater than or equal to the second. |
static class |
BooleanExpression.FloatLess
Determines whether the first float is less than the second. |
static class |
BooleanExpression.FloatLessEquals
Determines whether the first float is greater than or equal to the second. |
static class |
BooleanExpression.Not
Returns the logical NOT of the sub-expression. |
static class |
BooleanExpression.Or
Computes the logical OR of its operands. |
static class |
BooleanExpression.Parsed
An expression entered as a string to be parsed. |
static class |
BooleanExpression.Reference
A reference expression. |
static class |
BooleanExpression.StringEquals
Compares two strings for equality. |
static class |
BooleanExpression.Xor
Computes the logical XOR of its operands. |
class |
Color4fExpression
A color-valued expression. |
static class |
Color4fExpression.Blend
An expression that blends between two colors. |
static class |
Color4fExpression.Constant
A constant expression. |
static class |
Color4fExpression.Reference
A reference expression. |
class |
ExpressionBinding
The superclass of the expression bindings. |
static class |
ExpressionBinding.Color4fBinding
A color binding. |
static class |
ExpressionBinding.FloatBinding
A float binding. |
static class |
ExpressionBinding.IntegerBinding
An integer binding. |
static class |
ExpressionBinding.StringBinding
A string binding. |
static class |
ExpressionBinding.Transform3DBinding
A transform binding. |
class |
ExpressionDefinition
The superclass of the expression definitions. |
static class |
ExpressionDefinition.Color4fDefinition
Defines a color variable. |
static class |
ExpressionDefinition.FloatDefinition
Defines a float variable. |
static class |
ExpressionDefinition.IntegerDefinition
Defines an integer variable. |
static class |
ExpressionDefinition.StringDefinition
Defines a string variable. |
static class |
ExpressionDefinition.Transform3DDefinition
Defines a transform variable. |
class |
FloatExpression
A float-valued expression. |
static class |
FloatExpression.Add
Adds its operands. |
static class |
FloatExpression.BinaryOperation
The superclass of the binary operations. |
static class |
FloatExpression.Clock
A clock-based expression. |
static class |
FloatExpression.Constant
A constant expression. |
static class |
FloatExpression.Cos
Computes the cosine of its operand. |
static class |
FloatExpression.Divide
Divides the first operand by the second. |
static class |
FloatExpression.Exp
Raises e to the power of its operand. |
static class |
FloatExpression.Multiply
Multiplies its operands. |
static class |
FloatExpression.Negate
Negates its operand. |
static class |
FloatExpression.Noise1
Computes the one-dimensional Perlin noise value corresponding to the operand. |
static class |
FloatExpression.Noise2
Computes the two-dimensional Perlin noise value corresponding to the operands. |
static class |
FloatExpression.Parsed
An expression entered as a string to be parsed. |
static class |
FloatExpression.Pow
Raises the first operand to the power of the second. |
static class |
FloatExpression.Ramp
Computes the ramp (reverse sawtooth) wave value of its operand. |
static class |
FloatExpression.Reference
A reference expression. |
static class |
FloatExpression.Remainder
Computes the floating point remainder when the first operand is divided by the second. |
static class |
FloatExpression.Saw
Computes the sawtooth wave value of its operand. |
static class |
FloatExpression.Sin
Computes the sine of its operand. |
static class |
FloatExpression.Square
Computes the square wave value of its operand. |
static class |
FloatExpression.Subtract
Subtracts the second operand from the first. |
static class |
FloatExpression.Tan
Computes the tangent of its operand. |
static class |
FloatExpression.Triangle
Computes the triangle wave value of its operand. |
static class |
FloatExpression.UnaryOperation
The superclass of the unary operations. |
class |
IntegerExpression
An integer-valued expression. |
static class |
IntegerExpression.Constant
A constant expression. |
static class |
IntegerExpression.Reference
A reference expression. |
class |
ObjectExpression<T>
The superclass of expressions that evaluate to objects. |
class |
QuaternionExpression
A color-valued expression. |
static class |
QuaternionExpression.Angles
Contains the angles of rotation as separate expressions. |
static class |
QuaternionExpression.Constant
A constant expression. |
static class |
QuaternionExpression.Reference
A reference expression. |
class |
StringExpression
A string-valued expression. |
static class |
StringExpression.Constant
A constant expression. |
static class |
StringExpression.Parsed
An expression entered as a string to be parsed. |
static class |
StringExpression.Reference
A reference expression. |
class |
Transform3DExpression
A transform-valued expression. |
static class |
Transform3DExpression.Constant
A constant expression. |
static class |
Transform3DExpression.NonUniform
An expression consisting of separate expressions for translation, rotation, and (non-uniform) scale. |
static class |
Transform3DExpression.Reference
A reference expression. |
static class |
Transform3DExpression.TextureFrame
An expression representing a texture coordinate frame transform. |
static class |
Transform3DExpression.Uniform
An expression consisting of separate expressions for translation, rotation, and scale. |
class |
Vector3fExpression
A vector-valued expression. |
static class |
Vector3fExpression.Cartesian
An expression consisting of separate expressions for each component. |
static class |
Vector3fExpression.Constant
A constant expression. |
static class |
Vector3fExpression.Reference
A reference expression. |
| Uses of DeepObject in com.threerings.openal.config |
|---|
| Subclasses of DeepObject in com.threerings.openal.config | |
|---|---|
class |
SounderConfig
The configuration of a sounder. |
static class |
SounderConfig.BaseClip
Base class for SounderConfig.BaseClip and SounderConfig.MetaClip. |
static class |
SounderConfig.BaseStream
Base class for SounderConfig.BaseStream and SounderConfig.MetaStream. |
static class |
SounderConfig.Case
A case within a conditional sounder |
static class |
SounderConfig.Clip
Plays a sound clip. |
static class |
SounderConfig.ComponentSounder
A component sounder within a compound. |
static class |
SounderConfig.Compound
Plays multiple sounders simultaneously. |
static class |
SounderConfig.Conditional
Plays the first sounder whose condition evaluates to true. |
static class |
SounderConfig.Derived
A derived implementation. |
static class |
SounderConfig.Fixed
An original config with fixed fields. |
static class |
SounderConfig.Implementation
Contains the actual implementation of the sounder. |
static class |
SounderConfig.MetaClip
Plays a randomly selected clip. |
static class |
SounderConfig.MetaStream
Selects between a number of substreams. |
static class |
SounderConfig.Original
The superclass of the implementations describing an original sounder, as opposed to one derived from another configuration. |
static class |
SounderConfig.PitchWeightedFile
A weighted file with a pitch multiplier. |
static class |
SounderConfig.QueuedFile
Represents a file to enqueue in the stream. |
static class |
SounderConfig.Random
Plays a randomly selected sub-sounder. |
static class |
SounderConfig.Scripted
Plays a scripted sequence of sounders. |
static class |
SounderConfig.Sequential
Plays multiple sounders in sequence. |
static class |
SounderConfig.Stream
Plays a sound stream. |
static class |
SounderConfig.TimedSounder
A sounder to play at a specific time. |
static class |
SounderConfig.Variable
