Uses of Class
com.threerings.editor.Editable

Packages that use Editable
com.threerings.config Configuration management. 
com.threerings.editor   
com.threerings.expr Expression evaluation and binding classes. 
com.threerings.math Model and animation configurations. 
com.threerings.openal.config OpenAL configurations. 
com.threerings.opengl.compositor.config Compositor configurations. 
com.threerings.opengl.effect Effect classes. 
com.threerings.opengl.effect.config Effect configurations. 
com.threerings.opengl.gui.config GUI configurations. 
com.threerings.opengl.material.config Material configurations. 
com.threerings.opengl.model.config Model and animation configurations. 
com.threerings.opengl.model.tools   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.scene.config Scene configurations. 
com.threerings.probs Probabilistic types. 
com.threerings.tudey.config Tudey configurations. 
com.threerings.tudey.data Tudey data. 
com.threerings.tudey.shape.config Shape configurations. 
com.threerings.util   
 

Uses of Editable in com.threerings.config
 

Fields in com.threerings.config with annotations of type Editable
 ExpressionBinding[] BoundConfig.bindings
          The config bindings.
 String Parameter.Translated.bundle
          The translation bundle.
 String Parameter.Choice.choice
          The selected option.
 Parameter.Direct[] Parameter.Choice.directs
          The direct controls for each option.
 String Parameter.name
          The name of the parameter.
 String Parameter.Choice.Option.name
          The name of this option.
 Parameter.Choice.Option[] Parameter.Choice.options
          The options available for selection.
 Parameter[] ParameterizedConfig.parameters
          The parameters of the configuration.
 String[] Parameter.Direct.paths
          The reference paths of the properties that this parameter adjusts.
 

Uses of Editable in com.threerings.editor
 

Methods in com.threerings.editor that return Editable
 Editable Property.getAnnotation()
          Returns a reference to the Editable annotation, which contains simple constraints.
 

Uses of Editable in com.threerings.expr
 

Fields in com.threerings.expr with annotations of type Editable
 FloatExpression Color4fExpression.Blend.blendFactor
          The blend factor.
 Vector3f Vector3fExpression.Reference.defvalue
          The default value of the variable.
 Transform3D Transform3DExpression.Reference.defvalue
          The default value of the variable.
 String StringExpression.Reference.defvalue
          The default value of the variable.
 Quaternion QuaternionExpression.Reference.defvalue
          The default value of the variable.
 int IntegerExpression.Reference.defvalue
          The default value of the variable.
 float FloatExpression.Reference.defvalue
          The default value of the variable.
 Color4f Color4fExpression.Reference.defvalue
          The default value of the variable.
 boolean BooleanExpression.Reference.defvalue
          The default value of the variable.
 int Transform3DExpression.TextureFrame.divisionsS
          The number of divisions in the S direction.
 int Transform3DExpression.TextureFrame.divisionsT
          The number of divisions in the T direction.
 String StringExpression.Parsed.expression
          The expression to parse.
 String FloatExpression.Parsed.expression
          The expression to parse.
 FloatExpression ExpressionDefinition.FloatDefinition.expression
          The expression that determines the value.
 IntegerExpression ExpressionDefinition.IntegerDefinition.expression
          The expression that determines the value.
 Color4fExpression ExpressionDefinition.Color4fDefinition.expression
          The expression that determines the value.
 StringExpression ExpressionDefinition.StringDefinition.expression
          The expression that determines the value.
 Transform3DExpression ExpressionDefinition.Transform3DDefinition.expression
          The expression that determines the value.
 FloatExpression ExpressionBinding.FloatBinding.expression
          The expression that determines the value.
 IntegerExpression ExpressionBinding.IntegerBinding.expression
          The expression that determines the value.
 Color4fExpression ExpressionBinding.Color4fBinding.expression
          The expression that determines the value.
 StringExpression ExpressionBinding.StringBinding.expression
          The expression that determines the value.
 Transform3DExpression ExpressionBinding.Transform3DBinding.expression
          The expression that determines the value.
 String BooleanExpression.Parsed.expression
          The expression to parse.
 Color4fExpression Color4fExpression.Blend.firstColor
          The first color.
 FloatExpression FloatExpression.BinaryOperation.firstOperand
          The first operand expression.
 BooleanExpression BooleanExpression.BinaryOperation.firstOperand
          The first operand expression.
 FloatExpression BooleanExpression.FloatBinaryOperation.firstOperand
          The first operand expression.
 StringExpression BooleanExpression.StringEquals.firstOperand
          The first operand expression.
 String[] ExpressionBinding.flags
          The paths of any dirty flags to set.
 FloatExpression Transform3DExpression.TextureFrame.frame
          The expression that determines the frame index.
 String Vector3fExpression.Reference.name
          The name of the variable.
 String Transform3DExpression.Reference.name
          The name of the variable.
 String StringExpression.Reference.name
          The name of the variable.
 String QuaternionExpression.Reference.name
          The name of the variable.
 String IntegerExpression.Reference.name
          The name of the variable.
 String FloatExpression.Reference.name
          The name of the variable.
 String ExpressionDefinition.name
          The name of the symbol to define.
 String Color4fExpression.Reference.name
          The name of the variable.
 String BooleanExpression.Reference.name
          The name of the variable.
 FloatExpression FloatExpression.UnaryOperation.operand
          The operand expression.
 BooleanExpression BooleanExpression.Not.operand
          The operand expression.
 String[] ExpressionBinding.paths
          The paths of the bound variables.
 QuaternionExpression Transform3DExpression.Uniform.rotation
          The rotation component.
 QuaternionExpression Transform3DExpression.NonUniform.rotation
          The rotation component.
 FloatExpression Transform3DExpression.Uniform.scale
          The scale component.
 Vector3fExpression Transform3DExpression.NonUniform.scale
          The scale component.
 String FloatExpression.Clock.scope
          The scope of the epoch reference.
 Color4fExpression Color4fExpression.Blend.secondColor
          The second color.
 FloatExpression FloatExpression.BinaryOperation.secondOperand
          The second operand expression.
 BooleanExpression BooleanExpression.BinaryOperation.secondOperand
          The second operand expression.
 FloatExpression BooleanExpression.FloatBinaryOperation.secondOperand
          The second operand expression.
 StringExpression BooleanExpression.StringEquals.secondOperand
          The second operand expression.
 Vector3fExpression Transform3DExpression.Uniform.translation
          The translation component.
 Vector3fExpression Transform3DExpression.NonUniform.translation
          The translation component.
 Vector3f Vector3fExpression.Constant.value
          The value of the constant.
 Transform3D Transform3DExpression.Constant.value
          The value of the constant.
 String StringExpression.Constant.value
          The value of the constant.
 Quaternion QuaternionExpression.Constant.value
          The value of the constant.
 int IntegerExpression.Constant.value
          The value of the constant.
 float FloatExpression.Constant.value
          The value of the constant.
 Color4f Color4fExpression.Constant.value
          The value of the constant.
 boolean BooleanExpression.Constant.value
          The value of the constant.
 FloatExpression Vector3fExpression.Cartesian.x
          The x component.
 FloatExpression QuaternionExpression.Angles.x
          The rotation about the x axis.
 FloatExpression Vector3fExpression.Cartesian.y
          The y component.
 FloatExpression QuaternionExpression.Angles.y
          The rotation about the y axis.
 FloatExpression Vector3fExpression.Cartesian.z
          The z component.
 FloatExpression QuaternionExpression.Angles.z
          The rotation about the z axis.
 

Uses of Editable in com.threerings.math
 

Fields in com.threerings.math with annotations of type Editable
 float SphereCoords.azimuth
          The azimuth about the Z axis (in radians CCW from Y+).
 float SphereCoords.distance
          The distance from the origin.
 float SphereCoords.elevation
          The elevation above the XY plane, in radians.
 

Uses of Editable in com.threerings.openal.config
 

Fields in com.threerings.openal.config with annotations of type Editable
 boolean SounderConfig.BaseStream.attenuate
          Whether to attenuate based on distance (used to provide pseudo-spatialization for stereo streams).
 SounderConfig.Case[] SounderConfig.Conditional.cases
          The condition cases.
 BooleanExpression SounderConfig.Case.condition
          The condition for the case.
 float SounderConfig.Original.coneInnerAngle
          The inner angle of the sound cone.
 float SounderConfig.Original.coneOuterAngle
          The outer angle of the sound cone.
 float SounderConfig.Original.coneOuterGain
          The gain when outside the oriented cone.
 float SounderConfig.MetaStream.crossFade
          The cross-fade between tracks.
 ConfigReference<SounderConfig> SounderConfig.Conditional.defaultSounder
          The default sounder reference.
 boolean SounderConfig.Original.directional
          Whether or not the sound is directional.
 float SounderConfig.BaseStream.fadeIn
          The interval over which to fade in the stream.
 float SounderConfig.BaseStream.fadeOut
          The interval over which to fade out the stream.
 String SounderConfig.Clip.file
          The sound resource from which to load the clip.
 String SounderConfig.VariableClip.file
          The sound resource from which to load the clip.
 String SounderConfig.QueuedFile.file
          The file to stream.
 String SounderConfig.WeightedFile.file
          The file to stream.
 SounderConfig.PitchWeightedFile[] SounderConfig.MetaClip.files
          The files from which to choose.
 SounderConfig.WeightedFile[] SounderConfig.MetaStream.files
          The files from which to choose.
 float SounderConfig.Fixed.gain
          The base gain (volume).
 FloatVariable SounderConfig.Variable.gain
          The base gain (volume).
 float SounderConfig.WeightedFile.gain
          The gain of the file.
 SounderConfig.Implementation SounderConfig.implementation
          The actual sound implementation.
 boolean SounderConfig.BaseClip.loop
          Whether or not the sound loops.
 boolean SounderConfig.VariableClip.loop
          Whether or not the sound loops.
 boolean SounderConfig.QueuedFile.loop
          Whether or not to loop the file.
 boolean SounderConfig.Sequential.loop
          Whether to loop the entire sequence.
 float SounderConfig.Scripted.loopDuration
          The loop duration, or zero for unlooped.
 float SounderConfig.Original.maxDistance
          The distance at which attenuation stops.
 float SounderConfig.Original.maxGain
          The maximum gain for the source.
 float SounderConfig.Original.minGain
          The minimum gain for the source.
 float SounderConfig.Fixed.pitch
          The pitch multiplier.
 FloatVariable SounderConfig.Variable.pitch
          The pitch multiplier.
 float SounderConfig.PitchWeightedFile.pitch
          The pitch multiplier.
 boolean SounderConfig.BaseStream.push
          Wether we push onto the stack.
 SounderConfig.QueuedFile[] SounderConfig.Stream.queue
          The files to enqueue in the stream.
 float SounderConfig.Original.referenceDistance
          The distance at which the volume would normally drop by half (before being influenced by the rolloff factor or the maximum distance).
 float SounderConfig.Original.rolloffFactor
          The rolloff rate.
 ConfigReference<SounderConfig> SounderConfig.Case.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.ComponentSounder.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.TimedSounder.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.WeightedSounder.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.Derived.sounder
          The sound reference.
 SounderConfig.ComponentSounder[] SounderConfig.Compound.sounders
          The component sounders.
 SounderConfig.ComponentSounder[] SounderConfig.Sequential.sounders
          The component sounders.
 SounderConfig.TimedSounder[] SounderConfig.Scripted.sounders
          The sounders to play.
 SounderConfig.WeightedSounder[] SounderConfig.Random.sounders
          The component sounders.
 boolean SounderConfig.Original.sourceRelative
          Whether or not the position of the sound is relative to the listener.
 String SounderConfig.BaseStream.stack
          The stack this stream is on.
 float SounderConfig.TimedSounder.time
          The time at which to play the sound.
 float SounderConfig.WeightedFile.weight
          The weight of the file.
 float SounderConfig.WeightedSounder.weight
          The weight of the sounder.
 

Uses of Editable in com.threerings.opengl.compositor.config
 

Fields in com.threerings.opengl.compositor.config with annotations of type Editable
 boolean StepConfig.Clear.Color.clear
          Whether or not to clear the color buffer.
 boolean StepConfig.Clear.Depth.clear
          Whether or not to clear the depth buffer.
 boolean StepConfig.Clear.Stencil.clear
          Whether or not to clear the stencil buffer.
 ConfigReference<TextureConfig> TargetConfig.Texture.color
          The color texture to which we render.
 StepConfig.Clear.Color StepConfig.Clear.color
          Color buffer clear parameters.
 ConfigReference<TextureConfig> TargetConfig.Texture.depth
          The depth texture to which we render.
 StepConfig.Clear.Depth StepConfig.Clear.depth
          Depth buffer clear parameters.
 int TargetConfig.Texture.depthBits
          The number of depth bits to request.
 int StepConfig.RenderQuad.divisionsX
          The level of tesselation in the x direction.
 int StepConfig.RenderQuad.divisionsY
          The level of tesselation in the y direction.
 float RenderQueueConfig.Skybox.fovScale
          The scale to apply to the field of view.
 RenderSchemeConfig.Implementation RenderSchemeConfig.implementation
          The actual implementation of the scheme.
 RenderEffectConfig.Implementation RenderEffectConfig.implementation
          The actual effect implementation.
 TargetConfig.Input TargetConfig.input
          The input to the target.
 ConfigReference<MaterialConfig> StepConfig.RenderQuad.material
          The material to use when rendering the quad.
 MaterialRewriter RenderSchemeConfig.Special.materialRewriter
          An optional "rewriter" that will transform normal material techniques into techniques for this scheme in the absence of an explicitly defined technique.
 int StepConfig.RenderQueues.maxPriority
          The maximum priority of the queues to render.
 int StepConfig.RenderQueues.minPriority
          The minimum priority of the queues to render.
 TargetConfig.Output RenderEffectConfig.Technique.output
          The final output target.
 int RenderQueueConfig.priority
          The priority of the queue.
 int RenderEffectConfig.Original.priority
          The effect priority.
 String StepConfig.RenderQueues.queueType
          The type of queues to render.
 ConfigReference<RenderEffectConfig> RenderEffectConfig.Derived.renderEffect
          The effect reference.
 RenderQueueConfig.RenderMode RenderQueueConfig.renderMode
          The queue's render mode.
 String RenderEffectConfig.Technique.scheme
          The render scheme with which this technique is associated.
 RenderQueueConfig.SortMode RenderQueueConfig.sortMode
          The queue's sort mode.
 StepConfig.Clear.Stencil StepConfig.Clear.stencil
          Stencil buffer clear parameters.
 int TargetConfig.Texture.stencilBits
          The number of stencil bits to request.
 StepConfig[] TargetConfig.steps
          The steps required to update the target.
 TargetConfig[] RenderEffectConfig.Technique.targets
          The intermediate targets.
 RenderEffectConfig.Technique[] RenderEffectConfig.Original.techniques
          The techniques available to render the effect.
 String RenderQueueConfig.type
          The type of the queue.
 Color4f StepConfig.Clear.Color.value
          The color clear value.
 float StepConfig.Clear.Depth.value
          The depth clear value.
 int StepConfig.Clear.Stencil.value
          The stencil clear value.
 

