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| Classes in com.threerings.math used by com.threerings.editor.swing | |
|---|---|
| Quaternion
A unit quaternion. |
|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.export | |
|---|---|
| Matrix3f
A 3x3 column-major matrix. |
|
| Matrix4f
A 4x4 column-major matrix. |
|
| Quaternion
A unit quaternion. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.expr | |
|---|---|
| Quaternion
A unit quaternion. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.expr.util | |
|---|---|
| Quaternion
A unit quaternion. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.math | |
|---|---|
| Box
An axis-aligned box. |
|
| Frustum
A pyramidal frustum. |
|
| Frustum.IntersectionType
Intersection types indicating that the frustum does not intersect, intersects, or fully contains, respectively, the parameter. |
|
| Line
A line consisting of a unit normal and a constant. |
|
| Matrix3f
A 3x3 column-major matrix. |
|
| Matrix4f
A 4x4 column-major matrix. |
|
| Plane
A plane consisting of a unit normal and a constant. |
|
| Quaternion
A unit quaternion. |
|
| Ray2D
A ray consisting of an origin point and a unit direction vector. |
|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Rect
An axis-aligned rectangle. |
|
| SingularMatrixException
Thrown when inversion is attempted on a singular (non-invertible) matrix. |
|
| SphereCoords
A set of spherical coordinates. |
|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Triangle
A triangle defined by three vertices (in CCW winding order). |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Vector4f
A four element vector. |
|
| Classes in com.threerings.math used by com.threerings.openal | |
|---|---|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Classes in com.threerings.math used by com.threerings.opengl | |
|---|---|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.camera | |
|---|---|
| Box
An axis-aligned box. |
|
| Frustum
A pyramidal frustum. |
|
| Matrix4f
A 4x4 column-major matrix. |
|
| Quaternion
A unit quaternion. |
|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| SphereCoords
A set of spherical coordinates. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Vector4f
A four element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.compositor | |
|---|---|
| Box
An axis-aligned box. |
|
| Plane
A plane consisting of a unit normal and a constant. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.effect | |
|---|---|
| Box
An axis-aligned box. |
|
| Quaternion
A unit quaternion. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.effect.config | |
|---|---|
| Box
An axis-aligned box. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.geometry | |
|---|---|
| Matrix4f
A 4x4 column-major matrix. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.geometry.config | |
|---|---|
| Box
An axis-aligned box. |
|
| Matrix4f
A 4x4 column-major matrix. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Classes in com.threerings.math used by com.threerings.opengl.gui | |
|---|---|
| Box
An axis-aligned box. |
|
| Classes in com.threerings.math used by com.threerings.opengl.gui.config | |
|---|---|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Classes in com.threerings.math used by com.threerings.opengl.material | |
|---|---|
| Vector4f
A four element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.model | |
|---|---|
| Box
An axis-aligned box. |
|
| Matrix4f
A 4x4 column-major matrix. |
|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.model.config | |
|---|---|
| Box
An axis-aligned box. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.model.tools | |
|---|---|
| Matrix4f
A 4x4 column-major matrix. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.renderer | |
|---|---|
| Matrix4f
A 4x4 column-major matrix. |
|
| Plane
A plane consisting of a unit normal and a constant. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Vector4f
A four element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.renderer.config | |
|---|---|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Vector4f
A four element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.renderer.state | |
|---|---|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Classes in com.threerings.math used by com.threerings.opengl.scene | |
|---|---|
| Box
An axis-aligned box. |
|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.scene.config | |
|---|---|
| Box
An axis-aligned box. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.opengl.util | |
|---|---|
| Box
An axis-aligned box. |
|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.probs | |
|---|---|
| Quaternion
A unit quaternion. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.client | |
|---|---|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.client.util | |
|---|---|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.config | |
|---|---|
| SphereCoords
A set of spherical coordinates. |
|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.data | |
|---|---|
| Matrix4f
A 4x4 column-major matrix. |
|
| Rect
An axis-aligned rectangle. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.data.actor | |
|---|---|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.data.effect | |
|---|---|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.server | |
|---|---|
| Rect
An axis-aligned rectangle. |
|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.server.logic | |
|---|---|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.server.util | |
|---|---|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.shape | |
|---|---|
| Box
An axis-aligned box. |
|
| Ray2D
A ray consisting of an origin point and a unit direction vector. |
|
| Ray3D
A ray consisting of an origin point and a unit direction vector. |
|
| Rect
An axis-aligned rectangle. |
|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Vector3f
A three element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.shape.config | |
|---|---|
| Box
An axis-aligned box. |
|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.space | |
|---|---|
| Ray2D
A ray consisting of an origin point and a unit direction vector. |
|
| Rect
An axis-aligned rectangle. |
|
| Transform2D
Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
| Classes in com.threerings.math used by com.threerings.tudey.tools | |
|---|---|
| Plane
A plane consisting of a unit normal and a constant. |
|
| Classes in com.threerings.math used by com.threerings.tudey.util | |
|---|---|
| Quaternion
A unit quaternion. |
|
| Rect
An axis-aligned rectangle. |
|
| Transform3D
Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform. |
|
| Vector2f
A two element vector. |
|
|
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