An original config with variable fields. |
static class |
SounderConfig.VariableClip
Plays a clip with variable parameters. |
static class |
SounderConfig.WeightedFile
Combines a file to enqueue . |
static class |
SounderConfig.WeightedSounder
A component sounder within a compound. |
| Uses of DeepObject in com.threerings.opengl.compositor.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.compositor.config | |
|---|---|
class |
RenderEffectConfig
Describes a render effect. |
static class |
RenderEffectConfig.Derived
A derived implementation. |
static class |
RenderEffectConfig.Implementation
Contains the actual implementation of the effect. |
static class |
RenderEffectConfig.Original
An original implementation. |
static class |
RenderEffectConfig.Technique
A technique available to render the effect. |
class |
RenderQueueConfig
The configuration of a render queue. |
static class |
RenderQueueConfig.Normal
The normal render mode. |
static class |
RenderQueueConfig.Ortho
The ortho render mode: switches to an ortho matrix (with pixel scale) before rendering. |
static class |
RenderQueueConfig.RenderMode
Base class for render modes. |
static class |
RenderQueueConfig.Skybox
The skybox render mode: scales the field of view before rendering and clears the z buffer afterwards. |
class |
RenderSchemeConfig
The configuration of a render scheme. |
static class |
RenderSchemeConfig.Implementation
The actual implementation of the scheme. |
static class |
RenderSchemeConfig.Normal
A "normal" implementation. |
static class |
RenderSchemeConfig.Special
A "special" implementation. |
class |
StepConfig
Represents a single step in the process of updating a target. |
static class |
StepConfig.Clear
Clears some or all of the buffers. |
static class |
StepConfig.Clear.Color
Color clear parameters. |
static class |
StepConfig.Clear.Depth
Depth clear parameters. |
static class |
StepConfig.Clear.Stencil
Stencil clear parameters. |
static class |
StepConfig.RenderQuad
Renders a full-screen quad. |
static class |
StepConfig.RenderQueues
Renders a set of render queues. |
class |
TargetConfig
Represents a single target to update within the post effect. |
static class |
TargetConfig.Output
Renders to the effect output. |
static class |
TargetConfig.Texture
Renders to a (color and/or depth) texture. |
| Uses of DeepObject in com.threerings.opengl.effect |
|---|
| Subclasses of DeepObject in com.threerings.opengl.effect | |
|---|---|
class |
ColorFunction
Provides a color based on a parameter ranging from 0 to 1. |
static class |
ColorFunction.Constant
A color function that always returns the same color. |
static class |
ColorFunction.InAndOut
A color function that blends linearly from a start color to an end color, then back to the start color. |
static class |
ColorFunction.Linear
A color function that blends linearly between two colors. |
static class |
ColorFunction.Multipoint
A color function that blends between an arbitrary number of colors. |
static class |
ColorFunction.ThreePoint
A color function that blends linearly from a start color to a middle color, then to an end color. |
class |
Easing
Represents the type of easing to use, which affects the time parameter. |
static class |
Easing.None
Performs no easing. |
static class |
Easing.QuadraticIn
Performs a simple quadratic ease-in. |
static class |
Easing.QuadraticInAndOut
Performs a simple ease-in and a simple ease-out. |
static class |
Easing.QuadraticOut
Performs a simple quadratic ease-out. |
class |
FloatFunction
Provides a float value based on a parameter ranging from 0 to 1. |
static class |
FloatFunction.Constant
Returns a constant value. |
static class |
FloatFunction.InAndOut
A float function that blends linearly from a start value to an end value, then back to the start value. |
static class |
FloatFunction.Linear
Linearly interpolates between a start and an end value. |
static class |
FloatFunction.Multipoint
A float function that blends between an arbitrary number of values. |
static class |
FloatFunction.Multipoint.Point
A single point to blend between. |
static class |
FloatFunction.ThreePoint
A float function that blends linearly from a start value to a middle value, then to an end value. |
| Uses of DeepObject in com.threerings.opengl.effect.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.effect.config | |
|---|---|
class |
BaseParticleSystemConfig
Base class for ParticleSystemConfig and MetaParticleSystemConfig. |
static class |
BaseParticleSystemConfig.Layer
A single layer of the system. |
class |
CounterConfig
Determines how many particles to emit at each frame. |
static class |
CounterConfig.ConstantRate
Releases particles at a constant rate. |
static class |
CounterConfig.RandomIntervals
Superclass for counters that determine the number of particles to release by generating sequences of interarrival times (intervals). |
static class |
CounterConfig.Unlimited
Always releases the maximum number of particles. |
class |
InfluenceConfig
Modifies the state of a set of particles. |
static class |
InfluenceConfig.AngularAcceleration
Applies an angular acceleration. |
static class |
InfluenceConfig.CylindricalVortex
Spins particles around an axis. |
static class |
InfluenceConfig.Gravity
A constant acceleration influence. |
static class |
InfluenceConfig.Jitter
Makes particles wander around randomly. |
static class |
InfluenceConfig.LinearDrag
An influence representing the resistance to a particle's motion in proportion to its speed. |
static class |
InfluenceConfig.QuadraticDrag
An influence representing the resistance to a particle's motion in proportion to the square of its speed. |
static class |
InfluenceConfig.ToroidalVortex
Spins particles around a ring. |
static class |
InfluenceConfig.Wander
Makes particles wander around randomly. |
static class |
InfluenceConfig.Wind
A varying acceleration influence. |
class |
MetaParticleSystemConfig
The configuration of a meta particle system (like a particle system, but each particle is a model instance). |
static class |
MetaParticleSystemConfig.Layer
A single layer of the system. |
class |
ParticleSystemConfig
The configuration of a particle system. |
static class |
ParticleSystemConfig.GroupPriority
Controls the order in which layers are rendered within the system. |
static class |
ParticleSystemConfig.Layer
A single layer of the system. |
static class |
ParticleSystemConfig.Lines
Renders particles as lines or line strips. |
static class |
ParticleSystemConfig.Meshes
Renders particles as mesh instances. |
static class |
ParticleSystemConfig.ParticleGeometryConfig
Determines how particles are rendered. |
static class |
ParticleSystemConfig.Points
Renders particles as points. |
static class |
ParticleSystemConfig.Quads
Renders particles as quads or quad strips. |
class |
PlacerConfig
Determines the particles' initial positions. |
static class |
PlacerConfig.Box
Places points within a box. |
static class |
PlacerConfig.Frustum
Places points within the view frustum. |
static class |
PlacerConfig.Line
Places points along a line segment. |
static class |
PlacerConfig.Point
Places points at the local origin. |
static class |
PlacerConfig.Ring
Places points within a ring or disc. |
static class |
PlacerConfig.Shell
Places points within a sphere or spherical shell. |
class |
ShooterConfig
Determines the particles' initial velocities. |
static class |
ShooterConfig.Cone
Shoots particles in a cone pattern. |
static class |
ShooterConfig.Outward
Fires particles away from the origin. |
| Uses of DeepObject in com.threerings.opengl.geometry.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.geometry.config | |