Uses of Editable in com.threerings.opengl.effect
 

Fields in com.threerings.opengl.effect with annotations of type Editable
 Color4f ColorFunction.Multipoint.Point.color
          The color of the point.
 Easing FloatFunction.Linear.easing
          The type of easing to use.
 Easing ColorFunction.Linear.easing
          The easing function.
 float FloatFunction.Linear.end
          The final value.
 float FloatFunction.InAndOut.end
          The target value.
 float FloatFunction.ThreePoint.end
          The end value.
 float FloatFunction.Multipoint.end
          The final value.
 Color4f ColorFunction.Linear.end
          The final color.
 Color4f ColorFunction.InAndOut.end
          The target color.
 Color4f ColorFunction.ThreePoint.end
          The end color.
 Color4f ColorFunction.Multipoint.end
          The final color.
 float FloatFunction.InAndOut.in
          The proportional time to spend blending into the target value.
 float FloatFunction.ThreePoint.in
          The proportional time to spend blending into the middle value.
 float ColorFunction.InAndOut.in
          The proportional time to spend blending into the target color.
 float ColorFunction.ThreePoint.in
          The proportional time to spend blending into the middle color.
 float FloatFunction.ThreePoint.middle
          The middle value.
 FloatFunction.Multipoint.Point[] FloatFunction.Multipoint.middle
          The entries in between the start and end.
 Color4f ColorFunction.ThreePoint.middle
          The middle color.
 ColorFunction.Multipoint.Point[] ColorFunction.Multipoint.middle
          The entries in between the start and end.
 float FloatFunction.Multipoint.Point.offset
          The time offset of the point.
 float ColorFunction.Multipoint.Point.offset
          The time offset of the point.
 float FloatFunction.InAndOut.out
          The proportional time to spend blending back to the start value.
 float FloatFunction.ThreePoint.out
          The proportional time to spend blending into the end value.
 float ColorFunction.InAndOut.out
          The proportional time to spend blending back to the start color.
 float ColorFunction.ThreePoint.out
          The proportional time to spend blending into the end color.
 float FloatFunction.Linear.start
          The starting value.
 float FloatFunction.InAndOut.start
          The starting and ending values.
 float FloatFunction.ThreePoint.start
          The starting value.
 float FloatFunction.Multipoint.start
          The starting value.
 Color4f ColorFunction.Linear.start
          The starting color.
 Color4f ColorFunction.InAndOut.start
          The starting and ending color.
 Color4f ColorFunction.ThreePoint.start
          The starting color.
 Color4f ColorFunction.Multipoint.start
          The starting color.
 float FloatFunction.Constant.value
          The value to return.
 float FloatFunction.Multipoint.Point.value
          The value of the point.
 Color4f ColorFunction.Constant.value
          The constant value.
 

Uses of Editable in com.threerings.opengl.effect.config
 

Fields in com.threerings.opengl.effect.config with annotations of type Editable
 Vector3f InfluenceConfig.Gravity.acceleration
          The gravity acceleration vector.
 Vector3f InfluenceConfig.AngularAcceleration.acceleration
          The acceleration vector.
 ParticleSystemConfig.Alignment ParticleSystemConfig.Layer.alignment
          Whether or not to align particles' orientations with their velocities.
 MetaParticleSystemConfig.Alignment MetaParticleSystemConfig.Layer.alignment
          The alignment mode to use for the particles.
 AlphaMode BaseParticleSystemConfig.Layer.alphaMode
          Determines how colors are modified according to their alpha values.
 float InfluenceConfig.LinearDrag.amount
          The amount of drag.
 float InfluenceConfig.QuadraticDrag.amount
          The amount of drag.
 VectorVariable BaseParticleSystemConfig.Layer.angularVelocity
          Controls the particles' initial angular velocities.
 Vector3f InfluenceConfig.CylindricalVortex.axis
          The vortex axis.
 Vector3f InfluenceConfig.ToroidalVortex.axis
          The ring axis.
 float BaseParticleSystemConfig.boundsExpansion
          A fixed amount by which to expand the bounds.
 ColorFunctionVariable BaseParticleSystemConfig.Layer.color
          Controls the particles' change of color over their lifespans.
 CounterConfig BaseParticleSystemConfig.Layer.counter
          Controls the number of particles emitted at each frame.
 boolean ParticleSystemConfig.Layer.depthSort
          Whether or not to sort the particles by depth before rendering.
 Vector3f ShooterConfig.Cone.direction
          The direction vector.
 Vector3f InfluenceConfig.Wind.direction
          The wind direction.
 float InfluenceConfig.CylindricalVortex.divergence
          The divergence angle.
 float InfluenceConfig.ToroidalVortex.divergence
          The divergence angle.
 float PlacerConfig.Frustum.farDistance
          The distance to the far plane.
 FloatFunctionVariable ParticleSystemConfig.Layer.frame
          Controls the particles' change of texture frame over their lifespans.
 float InfluenceConfig.Wander.frequency
          The frequency of the effect.
 float InfluenceConfig.Jitter.frequency
          The frequency of the effect.
 ParticleSystemConfig.ParticleGeometryConfig ParticleSystemConfig.Layer.geometry
          The particle geometry.
 int ParticleSystemConfig.GroupPriority.group
          The priority group to which the layer belongs.
 float PlacerConfig.Box.height
          The size of the box on the z axis.
 float InfluenceConfig.ToroidalVortex.height
          The height of the ring.
 InfluenceFlagConfig BaseParticleSystemConfig.influences
          The influences allowed to affect this model.
 InfluenceConfig[] BaseParticleSystemConfig.Layer.influences
          The layer's influences.
 float PlacerConfig.Ring.innerRadius
          The inner radius of the ring.
 float PlacerConfig.Shell.innerRadius
          The inner radius of the shell.
 FloatVariable CounterConfig.RandomIntervals.interval
          The interval variable.
 ParticleSystemConfig.Layer[] ParticleSystemConfig.layers
          The layers comprising the system.
 MetaParticleSystemConfig.Layer[] MetaParticleSystemConfig.layers
          The layers comprising the system.
 float PlacerConfig.Line.length
          The length of the segment.
 float PlacerConfig.Box.length
          The size of the box on the y axis.
 FloatFunctionVariable ParticleSystemConfig.Layer.length
          Controls the particles' change of length over their lifespans.
 FloatVariable BaseParticleSystemConfig.Layer.lifespan
          Controls the particles' lifespans.
 ConfigReference<MaterialConfig> ParticleSystemConfig.Layer.material
          The material to use for the particle system.
 float ShooterConfig.Cone.maximumAngle
          The maximum angle from the direction.
 float ShooterConfig.Cone.minimumAngle
          The minimum angle from the direction.
 ConfigReference<ModelConfig> ParticleSystemConfig.Meshes.model
          The model containing the mesh.
 ConfigReference<ModelConfig> MetaParticleSystemConfig.Layer.model
          The model to use for the particles.
 boolean BaseParticleSystemConfig.Layer.moveParticlesWithEmitter
          Whether or not to move particles with the emitter.
 boolean ParticleSystemConfig.Lines.moveTrailsWithParticles
          Whether or not to move the trails with the particles.
 boolean ParticleSystemConfig.Quads.moveTrailsWithParticles
          Whether or not to move the trails with the particles.
 String BaseParticleSystemConfig.Layer.name
          The name of the layer.
 float PlacerConfig.Frustum.nearDistance
          The distance to the near plane.
 QuaternionVariable BaseParticleSystemConfig.Layer.orientation
          Controls the particles' initial orientations.
 float PlacerConfig.Ring.outerRadius
          The outer radius of the ring.
 float PlacerConfig.Shell.outerRadius
          The outer radius of the shell.
 int BaseParticleSystemConfig.Layer.particleCount
          The particle count.
 PlacerConfig BaseParticleSystemConfig.Layer.placer
          Controls the particles' initial positions.
 int ParticleSystemConfig.GroupPriority.priority
          The priority within the group.
 ParticleSystemConfig.GroupPriority ParticleSystemConfig.Layer.priorityMode
          The render priority (higher priority layers are rendered above lower priority ones).
 float InfluenceConfig.ToroidalVortex.radius
          The radius of the ring.
 float CounterConfig.ConstantRate.rate
          The number of particles to release every second.
 boolean BaseParticleSystemConfig.Layer.respawnDeadParticles
          Whether or not to respawn dead particles.
 boolean BaseParticleSystemConfig.Layer.rotateOrientationsWithEmitter
          Whether or not to rotate the particles' initial orientations with the emitter.
 boolean BaseParticleSystemConfig.Layer.rotateVelocitiesWithEmitter
          Whether or not to rotate the velocities with the emitter.
 boolean InfluenceConfig.Gravity.rotateWithEmitter
          Whether or not to rotate the acceleration vector with the emitter.
 boolean InfluenceConfig.Wind.rotateWithEmitter
          Whether or not to rotate the wind vector with the emitter.
 boolean InfluenceConfig.CylindricalVortex.rotateWithEmitter
          Whether or not to rotate the axis with the emitter.
 boolean InfluenceConfig.ToroidalVortex.rotateWithEmitter
          Whether or not to rotate the ring with the emitter.
 int ParticleSystemConfig.Lines.segments
          The number of segments in each particle.
 int ParticleSystemConfig.Quads.segments
          The number of segments in each particle.
 ShooterConfig BaseParticleSystemConfig.Layer.shooter
          Controls the particles' initial directions.
 FloatFunctionVariable BaseParticleSystemConfig.Layer.size
          Controls the particles' change of size over their lifespans.
 boolean PlacerConfig.Box.solid
          Whether to include the interior of the box (as opposed to just the faces).
 boolean PlacerConfig.Frustum.solid
          Whether to include the interior of the frustum (as opposed to just the edges).
 FloatVariable BaseParticleSystemConfig.Layer.speed
          Controls the particles' initial speeds.
 float BaseParticleSystemConfig.Layer.startTime
          The time at which to start the layer.
 float InfluenceConfig.Wind.strength
          The wind strength.
 float InfluenceConfig.CylindricalVortex.strength
          The strength of the vortex.
 float InfluenceConfig.ToroidalVortex.strength
          The strength of the vortex.
 float InfluenceConfig.Wander.strength
          The strength of the effect.
 float InfluenceConfig.Jitter.strength
          The strength of the effect.
 int ParticleSystemConfig.Layer.textureDivisionsS
          The number of texture divisions in the S direction.
 int ParticleSystemConfig.Layer.textureDivisionsT
          The number of texture divisions in the T direction.
 SceneElement.TickPolicy BaseParticleSystemConfig.tickPolicy
          The model's tick policy.
 float BaseParticleSystemConfig.Layer.timeScale
          The layer's speed multiplier.
 Transform3D BaseParticleSystemConfig.Layer.transform
          The emitter transform.
 float ShooterConfig.Outward.upwardBias
          The bias in the z direction.
 boolean BaseParticleSystemConfig.Layer.visible
          Whether or not the layer is visible.
 float BaseParticleSystemConfig.warmupGranularity
          The maximum tick duration during warmup.
 float BaseParticleSystemConfig.warmupTime
          The amount of time to spend "warming up" the system on reset.
 float PlacerConfig.Box.width
          The size of the box on the x axis.
 

