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See:
Description
| Class Summary | |
|---|---|
| GeometryMaterial | Pairs a geometry config with a (resolved) material config. |
| MaterialConfig | Describes a material. |
| MaterialConfig.Derived | A derived implementation. |
| MaterialConfig.Implementation | Contains the actual implementation of the material. |
| MaterialConfig.Original | An original implementation. |
| MaterialRewriter | Used to transform material techniques. |
| MaterialRewriter.DepthOnly | Creates depth-only versions of input techniques (for shadow maps, e.g.) |
| MaterialRewriter.Projection | Creates projected versions of input techniques. |
| MaterialRewriter.Translucent | Creates translucent versions of input techniques. |
| PassConfig | Represents a single material pass. |
| ProjectionConfig | Contains the configuration of a surface projection. |
| ProjectionConfig.Orthographic | An orthographic projection. |
| ProjectionConfig.Perspective | A perspective projection. |
| TechniqueConfig | Represents a single technique for rendering a material. |
| TechniqueConfig.CompoundEnqueuer | Invokes some number of sub-enqueuers. |
| TechniqueConfig.Enqueuer | Represents the manner in which we enqueue the technique's batches. |
| TechniqueConfig.EnqueuerWrapper | Wraps another enqueuer. |
| TechniqueConfig.GroupedEnqueuer | Invokes some number of sub-enqueuers within a group. |
| TechniqueConfig.NormalEnqueuer | Enqueues a single batch at a configurable priority. |
| TechniqueConfig.RenderEffectDependency | A dependency on a render effect. |
| TechniqueConfig.SkipColorClearDependency | A "dependency" that lets the compositor know that it can skip the color clear, because if we render something using this technique, then we know that we will be writing over all pixels. |
| TechniqueConfig.StateContainer | A simple container for a set of states. |
| TechniqueConfig.StencilReflectionDependency | A dependency on a stencil reflection. |
| TechniqueConfig.StencilRefractionDependency | A dependency on a stencil refraction. |
| TechniqueConfig.TechniqueDependency | Represents a dependency that must be resolved when rendering. |
Material configurations.
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