|---|---|
class |
DeformerConfig
Deformer configuration. |
static class |
DeformerConfig.Skin
Performs software skinning. |
class |
GeometryConfig
Geometry configuration. |
static class |
GeometryConfig.ArrayStored
Array geometry. |
static class |
GeometryConfig.AttributeArrayConfig
Describes an interleaved attribute array. |
static class |
GeometryConfig.IndexedStored
Indexed geometry. |
static class |
GeometryConfig.SkinnedIndexedStored
Skinned indexed geometry. |
static class |
GeometryConfig.Stored
Superclass of configurations with stored geometry. |
class |
PassDescriptor
Describes the elements of state that will be used in a pass for the purpose of configuring the geometry instance. |
class |
PassSummary
Summarizes the attributes used by a set of passes. |
| Uses of DeepObject in com.threerings.opengl.gui.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.gui.config | |
|---|---|
class |
BackgroundConfig
Contains a background configuration. |
static class |
BackgroundConfig.Blank
A blank background. |
static class |
BackgroundConfig.ColorizedImage
A colorized image. |
static class |
BackgroundConfig.Image
An image background. |
static class |
BackgroundConfig.Solid
A solid background. |
class |
BorderConfig
Contains a border configuration. |
static class |
BorderConfig.Blank
A blank border. |
static class |
BorderConfig.Solid
A solid border. |
class |
BoundedRangeModelConfig
Contains the configuration of a range model. |
static class |
BoundedRangeModelConfig.Snapping
A solid border. |
class |
ComponentBillboardConfig
A component billboard model implementation. |
class |
ComponentConfig
Contains a component configuration. |
static class |
ComponentConfig.Button
A button. |
static class |
ComponentConfig.ChatOverlay
Displays chat as an overlay. |
static class |
ComponentConfig.CheckBox
A check box. |
static class |
ComponentConfig.ColorPicker
Allows the selection of a color from a colorization class. |
static class |
ComponentConfig.ComboBox
A combo box. |
static class |
ComponentConfig.ComboBox.IconItem
An icon item. |
static class |
ComponentConfig.ComboBox.Item
A single item in the list. |
static class |
ComponentConfig.ComboBox.StringItem
A string item. |
static class |
ComponentConfig.Container
A container. |
static class |
ComponentConfig.HTMLView
An HTML view. |
static class |
ComponentConfig.Label
A label. |
static class |
ComponentConfig.List
A list. |
static class |
ComponentConfig.PasswordField
A password field. |
static class |
ComponentConfig.RenderableView
An embedded 3D view. |
static class |
ComponentConfig.ScrollBar
A scroll bar. |
static class |
ComponentConfig.ScrollPane
A scroll pane. |
static class |
ComponentConfig.Slider
A slider. |
static class |
ComponentConfig.Spacer
A spacer. |
static class |
ComponentConfig.Spinner
|
static class |
ComponentConfig.StatusLabel
A status label. |
static class |
ComponentConfig.TabbedPane
A tabbed pane. |
static class |
ComponentConfig.TabbedPane.Tab
A single tab. |
static class |
ComponentConfig.TextArea
A text area. |
static class |
ComponentConfig.TextComponent
Base class for text components. |
static class |
ComponentConfig.TextEditor
A multi-line text editor. |
static class |
ComponentConfig.TextField
A text field. |
static class |
ComponentConfig.ToggleButton
A toggle button. |
static class |
ComponentConfig.UserInterface
A config-based user interface component. |
static class |
ComponentConfig.ViewModel
Represents a model to include in a ComponentConfig.RenderableView. |
class |
CursorConfig
Describes a cursor. |
class |
DimensionConfig
Contains a configurable set of dimensions. |
class |
FontConfig
Describes a cursor. |
class |
IconConfig
Contains an icon configuration. |
static class |
IconConfig.Blank
A blank icon. |
static class |
IconConfig.ColorizedImage
A colorized image icon. |
static class |
IconConfig.Image
An image icon. |
static class |
IconConfig.Rotated
A rotated icon. |
class |
InsetsConfig
Contains a configurable set of insets. |
class |
LayoutConfig
|
static class |
LayoutConfig.Absolute
An absolute layout. |
static class |
LayoutConfig.Absolute.Child
Represents a child of the layout. |
static class |
LayoutConfig.Absolute.SizedChild
Represents a child with a fixed size. |
static class |
LayoutConfig.Anchor
An anchor layout. |
static class |
LayoutConfig.Anchor.Child
Represents a child of the layout. |
static class |
LayoutConfig.Border
A border layout. |
static class |
LayoutConfig.Border.Child
Represents a child of the layout. |
static class |
LayoutConfig.Group
Base class for LayoutConfig.HorizontalGroup and LayoutConfig.VerticalGroup. |
static class |
LayoutConfig.Group.Child
Represents a child of the layout. |
static class |
LayoutConfig.HorizontalGroup
A horizontal group layout. |
static class |
LayoutConfig.Table
A table layout. |
static class |
LayoutConfig.Table.Child
Represents a child of the layout. |
static class |
LayoutConfig.VerticalGroup
A vertical group layout. |
class |
StyleConfig
Describes a user interface style. |
static class |
StyleConfig.Derived
A derived implementation. |
static class |
StyleConfig.Implementation
Contains the actual implementation of the style. |
static class |
StyleConfig.Original
An original implementation. |
class |
UserInterfaceConfig
Describes a user interface. |
static class |
UserInterfaceConfig.Derived
A derived implementation. |
static class |
UserInterfaceConfig.Implementation
Contains the actual implementation of the interface. |
static class |
UserInterfaceConfig.Original
An original implementation. |
| Uses of DeepObject in com.threerings.opengl.material.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.material.config | |
|---|---|
class |
MaterialConfig
Describes a material. |
static class |
MaterialConfig.Derived
A derived implementation. |
static class |
MaterialConfig.Implementation
Contains the actual implementation of the material. |
static class |
MaterialConfig.Original
An original implementation. |
class |
MaterialRewriter
Used to transform material techniques. |
static class |
MaterialRewriter.DepthOnly
Creates depth-only versions of input techniques (for shadow maps, e.g.) |
static class |
MaterialRewriter.Projection
Creates projected versions of input techniques. |
static class |
MaterialRewriter.Translucent
Creates translucent versions of input techniques. |
class |
PassConfig
Represents a single material pass. |
class |
ProjectionConfig
Contains the configuration of a surface projection. |
static class |
ProjectionConfig.Orthographic
An orthographic projection. |
static class |
ProjectionConfig.Perspective
A perspective projection. |
class |
TechniqueConfig
Represents a single technique for rendering a material. |
static class |
TechniqueConfig.CompoundEnqueuer
Invokes some number of sub-enqueuers. |
static class |
TechniqueConfig.Enqueuer
Represents the manner in which we enqueue the technique's batches. |
static class |
TechniqueConfig.EnqueuerWrapper
Wraps another enqueuer. |
static class |
TechniqueConfig.GroupedEnqueuer
Invokes some number of sub-enqueuers within a group. |
static class |
TechniqueConfig.NormalEnqueuer
Enqueues a single batch at a configurable priority. |
static class |
TechniqueConfig.RenderEffectDependency
A dependency on a render effect. |
static class |
TechniqueConfig.SkipColorClearDependency
A "dependency" that lets the compositor know that it can skip the color clear, because if we render something using this technique, then we know that we will be writing over all pixels. |
static class |
TechniqueConfig.StencilReflectionDependency
A dependency on a stencil reflection. |
static class |
TechniqueConfig.StencilRefractionDependency
