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| Packages that use Editable | |
|---|---|
| com.threerings.config | Configuration management. |
| com.threerings.editor | |
| com.threerings.expr | Expression evaluation and binding classes. |
| com.threerings.math | Model and animation configurations. |
| com.threerings.openal.config | OpenAL configurations. |
| com.threerings.opengl.compositor.config | Compositor configurations. |
| com.threerings.opengl.effect | Effect classes. |
| com.threerings.opengl.effect.config | Effect configurations. |
| com.threerings.opengl.gui.config | GUI configurations. |
| com.threerings.opengl.material.config | Material configurations. |
| com.threerings.opengl.model.config | Model and animation configurations. |
| com.threerings.opengl.model.tools | |
| com.threerings.opengl.renderer.config | Renderer configuration bits. |
| com.threerings.opengl.scene.config | Scene configurations. |
| com.threerings.probs | Probabilistic types. |
| com.threerings.tudey.config | Tudey configurations. |
| com.threerings.tudey.data | Tudey data. |
| com.threerings.tudey.shape.config | Shape configurations. |
| com.threerings.util | |
| Uses of Editable in com.threerings.config |
|---|
| Fields in com.threerings.config with annotations of type Editable | |
|---|---|
ExpressionBinding[] |
BoundConfig.bindings
The config bindings. |
String |
Parameter.Translated.bundle
The translation bundle. |
String |
Parameter.Choice.choice
The selected option. |
Parameter.Direct[] |
Parameter.Choice.directs
The direct controls for each option. |
String |
Parameter.name
The name of the parameter. |
String |
Parameter.Choice.Option.name
The name of this option. |
Parameter.Choice.Option[] |
Parameter.Choice.options
The options available for selection. |
Parameter[] |
ParameterizedConfig.parameters
The parameters of the configuration. |
String[] |
Parameter.Direct.paths
The reference paths of the properties that this parameter adjusts. |
| Uses of Editable in com.threerings.editor |
|---|
| Methods in com.threerings.editor that return Editable | |
|---|---|
Editable |
Property.getAnnotation()
Returns a reference to the Editable annotation, which contains simple constraints. |
| Uses of Editable in com.threerings.expr |
|---|
| Fields in com.threerings.expr with annotations of type Editable | |
|---|---|
FloatExpression |
Color4fExpression.Blend.blendFactor
The blend factor. |
Vector3f |
Vector3fExpression.Reference.defvalue
The default value of the variable. |
Transform3D |
Transform3DExpression.Reference.defvalue
The default value of the variable. |
String |
StringExpression.Reference.defvalue
The default value of the variable. |
Quaternion |
QuaternionExpression.Reference.defvalue
The default value of the variable. |
int |
IntegerExpression.Reference.defvalue
The default value of the variable. |
float |
FloatExpression.Reference.defvalue
The default value of the variable. |
Color4f |
Color4fExpression.Reference.defvalue
The default value of the variable. |
boolean |
BooleanExpression.Reference.defvalue
The default value of the variable. |
int |
Transform3DExpression.TextureFrame.divisionsS
The number of divisions in the S direction. |
int |
Transform3DExpression.TextureFrame.divisionsT
The number of divisions in the T direction. |
String |
StringExpression.Parsed.expression
The expression to parse. |
String |
FloatExpression.Parsed.expression
The expression to parse. |
FloatExpression |
ExpressionDefinition.FloatDefinition.expression
The expression that determines the value. |
IntegerExpression |
ExpressionDefinition.IntegerDefinition.expression
The expression that determines the value. |
Color4fExpression |
ExpressionDefinition.Color4fDefinition.expression
The expression that determines the value. |
StringExpression |
ExpressionDefinition.StringDefinition.expression
The expression that determines the value. |
Transform3DExpression |
ExpressionDefinition.Transform3DDefinition.expression
The expression that determines the value. |
FloatExpression |
ExpressionBinding.FloatBinding.expression
The expression that determines the value. |
IntegerExpression |
ExpressionBinding.IntegerBinding.expression
The expression that determines the value. |
Color4fExpression |
ExpressionBinding.Color4fBinding.expression
The expression that determines the value. |
StringExpression |
ExpressionBinding.StringBinding.expression
The expression that determines the value. |
Transform3DExpression |
ExpressionBinding.Transform3DBinding.expression
The expression that determines the value. |
String |
BooleanExpression.Parsed.expression
The expression to parse. |
Color4fExpression |
Color4fExpression.Blend.firstColor
The first color. |
FloatExpression |
FloatExpression.BinaryOperation.firstOperand
The first operand expression. |
BooleanExpression |
BooleanExpression.BinaryOperation.firstOperand
The first operand expression. |
FloatExpression |
BooleanExpression.FloatBinaryOperation.firstOperand
The first operand expression. |
StringExpression |
BooleanExpression.StringEquals.firstOperand
The first operand expression. |
String[] |
ExpressionBinding.flags
The paths of any dirty flags to set. |
FloatExpression |
Transform3DExpression.TextureFrame.frame
The expression that determines the frame index. |
String |
Vector3fExpression.Reference.name
The name of the variable. |
String |
Transform3DExpression.Reference.name
The name of the variable. |
String |
StringExpression.Reference.name
The name of the variable. |
String |
QuaternionExpression.Reference.name
The name of the variable. |
String |
IntegerExpression.Reference.name
The name of the variable. |
String |
FloatExpression.Reference.name
The name of the variable. |
String |
ExpressionDefinition.name
The name of the symbol to define. |
String |
Color4fExpression.Reference.name
The name of the variable. |
String |
BooleanExpression.Reference.name
The name of the variable. |
FloatExpression |
FloatExpression.UnaryOperation.operand
The operand expression. |
BooleanExpression |
BooleanExpression.Not.operand
The operand expression. |
String[] |
ExpressionBinding.paths
The paths of the bound variables. |
QuaternionExpression |
Transform3DExpression.Uniform.rotation
The rotation component. |
QuaternionExpression |
Transform3DExpression.NonUniform.rotation
The rotation component. |
FloatExpression |
Transform3DExpression.Uniform.scale
The scale component. |
Vector3fExpression |
Transform3DExpression.NonUniform.scale
The scale component. |
String |
FloatExpression.Clock.scope
The scope of the epoch reference. |
Color4fExpression |
Color4fExpression.Blend.secondColor
The second color. |
FloatExpression |
FloatExpression.BinaryOperation.secondOperand
The second operand expression. |
BooleanExpression |
BooleanExpression.BinaryOperation.secondOperand
The second operand expression. |
FloatExpression |
BooleanExpression.FloatBinaryOperation.secondOperand
The second operand expression. |
StringExpression |
BooleanExpression.StringEquals.secondOperand
The second operand expression. |
Vector3fExpression |
Transform3DExpression.Uniform.translation
The translation component. |
Vector3fExpression |
Transform3DExpression.NonUniform.translation
The translation component. |
Vector3f |
Vector3fExpression.Constant.value
The value of the constant. |
Transform3D |
Transform3DExpression.Constant.value
The value of the constant. |
String |
StringExpression.Constant.value
The value of the constant. |
Quaternion |
QuaternionExpression.Constant.value
The value of the constant. |
int |
IntegerExpression.Constant.value
The value of the constant. |
float |
FloatExpression.Constant.value
The value of the constant. |
Color4f |
Color4fExpression.Constant.value
The value of the constant. |
boolean |
BooleanExpression.Constant.value
The value of the constant. |
FloatExpression |
Vector3fExpression.Cartesian.x
The x component. |
FloatExpression |
QuaternionExpression.Angles.x
The rotation about the x axis. |
FloatExpression |
Vector3fExpression.Cartesian.y
The y component. |
FloatExpression |
QuaternionExpression.Angles.y
The rotation about the y axis. |
FloatExpression |
Vector3fExpression.Cartesian.z
The z component. |
FloatExpression |
QuaternionExpression.Angles.z
The rotation about the z axis. |
| Uses of Editable in com.threerings.math |
|---|
| Fields in com.threerings.math with annotations of type Editable | |
|---|---|
float |
SphereCoords.azimuth
The azimuth about the Z axis (in radians CCW from Y+). |
float |
SphereCoords.distance
The distance from the origin. |
float |
SphereCoords.elevation
The elevation above the XY plane, in radians. |
| Uses of Editable in com.threerings.openal.config |
|---|
| Fields in com.threerings.openal.config with annotations of type Editable | |
|---|---|
boolean |
SounderConfig.BaseStream.attenuate
Whether to attenuate based on distance (used to provide pseudo-spatialization for stereo streams). |
SounderConfig.Case[] |
SounderConfig.Conditional.cases
The condition cases. |
BooleanExpression |
SounderConfig.Case.condition
The condition for the case. |
float |
SounderConfig.Original.coneInnerAngle
The inner angle of the sound cone. |
float |
SounderConfig.Original.coneOuterAngle
The outer angle of the sound cone. |
float |
SounderConfig.Original.coneOuterGain
The gain when outside the oriented cone. |
float |
SounderConfig.MetaStream.crossFade
The cross-fade between tracks. |
ConfigReference<SounderConfig> |
SounderConfig.Conditional.defaultSounder
The default sounder reference. |
boolean |
SounderConfig.Original.directional
Whether or not the sound is directional. |
float |
SounderConfig.BaseStream.fadeIn
The interval over which to fade in the stream. |
float |
SounderConfig.BaseStream.fadeOut
The interval over which to fade out the stream. |
String |
SounderConfig.Clip.file
The sound resource from which to load the clip. |
String |
SounderConfig.VariableClip.file
The sound resource from which to load the clip. |
String |
SounderConfig.QueuedFile.file
The file to stream. |
String |
SounderConfig.WeightedFile.file
The file to stream. |
SounderConfig.PitchWeightedFile[] |
SounderConfig.MetaClip.files
The files from which to choose. |
SounderConfig.WeightedFile[] |
SounderConfig.MetaStream.files
The files from which to choose. |
float |
SounderConfig.Fixed.gain
The base gain (volume). |
FloatVariable |
SounderConfig.Variable.gain
The base gain (volume). |
float |
SounderConfig.WeightedFile.gain
The gain of the file. |
SounderConfig.Implementation |
SounderConfig.implementation
The actual sound implementation. |
boolean |
SounderConfig.BaseClip.loop
Whether or not the sound loops. |
boolean |
SounderConfig.VariableClip.loop
Whether or not the sound loops. |
boolean |
SounderConfig.QueuedFile.loop
Whether or not to loop the file. |
boolean |
SounderConfig.Sequential.loop
Whether to loop the entire sequence. |
float |
SounderConfig.Scripted.loopDuration
The loop duration, or zero for unlooped. |
float |
SounderConfig.Original.maxDistance
The distance at which attenuation stops. |
float |
SounderConfig.Original.maxGain
The maximum gain for the source. |
float |
SounderConfig.Original.minGain
The minimum gain for the source. |
float |
SounderConfig.Fixed.pitch
The pitch multiplier. |
FloatVariable |
SounderConfig.Variable.pitch
The pitch multiplier. |
float |
SounderConfig.PitchWeightedFile.pitch
The pitch multiplier. |
boolean |
SounderConfig.BaseStream.push
Wether we push onto the stack. |
SounderConfig.QueuedFile[] |
SounderConfig.Stream.queue
The files to enqueue in the stream. |
float |
SounderConfig.Original.referenceDistance
The distance at which the volume would normally drop by half (before being influenced by the rolloff factor or the maximum distance). |
float |
SounderConfig.Original.rolloffFactor
The rolloff rate. |
ConfigReference<SounderConfig> |
SounderConfig.Case.sounder
The sound reference. |
ConfigReference<SounderConfig> |
SounderConfig.ComponentSounder.sounder
The sound reference. |
ConfigReference<SounderConfig> |
SounderConfig.TimedSounder.sounder
The sound reference. |
ConfigReference<SounderConfig> |
SounderConfig.WeightedSounder.sounder
The sound reference. |
ConfigReference<SounderConfig> |
SounderConfig.Derived.sounder
The sound reference. |
SounderConfig.ComponentSounder[] |
SounderConfig.Compound.sounders
The component sounders. |
SounderConfig.ComponentSounder[] |
SounderConfig.Sequential.sounders
The component sounders. |
SounderConfig.TimedSounder[] |
SounderConfig.Scripted.sounders
The sounders to play. |
SounderConfig.WeightedSounder[] |
SounderConfig.Random.sounders
The component sounders. |
boolean |
SounderConfig.Original.sourceRelative
Whether or not the position of the sound is relative to the listener. |
String |
SounderConfig.BaseStream.stack
