com.threerings.opengl.renderer.config
Class ShaderConfig.TransformUniformConfig

java.lang.Object
  extended by com.threerings.util.DeepObject
      extended by com.threerings.opengl.renderer.config.ShaderConfig.UniformConfig
          extended by com.threerings.opengl.renderer.config.ShaderConfig.SimpleUniformConfig
              extended by com.threerings.opengl.renderer.config.ShaderConfig.TransformUniformConfig
All Implemented Interfaces:
Exportable, Copyable, Cloneable
Enclosing class:
ShaderConfig

public static class ShaderConfig.TransformUniformConfig
extends ShaderConfig.SimpleUniformConfig

A transform-valued uniform.


Field Summary
 Transform3D value
          The value of the uniform.
 
Fields inherited from class com.threerings.opengl.renderer.config.ShaderConfig.UniformConfig
name
 
Constructor Summary
ShaderConfig.TransformUniformConfig()
           
 
Method Summary
 Program.Uniform createUniform(int location)
          Creates a uniform object from this configuration.
 
Methods inherited from class com.threerings.opengl.renderer.config.ShaderConfig.SimpleUniformConfig
createUniforms
 
Methods inherited from class com.threerings.util.DeepObject
clone, copy, copy, equals, hashCode, toString
 
Methods inherited from class java.lang.Object
getClass, notify, notifyAll, wait, wait, wait
 

Field Detail

value

@Editable(step=0.01,
          hgroup="p")
public Transform3D value
The value of the uniform.

Constructor Detail

ShaderConfig.TransformUniformConfig

public ShaderConfig.TransformUniformConfig()
Method Detail

createUniform

public Program.Uniform createUniform(int location)
Description copied from class: ShaderConfig.SimpleUniformConfig
Creates a uniform object from this configuration.

Parameters:
location - the location of the uniform.


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