com.threerings.opengl.renderer.config
Class ShaderConfig.ArrayRefUniformConfig<T>
java.lang.Object
com.threerings.util.DeepObject
com.threerings.opengl.renderer.config.ShaderConfig.UniformConfig
com.threerings.opengl.renderer.config.ShaderConfig.ArrayRefUniformConfig<T>
- All Implemented Interfaces:
- Exportable, Copyable, Cloneable
- Direct Known Subclasses:
- ShaderConfig.MatrixArrayRefUniformConfig
- Enclosing class:
- ShaderConfig
public abstract static class ShaderConfig.ArrayRefUniformConfig<T>
- extends ShaderConfig.UniformConfig
Base class for configs representing uniform arrays whose values come from references
to scoped variables.
ShaderConfig.ArrayRefUniformConfig
public ShaderConfig.ArrayRefUniformConfig()
createUniforms
public void createUniforms(Scope scope,
Program program,
List<Program.Uniform> uniforms,
List<Updater> updaters)
- Description copied from class:
ShaderConfig.UniformConfig
- Creates the uniform objects for this config and adds them to the provided list.
- Specified by:
createUniforms in class ShaderConfig.UniformConfig
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