The stack this stream is on. |
float |
SounderConfig.TimedSounder.time
The time at which to play the sound. |
float |
SounderConfig.WeightedFile.weight
The weight of the file. |
float |
SounderConfig.WeightedSounder.weight
The weight of the sounder. |
| Uses of Editable in com.threerings.opengl.compositor.config |
|---|
| Fields in com.threerings.opengl.compositor.config with annotations of type Editable | |
|---|---|
boolean |
StepConfig.Clear.Color.clear
Whether or not to clear the color buffer. |
boolean |
StepConfig.Clear.Depth.clear
Whether or not to clear the depth buffer. |
boolean |
StepConfig.Clear.Stencil.clear
Whether or not to clear the stencil buffer. |
ConfigReference<TextureConfig> |
TargetConfig.Texture.color
The color texture to which we render. |
StepConfig.Clear.Color |
StepConfig.Clear.color
Color buffer clear parameters. |
ConfigReference<TextureConfig> |
TargetConfig.Texture.depth
The depth texture to which we render. |
StepConfig.Clear.Depth |
StepConfig.Clear.depth
Depth buffer clear parameters. |
int |
TargetConfig.Texture.depthBits
The number of depth bits to request. |
int |
StepConfig.RenderQuad.divisionsX
The level of tesselation in the x direction. |
int |
StepConfig.RenderQuad.divisionsY
The level of tesselation in the y direction. |
float |
RenderQueueConfig.Skybox.fovScale
The scale to apply to the field of view. |
RenderSchemeConfig.Implementation |
RenderSchemeConfig.implementation
The actual implementation of the scheme. |
RenderEffectConfig.Implementation |
RenderEffectConfig.implementation
The actual effect implementation. |
TargetConfig.Input |
TargetConfig.input
The input to the target. |
ConfigReference<MaterialConfig> |
StepConfig.RenderQuad.material
The material to use when rendering the quad. |
MaterialRewriter |
RenderSchemeConfig.Special.materialRewriter
An optional "rewriter" that will transform normal material techniques into techniques for this scheme in the absence of an explicitly defined technique. |
int |
StepConfig.RenderQueues.maxPriority
The maximum priority of the queues to render. |
int |
StepConfig.RenderQueues.minPriority
The minimum priority of the queues to render. |
TargetConfig.Output |
RenderEffectConfig.Technique.output
The final output target. |
int |
RenderQueueConfig.priority
The priority of the queue. |
int |
RenderEffectConfig.Original.priority
The effect priority. |
String |
StepConfig.RenderQueues.queueType
The type of queues to render. |
ConfigReference<RenderEffectConfig> |
RenderEffectConfig.Derived.renderEffect
The effect reference. |
RenderQueueConfig.RenderMode |
RenderQueueConfig.renderMode
The queue's render mode. |
String |
RenderEffectConfig.Technique.scheme
The render scheme with which this technique is associated. |
RenderQueueConfig.SortMode |
RenderQueueConfig.sortMode
The queue's sort mode. |
StepConfig.Clear.Stencil |
StepConfig.Clear.stencil
Stencil buffer clear parameters. |
int |
TargetConfig.Texture.stencilBits
The number of stencil bits to request. |
StepConfig[] |
TargetConfig.steps
The steps required to update the target. |
TargetConfig[] |
RenderEffectConfig.Technique.targets
The intermediate targets. |
RenderEffectConfig.Technique[] |
RenderEffectConfig.Original.techniques
The techniques available to render the effect. |
String |
RenderQueueConfig.type
The type of the queue. |
Color4f |
StepConfig.Clear.Color.value
The color clear value. |
float |
StepConfig.Clear.Depth.value
The depth clear value. |
int |
StepConfig.Clear.Stencil.value
The stencil clear value. |
| Uses of Editable in com.threerings.opengl.effect |
|---|
| Fields in com.threerings.opengl.effect with annotations of type Editable | |
|---|---|
Color4f |
ColorFunction.Multipoint.Point.color
The color of the point. |
Easing |
FloatFunction.Linear.easing
The type of easing to use. |
Easing |
ColorFunction.Linear.easing
The easing function. |
float |
FloatFunction.Linear.end
The final value. |
float |
FloatFunction.InAndOut.end
The target value. |
float |
FloatFunction.ThreePoint.end
The end value. |
float |
FloatFunction.Multipoint.end
The final value. |
Color4f |
ColorFunction.Linear.end
The final color. |
Color4f |
ColorFunction.InAndOut.end
The target color. |
Color4f |
ColorFunction.ThreePoint.end
The end color. |
Color4f |
ColorFunction.Multipoint.end
The final color. |
float |
FloatFunction.InAndOut.in
The proportional time to spend blending into the target value. |
float |
FloatFunction.ThreePoint.in
The proportional time to spend blending into the middle value. |
float |
ColorFunction.InAndOut.in
The proportional time to spend blending into the target color. |
float |
ColorFunction.ThreePoint.in
The proportional time to spend blending into the middle color. |
float |
FloatFunction.ThreePoint.middle
The middle value. |
FloatFunction.Multipoint.Point[] |
FloatFunction.Multipoint.middle
The entries in between the start and end. |
Color4f |
ColorFunction.ThreePoint.middle
The middle color. |
ColorFunction.Multipoint.Point[] |
ColorFunction.Multipoint.middle
The entries in between the start and end. |
float |
FloatFunction.Multipoint.Point.offset
The time offset of the point. |
float |
ColorFunction.Multipoint.Point.offset
The time offset of the point. |
float |
FloatFunction.InAndOut.out
The proportional time to spend blending back to the start value. |
float |
FloatFunction.ThreePoint.out
The proportional time to spend blending into the end value. |
float |
ColorFunction.InAndOut.out
The proportional time to spend blending back to the start color. |
float |
ColorFunction.ThreePoint.out
The proportional time to spend blending into the end color. |
float |
FloatFunction.Linear.start
The starting value. |
float |
FloatFunction.InAndOut.start
The starting and ending values. |
float |
FloatFunction.ThreePoint.start
The starting value. |
float |
FloatFunction.Multipoint.start
The starting value. |
Color4f |
ColorFunction.Linear.start
The starting color. |
Color4f |
ColorFunction.InAndOut.start
The starting and ending color. |
Color4f |
ColorFunction.ThreePoint.start
The starting color. |
Color4f |
ColorFunction.Multipoint.start
The starting color. |
float |
FloatFunction.Constant.value
The value to return. |
float |
FloatFunction.Multipoint.Point.value
The value of the point. |
Color4f |
ColorFunction.Constant.value
The constant value. |
| Uses of Editable in com.threerings.opengl.effect.config |
|---|
| Fields in com.threerings.opengl.effect.config with annotations of type Editable | |
|---|---|
Vector3f |
InfluenceConfig.Gravity.acceleration
The gravity acceleration vector. |
Vector3f |
InfluenceConfig.AngularAcceleration.acceleration
The acceleration vector. |
ParticleSystemConfig.Alignment |
ParticleSystemConfig.Layer.alignment
Whether or not to align particles' orientations with their velocities. |
MetaParticleSystemConfig.Alignment |
MetaParticleSystemConfig.Layer.alignment
The alignment mode to use for the particles. |
AlphaMode |
BaseParticleSystemConfig.Layer.alphaMode
Determines how colors are modified according to their alpha values. |
float |
InfluenceConfig.LinearDrag.amount
The amount of drag. |
float |
InfluenceConfig.QuadraticDrag.amount
The amount of drag. |
VectorVariable |
BaseParticleSystemConfig.Layer.angularVelocity
Controls the particles' initial angular velocities. |
Vector3f |
InfluenceConfig.CylindricalVortex.axis
The vortex axis. |
Vector3f |
InfluenceConfig.ToroidalVortex.axis
The ring axis. |
float |
BaseParticleSystemConfig.boundsExpansion
A fixed amount by which to expand the bounds. |
ColorFunctionVariable |
BaseParticleSystemConfig.Layer.color
Controls the particles' change of color over their lifespans. |
CounterConfig |
BaseParticleSystemConfig.Layer.counter
Controls the number of particles emitted at each frame. |
boolean |
ParticleSystemConfig.Layer.depthSort
Whether or not to sort the particles by depth before rendering. |
Vector3f |
ShooterConfig.Cone.direction
The direction vector. |
Vector3f |
InfluenceConfig.Wind.direction
The wind direction. |
float |
InfluenceConfig.CylindricalVortex.divergence
The divergence angle. |
float |
InfluenceConfig.ToroidalVortex.divergence
The divergence angle. |
float |
PlacerConfig.Frustum.farDistance
The distance to the far plane. |
FloatFunctionVariable |
ParticleSystemConfig.Layer.frame
Controls the particles' change of texture frame over their lifespans. |
float |
InfluenceConfig.Wander.frequency
The frequency of the effect. |
float |
InfluenceConfig.Jitter.frequency
The frequency of the effect. |
ParticleSystemConfig.ParticleGeometryConfig |
ParticleSystemConfig.Layer.geometry
The particle geometry. |
int |
ParticleSystemConfig.GroupPriority.group
The priority group to which the layer belongs. |
float |
PlacerConfig.Box.height
The size of the box on the z axis. |
float |
InfluenceConfig.ToroidalVortex.height
The height of the ring. |
InfluenceFlagConfig |
BaseParticleSystemConfig.influences
The influences allowed to affect this model. |
InfluenceConfig[] |
BaseParticleSystemConfig.Layer.influences
The layer's influences. |
float |
PlacerConfig.Ring.innerRadius
The inner radius of the ring. |
float |
PlacerConfig.Shell.innerRadius
The inner radius of the shell. |
FloatVariable |
CounterConfig.RandomIntervals.interval
The interval variable. |
ParticleSystemConfig.Layer[] |
ParticleSystemConfig.layers
The layers comprising the system. |
MetaParticleSystemConfig.Layer[] |
MetaParticleSystemConfig.layers
The layers comprising the system. |
float |
PlacerConfig.Line.length
The length of the segment. |
float |
PlacerConfig.Box.length
The size of the box on the y axis. |
FloatFunctionVariable |
ParticleSystemConfig.Layer.length
Controls the particles' change of length over their lifespans. |
FloatVariable |
BaseParticleSystemConfig.Layer.lifespan
Controls the particles' lifespans. |
ConfigReference<MaterialConfig> |
ParticleSystemConfig.Layer.material
The material to use for the particle system. |
float |
ShooterConfig.Cone.maximumAngle
The maximum angle from the direction. |
float |
ShooterConfig.Cone.minimumAngle
The minimum angle from the direction. |
ConfigReference<ModelConfig> |
ParticleSystemConfig.Meshes.model
The model containing the mesh. |
ConfigReference<ModelConfig> |
MetaParticleSystemConfig.Layer.model
The model to use for the particles. |
boolean |
BaseParticleSystemConfig.Layer.moveParticlesWithEmitter
Whether or not to move particles with the emitter. |
boolean |
ParticleSystemConfig.Lines.moveTrailsWithParticles
Whether or not to move the trails with the particles. |
boolean |
ParticleSystemConfig.Quads.moveTrailsWithParticles
Whether or not to move the trails with the particles. |
String |
BaseParticleSystemConfig.Layer.name
The name of the layer. |
float |
PlacerConfig.Frustum.nearDistance
The distance to the near plane. |
QuaternionVariable |
BaseParticleSystemConfig.Layer.orientation
Controls the particles' initial orientations. |
float |
PlacerConfig.Ring.outerRadius
The outer radius of the ring. |
float |
PlacerConfig.Shell.outerRadius
The outer radius of the shell. |
int |
BaseParticleSystemConfig.Layer.particleCount
The particle count. |
PlacerConfig |
BaseParticleSystemConfig.Layer.placer
Controls the particles' initial positions. |
int |
ParticleSystemConfig.GroupPriority.priority
The priority within the group. |
ParticleSystemConfig.GroupPriority |
ParticleSystemConfig.Layer.priorityMode
The render priority (higher priority layers are rendered above lower priority ones). |
float |
InfluenceConfig.ToroidalVortex.radius
The radius of the ring. |
float |
CounterConfig.ConstantRate.rate
The number of particles to release every second. |
boolean |
BaseParticleSystemConfig.Layer.respawnDeadParticles
Whether or not to respawn dead particles. |
boolean |
BaseParticleSystemConfig.Layer.rotateOrientationsWithEmitter
Whether or not to rotate the particles' initial orientations with the emitter. |
boolean |
BaseParticleSystemConfig.Layer.rotateVelocitiesWithEmitter
Whether or not to rotate the velocities with the emitter. |
boolean |
InfluenceConfig.Gravity.rotateWithEmitter
Whether or not to rotate the acceleration vector with the emitter. |
boolean |
InfluenceConfig.Wind.rotateWithEmitter
Whether or not to rotate the wind vector with the emitter. |
boolean |
InfluenceConfig.CylindricalVortex.rotateWithEmitter
Whether or not to rotate the axis with the emitter. |
boolean |
InfluenceConfig.ToroidalVortex.rotateWithEmitter
Whether or not to rotate the ring with the emitter. |
int |
ParticleSystemConfig.Lines.segments
The number of segments in each particle. |
int |
ParticleSystemConfig.Quads.segments
The number of segments in each particle. |
ShooterConfig |
BaseParticleSystemConfig.Layer.shooter
Controls the particles' initial directions. |
FloatFunctionVariable |
