Uses of Package
com.threerings.math

Packages that use com.threerings.math
com.threerings.editor.swing   
com.threerings.export   
com.threerings.expr Expression evaluation and binding classes. 
com.threerings.expr.util   
com.threerings.math Model and animation configurations. 
com.threerings.openal   
com.threerings.opengl   
com.threerings.opengl.camera   
com.threerings.opengl.compositor   
com.threerings.opengl.effect Effect classes. 
com.threerings.opengl.effect.config Effect configurations. 
com.threerings.opengl.geometry   
com.threerings.opengl.geometry.config Geometry configurations. 
com.threerings.opengl.gui User interface classes. 
com.threerings.opengl.gui.config GUI configurations. 
com.threerings.opengl.material   
com.threerings.opengl.model   
com.threerings.opengl.model.config Model and animation configurations. 
com.threerings.opengl.model.tools   
com.threerings.opengl.renderer   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.renderer.state   
com.threerings.opengl.scene Scene management classes. 
com.threerings.opengl.scene.config Scene configurations. 
com.threerings.opengl.util   
com.threerings.probs Probabilistic types. 
com.threerings.tudey.client   
com.threerings.tudey.client.util   
com.threerings.tudey.config Tudey configurations. 
com.threerings.tudey.data Tudey data. 
com.threerings.tudey.data.actor   
com.threerings.tudey.data.effect   
com.threerings.tudey.server   
com.threerings.tudey.server.logic   
com.threerings.tudey.server.util   
com.threerings.tudey.shape   
com.threerings.tudey.shape.config Shape configurations. 
com.threerings.tudey.space   
com.threerings.tudey.tools Tudey tools. 
com.threerings.tudey.util   
 

Classes in com.threerings.math used by com.threerings.editor.swing
Quaternion
          A unit quaternion.
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.export
Matrix3f
          A 3x3 column-major matrix.
Matrix4f
          A 4x4 column-major matrix.
Quaternion
          A unit quaternion.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.expr
Quaternion
          A unit quaternion.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.expr.util
Quaternion
          A unit quaternion.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.math
Box
          An axis-aligned box.
Frustum
          A pyramidal frustum.
Frustum.IntersectionType
          Intersection types indicating that the frustum does not intersect, intersects, or fully contains, respectively, the parameter.
Line
          A line consisting of a unit normal and a constant.
Matrix3f
          A 3x3 column-major matrix.
Matrix4f
          A 4x4 column-major matrix.
Plane
          A plane consisting of a unit normal and a constant.
Quaternion
          A unit quaternion.
Ray2D
          A ray consisting of an origin point and a unit direction vector.
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Rect
          An axis-aligned rectangle.
SingularMatrixException
          Thrown when inversion is attempted on a singular (non-invertible) matrix.
SphereCoords
          A set of spherical coordinates.
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Triangle
          A triangle defined by three vertices (in CCW winding order).
Vector2f
          A two element vector.
Vector3f
          A three element vector.
Vector4f
          A four element vector.
 

Classes in com.threerings.math used by com.threerings.openal
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
 

Classes in com.threerings.math used by com.threerings.opengl
Ray3D
          A ray consisting of an origin point and a unit direction vector.
 

Classes in com.threerings.math used by com.threerings.opengl.camera
Box
          An axis-aligned box.
Frustum
          A pyramidal frustum.
Matrix4f
          A 4x4 column-major matrix.
Quaternion
          A unit quaternion.
Ray3D
          A ray consisting of an origin point and a unit direction vector.
SphereCoords
          A set of spherical coordinates.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
Vector4f
          A four element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.compositor
Box
          An axis-aligned box.
Plane
          A plane consisting of a unit normal and a constant.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.effect
Box
          An axis-aligned box.
Quaternion
          A unit quaternion.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.effect.config
Box
          An axis-aligned box.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.geometry
Matrix4f
          A 4x4 column-major matrix.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.geometry.config
Box
          An axis-aligned box.
Matrix4f
          A 4x4 column-major matrix.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
 

Classes in com.threerings.math used by com.threerings.opengl.gui
Box
          An axis-aligned box.
 

Classes in com.threerings.math used by com.threerings.opengl.gui.config
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
 

Classes in com.threerings.math used by com.threerings.opengl.material
Vector4f
          A four element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.model
Box
          An axis-aligned box.
Matrix4f
          A 4x4 column-major matrix.
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.model.config
Box
          An axis-aligned box.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.model.tools
Matrix4f
          A 4x4 column-major matrix.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.renderer
Matrix4f
          A 4x4 column-major matrix.
Plane
          A plane consisting of a unit normal and a constant.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
Vector4f
          A four element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.renderer.config
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
Vector4f
          A four element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.renderer.state
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
 

Classes in com.threerings.math used by com.threerings.opengl.scene
Box
          An axis-aligned box.
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.scene.config
Box
          An axis-aligned box.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.opengl.util
Box
          An axis-aligned box.
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.probs
Quaternion
          A unit quaternion.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.client
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.client.util
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.config
SphereCoords
          A set of spherical coordinates.
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.data
Matrix4f
          A 4x4 column-major matrix.
Rect
          An axis-aligned rectangle.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.data.actor
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.data.effect
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.server
Rect
          An axis-aligned rectangle.
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.server.logic
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.server.util
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.shape
Box
          An axis-aligned box.
Ray2D
          A ray consisting of an origin point and a unit direction vector.
Ray3D
          A ray consisting of an origin point and a unit direction vector.
Rect
          An axis-aligned rectangle.
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
Vector3f
          A three element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.shape.config
Box
          An axis-aligned box.
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.space
Ray2D
          A ray consisting of an origin point and a unit direction vector.
Rect
          An axis-aligned rectangle.
Transform2D
          Represents a 2D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
 

Classes in com.threerings.math used by com.threerings.tudey.tools
Plane
          A plane consisting of a unit normal and a constant.
 

Classes in com.threerings.math used by com.threerings.tudey.util
Quaternion
          A unit quaternion.
Rect
          An axis-aligned rectangle.
Transform3D
          Represents a 3D transformation in such a way as to accelerate operations such as composition and inversion by keeping track of the nature of the transform.
Vector2f
          A two element vector.
 



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