Uses of Class
com.threerings.math.Frustum

Packages that use Frustum
com.threerings.math Model and animation configurations. 
com.threerings.opengl.camera   
 

Uses of Frustum in com.threerings.math
 

Methods in com.threerings.math that return Frustum
 Frustum Frustum.setToFrustum(float left, float right, float bottom, float top, float near, float far)
          Sets this frustum to one pointing in the Z- direction with the specified parameters determining its size and shape (see the OpenGL documentation for glFrustum).
 Frustum Frustum.setToOrtho(float left, float right, float bottom, float top, float near, float far)
          Sets this frustum to an orthographic one pointing in the Z- direction with the specified parameters determining its size (see the OpenGL documentation for glOrtho).
 Frustum Frustum.setToPerspective(float fovy, float aspect, float znear, float zfar)
          Sets this frustum to one pointing in the Z- direction with the specified parameters determining its size and shape (see the OpenGL documentation for gluPerspective).
 Frustum Frustum.setToProjection(float left, float right, float bottom, float top, float near, float far, Vector3f nearFarNormal, boolean ortho, boolean mirrored)
          Sets this frustum to a perspective or orthographic projection with the specified parameters determining its size and shape.
 Frustum Frustum.transform(Transform3D transform)
          Transforms this frustum by the specified transformation.
 Frustum Frustum.transform(Transform3D transform, Frustum result)
          Transforms this frustum by the specified transformation, placing the result in the object provided.
 Frustum Frustum.transformLocal(Transform3D transform)
          Transforms this frustum in-place by the specified transformation.
 

Methods in com.threerings.math with parameters of type Frustum
 Frustum Frustum.transform(Transform3D transform, Frustum result)
          Transforms this frustum by the specified transformation, placing the result in the object provided.
 

Uses of Frustum in com.threerings.opengl.camera
 

Methods in com.threerings.opengl.camera that return Frustum
 Frustum Camera.getWorldVolume()
          Returns a reference to the volume that the camera occupies in the world.
 



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