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See:
Description
| Interface Summary | |
|---|---|
| ArticulatedConfig.ViewTransformUpdater | Marker interface for updaters that act on the view transform. |
| ArticulatedConfig.WorldTransformUpdater | Marker interface for updaters that act on the world transform. |
| Class Summary | |
|---|---|
| ActionConfig | Configurations for actions taken by models. |
| ActionConfig.CallFunction | Generic action that calls a scoped function. |
| ActionConfig.PlaySound | Plays a sound. |
| ActionConfig.ShakeCamera | Shakes the camera briefly using a damped oscillation. |
| ActionConfig.SpawnTransient | Creates a transient model (such as a particle system) and adds it to the scene at the location of one of the model's nodes. |
| AnimationConfig | The configuration of an animation. |
| AnimationConfig.ComponentAnimation | Contains a component animation in a sequence. |
| AnimationConfig.Derived | A derived implementation. |
| AnimationConfig.FrameAction | An action to perform at a specific frame in the animation. |
| AnimationConfig.Implementation | Contains the actual implementation of the animation. |
| AnimationConfig.Imported | A frame-based animation imported from an export file. |
| AnimationConfig.Original | Superclass of the original implementations. |
| AnimationConfig.Procedural | A procedural animation. |
| AnimationConfig.Sequential | Runs a series of animations in sequence. |
| AnimationConfig.TargetTransform | Controls the transform of one or more nodes. |
| ArticulatedConfig | An original articulated implementation. |
| ArticulatedConfig.AnimationMapping | A named animation reference. |
| ArticulatedConfig.MeshNode | A node containing a mesh. |
| ArticulatedConfig.Node | A node within an Articulated model. |
| CompoundConfig | A compound model implementation. |
| CompoundConfig.ComponentModel | Represents one of the models that makes up the compound. |
| ConditionalConfig | A conditional model implementation. |
| ConditionalConfig.Case | Represents one of the cases that makes up the conditional. |
| GeneratedStaticConfig | Configuration for static models generated in code. |
| GeneratedStaticConfig.Generator | The object responsible for generating the geometry. |
| GeneratedStaticConfig.Quad | Generates a simple quad with customizable level of tessellation. |
| InfluenceFlagConfig | Contains a set of flags for different kinds of influences. |
| MergedStaticConfig | A merged static implementation. |
| ModelConfig | The configuration of a model. |
| ModelConfig.BaseWrapper | Base wrapper implementation. |
| ModelConfig.Derived | A derived implementation. |
| ModelConfig.Implementation | Contains the actual implementation of the model. |
| ModelConfig.Imported | Superclass of the imported implementations (this is not abstract because in order for the exporter to create a prototype of MaterialMapping, it must be able to instantiate this class). |
| ModelConfig.MeshSet | Contains a set of meshes. |
| ModelConfig.Schemed | Chooses different models based on the render scheme. |
| ModelConfig.SchemedModel | Combines a render scheme with a model reference. |
| ModelConfig.VisibleMesh | Pairs a texture name with a geometry config. |
| ScriptedConfig | A scripted model implementation. |
| ScriptedConfig.TimeAction | An action to perform after a specific time interval. |
| StaticConfig | An original static implementation. |
| StaticConfig.Resolved | Contains the resolved derived config bits. |
| StaticSetConfig | An original static set implementation. |
| Enum Summary | |
|---|---|
| ArticulatedConfig.BillboardRotationX | The options for billboard rotation about the x axis. |
| ArticulatedConfig.BillboardRotationY | The options for billboard rotation about the y axis. |
Model and animation configurations.
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