A dependency on a stencil refraction. |
static class |
TechniqueConfig.TechniqueDependency
Represents a dependency that must be resolved when rendering. |
| Uses of DeepObject in com.threerings.opengl.model.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.model.config | |
|---|---|
class |
ActionConfig
Configurations for actions taken by models. |
static class |
ActionConfig.CallFunction
Generic action that calls a scoped function. |
static class |
ActionConfig.PlaySound
Plays a sound. |
static class |
ActionConfig.ShakeCamera
Shakes the camera briefly using a damped oscillation. |
static class |
ActionConfig.SpawnTransient
Creates a transient model (such as a particle system) and adds it to the scene at the location of one of the model's nodes. |
class |
AnimationConfig
The configuration of an animation. |
static class |
AnimationConfig.ComponentAnimation
Contains a component animation in a sequence. |
static class |
AnimationConfig.Derived
A derived implementation. |
static class |
AnimationConfig.FrameAction
An action to perform at a specific frame in the animation. |
static class |
AnimationConfig.Implementation
Contains the actual implementation of the animation. |
static class |
AnimationConfig.Imported
A frame-based animation imported from an export file. |
static class |
AnimationConfig.Original
Superclass of the original implementations. |
static class |
AnimationConfig.Procedural
A procedural animation. |
static class |
AnimationConfig.Sequential
Runs a series of animations in sequence. |
static class |
AnimationConfig.TargetTransform
Controls the transform of one or more nodes. |
class |
ArticulatedConfig
An original articulated implementation. |
static class |
ArticulatedConfig.AnimationMapping
A named animation reference. |
class |
ArticulatedConfig.Attachment
Represents an attached model. |
class |
ArticulatedConfig.Billboard
A billboard transform. |
static class |
ArticulatedConfig.MeshNode
A node containing a mesh. |
static class |
ArticulatedConfig.Node
A node within an Articulated model. |
class |
ArticulatedConfig.NodeTransform
Represents a transform to apply to a node. |
class |
ArticulatedConfig.Upright
A transform that orients the node vertically with respect to the world coordinate system. |
class |
CompoundConfig
A compound model implementation. |
static class |
CompoundConfig.ComponentModel
Represents one of the models that makes up the compound. |
class |
ConditionalConfig
A conditional model implementation. |
static class |
ConditionalConfig.Case
Represents one of the cases that makes up the conditional. |
class |
GeneratedStaticConfig
Configuration for static models generated in code. |
static class |
GeneratedStaticConfig.Generator
The object responsible for generating the geometry. |
static class |
GeneratedStaticConfig.Quad
Generates a simple quad with customizable level of tessellation. |
class |
InfluenceFlagConfig
Contains a set of flags for different kinds of influences. |
class |
MergedStaticConfig
A merged static implementation. |
class |
ModelConfig
The configuration of a model. |
static class |
ModelConfig.BaseWrapper
Base wrapper implementation. |
static class |
ModelConfig.Derived
A derived implementation. |
static class |
ModelConfig.Implementation
Contains the actual implementation of the model. |
static class |
ModelConfig.Imported
Superclass of the imported implementations (this is not abstract because in order for the exporter to create a prototype of MaterialMapping, it must be able to instantiate this class). |
class |
ModelConfig.Imported.MaterialMapping
Represents a mapping from texture name to material. |
static class |
ModelConfig.MeshSet
Contains a set of meshes. |
static class |
ModelConfig.Schemed
Chooses different models based on the render scheme. |
static class |
ModelConfig.SchemedModel
Combines a render scheme with a model reference. |
static class |
ModelConfig.VisibleMesh
Pairs a texture name with a geometry config. |
class |
ScriptedConfig
A scripted model implementation. |
static class |
ScriptedConfig.TimeAction
An action to perform after a specific time interval. |
class |
StaticConfig
An original static implementation. |
class |
StaticSetConfig
An original static set implementation. |
| Uses of DeepObject in com.threerings.opengl.model.tools |
|---|
| Subclasses of DeepObject in com.threerings.opengl.model.tools | |
|---|---|
static class |
ModelTool.EnvironmentModel
Represents a model in the environment. |
| Uses of DeepObject in com.threerings.opengl.renderer.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.renderer.config | |
|---|---|
class |
AlphaStateConfig
Configurable alpha state. |
class |
ClientArrayConfig
Contains the configuration of a single client array. |
class |
ColorizationConfig
Describes a colorization. |
static class |
ColorizationConfig.CustomOffsets
Uses a pository class and a custom color. |
static class |
ColorizationConfig.FullyCustom
A fully custom colorization. |
static class |
ColorizationConfig.Normal
A reference to a pository colorization. |
static class |
ColorizationConfig.Triplet
Represents a set of hue, saturation, and value values. |
class |
ColorMaskStateConfig
Configurable color mask state. |
class |
ColorStateConfig
Configurable color state. |
class |
CullStateConfig
Configurable cull state. |
class |
DepthStateConfig
Configurable depth state. |
class |
FogStateConfig
Configurable fog state. |
static class |
FogStateConfig.Disabled
Explicitly disables the fog. |
static class |
FogStateConfig.Enabled
Superclass of the enabled states. |
static class |
FogStateConfig.Exponential
Exponential fog. |
static class |
FogStateConfig.Linear
Linear fog. |
class |
LightConfig
Represents the state of a single light. |
static class |
LightConfig.Attenuation
Represents the light's attenuation coefficients. |
static class |
LightConfig.Colors
Represents the colors of the light. |
static class |
LightConfig.Directional
A directional light. |
static class |
LightConfig.Falloff
Represents the spot light falloff. |
static class |
LightConfig.Point
A point light. |
static class |
LightConfig.Spot
A spot light. |
class |
LightStateConfig
Configurable light state. |
static class |
LightStateConfig.Disabled
Explicitly disables lighting. |
static class |
LightStateConfig.Enabled
Enables lighting. |
class |
LineStateConfig
Configurable line state. |
class |
MaterialStateConfig
Configurable material state. |
static class |
MaterialStateConfig.OneSided
A one-sided material configuration. |
static class |
MaterialStateConfig.Side
The parameters of one side. |
static class |
MaterialStateConfig.TwoSided
A two-sided material configuration. |
class |
PointStateConfig
Configurable line state. |
class |
PolygonStateConfig
Configurable polygon state. |
class |
ShaderConfig
Shader metadata. |
static class |
ShaderConfig.ArrayRefUniformConfig<T>
Base class for configs representing uniform arrays whose values come from references to scoped variables. |
static class |
ShaderConfig.BooleanDefinition
A boolean definition. |
static class |
ShaderConfig.BooleanExprUniformConfig
A boolean-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.BooleanUniformConfig
A boolean-valued uniform. |
static class |
ShaderConfig.ColorDefinition
A color-valued definition. |
static class |
ShaderConfig.ColorExprUniformConfig
A color-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.ColorUniformConfig
A color-valued uniform. |
static class |
ShaderConfig.Definition
Represents a preprocessor definition. |
static class |
ShaderConfig.Derived
A derived implementation. |
static class |
ShaderConfig.ExpressionUniformConfig