BaseParticleSystemConfig.Layer.size
Controls the particles' change of size over their lifespans. |
boolean |
PlacerConfig.Box.solid
Whether to include the interior of the box (as opposed to just the faces). |
boolean |
PlacerConfig.Frustum.solid
Whether to include the interior of the frustum (as opposed to just the edges). |
FloatVariable |
BaseParticleSystemConfig.Layer.speed
Controls the particles' initial speeds. |
float |
BaseParticleSystemConfig.Layer.startTime
The time at which to start the layer. |
float |
InfluenceConfig.Wind.strength
The wind strength. |
float |
InfluenceConfig.CylindricalVortex.strength
The strength of the vortex. |
float |
InfluenceConfig.ToroidalVortex.strength
The strength of the vortex. |
float |
InfluenceConfig.Wander.strength
The strength of the effect. |
float |
InfluenceConfig.Jitter.strength
The strength of the effect. |
int |
ParticleSystemConfig.Layer.textureDivisionsS
The number of texture divisions in the S direction. |
int |
ParticleSystemConfig.Layer.textureDivisionsT
The number of texture divisions in the T direction. |
SceneElement.TickPolicy |
BaseParticleSystemConfig.tickPolicy
The model's tick policy. |
float |
BaseParticleSystemConfig.Layer.timeScale
The layer's speed multiplier. |
Transform3D |
BaseParticleSystemConfig.Layer.transform
The emitter transform. |
float |
ShooterConfig.Outward.upwardBias
The bias in the z direction. |
boolean |
BaseParticleSystemConfig.Layer.visible
Whether or not the layer is visible. |
float |
BaseParticleSystemConfig.warmupGranularity
The maximum tick duration during warmup. |
float |
BaseParticleSystemConfig.warmupTime
The amount of time to spend "warming up" the system on reset. |
float |
PlacerConfig.Box.width
The size of the box on the x axis. |
| Uses of Editable in com.threerings.opengl.gui.config |
|---|
| Fields in com.threerings.opengl.gui.config with annotations of type Editable | |
|---|---|
String |
ComponentConfig.Button.action
The action to fire when the button is pressed. |
String |
UserInterfaceConfig.Original.addSound
The sound to play on addition, if any. |
float |
ComponentConfig.alpha
The component alpha value. |
AlphaStateConfig |
ComponentBillboardConfig.alphaState
The alpha state to use in this pass. |
BackgroundConfig.Image.Anchor |
BackgroundConfig.Image.anchor
The image anchor. |
boolean |
FontConfig.antialias
Whether or not the font should be antialiased. |
boolean |
ComponentConfig.HTMLView.antialias
Whether or not the view should be antialiased. |
Object |
ComponentConfig.Button.argument
The argument associated with the action. |
Color4f |
ComponentConfig.ChatOverlay.attentionColor
The color to use for system attention messages. |
float |
ComponentConfig.RenderableView.azimuth
The camera azimuth. |
BackgroundConfig |
StyleConfig.Original.background
The background configuration. |
BorderConfig |
StyleConfig.Original.border
The border configuration. |
int |
InsetsConfig.bottom
The inset parameters. |
String |
UserInterfaceConfig.Original.bundle
The message bundle to use for translations (or the empty string for the default). |
String |
ComponentConfig.ChatOverlay.bundle
The message bundle to use. |
String |
ComponentBillboardConfig.bundle
The message bundle to use for translations (or the empty string for the default). |
boolean |
ComponentConfig.ScrollPane.buttons
If we show only buttons. |
ComponentConfig |
ComponentConfig.ScrollPane.child
The child component. |
LayoutConfig.Absolute.Child[] |
LayoutConfig.Absolute.children
The children of this layout. |
LayoutConfig.Anchor.Child[] |
LayoutConfig.Anchor.children
The children of this layout. |
LayoutConfig.Border.Child[] |
LayoutConfig.Border.children
The children of this layout. |
LayoutConfig.Group.Child[] |
LayoutConfig.Group.children
The children of this layout. |
LayoutConfig.Table.Child[] |
LayoutConfig.Table.children
The children of this layout. |
float |
LayoutConfig.Anchor.Child.childX
The proportional location of the anchor on the child. |
float |
LayoutConfig.Anchor.Child.childY
The proportional location of the anchor on the child. |
Color4f |
StyleConfig.Original.color
The foreground color. |
Color4f |
BorderConfig.Solid.color
The color of the border. |
Color4f |
BackgroundConfig.Solid.color
The color of the background. |
String |
ComponentConfig.ColorPicker.colorClass
The name of the colorization class. |
ColorizationConfig[] |
IconConfig.ColorizedImage.colorizations
The colorizations to apply to the image. |
ColorizationConfig[] |
CursorConfig.colorizations
Colorizations to apply to the cursor. |
ColorizationConfig[] |
BackgroundConfig.ColorizedImage.colorizations
The colorizations to apply to the image. |
int |
LayoutConfig.Table.columnGap
The gap between columns. |
int |
LayoutConfig.Table.columns
The number of columns in the table. |
int |
ComponentConfig.ComboBox.columns
The dimensions of the popup menu. |
ComponentConfig |
LayoutConfig.Absolute.Child.component
The child component. |
ComponentConfig |
LayoutConfig.Anchor.Child.component
The child component. |
ComponentConfig |
LayoutConfig.Border.Child.component
The child component. |
ComponentConfig |
LayoutConfig.Group.Child.component
The child component. |
ComponentConfig |
LayoutConfig.Table.Child.component
The child component. |
ComponentConfig |
ComponentConfig.TabbedPane.Tab.component
The tab component. |
String |
ComponentConfig.HTMLView.contents
The contents of the view. |
String |
StyleConfig.Original.cursor
The cursor. |
DepthStateConfig |
ComponentBillboardConfig.depthState
The depth state to use. |
float |
ComponentConfig.RenderableView.distance
The camera distance. |
ConfigReference<StyleConfig> |
ComponentConfig.Spinner.editorStyle
The style for the editor, if non-default. |
Color4f |
StyleConfig.Original.effectColor
The effect color. |
int |
StyleConfig.Original.effectSize
The effect size. |
float |
ComponentConfig.RenderableView.elevation
The camera elevation. |
boolean |
ComponentConfig.enabled
Whether or not the component is enabled. |
boolean |
LayoutConfig.Table.equalRows
Whether or not to force all rows to be a uniform size. |
int |
BoundedRangeModelConfig.extent
The covered extent. |
float |
ComponentConfig.RenderableView.far
The distance to the far clip plane. |
Color4f |
ComponentConfig.ChatOverlay.feedbackColor
The color to use for system feedback messages. |
String |
StyleConfig.Original.feedbackSound
The feedback sound, if any. |
String |
IconConfig.Image.file
The background image. |
String |
FontConfig.file
The font file. |
String |
BackgroundConfig.Image.file
The background image. |
Label.Fit |
ComponentConfig.Label.fit
Determines how to fit overlong text in the label. |
boolean |
LayoutConfig.Group.Child.fixed
Whether or not the component's size is fixed. |
boolean |
LayoutConfig.Absolute.flipped
Whether or not the coordinates are flipped. |
String |
StyleConfig.Original.font
The font. |
int |
StyleConfig.Original.fontSize
The font size. |
FontConfig.Style |
StyleConfig.Original.fontStyle
The font style. |
float |
ComponentConfig.RenderableView.fov
The vertical field of view. |
InsetsConfig |
BackgroundConfig.Image.frame
The image frame. |
int |
LayoutConfig.Group.gap
The gap between components. |
int |
ComponentConfig.TabbedPane.gap
The tab gap. |
boolean |
ComponentConfig.TabbedPane.Tab.hasClose
Whether or not the tab has a close button. |
int |
LayoutConfig.Absolute.SizedChild.height
The dimensions of the child. |
int |
IconConfig.Blank.height
The dimensions of the icon. |
int |
DimensionConfig.height
The dimensions. |
boolean |
ComponentConfig.ScrollPane.horizontal
Whether or not to allow horizontal scrolling. |
LayoutConfig.HorizontalAlignment |
LayoutConfig.Table.horizontalAlignment
The horizontal alignment. |
int |
LayoutConfig.Border.horizontalGap
The horizontal gap. |
int |
CursorConfig.hotSpotX
The hot spot x coordinate. |
int |
CursorConfig.hotSpotY
The hot spot y coordinate. |
boolean |
ComponentConfig.hoverable
Whether or not the component is hoverable. |
IconConfig |
StyleConfig.Original.icon
The icon configuration. |
IconConfig |
IconConfig.Rotated.icon
The sub-icon to rotate. |
IconConfig |
ComponentConfig.Label.icon
The label's icon, if any. |
IconConfig |
ComponentConfig.ComboBox.IconItem.icon
The item icon. |
int |
ComponentConfig.Label.iconTextGap
The gap between icon and text. |
String |
CursorConfig.image
The cursor image. |
UserInterfaceConfig.Implementation |
UserInterfaceConfig.implementation
The actual interface implementation. |
StyleConfig.Implementation |
StyleConfig.implementation
The actual style implementation. |
InfluenceFlagConfig |
ComponentBillboardConfig.influences
The influences allowed to affect this model. |
Color4f |
ComponentConfig.ChatOverlay.infoColor
The color to use for system info messages. |
ComponentConfig.ComboBox.Item[] |
ComponentConfig.ComboBox.items
The items available for selection. |
String[] |
ComponentConfig.List.items
The items available for selection. |
LayoutConfig.Justification |
LayoutConfig.Group.justification
The justification for the main axis. |
LayoutConfig |
ComponentConfig.Container.layout
The layout of the container. |
int |
InsetsConfig.left
The inset parameters. |
int |
StyleConfig.Original.lineSpacing
The line spacing. |
LayoutConfig.Location |
LayoutConfig.Border.Child.location
The location of the child. |
int |
BoundedRangeModelConfig.max
The maximum value. |
int |
ComponentConfig.TextField.maxLength
The maximum length of the field (or zero for unlimited). |
int |
BoundedRangeModelConfig.min
The minimum value. |
BackgroundConfig.Image.Mode |
BackgroundConfig.Image.mode
The image mode. |
BoundedRangeModelConfig |
ComponentConfig.Slider.model
The slider's model. |
BoundedRangeModelConfig |
ComponentConfig.ScrollBar.model
The scroll bar's model. |
ConfigReference<ModelConfig> |
ComponentConfig.ViewModel.model
The model reference. |
ComponentConfig.ViewModel[] |
ComponentConfig.RenderableView.models
A set of models to include in the view. |
float |
ComponentConfig.RenderableView.near
The distance to the near clip plane. |
ConfigReference<StyleConfig> |
ComponentConfig.Spinner.nextStyle
The style for the next button, if non-default. |
LayoutConfig.Justification |
LayoutConfig.Group.offAxisJustification
The justification on the off axis. |
LayoutConfig.OffAxisPolicy |
LayoutConfig.Group.offAxisPolicy
The policy for the off axis. |
ComponentConfig.Orientation |
ComponentConfig.Label.orientation
The label orientation. |
ComponentConfig.Orientation |
ComponentConfig.Slider.orientation
The slider's orientation. |
ComponentConfig.Orientation |
ComponentConfig.ScrollBar.orientation
The scroll bar's orientation. |
InsetsConfig |
StyleConfig.Original.padding
The padding. |
float |
LayoutConfig.Anchor.Child.parentX
The proportional location of the anchor on the parent. |
float |
LayoutConfig.Anchor.Child.parentY
The proportional location of the anchor on the parent. |
String |
ComponentConfig.TextField.placeholder
|
LayoutConfig.OnAxisPolicy |
LayoutConfig.Group.policy
The policy for the main axis. |
DimensionConfig |
ComponentConfig.preferredSize
The preferred size, if non-default. |
int |
ComponentConfig.Label.preferredWidth
The label's preferred width, or zero for none. |
int |
ComponentConfig.TextArea.preferredWidth
The area's preferred width, or zero for none. |
int |
ComponentConfig.ChatOverlay.preferredWidth
The area's preferred width, or zero for none. |
ConfigReference<StyleConfig> |
ComponentConfig.Spinner.previousStyle
The style for the previous button, if non-default. |
int |
ComponentBillboardConfig.priority
The priority at which the batch is enqueued. |
String |
ComponentBillboardConfig.queue
The queue into which we render. |
String |
UserInterfaceConfig.Original.removeSound
The sound to play on removal, if any. |
int |
InsetsConfig.right
The inset parameters. |
ComponentConfig |
UserInterfaceConfig.Original.root
The root of the interface. |
ComponentConfig |
ComponentBillboardConfig.root
The root component. |
float |
IconConfig.Rotated.rotation
The amount of rotation. |
boolean |
ComponentBillboardConfig.rotationEnabled
Whether or not rotation is enabled. |
ArticulatedConfig.BillboardRotationX |
ComponentBillboardConfig.rotationX
The x rotation mode. |
ArticulatedConfig.BillboardRotationY |
ComponentBillboardConfig.rotationY
The y rotation mode. |
int |
LayoutConfig.Table.rowGap
The gap between rows. |
int |
ComponentConfig.ComboBox.rows
The dimensions of the popup menu. |
float |
ComponentBillboardConfig.scale
A uniform scale to apply. |
boolean |
ComponentConfig.ToggleButton.selected
Whether or not the button is selected. |
int |
ComponentConfig.ComboBox.selected
The index of the selected item. |
int |
ComponentConfig.List.selected
The index of the selected item. |
int |