Uses of Editable in com.threerings.opengl.gui.config
 

Fields in com.threerings.opengl.gui.config with annotations of type Editable
 String ComponentConfig.Button.action
          The action to fire when the button is pressed.
 String UserInterfaceConfig.Original.addSound
          The sound to play on addition, if any.
 float ComponentConfig.alpha
          The component alpha value.
 AlphaStateConfig ComponentBillboardConfig.alphaState
          The alpha state to use in this pass.
 BackgroundConfig.Image.Anchor BackgroundConfig.Image.anchor
          The image anchor.
 boolean FontConfig.antialias
          Whether or not the font should be antialiased.
 boolean ComponentConfig.HTMLView.antialias
          Whether or not the view should be antialiased.
 Object ComponentConfig.Button.argument
          The argument associated with the action.
 Color4f ComponentConfig.ChatOverlay.attentionColor
          The color to use for system attention messages.
 float ComponentConfig.RenderableView.azimuth
          The camera azimuth.
 BackgroundConfig StyleConfig.Original.background
          The background configuration.
 BorderConfig StyleConfig.Original.border
          The border configuration.
 int InsetsConfig.bottom
          The inset parameters.
 String UserInterfaceConfig.Original.bundle
          The message bundle to use for translations (or the empty string for the default).
 String ComponentConfig.ChatOverlay.bundle
          The message bundle to use.
 String ComponentBillboardConfig.bundle
          The message bundle to use for translations (or the empty string for the default).
 boolean ComponentConfig.ScrollPane.buttons
          If we show only buttons.
 ComponentConfig ComponentConfig.ScrollPane.child
          The child component.
 LayoutConfig.Absolute.Child[] LayoutConfig.Absolute.children
          The children of this layout.
 LayoutConfig.Anchor.Child[] LayoutConfig.Anchor.children
          The children of this layout.
 LayoutConfig.Border.Child[] LayoutConfig.Border.children
          The children of this layout.
 LayoutConfig.Group.Child[] LayoutConfig.Group.children
          The children of this layout.
 LayoutConfig.Table.Child[] LayoutConfig.Table.children
          The children of this layout.
 float LayoutConfig.Anchor.Child.childX
          The proportional location of the anchor on the child.
 float LayoutConfig.Anchor.Child.childY
          The proportional location of the anchor on the child.
 Color4f StyleConfig.Original.color
          The foreground color.
 Color4f BorderConfig.Solid.color
          The color of the border.
 Color4f BackgroundConfig.Solid.color
          The color of the background.
 String ComponentConfig.ColorPicker.colorClass
          The name of the colorization class.
 ColorizationConfig[] IconConfig.ColorizedImage.colorizations
          The colorizations to apply to the image.
 ColorizationConfig[] CursorConfig.colorizations
          Colorizations to apply to the cursor.
 ColorizationConfig[] BackgroundConfig.ColorizedImage.colorizations
          The colorizations to apply to the image.
 int LayoutConfig.Table.columnGap
          The gap between columns.
 int LayoutConfig.Table.columns
          The number of columns in the table.
 int ComponentConfig.ComboBox.columns
          The dimensions of the popup menu.
 ComponentConfig LayoutConfig.Absolute.Child.component
          The child component.
 ComponentConfig LayoutConfig.Anchor.Child.component
          The child component.
 ComponentConfig LayoutConfig.Border.Child.component
          The child component.
 ComponentConfig LayoutConfig.Group.Child.component
          The child component.
 ComponentConfig LayoutConfig.Table.Child.component
          The child component.
 ComponentConfig ComponentConfig.TabbedPane.Tab.component
          The tab component.
 String ComponentConfig.HTMLView.contents
          The contents of the view.
 String StyleConfig.Original.cursor
          The cursor.
 DepthStateConfig ComponentBillboardConfig.depthState
          The depth state to use.
 float ComponentConfig.RenderableView.distance
          The camera distance.
 ConfigReference<StyleConfig> ComponentConfig.Spinner.editorStyle
          The style for the editor, if non-default.
 Color4f StyleConfig.Original.effectColor
          The effect color.
 int StyleConfig.Original.effectSize
          The effect size.
 float ComponentConfig.RenderableView.elevation
          The camera elevation.
 boolean ComponentConfig.enabled
          Whether or not the component is enabled.
 boolean LayoutConfig.Table.equalRows
          Whether or not to force all rows to be a uniform size.
 int BoundedRangeModelConfig.extent
          The covered extent.
 float ComponentConfig.RenderableView.far
          The distance to the far clip plane.
 Color4f ComponentConfig.ChatOverlay.feedbackColor
          The color to use for system feedback messages.
 String StyleConfig.Original.feedbackSound
          The feedback sound, if any.
 String IconConfig.Image.file
          The background image.
 String FontConfig.file
          The font file.
 String BackgroundConfig.Image.file
          The background image.
 Label.Fit ComponentConfig.Label.fit
          Determines how to fit overlong text in the label.
 boolean LayoutConfig.Group.Child.fixed
          Whether or not the component's size is fixed.
 boolean LayoutConfig.Absolute.flipped
          Whether or not the coordinates are flipped.
 String StyleConfig.Original.font
          The font.
 int StyleConfig.Original.fontSize
          The font size.
 FontConfig.Style StyleConfig.Original.fontStyle
          The font style.
 float ComponentConfig.RenderableView.fov
          The vertical field of view.
 InsetsConfig BackgroundConfig.Image.frame
          The image frame.
 int LayoutConfig.Group.gap
          The gap between components.
 int ComponentConfig.TabbedPane.gap
          The tab gap.
 boolean ComponentConfig.TabbedPane.Tab.hasClose
          Whether or not the tab has a close button.
 int LayoutConfig.Absolute.SizedChild.height
          The dimensions of the child.
 int IconConfig.Blank.height
          The dimensions of the icon.
 int DimensionConfig.height
          The dimensions.
 boolean ComponentConfig.ScrollPane.horizontal
          Whether or not to allow horizontal scrolling.
 LayoutConfig.HorizontalAlignment LayoutConfig.Table.horizontalAlignment
          The horizontal alignment.
 int LayoutConfig.Border.horizontalGap
          The horizontal gap.
 int CursorConfig.hotSpotX
          The hot spot x coordinate.
 int CursorConfig.hotSpotY
          The hot spot y coordinate.
 boolean ComponentConfig.hoverable
          Whether or not the component is hoverable.
 IconConfig StyleConfig.Original.icon
          The icon configuration.
 IconConfig IconConfig.Rotated.icon
          The sub-icon to rotate.
 IconConfig ComponentConfig.Label.icon
          The label's icon, if any.
 IconConfig ComponentConfig.ComboBox.IconItem.icon
          The item icon.
 int ComponentConfig.Label.iconTextGap
          The gap between icon and text.
 String CursorConfig.image
          The cursor image.
 UserInterfaceConfig.Implementation UserInterfaceConfig.implementation
          The actual interface implementation.
 StyleConfig.Implementation StyleConfig.implementation
          The actual style implementation.
 InfluenceFlagConfig ComponentBillboardConfig.influences
          The influences allowed to affect this model.
 Color4f ComponentConfig.ChatOverlay.infoColor
          The color to use for system info messages.
 ComponentConfig.ComboBox.Item[] ComponentConfig.ComboBox.items
          The items available for selection.
 String[] ComponentConfig.List.items
          The items available for selection.
 LayoutConfig.Justification LayoutConfig.Group.justification
          The justification for the main axis.
 LayoutConfig ComponentConfig.Container.layout
          The layout of the container.
 int InsetsConfig.left
          The inset parameters.
 int StyleConfig.Original.lineSpacing
          The line spacing.
 LayoutConfig.Location LayoutConfig.Border.Child.location
          The location of the child.
 int BoundedRangeModelConfig.max
          The maximum value.
 int ComponentConfig.TextField.maxLength
          The maximum length of the field (or zero for unlimited).
 int BoundedRangeModelConfig.min
          The minimum value.
 BackgroundConfig.Image.Mode BackgroundConfig.Image.mode
          The image mode.
 BoundedRangeModelConfig ComponentConfig.Slider.model
          The slider's model.
 BoundedRangeModelConfig ComponentConfig.ScrollBar.model
          The scroll bar's model.
 ConfigReference<ModelConfig> ComponentConfig.ViewModel.model
          The model reference.
 ComponentConfig.ViewModel[] ComponentConfig.RenderableView.models
          A set of models to include in the view.
 float ComponentConfig.RenderableView.near
          The distance to the near clip plane.
 ConfigReference<StyleConfig> ComponentConfig.Spinner.nextStyle
          The style for the next button, if non-default.
 LayoutConfig.Justification LayoutConfig.Group.offAxisJustification
          The justification on the off axis.
 LayoutConfig.OffAxisPolicy LayoutConfig.Group.offAxisPolicy
          The policy for the off axis.
 ComponentConfig.Orientation ComponentConfig.Label.orientation
          The label orientation.
 ComponentConfig.Orientation ComponentConfig.Slider.orientation
          The slider's orientation.
 ComponentConfig.Orientation ComponentConfig.ScrollBar.orientation
          The scroll bar's orientation.
 InsetsConfig StyleConfig.Original.padding
          The padding.
 float LayoutConfig.Anchor.Child.parentX
          The proportional location of the anchor on the parent.
 float LayoutConfig.Anchor.Child.parentY
          The proportional location of the anchor on the parent.
 String ComponentConfig.TextField.placeholder
           
 LayoutConfig.OnAxisPolicy LayoutConfig.Group.policy
          The policy for the main axis.
 DimensionConfig ComponentConfig.preferredSize
          The preferred size, if non-default.
 int ComponentConfig.Label.preferredWidth
          The label's preferred width, or zero for none.
 int ComponentConfig.TextArea.preferredWidth
          The area's preferred width, or zero for none.
 int ComponentConfig.ChatOverlay.preferredWidth
          The area's preferred width, or zero for none.
 ConfigReference<StyleConfig> ComponentConfig.Spinner.previousStyle
          The style for the previous button, if non-default.
 int ComponentBillboardConfig.priority
          The priority at which the batch is enqueued.
 String ComponentBillboardConfig.queue
          The queue into which we render.
 String UserInterfaceConfig.Original.removeSound
          The sound to play on removal, if any.
 int InsetsConfig.right
          The inset parameters.
 ComponentConfig UserInterfaceConfig.Original.root
          The root of the interface.
 ComponentConfig ComponentBillboardConfig.root
          The root component.
 float IconConfig.Rotated.rotation
          The amount of rotation.
 boolean ComponentBillboardConfig.rotationEnabled
          Whether or not rotation is enabled.
 ArticulatedConfig.BillboardRotationX ComponentBillboardConfig.rotationX
          The x rotation mode.
 ArticulatedConfig.BillboardRotationY ComponentBillboardConfig.rotationY
          The y rotation mode.
 int LayoutConfig.Table.rowGap
          The gap between rows.
 int ComponentConfig.ComboBox.rows
          The dimensions of the popup menu.
 float ComponentBillboardConfig.scale
          A uniform scale to apply.
 boolean ComponentConfig.ToggleButton.selected
          Whether or not the button is selected.
 int ComponentConfig.ComboBox.selected
          The index of the selected item.
 int ComponentConfig.List.selected
          The index of the selected item.
 int ComponentConfig.TabbedPane.selected
          The selected tab.
 int ComponentConfig.ColorPicker.selected
          The index of the initially selected color.
 BackgroundConfig StyleConfig.Original.selectionBackground
          The selection background.
 boolean ComponentConfig.ScrollPane.showScrollbarAlways
          Whether or not to always show the scrollbar.
 DimensionConfig StyleConfig.Original.size
          The preferred size.
 int ComponentConfig.ScrollPane.snap
          The snap value.
 int BoundedRangeModelConfig.Snapping.snap
          The snap value.
 boolean ComponentConfig.ColorPicker.starters
          Whether or not to limit the options to starter colors.
 boolean ComponentConfig.RenderableView.staticView
          Whether or not this is a static view.
 ConfigReference<StyleConfig> StyleConfig.Derived.style
          The style reference.
 ConfigReference<StyleConfig> ComponentConfig.style
          The component's style, if non-default.
 ConfigReference<StyleConfig> ComponentConfig.TabbedPane.Tab.styleOverride
          An optional override style for the tab button.
 String ComponentConfig.HTMLView.stylesheet
          The view's stylesheet.
 int ComponentConfig.ColorPicker.swatchHeight
          The dimensions of the color swatches.
 int ComponentConfig.ColorPicker.swatchWidth
          The dimensions of the color swatches.
 LayoutConfig.Justification ComponentConfig.TabbedPane.tabAlignment
          The tab alignment.
 ComponentConfig.TabbedPane.Tab[] ComponentConfig.TabbedPane.tabs
          The tabs.
 ConfigReference<StyleConfig> ComponentConfig.TabbedPane.tabStyle
          The style for the tabs, if non-default.
 String ComponentConfig.tag
          The component's tag.
 String ComponentConfig.Label.text
          The label's text.
 String ComponentConfig.ComboBox.StringItem.text
          The text of the item.
 String ComponentConfig.TextComponent.text
          The text in the component.
 String ComponentConfig.TextArea.text
          The text in the component.
 StyleConfig.TextAlignment StyleConfig.Original.textAlignment
          The text alignment.
 StyleConfig.TextEffect StyleConfig.Original.textEffect
          The text effect.
 int ComponentConfig.Label.textRotation
          The rotation for the text.
 int BorderConfig.thickness
          The thickness of the border.
 String ComponentConfig.TabbedPane.Tab.title
          The tab title.
 boolean ComponentConfig.tooltipRelativeToMouse
          Whether or not the tooltip is relative to the mouse cursor.
 ConfigReference<StyleConfig> StyleConfig.Original.tooltipStyle
          The tooltip style.
 String ComponentConfig.tooltipText
          The text for the component's tooltip.
 int InsetsConfig.top
          The inset parameters.
 Transform3D ComponentConfig.ViewModel.transform
          The transform of the model.
 ConfigReference<UserInterfaceConfig> UserInterfaceConfig.Derived.userInterface
          The interface reference.
 ConfigReference<UserInterfaceConfig> ComponentConfig.UserInterface.userInterface
          The user interface reference.
 int BoundedRangeModelConfig.value
          The initial value.
 boolean ComponentConfig.ScrollPane.vertical
          Whether or not to allow vertical scrolling.
 StyleConfig.VerticalAlignment StyleConfig.Original.verticalAlignment
          The vertical alignment .
 LayoutConfig.VerticalAlignment LayoutConfig.Table.verticalAlignment
          The vertical alignment.
 int LayoutConfig.Border.verticalGap
          The vertical gap.
 String ComponentConfig.RenderableView.viewNode
          The name of a node representing the view location.
 ConfigReference<StyleConfig> ComponentConfig.ScrollPane.viewportStyle
          The style for the viewport, if non-default.
 boolean ComponentConfig.visible
          Whether or not the component is visible.
 int LayoutConfig.Group.Child.weight
          The weight of this child when redistributing space.
 int LayoutConfig.Absolute.SizedChild.width
          The dimensions of the child.
 int IconConfig.Blank.width
          The dimensions of the icon.
 int DimensionConfig.width
          The dimensions.
 int LayoutConfig.Absolute.Child.x
          The coordinates of the child.
 int LayoutConfig.Absolute.Child.y
          The coordinates of the child.
 