Base class for expression-derived uniforms. |
static class |
ShaderConfig.FloatDefinition
A float-valued definition. |
static class |
ShaderConfig.FloatExprUniformConfig
A float-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.FloatUniformConfig
A float-valued uniform. |
static class |
ShaderConfig.FogBlendSnippet
Defines a snippet that blends in the fog according to the fog parameter to simulate the behavior of the fixed-function pipeline. |
static class |
ShaderConfig.FogParamSnippet
Defines a snippet that sets the fog parameter value to simulate the behavior of the fixed-function pipeline. |
static class |
ShaderConfig.Fragment
A fragment shader. |
static class |
ShaderConfig.Fragment.Contents
The initial contents of the shader. |
static class |
ShaderConfig.Fragment.SourceFile
Creates a shader from the specified file. |
static class |
ShaderConfig.FragmentLightingSnippet
Defines a snippet that computes the fragment color based on the lighting parameters. |
static class |
ShaderConfig.Implementation
Contains the actual implementation of the shader. |
static class |
ShaderConfig.IntegerDefinition
An integer-valued definition. |
static class |
ShaderConfig.IntegerExprUniformConfig
An integer-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.IntegerUniformConfig
An integer-valued uniform. |
static class |
ShaderConfig.MatrixArrayRefUniformConfig
References an array of matrices. |
static class |
ShaderConfig.Original
The superclass of the original implementations. |
static class |
ShaderConfig.PolarUniformConfig
A polar coordinate-valued uniform. |
static class |
ShaderConfig.SimpleUniformConfig
Base class for simple uniforms. |
static class |
ShaderConfig.StringDefinition
A string-valued definition. |
static class |
ShaderConfig.TexCoordSnippet
Defines a snippet that sets the tex coords to simulate the behavior of the fixed-function pipeline. |
static class |
ShaderConfig.TransformDefinition
A transform-valued definition. |
static class |
ShaderConfig.TransformExprUniformConfig
A transform-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.TransformUniformConfig
A transform-valued uniform. |
static class |
ShaderConfig.UniformConfig
Represents the configuration of one or more shader uniforms. |
static class |
ShaderConfig.Vertex
A vertex shader. |
static class |
ShaderConfig.Vertex.Contents
The initial contents of the shader. |
static class |
ShaderConfig.Vertex.SourceFile
Creates a shader from the specified file. |
static class |
ShaderConfig.VertexLightingSnippet
Defines a snippet that sets the front and/or back colors to simulate the behavior of the fixed-function pipeline. |
class |
ShaderStateConfig
Configurable shader state. |
static class |
ShaderStateConfig.Disabled
Disables the shader. |
static class |
ShaderStateConfig.Enabled
Enables the shader. |
class |
StencilStateConfig
Configurable stencil state. |
class |
TextureConfig
Texture metadata. |
static class |
TextureConfig.Animated
Switches between subtextures according to an expression. |
static class |
TextureConfig.BaseDerived
Base class of TextureConfig.BaseDerived and related implementations. |
static class |
TextureConfig.CubeRender
A dynamically rendered cube map. |
static class |
TextureConfig.Derived
A derived implementation. |
static class |
TextureConfig.Frame
A frame within an animated texture. |
static class |
TextureConfig.Implementation
Contains the actual implementation of the texture. |
static class |
TextureConfig.Original
The superclass of the implementations describing an original texture, as opposed to one derived from another configuration. |
static class |
TextureConfig.Original1D
A 1D texture. |
static class |
TextureConfig.Original1D.Blank
Creates a blank texture. |
static class |
TextureConfig.Original1D.Contents
The initial contents of the texture. |
static class |
TextureConfig.Original1D.ImageFile
Creates a texture from the specified image file. |
static class |
TextureConfig.Original2D
A 2D texture. |
static class |
TextureConfig.Original2D.Blank
Creates a blank texture. |
static class |
TextureConfig.Original2D.Contents
The initial contents of the texture. |
static class |
TextureConfig.Original2D.ImageFile
Creates a texture from the specified image. |
static class |
TextureConfig.Original2DTarget
A 2D texture that matches the dimensions of the render surface. |
static class |
TextureConfig.Original3D
A 3D texture. |
static class |
TextureConfig.Original3D.Blank
Creates a blank texture. |
static class |
TextureConfig.Original3D.Contents
The initial contents of the texture. |
static class |
TextureConfig.Original3D.ImageFile
Creates a texture from the specified image. |
static class |
TextureConfig.OriginalCubeMap
A cube map texture. |
static class |
TextureConfig.OriginalCubeMap.Blank
Creates a blank texture. |
static class |
TextureConfig.OriginalCubeMap.Contents
The initial contents of the texture. |
static class |
TextureConfig.OriginalCubeMap.FileTrio
Contains the files for the x, y, and z faces. |
static class |
TextureConfig.OriginalCubeMap.ImageFile
Creates a texture from the specified image. |
static class |
TextureConfig.OriginalCubeMap.ImageFiles
Creates a texture from the specified images. |
static class |
TextureConfig.OriginalRectangle
A 2D texture that uses the rectangle target. |
static class |
TextureConfig.Reflection
A planar reflection texture. |
static class |
TextureConfig.Refraction
A planar refraction texture. |
class |
TextureCoordGenConfig
Contains a texture coordinate generation function. |
static class |
TextureCoordGenConfig.EyeLinear
Generates coordinates using a linear function in eye space. |
static class |
TextureCoordGenConfig.Linear
Superclass of the linear texture coordinate generation functions. |
static class |
TextureCoordGenConfig.NormalMap
Generates coordinates using a normal map function. |
static class |
TextureCoordGenConfig.ObjectLinear
Generates coordinates using a linear function in object (model) space. |
static class |
TextureCoordGenConfig.ReflectionMap
Generates coordinates using a reflection map function. |
static class |
TextureCoordGenConfig.SphereMap
Generates coordinates using a sphere map function. |
class |
TextureEnvironmentConfig
Contains the configuration of a texture unit's environment. |
static class |
TextureEnvironmentConfig.Add
The add environment mode. |
static class |
TextureEnvironmentConfig.AlphaParam
A single alpha source/operand pair. |
static class |
TextureEnvironmentConfig.Blend
The blend environment mode. |
static class |
TextureEnvironmentConfig.Combine
The combine environment mode. |
static class |
TextureEnvironmentConfig.Decal
The decal environment mode. |
static class |
TextureEnvironmentConfig.Modulate
The modulate environment mode. |
static class |
TextureEnvironmentConfig.Replace
The replace environment mode. |
static class |
TextureEnvironmentConfig.RGBParam
A single rgb combine parameter. |
class |
TextureStateConfig
Configurable texture state. |
class |
TextureUnitConfig
Contains the configuration of a single texture unit. |
| Uses of DeepObject in com.threerings.opengl.scene.config |
|---|
| Subclasses of DeepObject in com.threerings.opengl.scene.config | |
|---|---|
class |
Extent
Represents the extent of an influence or effect. |
static class |
Extent.Limited
Limited extent. |
static class |
Extent.Unlimited
Unlimited extent. |
class |
SceneInfluenceConfig
The configuration of an influence. |
static class |
SceneInfluenceConfig.AmbientLight
Represents the influence of ambient light. |
static class |
SceneInfluenceConfig.Definer
Represents a variable definition influence. |
static class |
SceneInfluenceConfig.Fog
