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| Class Summary | |
|---|---|
| AnimationDef | An intermediate representation for animations used to store data parsed from XML. |
| AnimationDef.FrameDef | A single frame of the animation. |
| AnimationDef.TransformDef | A transform for a single node. |
| ModelDef | An intermediate representation for models used to store data parsed from XML. |
| ModelDef.BoneWeight | The influence of a single bone on a vertex. |
| ModelDef.Extra | An extra bit of data associated with a vertex. |
| ModelDef.NodeDef | Represents a node without geometry. |
| ModelDef.SkinMeshDef | Represents a triangle mesh whose vertices are influenced by sets of bones. |
| ModelDef.SkinVertex | A vertex with bone influences. |
| ModelDef.SpatialDef | The abstract base class of the nodes stored in the model definition. |
| ModelDef.TriMeshDef | Represents a triangle mesh. |
| ModelDef.Vertex | A single vertex in a mesh. |
| ModelTool | Base class for tools that view or manipulate a single model (like the model viewer and particle editor). |
| ModelTool.EnvironmentModel | Represents a model in the environment. |
| ModelViewer | A simple model viewer application. |
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