Uses of Editable in com.threerings.opengl.material.config
 

Fields in com.threerings.opengl.material.config with annotations of type Editable
 AlphaStateConfig PassConfig.alphaState
          The alpha state to use in this pass.
 ColorMaskStateConfig PassConfig.colorMaskState
          The color mask state to use in this pass.
 ColorStateConfig ProjectionConfig.colorState
          The color state for the projection.
 ColorStateConfig PassConfig.colorStateOverride
          The color state to use in this pass (overriding the default).
 CullStateConfig PassConfig.cullState
          The cull state to use in this pass.
 DeformerConfig TechniqueConfig.deformer
          The deformer to apply to the geometry.
 TechniqueConfig.TechniqueDependency[] TechniqueConfig.dependencies
          Basic material dependencies.
 DepthStateConfig PassConfig.depthState
          The depth state to use in this pass.
 ExpressionBinding[] PassConfig.dynamicBindings
          The dynamic expression bindings for this pass.
 TechniqueConfig.Enqueuer TechniqueConfig.enqueuer
          Determines what we actually enqueue for this technique.
 TechniqueConfig.Enqueuer[] TechniqueConfig.CompoundEnqueuer.enqueuers
          The sub-enqueuers.
 FogStateConfig PassConfig.fogStateOverride
          The fog state to use in this pass (overriding the default).
 int TechniqueConfig.GroupedEnqueuer.group
          The group into which the batches are enqueued.
 float ProjectionConfig.height
          The height of the projected image.
 boolean PassConfig.ignoreVertexColors
          Whether or not to ignore the vertex colors.
 MaterialConfig.Implementation MaterialConfig.implementation
          The actual material implementation.
 LightStateConfig PassConfig.lightStateOverride
          The light state to use in this pass (overriding the default).
 LineStateConfig PassConfig.lineState
          The line state.
 ConfigReference<MaterialConfig> ProjectionConfig.material
          The projection material.
 ConfigReference<MaterialConfig> MaterialConfig.Derived.material
          The material reference.
 MaterialStateConfig PassConfig.materialState
          The material state to use in this pass.
 float ProjectionConfig.Perspective.near
          The distance to the near plane.
 PassConfig[] TechniqueConfig.NormalEnqueuer.passes
          The passes to render.
 PointStateConfig PassConfig.pointState
          The point state.
 PolygonStateConfig PassConfig.polygonState
          The polygon state to use in this pass.
 int TechniqueConfig.NormalEnqueuer.priority
          The priority at which the batch is enqueued.
 boolean MaterialRewriter.Projection.q
          Whether or not to enable generation for each texture coordinate.
 String TechniqueConfig.NormalEnqueuer.queue
          The queue into which we render.
 String TechniqueConfig.GroupedEnqueuer.queue
          The queue into which we render.
 boolean MaterialRewriter.Projection.r
          Whether or not to enable generation for each texture coordinate.
 float TechniqueConfig.StencilRefractionDependency.ratio
          The refraction ratio (index of refraction below the surface over index of refraction above the surface).
 boolean TechniqueConfig.receivesProjections
          Whether or not this technique receives projections.
 ConfigReference<RenderEffectConfig> TechniqueConfig.RenderEffectDependency.renderEffect
          The effect reference.
 boolean MaterialRewriter.Projection.s
          Whether or not to enable generation for each texture coordinate.
 String TechniqueConfig.scheme
          The render scheme with which this technique is associated.
 ShaderStateConfig PassConfig.shaderState
          The shader state to use in this pass.
 ExpressionBinding[] PassConfig.staticBindings
          The static expression bindings for this pass.
 StencilStateConfig PassConfig.stencilState
          The stencil state to use in this pass.
 boolean MaterialRewriter.Projection.t
          Whether or not to enable generation for each texture coordinate.
 TechniqueConfig[] MaterialConfig.Original.techniques
          The techniques available to render the material.
 TextureStateConfig PassConfig.textureState
          The texture state to use in this pass.
 float ProjectionConfig.width
          The width of the projected image.
 

Uses of Editable in com.threerings.opengl.model.config
 

Fields in com.threerings.opengl.model.config with annotations of type Editable
 ActionConfig ScriptedConfig.TimeAction.action
          The action to perform.
 ActionConfig AnimationConfig.FrameAction.action
          The action to perform.
 ScriptedConfig.TimeAction[] ScriptedConfig.actions
          The actions to perform.
 AnimationConfig.FrameAction[] AnimationConfig.Imported.actions
          Actions to perform at specific times within the animation.
 Vector3f ActionConfig.ShakeCamera.amplitude
          The amplitude of the shake.
 ConfigReference<AnimationConfig> ArticulatedConfig.AnimationMapping.animation
          The animation associated with the name.
 ConfigReference<AnimationConfig> AnimationConfig.Derived.animation
          The animation reference.
 ConfigReference<AnimationConfig> AnimationConfig.ComponentAnimation.animation
          The animation reference.
 ArticulatedConfig.AnimationMapping[] ArticulatedConfig.animationMappings
          The model's animation mappings.
 AnimationConfig.ComponentAnimation[] AnimationConfig.Sequential.animations
          The component animations.
 ArticulatedConfig.Attachment[] ArticulatedConfig.attachments
          The model's attachments.
 float AnimationConfig.Original.blendIn
          The amount of time to spend blending in the animation.
 float AnimationConfig.Original.blendOut
          The amount of time to spend blending out the animation.
 float ScriptedConfig.boundsExpansion
          A fixed amount by which to expand the bounds.
 float ModelConfig.Imported.boundsExpansion
          A fixed amount by which to expand the bounds (to account for skinning).
 ConditionalConfig.Case[] ConditionalConfig.cases
          The condition cases.
 boolean ArticulatedConfig.completable
          Whether or not the model can be completed.
 BooleanExpression ConditionalConfig.Case.condition
          The condition for the case.
 ConfigReference<ModelConfig> ConditionalConfig.defaultModel
          The default model reference.
 Transform3D ConditionalConfig.defaultTransform
          The default model transform.
 boolean InfluenceFlagConfig.definitions
          Whether or not to enable definition influences.
 boolean ArticulatedConfig.Upright.directional
          Whether or not the transform incorporates the node's direction.
 int GeneratedStaticConfig.Quad.divisionsX
          The number of divisions in the x direction.
 int GeneratedStaticConfig.Quad.divisionsY
          The number of divisions in the y direction.
 float AnimationConfig.Procedural.duration
          The duration of the animation, or zero for unlimited.
 float ActionConfig.ShakeCamera.duration
          The total duration of the shake.
 Transform3DExpression AnimationConfig.TargetTransform.expression
          The expression that determines the transform.
 float ActionConfig.ShakeCamera.falloff
           
 boolean InfluenceFlagConfig.fog
          Whether or not to enable fog influences.
 float AnimationConfig.FrameAction.frame
          The frame at which to perform the action.
 float ActionConfig.ShakeCamera.frequency
          The oscillation frequency.
 boolean ModelConfig.Imported.generateTangents
          If true, generate tangent attributes for meshes.
 GeneratedStaticConfig.Generator GeneratedStaticConfig.generator
          The geometry generator.
 boolean ModelConfig.Imported.ignoreRootTransforms
          If true, ignore the transforms of the top-level children.
 ModelConfig.Implementation ModelConfig.implementation
          The actual model implementation.
 AnimationConfig.Implementation AnimationConfig.implementation
          The actual animation implementation.
 InfluenceFlagConfig ScriptedConfig.influences
          The influences allowed to affect this model.
 InfluenceFlagConfig ModelConfig.Imported.influences
          The influences allowed to affect this model.
 InfluenceFlagConfig GeneratedStaticConfig.influences
          The influences allowed to affect this generator.
 InfluenceFlagConfig ConditionalConfig.influences
          The influences allowed to affect this model.
 InfluenceFlagConfig CompoundConfig.influences
          The influences allowed to affect this model.
 float ActionConfig.ShakeCamera.innerRadius
          The inner radius of the effect (within which the shake will be at full amplitude).
 boolean InfluenceFlagConfig.lights
          Whether or not to enable light influences.
 boolean AnimationConfig.Imported.loop
          Whether or not the animation loops.
 boolean AnimationConfig.Sequential.loop
          Whether or not the animation loops.
 float ScriptedConfig.loopDuration
          The loop duration, or zero for unlooped.
 ConfigReference<MaterialConfig> ModelConfig.Imported.MaterialMapping.material
          The material for unskinned meshes.
 ConfigReference<MaterialConfig> GeneratedStaticConfig.Quad.material
          The material for the quad.
 ModelConfig.Imported.MaterialMapping[] ModelConfig.Imported.materialMappings
          The mappings from texture name to material.
 String StaticSetConfig.model
          The selected model.
 ConfigReference<ModelConfig> ModelConfig.Derived.model
          The model reference.
 ConfigReference<ModelConfig> ModelConfig.SchemedModel.model
          The model reference.
 ConfigReference<ModelConfig> ConditionalConfig.Case.model
          The model reference.
 ConfigReference<ModelConfig> CompoundConfig.ComponentModel.model
          The model reference.
 ConfigReference<ModelConfig> ArticulatedConfig.Attachment.model
          The model to attach to the node.
 ConfigReference<ModelConfig> ActionConfig.SpawnTransient.model
          The model to spawn.
 ModelConfig.SchemedModel[] ModelConfig.Schemed.models
          The models and their associated render schemes.
 CompoundConfig.ComponentModel[] MergedStaticConfig.models
          The component models.
 CompoundConfig.ComponentModel[] CompoundConfig.models
          The component models.
 boolean ActionConfig.SpawnTransient.moveWithOrigin
          Whether or not to move the transient with its origin.
 String ArticulatedConfig.AnimationMapping.name
          The name of the reference.
 String ActionConfig.CallFunction.name
          The name of the function to call.
 String CompoundConfig.ComponentModel.node
          A node to attach the model to, if present.
 String ArticulatedConfig.NodeTransform.node
          The name of the node representing the attachment point.
 String ArticulatedConfig.Attachment.node
          The name of the node representing the attachment point.
 String ActionConfig.SpawnTransient.node
          The node at whose transform the model should be added.
 String ActionConfig.PlaySound.node
          The node at whose transform the sound should be played.
 ArticulatedConfig.NodeTransform[] ArticulatedConfig.nodeTransforms
          The model's node transforms.
 FloatVariable AnimationConfig.Imported.offset
          A (possibly random) offset to apply when the animation starts.
 FloatVariable AnimationConfig.Procedural.offset
          A (possibly random) offset to apply when the animation starts.
 float ActionConfig.ShakeCamera.outerRadius
          The outer radius of the effect (outside of which the shake will not be felt).
 boolean AnimationConfig.Original.override
          Whether or not to override other animations at the same priority level.
 int AnimationConfig.Original.priority
          The priority level of this animation.
 boolean InfluenceFlagConfig.projections
          Whether or not to enable projection influences.
 ArticulatedConfig.BillboardRotationX ArticulatedConfig.Billboard.rotationX
          The x rotation mode.
 ArticulatedConfig.BillboardRotationY ArticulatedConfig.Billboard.rotationY
          The y rotation mode.
 float ModelConfig.Imported.scale
          The model scale.
 float AnimationConfig.Imported.scale
          The global animation scale.
 String ModelConfig.SchemedModel.scheme
          The render scheme with which this model is associated.
 float GeneratedStaticConfig.Quad.sizeX
          The size in the x direction.
 float GeneratedStaticConfig.Quad.sizeY
          The size in the y direction.
 boolean AnimationConfig.Imported.skipLastFrame
          Whether or not to skip the last frame when looping (because it's the same as the first).
 ConfigReference<SounderConfig> ActionConfig.PlaySound.sounder
          The configuration of the sounder that will play the sound.
 float AnimationConfig.Imported.speed
          The speed of the animation.
 float AnimationConfig.ComponentAnimation.speed
          The speed of the animation.
 boolean ArticulatedConfig.AnimationMapping.startAutomatically
          Whether or not to start this animation automatically.
 String ModelConfig.Imported.MaterialMapping.tag
          The name of the tag.
 String[] AnimationConfig.TargetTransform.targets
          The nodes to affect.
 String ModelConfig.Imported.MaterialMapping.texture
          The name of the texture.
 SceneElement.TickPolicy ScriptedConfig.tickPolicy
          The model's tick policy.
 SceneElement.TickPolicy ConditionalConfig.tickPolicy
          The model's tick policy.
 SceneElement.TickPolicy CompoundConfig.tickPolicy
          The model's tick policy.
 SceneElement.TickPolicy ArticulatedConfig.tickPolicy
          The model's tick policy.
 float ScriptedConfig.TimeAction.time
          The time at which to perform the action.
 Transform3D ConditionalConfig.Case.transform
          The model transform.
 Transform3D CompoundConfig.ComponentModel.transform
          The model transform.
 Transform3D ArticulatedConfig.Attachment.transform
          The transform of the model.
 Transform3D ActionConfig.SpawnTransient.transform
          The transform relative to the node.
 Transform3D ActionConfig.PlaySound.transform
          The transform relative to the node.
 AnimationConfig.TargetTransform[] AnimationConfig.Procedural.transforms
          The list of target transforms.
 float AnimationConfig.Imported.transition
          The interval over which to transition into the first frame.
 float AnimationConfig.Original.weight
          The blend weight of the animation.
 

Methods in com.threerings.opengl.model.config with annotations of type Editable
 float AnimationConfig.Imported.getDuration()
          Returns the duration of the animation (assuming it doesn't loop).
 String ModelConfig.Imported.getSource()
          Returns the source file.
 String AnimationConfig.Imported.getSource()
          Returns the source resource.
 void AnimationConfig.Imported.setDuration(float duration)
          Included in order to make duration appear as an editable property.
 void ModelConfig.Imported.setSource(String source)
          Sets the source file from which to load the animation data.
 void AnimationConfig.Imported.setSource(String source)
          Sets the source file from which to load the animation data.
 