Represents the influence of fog. |
static class |
SceneInfluenceConfig.Light
Represents the influence of a light. |
static class |
SceneInfluenceConfig.Projector
Represents a projection influence. |
class |
SceneInfluencerConfig
A scene influencer implementation. |
class |
ViewerAffecterConfig
A viewer affecter implementation. |
class |
ViewerEffectConfig
The configuration of an effect. |
static class |
ViewerEffectConfig.BackgroundColor
Changes the background color. |
static class |
ViewerEffectConfig.Particles
Adds a particle effect. |
static class |
ViewerEffectConfig.RenderEffect
Adds a render effect. |
static class |
ViewerEffectConfig.Skybox
Sets the skybox. |
static class |
ViewerEffectConfig.Sound
Plays a sound. |
| Uses of DeepObject in com.threerings.opengl.util |
|---|
| Subclasses of DeepObject in com.threerings.opengl.util | |
|---|---|
class |
Preloadable
Represents a resource to be preloaded and "pinned" in the cache by retaining a strong reference. |
static class |
Preloadable.Animation
An animation resource. |
static class |
Preloadable.Config
A generic config resource. |
static class |
Preloadable.Model
A model resource. |
| Uses of DeepObject in com.threerings.probs |
|---|
| Subclasses of DeepObject in com.threerings.probs | |
|---|---|
class |
BooleanVariable
A boolean random variable. |
class |
ColorFunctionVariable
A ColorFunction random variable. |
static class |
ColorFunctionVariable.Fixed
Simply returns the same function. |
static class |
ColorFunctionVariable.VariableConstant
Returns a constant function with a variable value. |
static class |
ColorFunctionVariable.VariableLinear
Returns a linear function with independent variable start and end values. |
class |
ColorVariable
A color-valued random variable. |
static class |
ColorVariable.Constant
Always returns the same value. |
static class |
ColorVariable.Uniform
Returns values uniformly distributed in RGBA space. |
class |
FloatFunctionVariable
A FloatFunction random variable. |
static class |
FloatFunctionVariable.Fixed
Simply returns the same function. |
static class |
FloatFunctionVariable.VariableConstant
Returns a constant function with a variable value. |
static class |
FloatFunctionVariable.VariableInAndOut
Returns an in-and-out function with independent variable start and end values. |
static class |
FloatFunctionVariable.VariableLinear
Returns a linear function with independent variable start and end values. |
static class |
FloatFunctionVariable.VariableMultipoint
Returns a multipoint function with independent values. |
static class |
FloatFunctionVariable.VariableMultipoint.Point
A single point to blend between. |
static class |
FloatFunctionVariable.VariableThreePoint
Returns a three-point function with independent variable start, middle, and end values. |
class |
FloatVariable
A floating point random variable. |
static class |
FloatVariable.Constant
Always returns the same value. |
static class |
FloatVariable.Exponential
Returns an exponentially distributed value. |
static class |
FloatVariable.Normal
Returns a normally distributed value. |
static class |
FloatVariable.Uniform
Returns a uniformly distributed value. |
class |
QuaternionVariable
A quaternion-valued random variable. |
static class |
QuaternionVariable.Constant
Always returns the same value. |
static class |
QuaternionVariable.Identity
Always return the identity value. |
static class |
QuaternionVariable.Random
Returns a totally random rotation. |
static class |
QuaternionVariable.Uniform
Returns a uniformly distributed value. |
class |
VectorVariable
A vector-valued random variable. |
static class |
VectorVariable.Constant
Always returns the same value. |
static class |
VectorVariable.Uniform
Returns a uniformly distributed value. |
| Uses of DeepObject in com.threerings.tudey.config |
|---|
| Subclasses of DeepObject in com.threerings.tudey.config | |
|---|---|
static class |
ActionConfig.AbstractMove
Superclass of the portal actions. |
static class |
ActionConfig.Case
A switch case. |
static class |
ActionConfig.Compound
Executes multiple actions simultaneously. |
static class |
ActionConfig.Conditional
Executes a sub-action if a condition is satisfied. |
static class |
ActionConfig.Delayed
Executes an action after some delay. |
static class |
ActionConfig.DestroyActor
Destroys an actor. |
static class |
ActionConfig.EntryPortal
A (non-tile) scene model entry portal identified by its entry id. |
static class |
ActionConfig.ExpressionCase
A switch case. |
static class |
ActionConfig.ExpressionSwitch
Executes the first case whose value equals the switch value. |
static class |
ActionConfig.FireEffect
Fires an effect. |
static class |
ActionConfig.ForceClientAction
Forces the client associated with the target to do something. |
static class |
ActionConfig.MoveAll
Moves all players to a new scene. |
static class |
ActionConfig.MoveBody
Moves a player pawn to a new scene. |
static class |
ActionConfig.Portal
Identifies a portal within the target scene. |
static class |
ActionConfig.Random
Executes an action from a weighted list. |
static class |
ActionConfig.SetFlag
Sets a flag on the target. |
static class |
ActionConfig.SetVariable
Sets a variable on the target. |
static class |
ActionConfig.Signal
Transmits a signal. |
static class |
ActionConfig.SpawnActor
Spawns a new actor. |
static class |
ActionConfig.SpawnRandomTranslatedActor
Spawns a number of actors randomly translated from the location. |
static class |
ActionConfig.SpawnRotatedActor
Spawns a new actor with a fixed rotation. |
static class |
ActionConfig.SpawnTransformedActor
Spawns a new actor that can have a translation and rotation. |
static class |
ActionConfig.StepLimitMobile
Sets a step limiter on mobile. |
static class |
ActionConfig.Switch
Executes the first sub-action with a satisfied condition. |
static class |
ActionConfig.TaggedPortal
A portal identified by its tag. |
static class |
ActionConfig.TilePortal
A tile portal identified by its coordinates. |
static class |
ActionConfig.WarpActor
Warps an actor from one place to another. |
static class |
ActionConfig.WarpTransformedActor
Warps an actor from on place to another transformed location. |
static class |
ActionConfig.WeightedAction
Combines an action with a weight. |
class |
ActorConfig
The configuration of an actor. |
static class |
ActorConfig.Agent
Implementation for computer-controlled actors. |
static class |
ActorConfig.Derived
A derived implementation. |
static class |
ActorConfig.Implementation
Contains the actual implementation of the actor. |
static class |
ActorConfig.Mobile
Base class for mobile implementations. |
static class |
ActorConfig.Original
Superclass of the original implementations. |
static class |
ActorConfig.Pawn
Implementation for user-controlled actors. |
class |
ActorModelConfig
A model config wrapper for using an actor's model config. |
static class |
ActorModelConfig.Wrapper
An actor model config wrapper. |
class |
ActorSpriteConfig
The configuration of an actor sprite. |
static class |
ActorSpriteConfig.Default
The default sprite. |
static class |
ActorSpriteConfig.MovementSet
Represents a set of movement animations. |
static class |
ActorSpriteConfig.Moving
A sprite with idle and movement animations. |
static class |
ActorSpriteConfig.QuadMovement
A movement set with separate animations for the four directions. |
static class |
ActorSpriteConfig.RotationSet
Represents a set of rotation animations. |
static class |
ActorSpriteConfig.SingleMovement
A movement set with a single animation. |
static class |
ActorSpriteConfig.State
Represents a single animated state. |
static class |
ActorSpriteConfig.StatefulEntry