ComponentConfig.TabbedPane.selected
The selected tab. |
int |
ComponentConfig.ColorPicker.selected
The index of the initially selected color. |
BackgroundConfig |
StyleConfig.Original.selectionBackground
The selection background. |
boolean |
ComponentConfig.ScrollPane.showScrollbarAlways
Whether or not to always show the scrollbar. |
DimensionConfig |
StyleConfig.Original.size
The preferred size. |
int |
ComponentConfig.ScrollPane.snap
The snap value. |
int |
BoundedRangeModelConfig.Snapping.snap
The snap value. |
boolean |
ComponentConfig.ColorPicker.starters
Whether or not to limit the options to starter colors. |
boolean |
ComponentConfig.RenderableView.staticView
Whether or not this is a static view. |
ConfigReference<StyleConfig> |
StyleConfig.Derived.style
The style reference. |
ConfigReference<StyleConfig> |
ComponentConfig.style
The component's style, if non-default. |
ConfigReference<StyleConfig> |
ComponentConfig.TabbedPane.Tab.styleOverride
An optional override style for the tab button. |
String |
ComponentConfig.HTMLView.stylesheet
The view's stylesheet. |
int |
ComponentConfig.ColorPicker.swatchHeight
The dimensions of the color swatches. |
int |
ComponentConfig.ColorPicker.swatchWidth
The dimensions of the color swatches. |
LayoutConfig.Justification |
ComponentConfig.TabbedPane.tabAlignment
The tab alignment. |
ComponentConfig.TabbedPane.Tab[] |
ComponentConfig.TabbedPane.tabs
The tabs. |
ConfigReference<StyleConfig> |
ComponentConfig.TabbedPane.tabStyle
The style for the tabs, if non-default. |
String |
ComponentConfig.tag
The component's tag. |
String |
ComponentConfig.Label.text
The label's text. |
String |
ComponentConfig.ComboBox.StringItem.text
The text of the item. |
String |
ComponentConfig.TextComponent.text
The text in the component. |
String |
ComponentConfig.TextArea.text
The text in the component. |
StyleConfig.TextAlignment |
StyleConfig.Original.textAlignment
The text alignment. |
StyleConfig.TextEffect |
StyleConfig.Original.textEffect
The text effect. |
int |
ComponentConfig.Label.textRotation
The rotation for the text. |
int |
BorderConfig.thickness
The thickness of the border. |
String |
ComponentConfig.TabbedPane.Tab.title
The tab title. |
boolean |
ComponentConfig.tooltipRelativeToMouse
Whether or not the tooltip is relative to the mouse cursor. |
ConfigReference<StyleConfig> |
StyleConfig.Original.tooltipStyle
The tooltip style. |
String |
ComponentConfig.tooltipText
The text for the component's tooltip. |
int |
InsetsConfig.top
The inset parameters. |
Transform3D |
ComponentConfig.ViewModel.transform
The transform of the model. |
ConfigReference<UserInterfaceConfig> |
UserInterfaceConfig.Derived.userInterface
The interface reference. |
ConfigReference<UserInterfaceConfig> |
ComponentConfig.UserInterface.userInterface
The user interface reference. |
int |
BoundedRangeModelConfig.value
The initial value. |
boolean |
ComponentConfig.ScrollPane.vertical
Whether or not to allow vertical scrolling. |
StyleConfig.VerticalAlignment |
StyleConfig.Original.verticalAlignment
The vertical alignment . |
LayoutConfig.VerticalAlignment |
LayoutConfig.Table.verticalAlignment
The vertical alignment. |
int |
LayoutConfig.Border.verticalGap
The vertical gap. |
String |
ComponentConfig.RenderableView.viewNode
The name of a node representing the view location. |
ConfigReference<StyleConfig> |
ComponentConfig.ScrollPane.viewportStyle
The style for the viewport, if non-default. |
boolean |
ComponentConfig.visible
Whether or not the component is visible. |
int |
LayoutConfig.Group.Child.weight
The weight of this child when redistributing space. |
int |
LayoutConfig.Absolute.SizedChild.width
The dimensions of the child. |
int |
IconConfig.Blank.width
The dimensions of the icon. |
int |
DimensionConfig.width
The dimensions. |
int |
LayoutConfig.Absolute.Child.x
The coordinates of the child. |
int |
LayoutConfig.Absolute.Child.y
The coordinates of the child. |
| Uses of Editable in com.threerings.opengl.material.config |
|---|
| Fields in com.threerings.opengl.material.config with annotations of type Editable | |
|---|---|
AlphaStateConfig |
PassConfig.alphaState
The alpha state to use in this pass. |
ColorMaskStateConfig |
PassConfig.colorMaskState
The color mask state to use in this pass. |
ColorStateConfig |
ProjectionConfig.colorState
The color state for the projection. |
ColorStateConfig |
PassConfig.colorStateOverride
The color state to use in this pass (overriding the default). |
CullStateConfig |
PassConfig.cullState
The cull state to use in this pass. |
DeformerConfig |
TechniqueConfig.deformer
The deformer to apply to the geometry. |
TechniqueConfig.TechniqueDependency[] |
TechniqueConfig.dependencies
Basic material dependencies. |
DepthStateConfig |
PassConfig.depthState
The depth state to use in this pass. |
ExpressionBinding[] |
PassConfig.dynamicBindings
The dynamic expression bindings for this pass. |
TechniqueConfig.Enqueuer |
TechniqueConfig.enqueuer
Determines what we actually enqueue for this technique. |
TechniqueConfig.Enqueuer[] |
TechniqueConfig.CompoundEnqueuer.enqueuers
The sub-enqueuers. |
FogStateConfig |
PassConfig.fogStateOverride
The fog state to use in this pass (overriding the default). |
int |
TechniqueConfig.GroupedEnqueuer.group
The group into which the batches are enqueued. |
float |
ProjectionConfig.height
The height of the projected image. |
boolean |
PassConfig.ignoreVertexColors
Whether or not to ignore the vertex colors. |
MaterialConfig.Implementation |
MaterialConfig.implementation
The actual material implementation. |
LightStateConfig |
PassConfig.lightStateOverride
The light state to use in this pass (overriding the default). |
LineStateConfig |
PassConfig.lineState
The line state. |
ConfigReference<MaterialConfig> |
ProjectionConfig.material
The projection material. |
ConfigReference<MaterialConfig> |
MaterialConfig.Derived.material
The material reference. |
MaterialStateConfig |
PassConfig.materialState
The material state to use in this pass. |
float |
ProjectionConfig.Perspective.near
The distance to the near plane. |
PassConfig[] |
TechniqueConfig.NormalEnqueuer.passes
The passes to render. |
PointStateConfig |
PassConfig.pointState
The point state. |
PolygonStateConfig |
PassConfig.polygonState
The polygon state to use in this pass. |
int |
TechniqueConfig.NormalEnqueuer.priority
The priority at which the batch is enqueued. |
boolean |
MaterialRewriter.Projection.q
Whether or not to enable generation for each texture coordinate. |
String |
TechniqueConfig.NormalEnqueuer.queue
The queue into which we render. |
String |
TechniqueConfig.GroupedEnqueuer.queue
The queue into which we render. |
boolean |
MaterialRewriter.Projection.r
Whether or not to enable generation for each texture coordinate. |
float |
TechniqueConfig.StencilRefractionDependency.ratio
The refraction ratio (index of refraction below the surface over index of refraction above the surface). |
boolean |
TechniqueConfig.receivesProjections
Whether or not this technique receives projections. |
ConfigReference<RenderEffectConfig> |
TechniqueConfig.RenderEffectDependency.renderEffect
The effect reference. |
boolean |
MaterialRewriter.Projection.s
Whether or not to enable generation for each texture coordinate. |
String |
TechniqueConfig.scheme
The render scheme with which this technique is associated. |
ShaderStateConfig |
PassConfig.shaderState
The shader state to use in this pass. |
ExpressionBinding[] |
PassConfig.staticBindings
The static expression bindings for this pass. |
StencilStateConfig |
PassConfig.stencilState
The stencil state to use in this pass. |
boolean |
MaterialRewriter.Projection.t
Whether or not to enable generation for each texture coordinate. |
TechniqueConfig[] |
MaterialConfig.Original.techniques
The techniques available to render the material. |
TextureStateConfig |
PassConfig.textureState
The texture state to use in this pass. |
float |
ProjectionConfig.width
The width of the projected image. |
| Uses of Editable in com.threerings.opengl.model.config |
|---|
| Fields in com.threerings.opengl.model.config with annotations of type Editable | |
|---|---|
ActionConfig |
ScriptedConfig.TimeAction.action
The action to perform. |
ActionConfig |
AnimationConfig.FrameAction.action
The action to perform. |
ScriptedConfig.TimeAction[] |
ScriptedConfig.actions
The actions to perform. |
AnimationConfig.FrameAction[] |
AnimationConfig.Imported.actions
Actions to perform at specific times within the animation. |
Vector3f |
ActionConfig.ShakeCamera.amplitude
The amplitude of the shake. |
ConfigReference<AnimationConfig> |
ArticulatedConfig.AnimationMapping.animation
The animation associated with the name. |
ConfigReference<AnimationConfig> |
AnimationConfig.Derived.animation
The animation reference. |
ConfigReference<AnimationConfig> |
AnimationConfig.ComponentAnimation.animation
The animation reference. |
ArticulatedConfig.AnimationMapping[] |
ArticulatedConfig.animationMappings
The model's animation mappings. |
AnimationConfig.ComponentAnimation[] |
AnimationConfig.Sequential.animations
The component animations. |
ArticulatedConfig.Attachment[] |
ArticulatedConfig.attachments
The model's attachments. |
float |
AnimationConfig.Original.blendIn
The amount of time to spend blending in the animation. |
float |
AnimationConfig.Original.blendOut
The amount of time to spend blending out the animation. |
float |
ScriptedConfig.boundsExpansion
A fixed amount by which to expand the bounds. |
float |
ModelConfig.Imported.boundsExpansion
A fixed amount by which to expand the bounds (to account for skinning). |
ConditionalConfig.Case[] |
ConditionalConfig.cases
The condition cases. |
boolean |
ArticulatedConfig.completable
Whether or not the model can be completed. |
BooleanExpression |
ConditionalConfig.Case.condition
The condition for the case. |
ConfigReference<ModelConfig> |
ConditionalConfig.defaultModel
The default model reference. |
Transform3D |
ConditionalConfig.defaultTransform
The default model transform. |
boolean |
InfluenceFlagConfig.definitions
Whether or not to enable definition influences. |
boolean |
ArticulatedConfig.Upright.directional
Whether or not the transform incorporates the node's direction. |
int |
GeneratedStaticConfig.Quad.divisionsX
The number of divisions in the x direction. |
int |
GeneratedStaticConfig.Quad.divisionsY
The number of divisions in the y direction. |
float |
AnimationConfig.Procedural.duration
The duration of the animation, or zero for unlimited. |
float |
ActionConfig.ShakeCamera.duration
The total duration of the shake. |
Transform3DExpression |
AnimationConfig.TargetTransform.expression
The expression that determines the transform. |
float |
ActionConfig.ShakeCamera.falloff
|
boolean |
InfluenceFlagConfig.fog
Whether or not to enable fog influences. |
float |
AnimationConfig.FrameAction.frame
The frame at which to perform the action. |
float |
ActionConfig.ShakeCamera.frequency
The oscillation frequency. |
boolean |
ModelConfig.Imported.generateTangents
If true, generate tangent attributes for meshes. |
GeneratedStaticConfig.Generator |
GeneratedStaticConfig.generator
The geometry generator. |
boolean |
ModelConfig.Imported.ignoreRootTransforms
If true, ignore the transforms of the top-level children. |
ModelConfig.Implementation |
ModelConfig.implementation
The actual model implementation. |
AnimationConfig.Implementation |
AnimationConfig.implementation
The actual animation implementation. |
InfluenceFlagConfig |
ScriptedConfig.influences
The influences allowed to affect this model. |
InfluenceFlagConfig |
ModelConfig.Imported.influences
The influences allowed to affect this model. |
InfluenceFlagConfig |
GeneratedStaticConfig.influences
The influences allowed to affect this generator. |
InfluenceFlagConfig |
ConditionalConfig.influences
The influences allowed to affect this model. |
InfluenceFlagConfig |
CompoundConfig.influences
The influences allowed to affect this model. |
float |
ActionConfig.ShakeCamera.innerRadius
The inner radius of the effect (within which the shake will be at full amplitude). |
boolean |
InfluenceFlagConfig.lights
Whether or not to enable light influences. |
boolean |
AnimationConfig.Imported.loop
Whether or not the animation loops. |
boolean |
AnimationConfig.Sequential.loop
Whether or not the animation loops. |
float |
ScriptedConfig.loopDuration
The loop duration, or zero for unlooped. |
ConfigReference<MaterialConfig> |
ModelConfig.Imported.MaterialMapping.material
The material for unskinned meshes. |
ConfigReference<MaterialConfig> |
GeneratedStaticConfig.Quad.material
The material for the quad. |
ModelConfig.Imported.MaterialMapping[] |
ModelConfig.Imported.materialMappings
The mappings from texture name to material. |