Uses of Editable in com.threerings.opengl.model.tools
 

Fields in com.threerings.opengl.model.tools with annotations of type Editable
 ConfigReference<ModelConfig> ModelTool.EnvironmentModel.model
          The model reference.
 Transform3D ModelTool.EnvironmentModel.transform
          The transform of the model.
 

Uses of Editable in com.threerings.opengl.renderer.config
 

Fields in com.threerings.opengl.renderer.config with annotations of type Editable
 boolean ColorMaskStateConfig.alpha
          Whether to write to the alpha channel.
 TextureEnvironmentConfig.AlphaCombine TextureEnvironmentConfig.Combine.alphaCombine
          The alpha combine mode.
 TextureEnvironmentConfig.AlphaParam TextureEnvironmentConfig.Combine.alphaParam0
          The first alpha parameter.
 TextureEnvironmentConfig.AlphaParam TextureEnvironmentConfig.Combine.alphaParam1
          The first alpha parameter.
 TextureEnvironmentConfig.AlphaParam TextureEnvironmentConfig.Combine.alphaParam2
          The first alpha parameter.
 TextureEnvironmentConfig.Scale TextureEnvironmentConfig.Combine.alphaScale
          The alpha combine scale.
 Color4f MaterialStateConfig.OneSided.ambient
          The ambient reflectivity.
 Color4f MaterialStateConfig.Side.ambient
          The ambient reflectivity.
 Color4f LightConfig.Colors.ambient
          The ambient light color.
 LightConfig.Attenuation LightConfig.Point.attenuation
          The light's attenuation parameters.
 String[] ShaderConfig.Vertex.attributes
          The names of the attributes required by this shader.
 boolean TextureConfig.Reflection.back
          Whether to enable rendering to the front and back.
 boolean TextureConfig.Refraction.back
          Whether to enable rendering to the front and back.
 MaterialStateConfig.Side MaterialStateConfig.TwoSided.back
          The back side.
 PolygonStateConfig.Mode PolygonStateConfig.backMode
          The back polygon mode.
 boolean ColorMaskStateConfig.blue
          Whether to write to the blue channel.
 boolean TextureConfig.Original.border
          Whether or not the texture has a border.
 Color4f TextureConfig.Original.borderColor
          The border color.
 int ColorizationConfig.CustomOffsets.clazz
          The colorization class.
 Color4f TextureEnvironmentConfig.color
          The environment color.
 Color4f FogStateConfig.Enabled.color
          The fog color.
 Color4f ColorStateConfig.color
          The color.
 int ColorizationConfig.Normal.colorization
          The colorization reference.
 ColorizationConfig[] TextureConfig.Original1D.ImageFile.colorizations
          The colorizations to apply to the texture.
 ColorizationConfig[] TextureConfig.Original2D.ImageFile.colorizations
          The colorizations to apply to the texture.
 ColorizationConfig[] TextureConfig.Original3D.ImageFile.colorizations
          The colorizations to apply to the texture.
 ColorizationConfig[] TextureConfig.OriginalCubeMap.ImageFile.colorizations
          The colorizations to apply to the texture.
 ColorizationConfig[] TextureConfig.OriginalCubeMap.ImageFiles.colorizations
          The colorizations to apply to the textures.
 MaterialStateConfig.ColorMaterialFace MaterialStateConfig.TwoSided.colorMaterialFace
          The color material face.
 MaterialStateConfig.ColorMaterialMode MaterialStateConfig.colorMaterialMode
          The color material mode.
 boolean ShaderConfig.Vertex.colors
          Whether or not the shader uses the color state.
 LightConfig.Colors LightConfig.colors
          The color of the light.
 TextureConfig.CompareFunc TextureConfig.Original.compareFunc
          The texture compare function.
 TextureConfig.CompareMode TextureConfig.Original.compareMode
          The texture compare mode.
 float LightConfig.Attenuation.constant
          The constant attenutation.
 TextureConfig.Original1D.Contents TextureConfig.Original1D.contents
          The initial contents of the texture.
 TextureConfig.Original2D.Contents TextureConfig.Original2D.contents
          The initial contents of the texture.
 TextureConfig.Original3D.Contents TextureConfig.Original3D.contents
          The initial contents of the texture.
 TextureConfig.OriginalCubeMap.Contents TextureConfig.OriginalCubeMap.contents
          The initial contents of the texture.
 ShaderConfig.Vertex.Contents ShaderConfig.Vertex.contents
          The initial contents of the shader.
 ShaderConfig.Fragment.Contents ShaderConfig.Fragment.contents
          The initial contents of the shader.
 TextureCoordGenConfig TextureUnitConfig.coordGenQ
          The texture coordinate generation function for the q coordinate.
 TextureCoordGenConfig TextureUnitConfig.coordGenR
          The texture coordinate generation function for the r coordinate.
 TextureCoordGenConfig TextureUnitConfig.coordGenS
          The texture coordinate generation function for the s coordinate.
 TextureCoordGenConfig TextureUnitConfig.coordGenT
          The texture coordinate generation function for the t coordinate.
 int TextureUnitConfig.coordSet
          The texture coordinate set to use.
 CoordSpace ShaderConfig.Vertex.coordSpace
          The coordinate space in which the shader operates.
 float LightConfig.Falloff.cutoff
          The falloff cutoff.
 ShaderConfig.Definition[] ShaderConfig.Vertex.SourceFile.definitions
          The preprocessor definitions to use.
 ShaderConfig.Definition[] ShaderConfig.Fragment.SourceFile.definitions
          The preprocessor definitions to use.
 float FogStateConfig.Exponential.density
          The fog density.
 int TextureConfig.Original3D.Blank.depth
          The depth of the texture.
 int TextureConfig.Original3D.ImageFile.depth
          The depth of the image.
 StencilStateConfig.Op StencilStateConfig.depthFailOp
          The stencil depth fail operation.
 TextureConfig.DepthMode TextureConfig.Original.depthMode
          The depth texture mode.
 AlphaStateConfig.DestBlendFactor AlphaStateConfig.destBlendFactor
          The dest blend factor.
 float TextureConfig.Refraction.destIndex
          The index of refraction of the destination material.
 Color4f MaterialStateConfig.OneSided.diffuse
          The diffuse reflectivity.
 Color4f MaterialStateConfig.Side.diffuse
          The diffuse reflectivity.
 Color4f LightConfig.Colors.diffuse
          The diffuse light color.
 Vector3f LightConfig.Directional.direction
          The direction of the light.
 Vector3f LightConfig.Spot.direction
          The spot direction.
 int TextureConfig.Original3D.ImageFile.divisionsS
          The number of divisions in the S direction.
 int TextureConfig.OriginalCubeMap.ImageFile.divisionsS
          The number of divisions in the S direction.
 int TextureConfig.Original3D.ImageFile.divisionsT
          The number of divisions in the T direction.
 int TextureConfig.OriginalCubeMap.ImageFile.divisionsT
          The number of divisions in the T direction.
 Color4f MaterialStateConfig.OneSided.emission
          The emissive color.
 Color4f MaterialStateConfig.Side.emission
          The emissive color.
 float FogStateConfig.Linear.end
          The fog end distance.
 TextureEnvironmentConfig TextureUnitConfig.environment
          The texture environment.
 float LightConfig.Falloff.exponent
          The falloff exponent.
 BooleanExpression ShaderConfig.BooleanExprUniformConfig.expression
          The expression for the uniform.
 Color4fExpression ShaderConfig.ColorExprUniformConfig.expression
          The expression for the uniform.
 FloatExpression ShaderConfig.FloatExprUniformConfig.expression
          The expression for the uniform.
 IntegerExpression ShaderConfig.IntegerExprUniformConfig.expression
          The expression for the uniform.
 Transform3DExpression ShaderConfig.TransformExprUniformConfig.expression
          The expression for the uniform.
 String ShaderConfig.TexCoordSnippet.eyeNormal
          The variable containing the normal in eye space.
 String ShaderConfig.VertexLightingSnippet.eyeNormal
          The variable containing the normal in eye space.
 String ShaderConfig.FragmentLightingSnippet.eyeNormal
          The variable containing the normal in eye space.
 String ShaderConfig.FogParamSnippet.eyeVertex
          The variable containing the location of the vertex in eye space.
 String ShaderConfig.TexCoordSnippet.eyeVertex
          The variable containing the location of the vertex in eye space.
 String ShaderConfig.VertexLightingSnippet.eyeVertex
          The variable containing the location of the vertex in eye space.
 String ShaderConfig.FragmentLightingSnippet.eyeVertex
          The variable containing the location of the vertex in eye space.
 CullStateConfig.Face CullStateConfig.face
          The cull face.
 int TextureConfig.CubeRender.faces
          Toggles for the faces.
 StencilStateConfig.Op StencilStateConfig.failOp
          The stencil fail operation.
 LightConfig.Falloff LightConfig.Spot.falloff
          The falloff parameters.
 float TextureConfig.CubeRender.far
          The distance to the far clip plane.
 String TextureConfig.Original1D.ImageFile.file
          The image resource from which to load the texture.
 String TextureConfig.Original2D.ImageFile.file
          The image resource from which to load the texture.
 String TextureConfig.Original3D.ImageFile.file
          The image resource from which to load the texture.
 String TextureConfig.OriginalCubeMap.ImageFile.file
          The image resource from which to load the texture.
 String ShaderConfig.Vertex.SourceFile.file
          The resource from which to load the shader.
 String ShaderConfig.Fragment.SourceFile.file
          The resource from which to load the shader.
 boolean MaterialStateConfig.flatShading
          The flat shading flag.
 TextureConfig.Format TextureConfig.Original.format
          The texture format.
 ConfigReference<ShaderConfig> ShaderStateConfig.Enabled.fragment
          The fragment shader to use.
 FloatExpression TextureConfig.Animated.frame
          The expression that determines the frame index.
 TextureConfig.Frame[] TextureConfig.Animated.frames
          The list of frames.
 boolean TextureConfig.Reflection.front
          Whether to enable rendering to the front and back.
 boolean TextureConfig.Refraction.front
          Whether to enable rendering to the front and back.
 MaterialStateConfig.Side MaterialStateConfig.TwoSided.front
          The front side.
 PolygonStateConfig.Mode PolygonStateConfig.frontMode
          The front polygon mode.
 Color4f LightStateConfig.Enabled.globalAmbient
          The global ambient light intensity.
 boolean ColorMaskStateConfig.green
          Whether to write to the green channel.
 int TextureConfig.Original2D.Blank.height
          The height of the texture.
 int TextureConfig.Original3D.Blank.height
          The height of the texture.
 String[] ShaderConfig.Vertex.hints
          Hints to pass to the geometry handler.
 float ColorizationConfig.Triplet.hue
          The hue, saturation, and value offsets.
 String TextureConfig.Original.identity
          Used to create separate instances of the same configuration.
 TextureConfig.Implementation TextureConfig.implementation
          The actual texture implementation.
 ShaderConfig.Implementation ShaderConfig.implementation
          The actual shader implementation.
 LightConfig[] LightStateConfig.Enabled.lights
          The individual light configurations.
 float LightConfig.Attenuation.linear
          The linear attenuation.
 float LineStateConfig.lineWidth
          The line width.
 boolean MaterialStateConfig.localViewer
          The local viewer flag.
 float TextureEnvironmentConfig.lodBias
          The texture level of detail bias.
 TextureConfig.MagFilter TextureConfig.Original.magFilter
          The magnification filter.
 boolean DepthStateConfig.mask
          Whether or not to write to the depth buffer.
 float TextureConfig.Original.maxAnisotropy
          The maximum degree of anisotropy.
 int TextureConfig.Reflection.maxDepth
          The maximum allowable depth.
 int TextureConfig.Refraction.maxDepth
          The maximum allowable depth.
 int TextureConfig.CubeRender.maxDepth
          The maximum allowable depth.
 TextureConfig.MinFilter TextureConfig.Original.minFilter
          The minification filter.
 String ShaderConfig.UniformConfig.name
          The name of the uniform.
 String ShaderConfig.Definition.name
          The name of the definition.
 float TextureConfig.CubeRender.near
          The distance to the near clip plane.
 TextureConfig.OriginalCubeMap.FileTrio TextureConfig.OriginalCubeMap.ImageFiles.negative
          The negative x, y, and z face files.
 boolean ShaderConfig.Vertex.normals
          Whether or not the shader uses the normal state.
 float PolygonStateConfig.offsetFactor
          The proportional polygon offset.
 ColorizationConfig.Triplet ColorizationConfig.CustomOffsets.offsets
          The color offsets.
 ColorizationConfig.Triplet ColorizationConfig.FullyCustom.offsets
          The color offsets.
 float PolygonStateConfig.offsetUnits
          The constant polygon offset.
 TextureEnvironmentConfig.RGBOperand TextureEnvironmentConfig.RGBParam.operand
          The operand itself.
 TextureEnvironmentConfig.AlphaOperand TextureEnvironmentConfig.AlphaParam.operand
          The operand itself.
 StencilStateConfig.Op StencilStateConfig.passOp
          The stencil pass operation.
 float PointStateConfig.pointSize
          The point size.
 Vector3f LightConfig.Point.position
          The location of the light.
 TextureConfig.OriginalCubeMap.FileTrio TextureConfig.OriginalCubeMap.ImageFiles.positive
          The positive x, y, and z face files.
 boolean TextureConfig.Original1D.ImageFile.premultiply
          Whether or not the image alpha should be premultiplied.
 boolean TextureConfig.Original2D.ImageFile.premultiply
          Whether or not the image alpha should be premultiplied.
 boolean TextureConfig.Original3D.ImageFile.premultiply
          Whether or not the image alpha should be premultiplied.
 boolean TextureConfig.OriginalCubeMap.ImageFile.premultiply
          Whether or not the image alpha should be premultiplied.
 boolean TextureConfig.OriginalCubeMap.ImageFiles.premultiply
          Whether or not the image alpha should be premultiplied.
 float LightConfig.Attenuation.quadratic
          The quadratic attenutation.
 ColorizationConfig.Triplet ColorizationConfig.FullyCustom.range
          The range to recolor.
 boolean ColorMaskStateConfig.red
          Whether to write to the red channel.
 TextureEnvironmentConfig.RGBCombine TextureEnvironmentConfig.Combine.rgbCombine
          The RGB combine mode.
 TextureEnvironmentConfig.RGBParam TextureEnvironmentConfig.Combine.rgbParam0
          The first RGB parameter.
 TextureEnvironmentConfig.RGBParam TextureEnvironmentConfig.Combine.rgbParam1
          The second RGB parameter.
 TextureEnvironmentConfig.RGBParam TextureEnvironmentConfig.Combine.rgbParam2
          The third RGB parameter.
 TextureEnvironmentConfig.Scale TextureEnvironmentConfig.Combine.rgbScale
          The RGB combine scale.
 float ColorizationConfig.Triplet.saturation
          The hue, saturation, and value offsets.
 boolean MaterialStateConfig.separateSpecular
          The separate specular flag.
 ConfigReference<ShaderConfig> ShaderConfig.Derived.shader
          The shader reference.
 float MaterialStateConfig.OneSided.shininess
          The specular exponent.
 float MaterialStateConfig.Side.shininess
          The specular exponent.
 int TextureConfig.OriginalCubeMap.Blank.size
          The size of the textures.
 TextureEnvironmentConfig.Source TextureEnvironmentConfig.RGBParam.source
          The source of the operand.
 TextureEnvironmentConfig.Source TextureEnvironmentConfig.AlphaParam.source
          The source of the operand.
 Color4f ColorizationConfig.FullyCustom.source
          The source color.
 float TextureConfig.Refraction.sourceIndex
          The index of refraction of the source material.
 Color4f MaterialStateConfig.OneSided.specular
          The specular reflectivity.
 Color4f MaterialStateConfig.Side.specular
          The specular reflectivity.
 Color4f LightConfig.Colors.specular
          The specular light color.
 boolean FogStateConfig.Exponential.squared
          Whether or not to square the exponential function.
 AlphaStateConfig.SourceBlendFactor AlphaStateConfig.srcBlendFactor
          The source blend factor.
 float FogStateConfig.Linear.start
          The fog start distance.
 StencilStateConfig.TestFunc StencilStateConfig.testFunc
          The stencil test function.
 DepthStateConfig.TestFunc DepthStateConfig.testFunc
          The depth test function.
 AlphaStateConfig.TestFunc AlphaStateConfig.testFunc
          The alpha test function.
 int StencilStateConfig.testMask
          The stencil test mask.
 int StencilStateConfig.testRef
          The stencil test reference value.
 float AlphaStateConfig.testRef
          The alpha test reference value.
 ConfigReference<TextureConfig> TextureUnitConfig.texture
          A reference to the texture to bind to the unit.
 ConfigReference<TextureConfig> TextureConfig.BaseDerived.texture
          The texture reference.
 Transform3D TextureUnitConfig.transform
          The texture transform.
 ShaderConfig.UniformConfig[] ShaderConfig.Original.uniforms
          The uniforms to pass to the shader.
 boolean TextureStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean StencilStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean PolygonStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean PointStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean MaterialStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean LineStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean DepthStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean CullStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean ColorStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean ColorMaskStateConfig.uniqueInstance
          If true, do not use a shared instance.
 boolean AlphaStateConfig.uniqueInstance
          If true, do not use a shared instance.
 TextureUnitConfig[] TextureStateConfig.units
          The texture unit configurations.
 boolean ShaderConfig.BooleanUniformConfig.value
          The value of the uniform.
 Color4f ShaderConfig.ColorUniformConfig.value
          The value of the uniform.
 float ShaderConfig.FloatUniformConfig.value
          The value of the uniform.
 int ShaderConfig.IntegerUniformConfig.value
          The value of the uniform.
 Vector2f ShaderConfig.PolarUniformConfig.value
          The value of the uniform.
 Transform3D ShaderConfig.TransformUniformConfig.value
          The value of the uniform.
 boolean ShaderConfig.BooleanDefinition.value
          The value of the definition.
 Color4f ShaderConfig.ColorDefinition.value
          The value of the definition.
 float ShaderConfig.FloatDefinition.value
          The value of the definition.
 int ShaderConfig.IntegerDefinition.value
          The value of the definition.
 String ShaderConfig.StringDefinition.value
          The value of the definition.
 Transform3D ShaderConfig.TransformDefinition.value
          The value of the definition.
 float ColorizationConfig.Triplet.value
          The hue, saturation, and value offsets.
 ConfigReference<ShaderConfig> ShaderStateConfig.Enabled.vertex
          The vertex shader to use.
 boolean ShaderStateConfig.Enabled.vertexProgramTwoSide
          Whether or not to enable two-sided vertex program mode.
 float TextureCoordGenConfig.Linear.w
          The w plane coefficient.
 int TextureConfig.Original1D.Blank.width
          The width of the texture.
 int TextureConfig.Original2D.Blank.width
          The width of the texture.
 int TextureConfig.Original3D.Blank.width
          The width of the texture.
 TextureConfig.Wrap TextureConfig.Original.wrapR
          The r wrap mode.
 TextureConfig.Wrap TextureConfig.Original.wrapS
          The s wrap mode.
 TextureConfig.Wrap TextureConfig.Original.wrapT
          The t wrap mode.
 int StencilStateConfig.writeMask
          The stencil write mask.
 float TextureCoordGenConfig.Linear.x
          The x plane coefficient.
 String TextureConfig.OriginalCubeMap.FileTrio.x
          The image resource from which to load the x face.
 float TextureCoordGenConfig.Linear.y
          The y plane coefficient.
 String TextureConfig.OriginalCubeMap.FileTrio.y
          The image resource from which to load the y face.
 float TextureCoordGenConfig.Linear.z
          The z plane coefficient.
 String TextureConfig.OriginalCubeMap.FileTrio.z
          The image resource from which to load the z face.
 