Manipulates an entry sprite to reflect the state of the entry's corresponding actor. |
static class |
ActorSpriteConfig.WeightedAnimation
Contains an animation reference and an associated weight. |
class |
AreaConfig
The configuration of an area. |
static class |
AreaConfig.Derived
A derived implementation. |
static class |
AreaConfig.Implementation
Contains the actual implementation of the area. |
static class |
AreaConfig.Original
An original implementation. |
class |
BehaviorConfig
Configurations for agent behavior. |
static class |
BehaviorConfig.Combined
A combined behavior. |
static class |
BehaviorConfig.Derived
A derived implementation. |
static class |
BehaviorConfig.Evaluating
Base class for behaviors that require periodic (re)evaluation. |
static class |
BehaviorConfig.Follow
Follows another actor. |
static class |
BehaviorConfig.Implementation
Contains the actual implementation of the behavior. |
static class |
BehaviorConfig.Original
Superclass of the original implementations. |
static class |
BehaviorConfig.Patrol
Patrols a path, area, etc. |
static class |
BehaviorConfig.Random
Chooses a sub-behavior randomly according to their weights for each evaluation. |
static class |
BehaviorConfig.Scripted
A behavior that has a set of scripted actions. |
static class |
BehaviorConfig.Wander
Wanders around randomly. |
static class |
BehaviorConfig.WeightedBehavior
Combines a behavior with its weight. |
class |
CameraConfig
Contains the parameters of the camera (field of view, coordinates, etc.) and allows for interpolation. |
class |
ClientActionConfig
Configurations for client-side actions. |
static class |
ClientActionConfig.Compound
Executes multiple actions simultaneously. |
static class |
ClientActionConfig.ControllerAction
Fires an action on the scene controller. |
static class |
ClientActionConfig.ServerRequest
Sends a request to the server. |
class |
ConditionConfig
Configurations for handler conditions. |
static class |
ConditionConfig.Action
Satisfied if executing the aciton returns true. |
static class |
ConditionConfig.All
Satisfied if all of the component conditions are satisfied. |
static class |
ConditionConfig.Always
Satisfied always. |
static class |
ConditionConfig.Any
Satisfied if any of the component conditions are satisfied. |
static class |
ConditionConfig.Cooldown
Ensures a cooldown time is met between satisfied conditions. |
static class |
ConditionConfig.DistanceWithin
Determines whether the distance between two entities is within a pair of bounds. |
static class |
ConditionConfig.Evaluate
Satisfied if the expression evaluates to true. |
static class |
ConditionConfig.FlagSet
Determines whether an actor's flag is set. |
static class |
ConditionConfig.InstanceOf
Determines whether an entity('s logic) is an instance of some class. |
static class |
ConditionConfig.Intersecting
Determines whether two regions intersect. |
static class |
ConditionConfig.Limit
Will be satisfied a fixed number of times. |
static class |
ConditionConfig.Not
Satisfied if the component condition is not satisfied. |
static class |
ConditionConfig.Random
Satisfied with a fixed probability. |
static class |
ConditionConfig.Tagged
Determines whether an entity has a tag. |
class |
EffectConfig
The configuration of an effect. |
static class |
EffectConfig.Derived
A derived implementation. |
static class |
EffectConfig.Implementation
Contains the actual implementation of the effect. |
static class |
EffectConfig.Original
Superclass of the original implementations. |
class |
EffectSpriteConfig
The configuration of an effect sprite. |
static class |
EffectSpriteConfig.Animator
A sprite that plays an animation on another sprite. |
static class |
EffectSpriteConfig.Default
The default sprite. |
class |
ExpressionConfig
Configurations for (weakly typed) server-side expressions. |
static class |
ExpressionConfig.Add
Computes the sum of the operands. |
static class |
ExpressionConfig.And
Computes the logical AND of the first and second operands. |
static class |
ExpressionConfig.BinaryOperation
Base class for binary operations. |
static class |
ExpressionConfig.Constant
A constant expression. |
static class |
ExpressionConfig.Decrement
Subtracts one from the operand. |
static class |
ExpressionConfig.Divide
Computes the quotient of the operands. |
static class |
ExpressionConfig.Equals
Finds out whether the first operand is equal to the second. |
static class |
ExpressionConfig.Greater
Finds out whether the first operand is greater than the second. |
static class |
ExpressionConfig.GreaterEquals
Finds out whether the first operand is greater than or equal to the second. |
static class |
ExpressionConfig.Increment
Adds one to the operand. |
static class |
ExpressionConfig.Less
Finds out whether the first operand is less then the second. |
static class |
ExpressionConfig.LessEquals
Finds out whether the first operand is less than or equal to the second. |
static class |
ExpressionConfig.Multiply
Computes the product of the operands. |
static class |
ExpressionConfig.Negate
Negates the operand. |
static class |
ExpressionConfig.Not
Computes the logical NOT of the operand. |
static class |
ExpressionConfig.NumTargets
The side of the target results. |
static class |
ExpressionConfig.Or
Computes the logical OR of the first and second operands. |
static class |
ExpressionConfig.Parsed
An expression entered as a string to be parsed. |
static class |
ExpressionConfig.Previous
The previous value. |
static class |
ExpressionConfig.Reference
A reference to another variable. |
static class |
ExpressionConfig.Remainder
Computes the remainder of division of the operands. |
static class |
ExpressionConfig.Subtract
Computes the difference of the operands. |
static class |
ExpressionConfig.UnaryOperation
Base class for unary operations. |
static class |
ExpressionConfig.Xor
Computes the logical XOR of the first and second operands. |
class |
GroundConfig
The configuration of a ground type. |
static class |
GroundConfig.Derived
A derived implementation. |
static class |
GroundConfig.EdgeCase
Ground edge case class. |
static class |
GroundConfig.Implementation
Contains the actual implementation of the ground type. |
static class |
GroundConfig.Original
An original ground implementation. |
static class |
GroundConfig.TransitionCase
Transition edge case. |
class |
HandlerConfig
Configurations for server-side event handlers. |
static class |
HandlerConfig.ActorAdded
The actor added event handler. |
static class |
HandlerConfig.ActorRemoved
An actor is removed event handler. |
static class |
HandlerConfig.BaseActorObserver
Base class for HandlerConfig.ActorAdded and HandlerConfig.ActorRemoved. |
static class |
HandlerConfig.BaseIntersection
Base class for the various intersection-related handlers. |
static class |
HandlerConfig.BaseIntersectionCount
The intersection count event handler. |
static class |
HandlerConfig.DefaultShape
Uses the source's shape with an optional expansion. |
static class |
HandlerConfig.Intersection
The intersection event handler. |
static class |
HandlerConfig.IntersectionShape
Base class for the intersection shapes. |
static class |
HandlerConfig.IntersectionStart
The intersection start event handler. |
static class |
HandlerConfig.IntersectionStop
The intersection stop event handler. |
static class |
HandlerConfig.Request
The client request event handler. |
static class |
HandlerConfig.Shutdown
The shutdown event handler. |
static class |
HandlerConfig.Signal
The signal event handler. |
static class |
HandlerConfig.SignalStart
The signal start event handler (fired on the first tick that a signal is received). |