String |
StaticSetConfig.model
The selected model. |
ConfigReference<ModelConfig> |
ModelConfig.Derived.model
The model reference. |
ConfigReference<ModelConfig> |
ModelConfig.SchemedModel.model
The model reference. |
ConfigReference<ModelConfig> |
ConditionalConfig.Case.model
The model reference. |
ConfigReference<ModelConfig> |
CompoundConfig.ComponentModel.model
The model reference. |
ConfigReference<ModelConfig> |
ArticulatedConfig.Attachment.model
The model to attach to the node. |
ConfigReference<ModelConfig> |
ActionConfig.SpawnTransient.model
The model to spawn. |
ModelConfig.SchemedModel[] |
ModelConfig.Schemed.models
The models and their associated render schemes. |
CompoundConfig.ComponentModel[] |
MergedStaticConfig.models
The component models. |
CompoundConfig.ComponentModel[] |
CompoundConfig.models
The component models. |
boolean |
ActionConfig.SpawnTransient.moveWithOrigin
Whether or not to move the transient with its origin. |
String |
ArticulatedConfig.AnimationMapping.name
The name of the reference. |
String |
ActionConfig.CallFunction.name
The name of the function to call. |
String |
CompoundConfig.ComponentModel.node
A node to attach the model to, if present. |
String |
ArticulatedConfig.NodeTransform.node
The name of the node representing the attachment point. |
String |
ArticulatedConfig.Attachment.node
The name of the node representing the attachment point. |
String |
ActionConfig.SpawnTransient.node
The node at whose transform the model should be added. |
String |
ActionConfig.PlaySound.node
The node at whose transform the sound should be played. |
ArticulatedConfig.NodeTransform[] |
ArticulatedConfig.nodeTransforms
The model's node transforms. |
FloatVariable |
AnimationConfig.Imported.offset
A (possibly random) offset to apply when the animation starts. |
FloatVariable |
AnimationConfig.Procedural.offset
A (possibly random) offset to apply when the animation starts. |
float |
ActionConfig.ShakeCamera.outerRadius
The outer radius of the effect (outside of which the shake will not be felt). |
boolean |
AnimationConfig.Original.override
Whether or not to override other animations at the same priority level. |
int |
AnimationConfig.Original.priority
The priority level of this animation. |
boolean |
InfluenceFlagConfig.projections
Whether or not to enable projection influences. |
ArticulatedConfig.BillboardRotationX |
ArticulatedConfig.Billboard.rotationX
The x rotation mode. |
ArticulatedConfig.BillboardRotationY |
ArticulatedConfig.Billboard.rotationY
The y rotation mode. |
float |
ModelConfig.Imported.scale
The model scale. |
float |
AnimationConfig.Imported.scale
The global animation scale. |
String |
ModelConfig.SchemedModel.scheme
The render scheme with which this model is associated. |
float |
GeneratedStaticConfig.Quad.sizeX
The size in the x direction. |
float |
GeneratedStaticConfig.Quad.sizeY
The size in the y direction. |
boolean |
AnimationConfig.Imported.skipLastFrame
Whether or not to skip the last frame when looping (because it's the same as the first). |
ConfigReference<SounderConfig> |
ActionConfig.PlaySound.sounder
The configuration of the sounder that will play the sound. |
float |
AnimationConfig.Imported.speed
The speed of the animation. |
float |
AnimationConfig.ComponentAnimation.speed
The speed of the animation. |
boolean |
ArticulatedConfig.AnimationMapping.startAutomatically
Whether or not to start this animation automatically. |
String |
ModelConfig.Imported.MaterialMapping.tag
The name of the tag. |
String[] |
AnimationConfig.TargetTransform.targets
The nodes to affect. |
String |
ModelConfig.Imported.MaterialMapping.texture
The name of the texture. |
SceneElement.TickPolicy |
ScriptedConfig.tickPolicy
The model's tick policy. |
SceneElement.TickPolicy |
ConditionalConfig.tickPolicy
The model's tick policy. |
SceneElement.TickPolicy |
CompoundConfig.tickPolicy
The model's tick policy. |
SceneElement.TickPolicy |
ArticulatedConfig.tickPolicy
The model's tick policy. |
float |
ScriptedConfig.TimeAction.time
The time at which to perform the action. |
Transform3D |
ConditionalConfig.Case.transform
The model transform. |
Transform3D |
CompoundConfig.ComponentModel.transform
The model transform. |
Transform3D |
ArticulatedConfig.Attachment.transform
The transform of the model. |
Transform3D |
ActionConfig.SpawnTransient.transform
The transform relative to the node. |
Transform3D |
ActionConfig.PlaySound.transform
The transform relative to the node. |
AnimationConfig.TargetTransform[] |
AnimationConfig.Procedural.transforms
The list of target transforms. |
float |
AnimationConfig.Imported.transition
The interval over which to transition into the first frame. |
float |
AnimationConfig.Original.weight
The blend weight of the animation. |
| Methods in com.threerings.opengl.model.config with annotations of type Editable | |
|---|---|
float |
AnimationConfig.Imported.getDuration()
Returns the duration of the animation (assuming it doesn't loop). |
String |
ModelConfig.Imported.getSource()
Returns the source file. |
String |
AnimationConfig.Imported.getSource()
Returns the source resource. |
void |
AnimationConfig.Imported.setDuration(float duration)
Included in order to make duration appear as an editable property. |
void |
ModelConfig.Imported.setSource(String source)
Sets the source file from which to load the animation data. |
void |
AnimationConfig.Imported.setSource(String source)
Sets the source file from which to load the animation data. |
| Uses of Editable in com.threerings.opengl.model.tools |
|---|
| Fields in com.threerings.opengl.model.tools with annotations of type Editable | |
|---|---|
ConfigReference<ModelConfig> |
ModelTool.EnvironmentModel.model
The model reference. |
Transform3D |
ModelTool.EnvironmentModel.transform
The transform of the model. |
| Uses of Editable in com.threerings.opengl.renderer.config |
|---|
| Fields in com.threerings.opengl.renderer.config with annotations of type Editable | |
|---|---|
boolean |
ColorMaskStateConfig.alpha
Whether to write to the alpha channel. |
TextureEnvironmentConfig.AlphaCombine |
TextureEnvironmentConfig.Combine.alphaCombine
The alpha combine mode. |
TextureEnvironmentConfig.AlphaParam |
TextureEnvironmentConfig.Combine.alphaParam0
The first alpha parameter. |
TextureEnvironmentConfig.AlphaParam |
TextureEnvironmentConfig.Combine.alphaParam1
The first alpha parameter. |
TextureEnvironmentConfig.AlphaParam |
TextureEnvironmentConfig.Combine.alphaParam2
The first alpha parameter. |
TextureEnvironmentConfig.Scale |
TextureEnvironmentConfig.Combine.alphaScale
The alpha combine scale. |
Color4f |
MaterialStateConfig.OneSided.ambient
The ambient reflectivity. |
Color4f |
MaterialStateConfig.Side.ambient
The ambient reflectivity. |
Color4f |
LightConfig.Colors.ambient
The ambient light color. |
LightConfig.Attenuation |
LightConfig.Point.attenuation
The light's attenuation parameters. |
String[] |
ShaderConfig.Vertex.attributes
The names of the attributes required by this shader. |
boolean |
TextureConfig.Reflection.back
Whether to enable rendering to the front and back. |
boolean |
TextureConfig.Refraction.back
Whether to enable rendering to the front and back. |
MaterialStateConfig.Side |
MaterialStateConfig.TwoSided.back
The back side. |
PolygonStateConfig.Mode |
PolygonStateConfig.backMode
The back polygon mode. |
boolean |
ColorMaskStateConfig.blue
Whether to write to the blue channel. |
boolean |
TextureConfig.Original.border
Whether or not the texture has a border. |
Color4f |
TextureConfig.Original.borderColor
The border color. |
int |
ColorizationConfig.CustomOffsets.clazz
The colorization class. |
Color4f |
TextureEnvironmentConfig.color
The environment color. |
Color4f |
FogStateConfig.Enabled.color
The fog color. |
Color4f |
ColorStateConfig.color
The color. |
int |
ColorizationConfig.Normal.colorization
The colorization reference. |
ColorizationConfig[] |
TextureConfig.Original1D.ImageFile.colorizations
The colorizations to apply to the texture. |
ColorizationConfig[] |
TextureConfig.Original2D.ImageFile.colorizations
The colorizations to apply to the texture. |
ColorizationConfig[] |
TextureConfig.Original3D.ImageFile.colorizations
The colorizations to apply to the texture. |
ColorizationConfig[] |
TextureConfig.OriginalCubeMap.ImageFile.colorizations
The colorizations to apply to the texture. |
ColorizationConfig[] |
TextureConfig.OriginalCubeMap.ImageFiles.colorizations
The colorizations to apply to the textures. |
MaterialStateConfig.ColorMaterialFace |
MaterialStateConfig.TwoSided.colorMaterialFace
The color material face. |
MaterialStateConfig.ColorMaterialMode |
MaterialStateConfig.colorMaterialMode
The color material mode. |
boolean |
ShaderConfig.Vertex.colors
Whether or not the shader uses the color state. |
LightConfig.Colors |
LightConfig.colors
The color of the light. |
TextureConfig.CompareFunc |
TextureConfig.Original.compareFunc
The texture compare function. |
TextureConfig.CompareMode |
TextureConfig.Original.compareMode
The texture compare mode. |
float |
LightConfig.Attenuation.constant
The constant attenutation. |
TextureConfig.Original1D.Contents |
TextureConfig.Original1D.contents
The initial contents of the texture. |
TextureConfig.Original2D.Contents |
TextureConfig.Original2D.contents
The initial contents of the texture. |
TextureConfig.Original3D.Contents |
TextureConfig.Original3D.contents
The initial contents of the texture. |
TextureConfig.OriginalCubeMap.Contents |
TextureConfig.OriginalCubeMap.contents
The initial contents of the texture. |
ShaderConfig.Vertex.Contents |
ShaderConfig.Vertex.contents
The initial contents of the shader. |
ShaderConfig.Fragment.Contents |
ShaderConfig.Fragment.contents
The initial contents of the shader. |
TextureCoordGenConfig |
TextureUnitConfig.coordGenQ
The texture coordinate generation function for the q coordinate. |
TextureCoordGenConfig |
TextureUnitConfig.coordGenR
The texture coordinate generation function for the r coordinate. |
TextureCoordGenConfig |
TextureUnitConfig.coordGenS
The texture coordinate generation function for the s coordinate. |
TextureCoordGenConfig |
TextureUnitConfig.coordGenT
The texture coordinate generation function for the t coordinate. |
int |
TextureUnitConfig.coordSet
The texture coordinate set to use. |
CoordSpace |
ShaderConfig.Vertex.coordSpace
The coordinate space in which the shader operates. |
float |
LightConfig.Falloff.cutoff
The falloff cutoff. |
ShaderConfig.Definition[] |
ShaderConfig.Vertex.SourceFile.definitions
The preprocessor definitions to use. |
ShaderConfig.Definition[] |
ShaderConfig.Fragment.SourceFile.definitions
The preprocessor definitions to use. |
float |
FogStateConfig.Exponential.density
The fog density. |
int |
TextureConfig.Original3D.Blank.depth
The depth of the texture. |
int |
TextureConfig.Original3D.ImageFile.depth
The depth of the image. |
StencilStateConfig.Op |
StencilStateConfig.depthFailOp
The stencil depth fail operation. |
TextureConfig.DepthMode |
TextureConfig.Original.depthMode
The depth texture mode. |
AlphaStateConfig.DestBlendFactor |
AlphaStateConfig.destBlendFactor
The dest blend factor. |
float |
TextureConfig.Refraction.destIndex
The index of refraction of the destination material. |
Color4f |
MaterialStateConfig.OneSided.diffuse
The diffuse reflectivity. |
Color4f |
MaterialStateConfig.Side.diffuse
The diffuse reflectivity. |
Color4f |
LightConfig.Colors.diffuse
The diffuse light color. |
Vector3f |
LightConfig.Directional.direction
The direction of the light. |
Vector3f |
LightConfig.Spot.direction
The spot direction. |
int |
TextureConfig.Original3D.ImageFile.divisionsS
The number of divisions in the S direction. |
int |
TextureConfig.OriginalCubeMap.ImageFile.divisionsS
The number of divisions in the S direction. |
int |
TextureConfig.Original3D.ImageFile.divisionsT
The number of divisions in the T direction. |
int |
TextureConfig.OriginalCubeMap.ImageFile.divisionsT
The number of divisions in the T direction. |
Color4f |
MaterialStateConfig.OneSided.emission
The emissive color. |
Color4f |
MaterialStateConfig.Side.emission
The emissive color. |
float |
FogStateConfig.Linear.end
The fog end distance. |
TextureEnvironmentConfig |
TextureUnitConfig.environment
The texture environment. |
float |
LightConfig.Falloff.exponent
The falloff exponent. |
BooleanExpression |
ShaderConfig.BooleanExprUniformConfig.expression
The expression for the uniform. |
Color4fExpression |
ShaderConfig.ColorExprUniformConfig.expression
The expression for the uniform. |
FloatExpression |
ShaderConfig.FloatExprUniformConfig.expression
The expression for the uniform. |
IntegerExpression |
ShaderConfig.IntegerExprUniformConfig.expression