Uses of Editable in com.threerings.opengl.scene.config
 

Fields in com.threerings.opengl.scene.config with annotations of type Editable
 Color4f ViewerEffectConfig.BackgroundColor.color
          The background color.
 Color4f SceneInfluenceConfig.AmbientLight.color
          The ambient light color.
 ExpressionDefinition[] SceneInfluenceConfig.Definer.definitions
          The definition configs.
 ExpressionBinding[] SceneInfluenceConfig.dynamicBindings
          The dynamic expression bindings for this influence.
 ViewerEffectConfig ViewerAffecterConfig.effect
          The effect that this affecter exerts.
 Extent ViewerAffecterConfig.extent
          The extent of the effect.
 Extent SceneInfluencerConfig.extent
          The extent of the influence.
 SceneInfluenceConfig SceneInfluencerConfig.influence
          The influence that this influencer exerts.
 InfluenceFlagConfig ViewerAffecterConfig.influences
          The influences allowed to affect this model.
 InfluenceFlagConfig SceneInfluencerConfig.influences
          The influences allowed to affect this model.
 LightConfig SceneInfluenceConfig.Light.light
          The light config.
 ConfigReference<ModelConfig> ViewerEffectConfig.Skybox.model
          The configuration of the skybox model.
 ConfigReference<ModelConfig> ViewerEffectConfig.Particles.model
          The configuration of the particle system model.
 ProjectionConfig SceneInfluenceConfig.Projector.projection
          The projection config.
 ConfigReference<RenderEffectConfig> ViewerEffectConfig.RenderEffect.renderEffect
          The configuration of the render effect.
 float Extent.Limited.sizeX
          The size in the x direction.
 float Extent.Limited.sizeY
          The size in the y direction.
 float Extent.Limited.sizeZ
          The size in the z direction.
 ConfigReference<SounderConfig> ViewerEffectConfig.Sound.sounder
          The configuration of the sounder that will play the sound.
 FogStateConfig SceneInfluenceConfig.Fog.state
          The fog state.
 ExpressionBinding[] SceneInfluenceConfig.staticBindings
          The static expression bindings for this influence.
 Vector3f ViewerEffectConfig.Skybox.translationOrigin
          The skybox translation origin.
 Vector3f ViewerEffectConfig.Skybox.translationScale
          The skybox translation scale.
 

Uses of Editable in com.threerings.probs
 

Fields in com.threerings.probs with annotations of type Editable
 Easing FloatFunctionVariable.VariableLinear.easing
          The type of easing to use.
 Easing ColorFunctionVariable.VariableLinear.easing
          The type of easing to use.
 FloatVariable FloatFunctionVariable.VariableLinear.end
          The end value.
 FloatVariable FloatFunctionVariable.VariableInAndOut.end
          The end value.
 FloatVariable FloatFunctionVariable.VariableThreePoint.end
          The end value.
 FloatVariable FloatFunctionVariable.VariableMultipoint.end
          The end value.
 ColorVariable ColorFunctionVariable.VariableLinear.end
          The value to return.
 FloatFunction FloatFunctionVariable.Fixed.function
          The function to return.
 ColorFunction ColorFunctionVariable.Fixed.function
          The function to return.
 FloatVariable FloatFunctionVariable.VariableInAndOut.in
          The proportional time to spend blending into the middle value.
 FloatVariable FloatFunctionVariable.VariableThreePoint.in
          The proportional time to spend blending into the middle value.
 Vector3f VectorVariable.Uniform.maximum
          The maximum extent.
 Vector3f QuaternionVariable.Uniform.maximum
          The maximum angles.
 float FloatVariable.Uniform.maximum
          The maximum value to return.
 Color4f ColorVariable.Uniform.maximum
          The maximum extent.
 float FloatVariable.Normal.mean
          The mean value.
 float FloatVariable.Exponential.mean
          The mean value.
 FloatVariable FloatFunctionVariable.VariableThreePoint.middle
          The middle value.
 FloatFunctionVariable.VariableMultipoint.Point[] FloatFunctionVariable.VariableMultipoint.middle
          The middle values.
 Vector3f VectorVariable.Uniform.minimum
          The minimum extent.
 Vector3f QuaternionVariable.Uniform.minimum
          The minimum angles.
 float FloatVariable.Uniform.minimum
          The minimum value to return.
 Color4f ColorVariable.Uniform.minimum
          The minimum extent.
 FloatVariable FloatFunctionVariable.VariableMultipoint.Point.offset
          The time offset of the point.
 FloatVariable FloatFunctionVariable.VariableInAndOut.out
          The proportional time to spend blending into the end value.
 FloatVariable FloatFunctionVariable.VariableThreePoint.out
          The proportional time to spend blending into the end value.
 float BooleanVariable.probability
          The probability that this variable is true.
 FloatVariable FloatFunctionVariable.VariableLinear.start
          The start value.
 FloatVariable FloatFunctionVariable.VariableInAndOut.start
          The start value.
 FloatVariable FloatFunctionVariable.VariableThreePoint.start
          The start value.
 FloatVariable FloatFunctionVariable.VariableMultipoint.start
          The start value.
 ColorVariable ColorFunctionVariable.VariableLinear.start
          The value to return.
 float FloatVariable.Normal.stddev
          The standard deviation.
 Vector3f VectorVariable.Constant.value
          The value to return.
 Quaternion QuaternionVariable.Constant.value
          The value to return.
 float FloatVariable.Constant.value
          The value to return.
 FloatVariable FloatFunctionVariable.VariableConstant.value
          The value to return.
 FloatVariable FloatFunctionVariable.VariableMultipoint.Point.value
          The value of the point.
 Color4f ColorVariable.Constant.value
          The value to return.
 ColorVariable ColorFunctionVariable.VariableConstant.value
          The value to return.
 