static class |
HandlerConfig.SignalStop
The signal stop event handler (fired on the first tick that a signal stops being received). |
static class |
HandlerConfig.Startup
The startup event handler. |
static class |
HandlerConfig.ThresholdIntersectionCount
An threshold instsection count event handler. |
static class |
HandlerConfig.Tick
The tick event handler. |
static class |
HandlerConfig.Timer
The timer event handler. |
static class |
HandlerConfig.TransformedShape
Uses a different shape, transformed by the source's transform. |
static class |
HandlerConfig.VariableChanged
Called when any variable is modified. |
static class |
HandlerConfig.WarnTimer
A timer with a warning action. |
class |
PaintableConfig
Base class for GroundConfig and WallConfig. |
static class |
PaintableConfig.Case
Represents a single case. |
static class |
PaintableConfig.Tile
Contains a tile that can be used for a case. |
class |
PathConfig
The configuration of a path. |
static class |
PathConfig.Derived
A derived implementation. |
static class |
PathConfig.Implementation
Contains the actual implementation of the path. |
static class |
PathConfig.Original
An original implementation. |
class |
PlaceableConfig
The configuration of a placeable object. |
static class |
PlaceableConfig.ClickableProp
Clickable prop implementation. |
static class |
PlaceableConfig.Derived
A derived implementation. |
static class |
PlaceableConfig.Implementation
Contains the actual implementation of the placeable. |
static class |
PlaceableConfig.Marker
A marker implementation. |
static class |
PlaceableConfig.Original
Superclass of the original implementations. |
static class |
PlaceableConfig.Prop
A prop implementation. |
static class |
PlaceableConfig.StatefulProp
Stateful prop implementation. |
class |
RegionConfig
Configurations for regions. |
static class |
RegionConfig.Default
A potentially expanded or contracted version of the source shape. |
static class |
RegionConfig.Fixed
A fixed (world space) region. |
static class |
RegionConfig.Located
Base class for the located region configs. |
static class |
RegionConfig.Transformed
An explicitly specified shape that uses the source's translation and rotation. |
class |
SceneGlobalConfig
The configuration of a global scene object. |
static class |
SceneGlobalConfig.Camera
A set of camera parameters that override the defaults. |
static class |
SceneGlobalConfig.Derived
A derived implementation. |
static class |
SceneGlobalConfig.EnvironmentModel
A simple environment model. |
static class |
SceneGlobalConfig.Implementation
Contains the actual implementation of the global. |
static class |
SceneGlobalConfig.Original
Superclass of the original implementations. |
class |
ScriptConfig
Configurations for scripted actions in a behavior. |
static class |
ScriptConfig.Condition
A script that waits until a condition is satisfied before completing. |
static class |
ScriptConfig.Goto
Goes to a specific script step. |
static class |
ScriptConfig.Move
Moves to a target location. |
static class |
ScriptConfig.Rotate
Rotates to a target orientation. |
static class |
ScriptConfig.Wait
A script that waits some amount of time before completing. |
class |
TagConfig
Tag configuration |
static class |
TargetConfig.Activator
Refers to the entity that triggered the action. |
static class |
TargetConfig.Behavior
Refers to the current target of an agent's behavior. |
static class |
TargetConfig.Compound
Refers to multiple entities. |
static class |
TargetConfig.Conditional
Includes only targets that satisfy a condition. |
static class |
TargetConfig.DistanceSubset
Superclass of the distance-based subsets. |
static class |
TargetConfig.Excluding
Removes excluded targets from the result list. |
static class |
TargetConfig.FarthestSubset
Picks the N targets farthest from a reference target. |
static class |
TargetConfig.InstanceOf
Refers to the entity or entities whose logic is an instance of the specified class. |
static class |
TargetConfig.Intersecting
Refers to all actors intersecting the given region. |
static class |
TargetConfig.NearestSubset
Picks the N targets nearest to a reference target. |
static class |
TargetConfig.Randomized
Randomizes the order of targets. |
static class |
TargetConfig.RandomSubset
Picks a random subset of the targets. |
static class |
TargetConfig.Source
Refers to the source of the action. |
static class |
TargetConfig.Subset
Base class for the limiting filters for targets. |
static class |
TargetConfig.Tagged
Refers to the entity or entities bearing a certain tag. |
class |
TileConfig
The configuration of a tile. |
static class |
TileConfig.Derived
A derived implementation. |
static class |
TileConfig.Implementation
Contains the actual implementation of the tile. |
static class |
TileConfig.Original
An original tile implementation. |
class |
TudeyViewerEffectConfig
Configurations for Tudey-specific viewer effects. |
static class |
TudeyViewerEffectConfig.Camera
Adds a camera to the view. |
class |
WallConfig
The configuration of a wall type. |
static class |
WallConfig.Derived
A derived implementation. |
static class |
WallConfig.Implementation
Contains the actual implementation of the wall type. |
static class |
WallConfig.Original
An original wall implementation. |
| Uses of DeepObject in com.threerings.tudey.data |
|---|
| Subclasses of DeepObject in com.threerings.tudey.data | |
|---|---|
class |
InputFrame
Represents a single frame of user input. |
static class |
TudeySceneModel.AreaEntry
An area entry. |
static class |
TudeySceneModel.Entry
An entry in the scene. |
static class |
TudeySceneModel.GlobalEntry
A global entry. |
static class |
TudeySceneModel.IdEntry
An entry identified by an integer id. |
static class |
TudeySceneModel.Paint
Contains information on a painted location. |
static class |
TudeySceneModel.PathEntry
A path entry. |
static class |
TudeySceneModel.PlaceableEntry
A placeable entry. |
static class |
TudeySceneModel.TileEntry
A tile entry. |
static class |
TudeySceneModel.Vertex
Represents a single vertex in a path or area. |
| Uses of DeepObject in com.threerings.tudey.data.actor |
|---|
| Subclasses of DeepObject in com.threerings.tudey.data.actor | |
|---|---|
class |
Active
An actor capable of performing activities. |
class |
Actor
Represents an active, stateful element of the scene. |
class |
Agent
An autonomous agent controlled by the computer. |
class |
EntryState
An actor that represents the state of an entry. |
class |
Mobile
An actor capable of moving by itself. |
class |
Pawn
An actor controlled by a player. |
| Uses of DeepObject in com.threerings.tudey.shape.config |
|---|
| Subclasses of DeepObject in com.threerings.tudey.shape.config | |
|---|---|
class |
ShapeConfig
The configuration for a shape. |
static class |
ShapeConfig.Capsule
A capsule. |
static class |
ShapeConfig.Circle
A circle. |
static class |
ShapeConfig.Compound
A compound shape. |
static class |
ShapeConfig.Global
A global shape. |
static class |
ShapeConfig.None
A non-shape. |
static class |
ShapeConfig.Point
A point. |
static class |
ShapeConfig.Polygon
A polygon. |
static class |
ShapeConfig.Rectangle
A rectangle. |
static class |
ShapeConfig.Segment
A line segment. |
static class |
ShapeConfig.TransformedShape
Combines a shape with its transform. |
static class |
ShapeConfig.Vertex
A single vertex in a polygon. |
class |
ShapeModelConfig
A model implementation that depicts a 2D shape. |
| Uses of DeepObject in com.threerings.util |
|---|
| Methods in com.threerings.util that return DeepObject | |
|---|---|
DeepObject |
DeepObject.clone()
|
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