The expression for the uniform. |
Transform3DExpression |
ShaderConfig.TransformExprUniformConfig.expression
The expression for the uniform. |
String |
ShaderConfig.TexCoordSnippet.eyeNormal
The variable containing the normal in eye space. |
String |
ShaderConfig.VertexLightingSnippet.eyeNormal
The variable containing the normal in eye space. |
String |
ShaderConfig.FragmentLightingSnippet.eyeNormal
The variable containing the normal in eye space. |
String |
ShaderConfig.FogParamSnippet.eyeVertex
The variable containing the location of the vertex in eye space. |
String |
ShaderConfig.TexCoordSnippet.eyeVertex
The variable containing the location of the vertex in eye space. |
String |
ShaderConfig.VertexLightingSnippet.eyeVertex
The variable containing the location of the vertex in eye space. |
String |
ShaderConfig.FragmentLightingSnippet.eyeVertex
The variable containing the location of the vertex in eye space. |
CullStateConfig.Face |
CullStateConfig.face
The cull face. |
int |
TextureConfig.CubeRender.faces
Toggles for the faces. |
StencilStateConfig.Op |
StencilStateConfig.failOp
The stencil fail operation. |
LightConfig.Falloff |
LightConfig.Spot.falloff
The falloff parameters. |
float |
TextureConfig.CubeRender.far
The distance to the far clip plane. |
String |
TextureConfig.Original1D.ImageFile.file
The image resource from which to load the texture. |
String |
TextureConfig.Original2D.ImageFile.file
The image resource from which to load the texture. |
String |
TextureConfig.Original3D.ImageFile.file
The image resource from which to load the texture. |
String |
TextureConfig.OriginalCubeMap.ImageFile.file
The image resource from which to load the texture. |
String |
ShaderConfig.Vertex.SourceFile.file
The resource from which to load the shader. |
String |
ShaderConfig.Fragment.SourceFile.file
The resource from which to load the shader. |
boolean |
MaterialStateConfig.flatShading
The flat shading flag. |
TextureConfig.Format |
TextureConfig.Original.format
The texture format. |
ConfigReference<ShaderConfig> |
ShaderStateConfig.Enabled.fragment
The fragment shader to use. |
FloatExpression |
TextureConfig.Animated.frame
The expression that determines the frame index. |
TextureConfig.Frame[] |
TextureConfig.Animated.frames
The list of frames. |
boolean |
TextureConfig.Reflection.front
Whether to enable rendering to the front and back. |
boolean |
TextureConfig.Refraction.front
Whether to enable rendering to the front and back. |
MaterialStateConfig.Side |
MaterialStateConfig.TwoSided.front
The front side. |
PolygonStateConfig.Mode |
PolygonStateConfig.frontMode
The front polygon mode. |
Color4f |
LightStateConfig.Enabled.globalAmbient
The global ambient light intensity. |
boolean |
ColorMaskStateConfig.green
Whether to write to the green channel. |
int |
TextureConfig.Original2D.Blank.height
The height of the texture. |
int |
TextureConfig.Original3D.Blank.height
The height of the texture. |
String[] |
ShaderConfig.Vertex.hints
Hints to pass to the geometry handler. |
float |
ColorizationConfig.Triplet.hue
The hue, saturation, and value offsets. |
String |
TextureConfig.Original.identity
Used to create separate instances of the same configuration. |
TextureConfig.Implementation |
TextureConfig.implementation
The actual texture implementation. |
ShaderConfig.Implementation |
ShaderConfig.implementation
The actual shader implementation. |
LightConfig[] |
LightStateConfig.Enabled.lights
The individual light configurations. |
float |
LightConfig.Attenuation.linear
The linear attenuation. |
float |
LineStateConfig.lineWidth
The line width. |
boolean |
MaterialStateConfig.localViewer
The local viewer flag. |
float |
TextureEnvironmentConfig.lodBias
The texture level of detail bias. |
TextureConfig.MagFilter |
TextureConfig.Original.magFilter
The magnification filter. |
boolean |
DepthStateConfig.mask
Whether or not to write to the depth buffer. |
float |
TextureConfig.Original.maxAnisotropy
The maximum degree of anisotropy. |
int |
TextureConfig.Reflection.maxDepth
The maximum allowable depth. |
int |
TextureConfig.Refraction.maxDepth
The maximum allowable depth. |
int |
TextureConfig.CubeRender.maxDepth
The maximum allowable depth. |
TextureConfig.MinFilter |
TextureConfig.Original.minFilter
The minification filter. |
String |
ShaderConfig.UniformConfig.name
The name of the uniform. |
String |
ShaderConfig.Definition.name
The name of the definition. |
float |
TextureConfig.CubeRender.near
The distance to the near clip plane. |
TextureConfig.OriginalCubeMap.FileTrio |
TextureConfig.OriginalCubeMap.ImageFiles.negative
The negative x, y, and z face files. |
boolean |
ShaderConfig.Vertex.normals
Whether or not the shader uses the normal state. |
float |
PolygonStateConfig.offsetFactor
The proportional polygon offset. |
ColorizationConfig.Triplet |
ColorizationConfig.CustomOffsets.offsets
The color offsets. |
ColorizationConfig.Triplet |
ColorizationConfig.FullyCustom.offsets
The color offsets. |
float |
PolygonStateConfig.offsetUnits
The constant polygon offset. |
TextureEnvironmentConfig.RGBOperand |
TextureEnvironmentConfig.RGBParam.operand
The operand itself. |
TextureEnvironmentConfig.AlphaOperand |
TextureEnvironmentConfig.AlphaParam.operand
The operand itself. |
StencilStateConfig.Op |
StencilStateConfig.passOp
The stencil pass operation. |
float |
PointStateConfig.pointSize
The point size. |
Vector3f |
LightConfig.Point.position
The location of the light. |
TextureConfig.OriginalCubeMap.FileTrio |
TextureConfig.OriginalCubeMap.ImageFiles.positive
The positive x, y, and z face files. |
boolean |
TextureConfig.Original1D.ImageFile.premultiply
Whether or not the image alpha should be premultiplied. |
boolean |
TextureConfig.Original2D.ImageFile.premultiply
Whether or not the image alpha should be premultiplied. |
boolean |
TextureConfig.Original3D.ImageFile.premultiply
Whether or not the image alpha should be premultiplied. |
boolean |
TextureConfig.OriginalCubeMap.ImageFile.premultiply
Whether or not the image alpha should be premultiplied. |
boolean |
TextureConfig.OriginalCubeMap.ImageFiles.premultiply
Whether or not the image alpha should be premultiplied. |
float |
LightConfig.Attenuation.quadratic
The quadratic attenutation. |
ColorizationConfig.Triplet |
ColorizationConfig.FullyCustom.range
The range to recolor. |
boolean |
ColorMaskStateConfig.red
Whether to write to the red channel. |
TextureEnvironmentConfig.RGBCombine |
TextureEnvironmentConfig.Combine.rgbCombine
The RGB combine mode. |
TextureEnvironmentConfig.RGBParam |
TextureEnvironmentConfig.Combine.rgbParam0
The first RGB parameter. |
TextureEnvironmentConfig.RGBParam |
TextureEnvironmentConfig.Combine.rgbParam1
The second RGB parameter. |
TextureEnvironmentConfig.RGBParam |
TextureEnvironmentConfig.Combine.rgbParam2
The third RGB parameter. |
TextureEnvironmentConfig.Scale |
TextureEnvironmentConfig.Combine.rgbScale
The RGB combine scale. |
float |
ColorizationConfig.Triplet.saturation
The hue, saturation, and value offsets. |
boolean |
MaterialStateConfig.separateSpecular
The separate specular flag. |
ConfigReference<ShaderConfig> |
ShaderConfig.Derived.shader
The shader reference. |
float |
MaterialStateConfig.OneSided.shininess
The specular exponent. |
float |
MaterialStateConfig.Side.shininess
The specular exponent. |
int |
TextureConfig.OriginalCubeMap.Blank.size
The size of the textures. |
TextureEnvironmentConfig.Source |
TextureEnvironmentConfig.RGBParam.source
The source of the operand. |
TextureEnvironmentConfig.Source |
TextureEnvironmentConfig.AlphaParam.source
The source of the operand. |
Color4f |
ColorizationConfig.FullyCustom.source
The source color. |
float |
TextureConfig.Refraction.sourceIndex
The index of refraction of the source material. |
Color4f |
MaterialStateConfig.OneSided.specular
The specular reflectivity. |
Color4f |
MaterialStateConfig.Side.specular
The specular reflectivity. |
Color4f |
LightConfig.Colors.specular
The specular light color. |
boolean |
FogStateConfig.Exponential.squared
Whether or not to square the exponential function. |
AlphaStateConfig.SourceBlendFactor |
AlphaStateConfig.srcBlendFactor
The source blend factor. |
float |
FogStateConfig.Linear.start
The fog start distance. |
StencilStateConfig.TestFunc |
StencilStateConfig.testFunc
The stencil test function. |
DepthStateConfig.TestFunc |
DepthStateConfig.testFunc
The depth test function. |
AlphaStateConfig.TestFunc |
AlphaStateConfig.testFunc
The alpha test function. |
int |
StencilStateConfig.testMask
The stencil test mask. |
int |
StencilStateConfig.testRef
The stencil test reference value. |
float |
AlphaStateConfig.testRef
The alpha test reference value. |
ConfigReference<TextureConfig> |
TextureUnitConfig.texture
A reference to the texture to bind to the unit. |
ConfigReference<TextureConfig> |
TextureConfig.BaseDerived.texture
The texture reference. |
Transform3D |
TextureUnitConfig.transform
The texture transform. |
ShaderConfig.UniformConfig[] |
ShaderConfig.Original.uniforms
The uniforms to pass to the shader. |
boolean |
TextureStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
StencilStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
PolygonStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
PointStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
MaterialStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
LineStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
DepthStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
CullStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
ColorStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
ColorMaskStateConfig.uniqueInstance
If true, do not use a shared instance. |
boolean |
AlphaStateConfig.uniqueInstance
If true, do not use a shared instance. |
TextureUnitConfig[] |
TextureStateConfig.units
The texture unit configurations. |
boolean |
ShaderConfig.BooleanUniformConfig.value
The value of the uniform. |
Color4f |
ShaderConfig.ColorUniformConfig.value
The value of the uniform. |
float |
ShaderConfig.FloatUniformConfig.value
The value of the uniform. |
int |
ShaderConfig.IntegerUniformConfig.value
The value of the uniform. |
Vector2f |
ShaderConfig.PolarUniformConfig.value
The value of the uniform. |
Transform3D |
ShaderConfig.TransformUniformConfig.value
The value of the uniform. |
boolean |
ShaderConfig.BooleanDefinition.value
The value of the definition. |
Color4f |
ShaderConfig.ColorDefinition.value
The value of the definition. |
float |
ShaderConfig.FloatDefinition.value
The value of the definition. |
int |
ShaderConfig.IntegerDefinition.value
The value of the definition. |
String |
ShaderConfig.StringDefinition.value
The value of the definition. |
Transform3D |
ShaderConfig.TransformDefinition.value
The value of the definition. |
float |
ColorizationConfig.Triplet.value
The hue, saturation, and value offsets. |
ConfigReference<ShaderConfig> |
ShaderStateConfig.Enabled.vertex
The vertex shader to use. |
boolean |
ShaderStateConfig.Enabled.vertexProgramTwoSide
Whether or not to enable two-sided vertex program mode. |
float |
TextureCoordGenConfig.Linear.w
The w plane coefficient. |
int |
TextureConfig.Original1D.Blank.width
The width of the texture. |
int |
TextureConfig.Original2D.Blank.width
The width of the texture. |
int |
TextureConfig.Original3D.Blank.width
The width of the texture. |
TextureConfig.Wrap |
TextureConfig.Original.wrapR
The r wrap mode. |
TextureConfig.Wrap |
TextureConfig.Original.wrapS
The s wrap mode. |
TextureConfig.Wrap |
TextureConfig.Original.wrapT
The t wrap mode. |
int |
StencilStateConfig.writeMask
The stencil write mask. |
float |
TextureCoordGenConfig.Linear.x
The x plane coefficient. |
String |
TextureConfig.OriginalCubeMap.FileTrio.x
The image resource from which to load the x face. |
float |
TextureCoordGenConfig.Linear.y
The y plane coefficient. |
String |
TextureConfig.OriginalCubeMap.FileTrio.y
The image resource from which to load the y face. |
float |
TextureCoordGenConfig.Linear.z
The z plane coefficient. |
String |
TextureConfig.OriginalCubeMap.FileTrio.z
The image resource from which to load the z face. |
| Uses of Editable in com.threerings.opengl.scene.config |
|---|
| Fields in com.threerings.opengl.scene.config with annotations of type Editable | |
|---|---|
Color4f |
ViewerEffectConfig.BackgroundColor.color
The background color. |
Color4f |
SceneInfluenceConfig.AmbientLight.color
The ambient light color. |
ExpressionDefinition[] |
SceneInfluenceConfig.Definer.definitions
The definition configs. |
ExpressionBinding[] |
SceneInfluenceConfig.dynamicBindings
The dynamic expression bindings for this influence. |
ViewerEffectConfig |
ViewerAffecterConfig.effect
The effect that this affecter exerts. |
Extent |