Uses of Editable in com.threerings.tudey.config
 

Fields in com.threerings.tudey.config with annotations of type Editable
 ClientActionConfig PlaceableConfig.ClickableProp.action
          The action to perform when clicked.
 ActionConfig HandlerConfig.action
          The action to take in response to the event.
 ActionConfig EffectConfig.Original.action
          The action associated with the effect, if any.
 ActionConfig ConditionConfig.Action.action
          The action to perform.
 ActionConfig ActionConfig.Conditional.action
          The action to take if the condition is satisfied.
 ActionConfig ActionConfig.Case.action
          The case action.
 ActionConfig ActionConfig.ExpressionCase.action
          The case action.
 ActionConfig ActionConfig.WeightedAction.action
          The action itself.
 ActionConfig ActionConfig.Delayed.action
          The action to perform.
 ClientActionConfig ActionConfig.ForceClientAction.action
          The action to force.
 ClientActionConfig[] ClientActionConfig.Compound.actions
          The actions to execute.
 ActionConfig[] ActionConfig.Compound.actions
          The actions to execute.
 ActionConfig.WeightedAction[] ActionConfig.Random.actions
          The contained actions.
 ConfigReference<ActorConfig> PlaceableConfig.StatefulProp.actor
          The configuration of the state actor.
 ConfigReference<ActorConfig> ActorModelConfig.Wrapper.actor
          The actor reference.
 ConfigReference<ActorConfig> ActorConfig.Derived.actor
          The actor reference.
 ConfigReference<ActorConfig> ActionConfig.SpawnActor.actor
          The configuration of the actor to spawn.
 boolean TargetConfig.Intersecting.actors
          Whether or not to include intersecting actors.
 boolean HandlerConfig.ActorRemoved.all
          If we're waiting for them all to be removed.
 boolean ConditionConfig.Tagged.all
          Whether or not all targets must match the condition (as opposed to any).
 boolean ConditionConfig.InstanceOf.all
          Whether or not all targets must match the condition (as opposed to any).
 boolean ConditionConfig.Intersecting.allFirst
          Whether or not to require all targets in the first region.
 boolean ConditionConfig.DistanceWithin.allFirst
          Whether or not to require all targets in the first region.
 boolean ConditionConfig.Intersecting.allSecond
          Whether or not to require all targets in the second region.
 boolean ConditionConfig.DistanceWithin.allSecond
          Whether or not to require all targets in the second region.
 ConfigReference<AnimationConfig> EffectSpriteConfig.Animator.animation
          The animation to play.
 ConfigReference<AnimationConfig> ActorSpriteConfig.WeightedAnimation.animation
          The animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.SingleMovement.animation
          The movement animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.State.animation
          The state animation.
 ConfigReference<AreaConfig> AreaConfig.Derived.area
          The area reference.
 float ActorSpriteConfig.Moving.attachedScale
          A scale to apply to attached models.
 boolean EffectSpriteConfig.attachToTarget
          Whether or not to attach the transient to the target (if it has one).
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.backward
          The backward animation reference.
 ConfigReference<GroundConfig> GroundConfig.Original.base
          The base ground type, if any.
 ConfigReference<BehaviorConfig> BehaviorConfig.Derived.behavior
          The actor reference.
 ConfigReference<BehaviorConfig> BehaviorConfig.WeightedBehavior.behavior
          The behavior itself.
 ConfigReference<BehaviorConfig> ActorConfig.Agent.behavior
          The agent's behavior.
 BehaviorConfig.WeightedBehavior[] BehaviorConfig.Random.behaviors
          The weighted component behaviors.
 float BehaviorConfig.Patrol.branchRadius
          The radius within which we consider branching nodes (or negative for no branching).
 CameraConfig TudeyViewerEffectConfig.Camera.camera
          The camera configuration.
 CameraConfig SceneGlobalConfig.Camera.camera
          The camera config.
 PaintableConfig.Case[] WallConfig.Original.cases
          The wall cases.
 ActionConfig.Case[] ActionConfig.Switch.cases
          The switch cases.
 ActionConfig.ExpressionCase[] ActionConfig.ExpressionSwitch.cases
          The switch cases.
 int[][] TileConfig.Original.collisionFlags
          The tile's collision flags.
 int PlaceableConfig.Prop.collisionFlags
          The prop's collision flags.
 int ActorConfig.Original.collisionFlags
          Determines which collision categories the actor belongs to.
 int ActorConfig.Original.collisionMask
          Determines which collision categories the actor collides with.
 Color4f PathConfig.Original.color
          The color to use when showing this path in the scene editor.
 Color4f AreaConfig.Original.color
          The color to use when showing this path in the scene editor.
 String ClientActionConfig.ControllerAction.command
          The name of the command to fire.
 ConditionConfig TargetConfig.Conditional.condition
          The condition that the targets must satisfy.
 ConditionConfig ScriptConfig.Condition.condition
          The condition.
 ConditionConfig HandlerConfig.BaseIntersectionCount.condition
          The condition that must be satisfied for a valid intersection.
 ConditionConfig ConditionConfig.Not.condition
          The component condition.
 ConditionConfig ActionConfig.Conditional.condition
          The condition that must be satisfied.
 ConditionConfig ActionConfig.Case.condition
          The case condition.
 ConditionConfig[] ConditionConfig.All.conditions
          The component conditions.
 ConditionConfig[] ConditionConfig.Any.conditions
          The component conditions.
 SphereCoords CameraConfig.coords
          The camera's coordinates about the target.
 int ActionConfig.SpawnRandomTranslatedActor.count
          The number of actors to spawn.
 ConfigReference<ModelConfig> ActorSpriteConfig.creationTransient
          A transient to spawn when the actor is created.
 ActionConfig ActionConfig.Switch.defaultAction
          The default action to take if no case is satisfied.
 ActionConfig ActionConfig.ExpressionSwitch.defaultAction
          The default action to take if no case is satisfied.
 ConfigReference<AnimationConfig> PlaceableConfig.ClickableProp.defaultAnimation
          The animation to play when not hovering, if any.
 Color4f PlaceableConfig.ClickableProp.defaultColor
          The color to use when not hovering over the prop.
 boolean TileConfig.Original.defaultEntrance
          Whether or not the tile should be used as a default entrance.
 boolean PlaceableConfig.Original.defaultEntrance
          Whether or not the placeable should be used as a default entrance.
 boolean PathConfig.Original.defaultEntrance
          Whether or not the path should be used as a default entrance.
 boolean AreaConfig.Original.defaultEntrance
          Whether or not the area should be used as a default entrance.
 boolean ActorConfig.Original.defaultEntrance
          Whether or not the actor should be used as a default entrance.
 int ActionConfig.Delayed.delay
          The delay.
 TagConfig TagConfig.derived
          The derived tag config.
 ConfigReference<ModelConfig> ActorSpriteConfig.destructionTransient
          A transient to spawn when the actor is destroyed.
 float ScriptConfig.Rotate.direction
          The target rotation.
 FloatVariable BehaviorConfig.Wander.directionChange
          The variable that determines how we change directions.
 boolean PaintableConfig.Case.e
          The constraints in each direction.
 Easing TudeyViewerEffectConfig.Camera.easing
          The easing to use for the transition.
 boolean PaintableConfig.Tile.east
          Whether or not the tile can be oriented in each direction.
 GroundConfig.EdgeCase[] GroundConfig.Original.edgeCases
          The edge cases (in order of priority).
 ConfigReference<EffectConfig> EffectConfig.Derived.effect
          The effect reference.
 ConfigReference<EffectConfig> ActionConfig.FireEffect.effect
          The configuration of the effect to fire.
 int PaintableConfig.Tile.elevationOffset
          The elevation offset of the tile.
 ActionConfig ActionConfig.Conditional.elseAction
          The action to take if the condition is not satisfied.
 boolean TargetConfig.Intersecting.entries
          Whether or not to include intersecting scene entries.
 FloatVariable BehaviorConfig.Evaluating.evaluationInterval
          The variable that determines how long we wait between evaluations.
 TargetConfig TargetConfig.Excluding.excluding
          The exluding target.
 float RegionConfig.Default.expansion
          The amount to expand the intersection shape.
 float HandlerConfig.DefaultShape.expansion
          The amount to expand the shape.
 String ExpressionConfig.Parsed.expression
          The expression to parse.
 ExpressionConfig ConditionConfig.Evaluate.expression
          The expression to evaluate.
 boolean GroundConfig.Original.extendEdge
          Whether or not to extend the edge.
 float CameraConfig.far
          The distances to the camera's near and far clip planes.
 RegionConfig ConditionConfig.Intersecting.first
          The first region to check.
 TargetConfig ConditionConfig.DistanceWithin.first
          The first target to check.
 ConfigReference<BehaviorConfig> BehaviorConfig.Combined.first
          The first behavior.
 ExpressionConfig ExpressionConfig.BinaryOperation.firstOperand
          The first operand of the expression.
 String ActionConfig.SetFlag.flag
          The flag name
 String ConditionConfig.FlagSet.flagName
          The name of the flag definition.
 PaintableConfig.Tile[] GroundConfig.Original.floor
          The floor tiles.
 int TileConfig.Original.floorFlags
          The tile's floor flags.
 int PlaceableConfig.Prop.floorFlags
          The prop's floor flags.
 int ActorSpriteConfig.floorFlags
          Determines which floor categories the sprite belongs to.
 int EffectSpriteConfig.floorMask
          Determines which floor categories the effect lies over.
 int ActorSpriteConfig.floorMask
          Determines which floor categories the actor walks over.
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.forward
          The forward animation reference.
 float CameraConfig.fov
          The camera's vertical field of view, in radians.
 ConfigReference<GroundConfig> WallConfig.Original.ground
          The ground underlying the wall.
 ConfigReference<GroundConfig> GroundConfig.Derived.ground
          The ground reference.
 HandlerConfig[] TileConfig.Original.handlers
          The tile's event handlers.
 HandlerConfig[] SceneGlobalConfig.Original.handlers
          The global's event handlers.
 HandlerConfig[] PlaceableConfig.Original.handlers
          The area's event handlers.
 HandlerConfig[] PathConfig.Original.handlers
          The path's event handlers.
 HandlerConfig[] AreaConfig.Original.handlers
          The area's event handlers.
 HandlerConfig[] ActorConfig.Original.handlers
          The actor's event handlers.
 int TileConfig.Original.height
          The height of the tile.
 ConfigReference<AnimationConfig> PlaceableConfig.ClickableProp.hoverAnimation
          The animation to play when hovering, if any.
 Color4f PlaceableConfig.ClickableProp.hoverColor
          The color to use when hovering over the prop.
 int ActionConfig.EntryPortal.id
          The entry id.
 ActorSpriteConfig.WeightedAnimation[] ActorSpriteConfig.Moving.idles
          The idle animations for the sprite.
 WallConfig.Implementation WallConfig.implementation
          The actual wall implementation.
 TileConfig.Implementation TileConfig.implementation
          The actual tile implementation.
 SceneGlobalConfig.Implementation SceneGlobalConfig.implementation
          The actual global implementation.
 PlaceableConfig.Implementation PlaceableConfig.implementation
          The actual placeable implementation.
 PathConfig.Implementation PathConfig.implementation
          The actual path implementation.
 GroundConfig.Implementation GroundConfig.implementation
          The actual ground implementation.
 EffectConfig.Implementation EffectConfig.implementation
          The actual effect implementation.
 BehaviorConfig.Implementation BehaviorConfig.implementation
          The actual behavior implementation.
 AreaConfig.Implementation AreaConfig.implementation
          The actual area implementation.
 ActorConfig.Implementation ActorConfig.implementation
          The actual actor implementation.
 float HandlerConfig.Timer.interval
          The timer interval, in seconds.
 boolean ActorConfig.Original.isStatic
          Whether or not the actor is "static" (always in clients' area of interest, notifies the scene manager when its state changes).
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.left
          The left animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.RotationSet.left
          The left (counterclockwise) animation reference.
 int EffectConfig.Original.lifespan
          The lifespan of the effect.
 int HandlerConfig.Timer.limit
          The number of times to fire the timer (or zero for unlimited).
 int ConditionConfig.Limit.limit
          The number of times this condition is satisfied.
 TargetConfig TargetConfig.DistanceSubset.location
          The reference location.
 TargetConfig RegionConfig.Located.location
          The location to use.
 TargetConfig ActionConfig.SpawnActor.location
          The location at which to spawn the actor.
 TargetConfig ActionConfig.WarpActor.location
          The location to which the actor will be warped.
 TargetConfig ActionConfig.FireEffect.location
          The location at which to fire the effect.
 String TargetConfig.InstanceOf.logicClass
          The class of interest.
 String ConditionConfig.InstanceOf.logicClass
          The name of the class to check.
 int HandlerConfig.Intersection.mask
          The mask representing the types of entities that trigger the sensor.
 int HandlerConfig.IntersectionStart.mask
          The mask representing the types of entities that trigger the sensor.
 int HandlerConfig.IntersectionStop.mask
          The mask representing the types of entities that trigger the sensor.
 int HandlerConfig.BaseIntersectionCount.mask
          The mask representing the types of entities that trigger the sensor.
 float ActionConfig.StepLimitMobile.maxDirection
          The maximum direction.
 float ConditionConfig.DistanceWithin.maximum
          The maximum distance.
 float BehaviorConfig.Follow.maximumDistance
          The maximum distance to maintain.
 boolean TileConfig.Original.mergeable
          Allows control over whether the tile can be merged with others.
 float ActionConfig.StepLimitMobile.minDirection
          The minimum direction.
 float ConditionConfig.DistanceWithin.minimum
          The minimum distance.
 float BehaviorConfig.Follow.minimumDistance
          The minimum distance to maintain from the target.
 ConfigReference<ModelConfig> TileConfig.Original.model
          The model to use for the tile.
 ConfigReference<ModelConfig> SceneGlobalConfig.EnvironmentModel.model
          The model to load.
 ConfigReference<ModelConfig> PlaceableConfig.Original.model
          The model to use to represent the placeable on the client.
 ConfigReference<ModelConfig> EffectSpriteConfig.model
          The transient to fire off for the effect.
 ConfigReference<ModelConfig> ActorSpriteConfig.model
          The actor model.
 ActorSpriteConfig.MovementSet[] ActorSpriteConfig.Moving.movements
          The sets of movement animations for the sprite.
 boolean PaintableConfig.Case.n
          The constraints in each direction.
 String HandlerConfig.Signal.name
          The name of the signal of interest.
 String HandlerConfig.SignalStart.name
          The name of the signal of interest.
 String HandlerConfig.SignalStop.name
          The name of the signal of interest.
 String HandlerConfig.Request.name
          The name of the request of interest.
 String ExpressionConfig.Reference.name
          The name of the variable.
 String ClientActionConfig.ServerRequest.name
          The name of the request.
 String ActionConfig.Signal.name
          The signal name.
 String ActionConfig.SetVariable.name
          The variable name.
 boolean PaintableConfig.Case.ne
          The constraints in each direction.
 float CameraConfig.near
          The distances to the camera's near and far clip planes.
 boolean PaintableConfig.Tile.north
          Whether or not the tile can be oriented in each direction.
 boolean PaintableConfig.Case.nw
          The constraints in each direction.
 boolean GroundConfig.TransitionCase.oe
          The constraints for the other ground.
 float HandlerConfig.Timer.offset
          The offset, in seconds.
 Vector3f CameraConfig.offset
          The camera's offset from the target.
 boolean GroundConfig.TransitionCase.on
          The constraints for the other ground.
 boolean ActionConfig.SetFlag.on
          The value to set.
 boolean GroundConfig.TransitionCase.one
          The constraints for the other ground.
 boolean GroundConfig.TransitionCase.onw
          The constraints for the other ground.
 ExpressionConfig ExpressionConfig.UnaryOperation.operand
          The operand of the expression.
 boolean GroundConfig.TransitionCase.os
          The constraints for the other ground.
 boolean GroundConfig.TransitionCase.ose
          The constraints for the other ground.
 boolean GroundConfig.TransitionCase.osw
          The constraints for the other ground.
 ConfigReference<GroundConfig> GroundConfig.TransitionCase.other
          The "other" ground to which we are transitioning.
 boolean GroundConfig.TransitionCase.ow
          The constraints for the other ground.
 ConfigReference<PathConfig> PathConfig.Derived.path
          The path reference.
 ConfigReference<PlaceableConfig> PlaceableConfig.Derived.placeable
          The placeable reference.
 ActionConfig.Portal ActionConfig.AbstractMove.portal
          The key of the portal in the destination scene.
 FloatVariable BehaviorConfig.Wander.postRotationPause
          The amount of time to pause after rotating.
 FloatVariable BehaviorConfig.Wander.preRotationPause
          The amount of time to pause before rotating.
 int GroundConfig.Original.priority
          The priority of this ground type.
 int CameraConfig.priority
          The priority of the parameters, for when multiple configs are active.
 float ConditionConfig.Random.probability
          The probability that the condition is satisfied.
 float BehaviorConfig.Wander.radius
          The radius from the origin within which we may wander.
 float ActorSpriteConfig.RotationSet.rate
          The rotation rate of this animation set.
 float HandlerConfig.Signal.refractoryPeriod
          The amount of time that must elapse between firings.
 float HandlerConfig.Intersection.refractoryPeriod
          The amount of time that must elapse between firings.
 RegionConfig TargetConfig.Intersecting.region
          The region of interest.
 boolean ScriptConfig.Rotate.relative
          If the rotation is relative.
 boolean ActionConfig.SpawnRotatedActor.relative
          If the rotation should be relative to the target.
 boolean ActionConfig.StepLimitMobile.remove
          If we're setting or removing the limit.
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.right
          The right animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.RotationSet.right
          The right (clockwise) animation reference.
 boolean ActionConfig.WarpTransformedActor.rotatedTranslation
          If the transform should be relative to the target.
 float ActionConfig.SpawnRotatedActor.rotation
          The fixed rotation for the new actor.
 float ActionConfig.WarpTransformedActor.rotation
          The fixed rotation for the new actor.
 QuaternionVariable PlaceableConfig.Original.rotationOffset
          A random offset to apply when placing.
 ActorSpriteConfig.RotationSet[] ActorSpriteConfig.Moving.rotations
          The sets of rotation animations for the sprite.
 float ScriptConfig.Rotate.rotationVariance
          The rotation variance.
 float ActionConfig.SpawnRotatedActor.rotationVariance
          The random rotation variance.
 boolean PaintableConfig.Case.s
          The constraints in each direction.
 float ActorSpriteConfig.Moving.scale
          A scale to apply to the sprite (affects the movement animation speeds).
 ConfigReference<SceneGlobalConfig> SceneGlobalConfig.Derived.sceneGlobal
          The global reference.
 int ActionConfig.AbstractMove.sceneId
          The id of the destination scene.
 boolean PaintableConfig.Case.se
          The constraints in each direction.
 RegionConfig ConditionConfig.Intersecting.second
          The second region to check.
 TargetConfig ConditionConfig.DistanceWithin.second
          The second target to check.
 ConfigReference<BehaviorConfig> BehaviorConfig.Combined.second
          The second behavior.
 ExpressionConfig ExpressionConfig.BinaryOperation.secondOperand
          The second operand of the expression.
 boolean ConditionConfig.FlagSet.set
          If we're checking for set or not set.
 ShapeConfig RegionConfig.Transformed.shape
          The shape of the region.
 ShapeConfig RegionConfig.Fixed.shape
          The shape of the region.
 ShapeConfig PlaceableConfig.Original.shape
          The shape of the placeable.
 HandlerConfig.IntersectionShape HandlerConfig.BaseIntersection.shape
          The shape to use for the intersection test.
 ShapeConfig HandlerConfig.TransformedShape.shape
          The shape to use.
 ShapeConfig EffectConfig.Original.shape
          The shape of the effect.
 ShapeConfig ActorConfig.Original.shape
          The shape of the actor.
 int TargetConfig.Subset.size
          The (maximum) size of the subset.
 boolean PaintableConfig.Tile.south
          Whether or not the tile can be oriented in each direction.
 int ActorConfig.Original.spawnAdjustMask
          Used as the collision mask when adjusting a spawn point and determining if it's reachable from the original spawn point.
 int ActorConfig.Original.spawnMask
          If non-zero, the spawn point will be adjusted so that the actor doesn't collide with anything that matches the mask (if possible).
 float ActorSpriteConfig.MovementSet.speed
          The movement speed of this animation set.
 float ActorConfig.Mobile.speed
          The speed at which the actor (normally) travels.
 EffectSpriteConfig EffectConfig.Original.sprite
          The type of sprite to use for the effect.
 ActorSpriteConfig ActorConfig.Original.sprite
          The type of sprite to use for the actor.
 boolean ActorConfig.Mobile.startInStasis
          Whether or not the actor starts out in stasis.
 boolean ActorConfig.Mobile.startMoving
          If true, set the actor in motion after spawning.
 int ActorConfig.Mobile.stasisInterval
          Put the actor into stasis when it's been out of sight for this long (zero if we should never put it into stasis).
 ActorSpriteConfig.State[] ActorSpriteConfig.StatefulEntry.states
          The entry's states.
 int ScriptConfig.Goto.step
          The step to goto.
 ScriptConfig[] BehaviorConfig.Scripted.steps
          The script steps to follow.
 int ActionConfig.SpawnRandomTranslatedActor.steps
          The number of steps to take.
 float ActionConfig.SpawnRandomTranslatedActor.stepSize
          The translation step.
 boolean ActionConfig.Compound.stopOnFailure
          If we should stop executing actions if one fails.
 boolean PaintableConfig.Case.sw
          The constraints in each direction.
 String TargetConfig.Tagged.tag
          The tag of interest.
 String ConditionConfig.Tagged.tag
          The tag of interest.
 String ActionConfig.TaggedPortal.tag
          The portal tag.
 TagConfig TileConfig.Original.tags
          Tags used to identify the tile within the scene.
 String[] TagConfig.tags
          The base tag array.
 TagConfig SceneGlobalConfig.Original.tags
          Tags used to identify the global within the scene.
 TagConfig PlaceableConfig.Original.tags
          Tags used to identify the placeable within the scene.
 TagConfig PathConfig.Original.tags
          Tags used to identify the path within the scene.
 TagConfig AreaConfig.Original.tags
          Tags used to identify the area within the scene.
 TagConfig ActorConfig.Original.tags
          Tags used to identify the actor within the scene.
 TargetConfig TargetConfig.Subset.target
          The contained target.
 TargetConfig TargetConfig.Conditional.target
          The contained target.
 TargetConfig TargetConfig.Behavior.target
          The target agent.
 TargetConfig TargetConfig.Excluding.target
          The primary targets.
 TargetConfig TargetConfig.Randomized.target
          The contained target.
 TargetConfig ScriptConfig.Move.target
          The target location.
 TargetConfig HandlerConfig.BaseActorObserver.target
          The targets we're observering.
 TargetConfig ExpressionConfig.Reference.target
          The target containing the variable.
 TargetConfig ExpressionConfig.NumTargets.target
          The target.
 TargetConfig ConditionConfig.Tagged.target
          The target to check.
 TargetConfig ConditionConfig.InstanceOf.target
          The target to check.
 TargetConfig ConditionConfig.FlagSet.target
          The target to check.
 TargetConfig BehaviorConfig.Patrol.target
          The target to patrol.
 TargetConfig BehaviorConfig.Follow.target
          The target to follow.
 TargetConfig ActionConfig.DestroyActor.target
          The actor to destroy.
 TargetConfig ActionConfig.WarpActor.target
          The actor to warp.
 TargetConfig ActionConfig.Signal.target
          The signal target.
 TargetConfig ActionConfig.MoveBody.target
          The pawn to move.
 TargetConfig ActionConfig.StepLimitMobile.target
          The mobile to step limit.
 TargetConfig ActionConfig.SetVariable.target
          The target to modify.
 TargetConfig ActionConfig.SetFlag.target
          The target to modify.
 TargetConfig ActionConfig.ForceClientAction.target
          The target to modify.
 boolean EffectConfig.Original.targetOnly
          If true, only show the effect to its target.
 TargetConfig[] TargetConfig.Compound.targets
          The component targets.
 int HandlerConfig.ThresholdIntersectionCount.threshold
          The threshold value.
 ConfigReference<TileConfig> TileConfig.Derived.tile
          The tile reference.
 ConfigReference<TileConfig> PaintableConfig.Tile.tile
          The tile reference.
 PaintableConfig.Tile[] PaintableConfig.Case.tiles
          The tiles for the case.
 int ConditionConfig.Cooldown.time
          The amount of cooldown time.
 Transform3D SceneGlobalConfig.EnvironmentModel.transform
          The transform to apply to the model.
 float TudeyViewerEffectConfig.Camera.transition
          The transition to use when switching to or from the camera.
 Vector2f ActionConfig.SpawnTransformedActor.translation
          The translation from the target for the new actor.
 Vector2f ActionConfig.WarpTransformedActor.translation
          The translation from the target for the new actor.
 float ActorConfig.Agent.turnRate
          The agent's turn rate.
 ActionConfig HandlerConfig.ThresholdIntersectionCount.underAction
          The action to perform when we go under the threshold.
 String ExpressionConfig.Constant.value
          The value of the constant.
 ExpressionConfig ActionConfig.ExpressionSwitch.value
          The switch value.
 ExpressionConfig ActionConfig.ExpressionCase.value
          The case expression.
 ExpressionConfig ActionConfig.SetVariable.value
          The new variable value.
 boolean PaintableConfig.Case.w
          The constraints in each direction.
 int ScriptConfig.Wait.wait
          The wait time.
 ConfigReference<WallConfig> WallConfig.Derived.wall
          The wall reference.
 float HandlerConfig.WarnTimer.warn
          The warning interval, in seconds.
 ActionConfig HandlerConfig.WarnTimer.warnAction
          The action to perform when warning goes off.
 float PaintableConfig.Tile.weight
          The weight of the tile (affects how often it occurs).
 float BehaviorConfig.WeightedBehavior.weight
          The weight of the behavior.
 float ActorSpriteConfig.WeightedAnimation.weight
          The weight of the animation (affects how often it occurs).
 float ActionConfig.WeightedAction.weight
          The weight of the action.
 boolean PaintableConfig.Tile.west
          Whether or not the tile can be oriented in each direction.
 int TileConfig.Original.width
          The width of the tile.
 int ActionConfig.TilePortal.x
          The tile coordinates.
 int ActionConfig.TilePortal.y
          The tile coordinates.
 