ViewerAffecterConfig.extent
The extent of the effect. |
Extent |
SceneInfluencerConfig.extent
The extent of the influence. |
SceneInfluenceConfig |
SceneInfluencerConfig.influence
The influence that this influencer exerts. |
InfluenceFlagConfig |
ViewerAffecterConfig.influences
The influences allowed to affect this model. |
InfluenceFlagConfig |
SceneInfluencerConfig.influences
The influences allowed to affect this model. |
LightConfig |
SceneInfluenceConfig.Light.light
The light config. |
ConfigReference<ModelConfig> |
ViewerEffectConfig.Skybox.model
The configuration of the skybox model. |
ConfigReference<ModelConfig> |
ViewerEffectConfig.Particles.model
The configuration of the particle system model. |
ProjectionConfig |
SceneInfluenceConfig.Projector.projection
The projection config. |
ConfigReference<RenderEffectConfig> |
ViewerEffectConfig.RenderEffect.renderEffect
The configuration of the render effect. |
float |
Extent.Limited.sizeX
The size in the x direction. |
float |
Extent.Limited.sizeY
The size in the y direction. |
float |
Extent.Limited.sizeZ
The size in the z direction. |
ConfigReference<SounderConfig> |
ViewerEffectConfig.Sound.sounder
The configuration of the sounder that will play the sound. |
FogStateConfig |
SceneInfluenceConfig.Fog.state
The fog state. |
ExpressionBinding[] |
SceneInfluenceConfig.staticBindings
The static expression bindings for this influence. |
Vector3f |
ViewerEffectConfig.Skybox.translationOrigin
The skybox translation origin. |
Vector3f |
ViewerEffectConfig.Skybox.translationScale
The skybox translation scale. |
| Uses of Editable in com.threerings.probs |
|---|
| Fields in com.threerings.probs with annotations of type Editable | |
|---|---|
Easing |
FloatFunctionVariable.VariableLinear.easing
The type of easing to use. |
Easing |
ColorFunctionVariable.VariableLinear.easing
The type of easing to use. |
FloatVariable |
FloatFunctionVariable.VariableLinear.end
The end value. |
FloatVariable |
FloatFunctionVariable.VariableInAndOut.end
The end value. |
FloatVariable |
FloatFunctionVariable.VariableThreePoint.end
The end value. |
FloatVariable |
FloatFunctionVariable.VariableMultipoint.end
The end value. |
ColorVariable |
ColorFunctionVariable.VariableLinear.end
The value to return. |
FloatFunction |
FloatFunctionVariable.Fixed.function
The function to return. |
ColorFunction |
ColorFunctionVariable.Fixed.function
The function to return. |
FloatVariable |
FloatFunctionVariable.VariableInAndOut.in
The proportional time to spend blending into the middle value. |
FloatVariable |
FloatFunctionVariable.VariableThreePoint.in
The proportional time to spend blending into the middle value. |
Vector3f |
VectorVariable.Uniform.maximum
The maximum extent. |
Vector3f |
QuaternionVariable.Uniform.maximum
The maximum angles. |
float |
FloatVariable.Uniform.maximum
The maximum value to return. |
Color4f |
ColorVariable.Uniform.maximum
The maximum extent. |
float |
FloatVariable.Normal.mean
The mean value. |
float |
FloatVariable.Exponential.mean
The mean value. |
FloatVariable |
FloatFunctionVariable.VariableThreePoint.middle
The middle value. |
FloatFunctionVariable.VariableMultipoint.Point[] |
FloatFunctionVariable.VariableMultipoint.middle
The middle values. |
Vector3f |
VectorVariable.Uniform.minimum
The minimum extent. |
Vector3f |
QuaternionVariable.Uniform.minimum
The minimum angles. |
float |
FloatVariable.Uniform.minimum
The minimum value to return. |
Color4f |
ColorVariable.Uniform.minimum
The minimum extent. |
FloatVariable |
FloatFunctionVariable.VariableMultipoint.Point.offset
The time offset of the point. |
FloatVariable |
FloatFunctionVariable.VariableInAndOut.out
The proportional time to spend blending into the end value. |
FloatVariable |
FloatFunctionVariable.VariableThreePoint.out
The proportional time to spend blending into the end value. |
float |
BooleanVariable.probability
The probability that this variable is true. |
FloatVariable |
FloatFunctionVariable.VariableLinear.start
The start value. |
FloatVariable |
FloatFunctionVariable.VariableInAndOut.start
The start value. |
FloatVariable |
FloatFunctionVariable.VariableThreePoint.start
The start value. |
FloatVariable |
FloatFunctionVariable.VariableMultipoint.start
The start value. |
ColorVariable |
ColorFunctionVariable.VariableLinear.start
The value to return. |
float |
FloatVariable.Normal.stddev
The standard deviation. |
Vector3f |
VectorVariable.Constant.value
The value to return. |
Quaternion |
QuaternionVariable.Constant.value
The value to return. |
float |
FloatVariable.Constant.value
The value to return. |
FloatVariable |
FloatFunctionVariable.VariableConstant.value
The value to return. |
FloatVariable |
FloatFunctionVariable.VariableMultipoint.Point.value
The value of the point. |
Color4f |
ColorVariable.Constant.value
The value to return. |
ColorVariable |
ColorFunctionVariable.VariableConstant.value
The value to return. |
| Uses of Editable in com.threerings.tudey.config |
|---|
| Fields in com.threerings.tudey.config with annotations of type Editable | |
|---|---|
ClientActionConfig |
PlaceableConfig.ClickableProp.action
The action to perform when clicked. |
ActionConfig |
HandlerConfig.action
The action to take in response to the event. |
ActionConfig |
EffectConfig.Original.action
The action associated with the effect, if any. |
ActionConfig |
ConditionConfig.Action.action
The action to perform. |
ActionConfig |
ActionConfig.Conditional.action
The action to take if the condition is satisfied. |
ActionConfig |
ActionConfig.Case.action
The case action. |
ActionConfig |
ActionConfig.ExpressionCase.action
The case action. |
ActionConfig |
ActionConfig.WeightedAction.action
The action itself. |
ActionConfig |
ActionConfig.Delayed.action
The action to perform. |
ClientActionConfig |
ActionConfig.ForceClientAction.action
The action to force. |
ClientActionConfig[] |
ClientActionConfig.Compound.actions
The actions to execute. |
ActionConfig[] |
ActionConfig.Compound.actions
The actions to execute. |
ActionConfig.WeightedAction[] |
ActionConfig.Random.actions
The contained actions. |
ConfigReference<ActorConfig> |
PlaceableConfig.StatefulProp.actor
The configuration of the state actor. |
ConfigReference<ActorConfig> |
ActorModelConfig.Wrapper.actor
The actor reference. |
ConfigReference<ActorConfig> |
ActorConfig.Derived.actor
The actor reference. |
ConfigReference<ActorConfig> |
ActionConfig.SpawnActor.actor
The configuration of the actor to spawn. |
boolean |
TargetConfig.Intersecting.actors
Whether or not to include intersecting actors. |
boolean |
HandlerConfig.ActorRemoved.all
If we're waiting for them all to be removed. |
boolean |
ConditionConfig.Tagged.all
Whether or not all targets must match the condition (as opposed to any). |
boolean |
ConditionConfig.InstanceOf.all
Whether or not all targets must match the condition (as opposed to any). |
boolean |
ConditionConfig.Intersecting.allFirst
Whether or not to require all targets in the first region. |
boolean |
ConditionConfig.DistanceWithin.allFirst
Whether or not to require all targets in the first region. |
boolean |
ConditionConfig.Intersecting.allSecond
Whether or not to require all targets in the second region. |
boolean |
ConditionConfig.DistanceWithin.allSecond
Whether or not to require all targets in the second region. |
ConfigReference<AnimationConfig> |
EffectSpriteConfig.Animator.animation
The animation to play. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.WeightedAnimation.animation
The animation reference. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.SingleMovement.animation
The movement animation reference. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.State.animation
The state animation. |
ConfigReference<AreaConfig> |
AreaConfig.Derived.area
The area reference. |
float |
ActorSpriteConfig.Moving.attachedScale
A scale to apply to attached models. |
boolean |
EffectSpriteConfig.attachToTarget
Whether or not to attach the transient to the target (if it has one). |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.QuadMovement.backward
The backward animation reference. |
ConfigReference<GroundConfig> |
GroundConfig.Original.base
The base ground type, if any. |
ConfigReference<BehaviorConfig> |
BehaviorConfig.Derived.behavior
The actor reference. |
ConfigReference<BehaviorConfig> |
BehaviorConfig.WeightedBehavior.behavior
The behavior itself. |
ConfigReference<BehaviorConfig> |
ActorConfig.Agent.behavior
The agent's behavior. |
BehaviorConfig.WeightedBehavior[] |
BehaviorConfig.Random.behaviors
The weighted component behaviors. |
float |
BehaviorConfig.Patrol.branchRadius
The radius within which we consider branching nodes (or negative for no branching). |
CameraConfig |
TudeyViewerEffectConfig.Camera.camera
The camera configuration. |
CameraConfig |
SceneGlobalConfig.Camera.camera
The camera config. |
PaintableConfig.Case[] |
WallConfig.Original.cases
The wall cases. |
ActionConfig.Case[] |
ActionConfig.Switch.cases
The switch cases. |
ActionConfig.ExpressionCase[] |
ActionConfig.ExpressionSwitch.cases
The switch cases. |
int[][] |
TileConfig.Original.collisionFlags
The tile's collision flags. |
int |
PlaceableConfig.Prop.collisionFlags
The prop's collision flags. |
int |
ActorConfig.Original.collisionFlags
Determines which collision categories the actor belongs to. |
int |
ActorConfig.Original.collisionMask
Determines which collision categories the actor collides with. |
Color4f |
PathConfig.Original.color
The color to use when showing this path in the scene editor. |
Color4f |
AreaConfig.Original.color
The color to use when showing this path in the scene editor. |
String |
ClientActionConfig.ControllerAction.command
The name of the command to fire. |
ConditionConfig |
TargetConfig.Conditional.condition
The condition that the targets must satisfy. |
ConditionConfig |
ScriptConfig.Condition.condition
The condition. |
ConditionConfig |
HandlerConfig.BaseIntersectionCount.condition
The condition that must be satisfied for a valid intersection. |
ConditionConfig |
ConditionConfig.Not.condition
The component condition. |
ConditionConfig |
ActionConfig.Conditional.condition
The condition that must be satisfied. |
ConditionConfig |
ActionConfig.Case.condition
The case condition. |
ConditionConfig[] |
ConditionConfig.All.conditions
The component conditions. |
ConditionConfig[] |
ConditionConfig.Any.conditions
The component conditions. |
SphereCoords |
CameraConfig.coords
The camera's coordinates about the target. |
int |
ActionConfig.SpawnRandomTranslatedActor.count
The number of actors to spawn. |
ConfigReference<ModelConfig> |
ActorSpriteConfig.creationTransient
A transient to spawn when the actor is created. |
ActionConfig |
ActionConfig.Switch.defaultAction
The default action to take if no case is satisfied. |
ActionConfig |
ActionConfig.ExpressionSwitch.defaultAction
The default action to take if no case is satisfied. |
ConfigReference<AnimationConfig> |
PlaceableConfig.ClickableProp.defaultAnimation
The animation to play when not hovering, if any. |
Color4f |
PlaceableConfig.ClickableProp.defaultColor
The color to use when not hovering over the prop. |
boolean |
TileConfig.Original.defaultEntrance
Whether or not the tile should be used as a default entrance. |
boolean |
PlaceableConfig.Original.defaultEntrance
Whether or not the placeable should be used as a default entrance. |
boolean |
PathConfig.Original.defaultEntrance
Whether or not the path should be used as a default entrance. |
boolean |
AreaConfig.Original.defaultEntrance
Whether or not the area should be used as a default entrance. |
boolean |
ActorConfig.Original.defaultEntrance
Whether or not the actor should be used as a default entrance. |
int |
ActionConfig.Delayed.delay
The delay. |
TagConfig |
TagConfig.derived
The derived tag config. |
ConfigReference<ModelConfig> |
ActorSpriteConfig.destructionTransient
A transient to spawn when the actor is destroyed. |
float |
ScriptConfig.Rotate.direction
The target rotation. |
FloatVariable |
BehaviorConfig.Wander.directionChange
The variable that determines how we change directions. |
boolean |
PaintableConfig.Case.e
The constraints in each direction. |
Easing |
TudeyViewerEffectConfig.Camera.easing
The easing to use for the transition. |
boolean |
PaintableConfig.Tile.east
Whether or not the tile can be oriented in each direction. |
GroundConfig.EdgeCase[] |
GroundConfig.Original.edgeCases
The edge cases (in order of priority). |
ConfigReference<EffectConfig> |
EffectConfig.Derived.effect
The effect reference. |
ConfigReference<EffectConfig> |
ActionConfig.FireEffect.effect
The configuration of the effect to fire. |
int |
PaintableConfig.Tile.elevationOffset
The elevation offset of the tile. |
ActionConfig |