Uses of Editable in com.threerings.tudey.data
 

Fields in com.threerings.tudey.data with annotations of type Editable
 ConfigReference<AreaConfig> TudeySceneModel.AreaEntry.area
          The configuration of the area.
 int TudeySceneModel.TileEntry.elevation
          The tile's elevation.
 ConfigReference<PathConfig> TudeySceneModel.PathEntry.path
          The configuration of the path.
 ConfigReference<PlaceableConfig> TudeySceneModel.PlaceableEntry.placeable
          The configuration of the placeable.
 int TudeySceneModel.TileEntry.rotation
          The tile's rotation.
 ConfigReference<SceneGlobalConfig> TudeySceneModel.GlobalEntry.sceneGlobal
          The configuration of the global.
 ConfigReference<TileConfig> TudeySceneModel.TileEntry.tile
          The configuration of the tile.
 Transform3D TudeySceneModel.PlaceableEntry.transform
          The transform of the placeable.
 TudeySceneModel.Vertex[] TudeySceneModel.PathEntry.vertices
          The path vertices.
 TudeySceneModel.Vertex[] TudeySceneModel.AreaEntry.vertices
          The area vertices.
 float TudeySceneModel.Vertex.x
          The vertex coordinates.
 float TudeySceneModel.Vertex.y
          The vertex coordinates.
 float TudeySceneModel.Vertex.z
          The vertex coordinates.
 

Uses of Editable in com.threerings.tudey.shape.config
 

Fields in com.threerings.tudey.shape.config with annotations of type Editable
 float ShapeConfig.Rectangle.height
          The height of the rectangle.
 float ShapeConfig.Segment.length
          The length of the segment.
 float ShapeConfig.Capsule.length
          The length of the capsule.
 boolean ShapeModelConfig.outline
          Whether or not to render the shape as an outline.
 float ShapeConfig.Circle.radius
          The radius of the circle.
 float ShapeConfig.Capsule.radius
          The radius of the capsule.
 ShapeConfig ShapeModelConfig.shape
          The shape to depict.
 ShapeConfig ShapeConfig.TransformedShape.shape
          The shape.
 ShapeConfig.TransformedShape[] ShapeConfig.Compound.shapes
          The component shapes.
 Transform2D ShapeConfig.TransformedShape.transform
          The shape's transform.
 ShapeConfig.Vertex[] ShapeConfig.Polygon.vertices
          The vertices of the polygon.
 float ShapeConfig.Rectangle.width
          The width of the rectangle.
 float ShapeConfig.Vertex.x
          The vertex coordinates.
 float ShapeConfig.Vertex.y
          The vertex coordinates.
 

Uses of Editable in com.threerings.util
 

Methods in com.threerings.util with annotations of type Editable
 File ToolUtil.EditablePrefs.getResourceDir()
          Returns the resource directory.
 void ToolUtil.EditablePrefs.setResourceDir(File dir)
          Sets the resource directory.
 



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