ActionConfig.Conditional.elseAction
The action to take if the condition is not satisfied. |
boolean |
TargetConfig.Intersecting.entries
Whether or not to include intersecting scene entries. |
FloatVariable |
BehaviorConfig.Evaluating.evaluationInterval
The variable that determines how long we wait between evaluations. |
TargetConfig |
TargetConfig.Excluding.excluding
The exluding target. |
float |
RegionConfig.Default.expansion
The amount to expand the intersection shape. |
float |
HandlerConfig.DefaultShape.expansion
The amount to expand the shape. |
String |
ExpressionConfig.Parsed.expression
The expression to parse. |
ExpressionConfig |
ConditionConfig.Evaluate.expression
The expression to evaluate. |
boolean |
GroundConfig.Original.extendEdge
Whether or not to extend the edge. |
float |
CameraConfig.far
The distances to the camera's near and far clip planes. |
RegionConfig |
ConditionConfig.Intersecting.first
The first region to check. |
TargetConfig |
ConditionConfig.DistanceWithin.first
The first target to check. |
ConfigReference<BehaviorConfig> |
BehaviorConfig.Combined.first
The first behavior. |
ExpressionConfig |
ExpressionConfig.BinaryOperation.firstOperand
The first operand of the expression. |
String |
ActionConfig.SetFlag.flag
The flag name |
String |
ConditionConfig.FlagSet.flagName
The name of the flag definition. |
PaintableConfig.Tile[] |
GroundConfig.Original.floor
The floor tiles. |
int |
TileConfig.Original.floorFlags
The tile's floor flags. |
int |
PlaceableConfig.Prop.floorFlags
The prop's floor flags. |
int |
ActorSpriteConfig.floorFlags
Determines which floor categories the sprite belongs to. |
int |
EffectSpriteConfig.floorMask
Determines which floor categories the effect lies over. |
int |
ActorSpriteConfig.floorMask
Determines which floor categories the actor walks over. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.QuadMovement.forward
The forward animation reference. |
float |
CameraConfig.fov
The camera's vertical field of view, in radians. |
ConfigReference<GroundConfig> |
WallConfig.Original.ground
The ground underlying the wall. |
ConfigReference<GroundConfig> |
GroundConfig.Derived.ground
The ground reference. |
HandlerConfig[] |
TileConfig.Original.handlers
The tile's event handlers. |
HandlerConfig[] |
SceneGlobalConfig.Original.handlers
The global's event handlers. |
HandlerConfig[] |
PlaceableConfig.Original.handlers
The area's event handlers. |
HandlerConfig[] |
PathConfig.Original.handlers
The path's event handlers. |
HandlerConfig[] |
AreaConfig.Original.handlers
The area's event handlers. |
HandlerConfig[] |
ActorConfig.Original.handlers
The actor's event handlers. |
int |
TileConfig.Original.height
The height of the tile. |
ConfigReference<AnimationConfig> |
PlaceableConfig.ClickableProp.hoverAnimation
The animation to play when hovering, if any. |
Color4f |
PlaceableConfig.ClickableProp.hoverColor
The color to use when hovering over the prop. |
int |
ActionConfig.EntryPortal.id
The entry id. |
ActorSpriteConfig.WeightedAnimation[] |
ActorSpriteConfig.Moving.idles
The idle animations for the sprite. |
WallConfig.Implementation |
WallConfig.implementation
The actual wall implementation. |
TileConfig.Implementation |
TileConfig.implementation
The actual tile implementation. |
SceneGlobalConfig.Implementation |
SceneGlobalConfig.implementation
The actual global implementation. |
PlaceableConfig.Implementation |
PlaceableConfig.implementation
The actual placeable implementation. |
PathConfig.Implementation |
PathConfig.implementation
The actual path implementation. |
GroundConfig.Implementation |
GroundConfig.implementation
The actual ground implementation. |
EffectConfig.Implementation |
EffectConfig.implementation
The actual effect implementation. |
BehaviorConfig.Implementation |
BehaviorConfig.implementation
The actual behavior implementation. |
AreaConfig.Implementation |
AreaConfig.implementation
The actual area implementation. |
ActorConfig.Implementation |
ActorConfig.implementation
The actual actor implementation. |
float |
HandlerConfig.Timer.interval
The timer interval, in seconds. |
boolean |
ActorConfig.Original.isStatic
Whether or not the actor is "static" (always in clients' area of interest, notifies the scene manager when its state changes). |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.QuadMovement.left
The left animation reference. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.RotationSet.left
The left (counterclockwise) animation reference. |
int |
EffectConfig.Original.lifespan
The lifespan of the effect. |
int |
HandlerConfig.Timer.limit
The number of times to fire the timer (or zero for unlimited). |
int |
ConditionConfig.Limit.limit
The number of times this condition is satisfied. |
TargetConfig |
TargetConfig.DistanceSubset.location
The reference location. |
TargetConfig |
RegionConfig.Located.location
The location to use. |
TargetConfig |
ActionConfig.SpawnActor.location
The location at which to spawn the actor. |
TargetConfig |
ActionConfig.WarpActor.location
The location to which the actor will be warped. |
TargetConfig |
ActionConfig.FireEffect.location
The location at which to fire the effect. |
String |
TargetConfig.InstanceOf.logicClass
The class of interest. |
String |
ConditionConfig.InstanceOf.logicClass
The name of the class to check. |
int |
HandlerConfig.Intersection.mask
The mask representing the types of entities that trigger the sensor. |
int |
HandlerConfig.IntersectionStart.mask
The mask representing the types of entities that trigger the sensor. |
int |
HandlerConfig.IntersectionStop.mask
The mask representing the types of entities that trigger the sensor. |
int |
HandlerConfig.BaseIntersectionCount.mask
The mask representing the types of entities that trigger the sensor. |
float |
ActionConfig.StepLimitMobile.maxDirection
The maximum direction. |
float |
ConditionConfig.DistanceWithin.maximum
The maximum distance. |
float |
BehaviorConfig.Follow.maximumDistance
The maximum distance to maintain. |
boolean |
TileConfig.Original.mergeable
Allows control over whether the tile can be merged with others. |
float |
ActionConfig.StepLimitMobile.minDirection
The minimum direction. |
float |
ConditionConfig.DistanceWithin.minimum
The minimum distance. |
float |
BehaviorConfig.Follow.minimumDistance
The minimum distance to maintain from the target. |
ConfigReference<ModelConfig> |
TileConfig.Original.model
The model to use for the tile. |
ConfigReference<ModelConfig> |
SceneGlobalConfig.EnvironmentModel.model
The model to load. |
ConfigReference<ModelConfig> |
PlaceableConfig.Original.model
The model to use to represent the placeable on the client. |
ConfigReference<ModelConfig> |
EffectSpriteConfig.model
The transient to fire off for the effect. |
ConfigReference<ModelConfig> |
ActorSpriteConfig.model
The actor model. |
ActorSpriteConfig.MovementSet[] |
ActorSpriteConfig.Moving.movements
The sets of movement animations for the sprite. |
boolean |
PaintableConfig.Case.n
The constraints in each direction. |
String |
HandlerConfig.Signal.name
The name of the signal of interest. |
String |
HandlerConfig.SignalStart.name
The name of the signal of interest. |
String |
HandlerConfig.SignalStop.name
The name of the signal of interest. |
String |
HandlerConfig.Request.name
The name of the request of interest. |
String |
ExpressionConfig.Reference.name
The name of the variable. |
String |
ClientActionConfig.ServerRequest.name
The name of the request. |
String |
ActionConfig.Signal.name
The signal name. |
String |
ActionConfig.SetVariable.name
The variable name. |
boolean |
PaintableConfig.Case.ne
The constraints in each direction. |
float |
CameraConfig.near
The distances to the camera's near and far clip planes. |
boolean |
PaintableConfig.Tile.north
Whether or not the tile can be oriented in each direction. |
boolean |
PaintableConfig.Case.nw
The constraints in each direction. |
boolean |
GroundConfig.TransitionCase.oe
The constraints for the other ground. |
float |
HandlerConfig.Timer.offset
The offset, in seconds. |
Vector3f |
CameraConfig.offset
The camera's offset from the target. |
boolean |
GroundConfig.TransitionCase.on
The constraints for the other ground. |
boolean |
ActionConfig.SetFlag.on
The value to set. |
boolean |
GroundConfig.TransitionCase.one
The constraints for the other ground. |
boolean |
GroundConfig.TransitionCase.onw
The constraints for the other ground. |
ExpressionConfig |
ExpressionConfig.UnaryOperation.operand
The operand of the expression. |
boolean |
GroundConfig.TransitionCase.os
The constraints for the other ground. |
boolean |
GroundConfig.TransitionCase.ose
The constraints for the other ground. |
boolean |
GroundConfig.TransitionCase.osw
The constraints for the other ground. |
ConfigReference<GroundConfig> |
GroundConfig.TransitionCase.other
The "other" ground to which we are transitioning. |
boolean |
GroundConfig.TransitionCase.ow
The constraints for the other ground. |
ConfigReference<PathConfig> |
PathConfig.Derived.path
The path reference. |
ConfigReference<PlaceableConfig> |
PlaceableConfig.Derived.placeable
The placeable reference. |
ActionConfig.Portal |
ActionConfig.AbstractMove.portal
The key of the portal in the destination scene. |
FloatVariable |
BehaviorConfig.Wander.postRotationPause
The amount of time to pause after rotating. |
FloatVariable |
BehaviorConfig.Wander.preRotationPause
The amount of time to pause before rotating. |
int |
GroundConfig.Original.priority
The priority of this ground type. |
int |
CameraConfig.priority
The priority of the parameters, for when multiple configs are active. |
float |
ConditionConfig.Random.probability
The probability that the condition is satisfied. |
float |
BehaviorConfig.Wander.radius
The radius from the origin within which we may wander. |
float |
ActorSpriteConfig.RotationSet.rate
The rotation rate of this animation set. |
float |
HandlerConfig.Signal.refractoryPeriod
The amount of time that must elapse between firings. |
float |
HandlerConfig.Intersection.refractoryPeriod
The amount of time that must elapse between firings. |
RegionConfig |
TargetConfig.Intersecting.region
The region of interest. |
boolean |
ScriptConfig.Rotate.relative
If the rotation is relative. |
boolean |
ActionConfig.SpawnRotatedActor.relative
If the rotation should be relative to the target. |
boolean |
ActionConfig.StepLimitMobile.remove
If we're setting or removing the limit. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.QuadMovement.right
The right animation reference. |
ConfigReference<AnimationConfig> |
ActorSpriteConfig.RotationSet.right
The right (clockwise) animation reference. |
boolean |
ActionConfig.WarpTransformedActor.rotatedTranslation
If the transform should be relative to the target. |
float |
ActionConfig.SpawnRotatedActor.rotation
The fixed rotation for the new actor. |
float |
ActionConfig.WarpTransformedActor.rotation
The fixed rotation for the new actor. |
QuaternionVariable |
PlaceableConfig.Original.rotationOffset
A random offset to apply when placing. |
ActorSpriteConfig.RotationSet[] |
ActorSpriteConfig.Moving.rotations
The sets of rotation animations for the sprite. |
float |
ScriptConfig.Rotate.rotationVariance
The rotation variance. |
float |
ActionConfig.SpawnRotatedActor.rotationVariance
The random rotation variance. |
boolean |
PaintableConfig.Case.s
The constraints in each direction. |
float |
ActorSpriteConfig.Moving.scale
A scale to apply to the sprite (affects the movement animation speeds). |
ConfigReference<SceneGlobalConfig> |
SceneGlobalConfig.Derived.sceneGlobal
The global reference. |
int |
ActionConfig.AbstractMove.sceneId
The id of the destination scene. |
boolean |
PaintableConfig.Case.se
The constraints in each direction. |
RegionConfig |
ConditionConfig.Intersecting.second
The second region to check. |
TargetConfig |
ConditionConfig.DistanceWithin.second
The second target to check. |
ConfigReference<BehaviorConfig> |
BehaviorConfig.Combined.second
The second behavior. |
ExpressionConfig |
ExpressionConfig.BinaryOperation.secondOperand
The second operand of the expression. |
boolean |
ConditionConfig.FlagSet.set
If we're checking for set or not set. |
ShapeConfig |
RegionConfig.Transformed.shape
The shape of the region. |
ShapeConfig |
RegionConfig.Fixed.shape
The shape of the region. |
ShapeConfig |
PlaceableConfig.Original.shape
The shape of the placeable. |
HandlerConfig.IntersectionShape |
HandlerConfig.BaseIntersection.shape
The shape to use for the intersection test. |
ShapeConfig |
HandlerConfig.TransformedShape.shape
The shape to use. |
ShapeConfig |
EffectConfig.Original.shape
The shape of the effect. |
ShapeConfig |
ActorConfig.Original.shape
The shape of the actor. |
int |
TargetConfig.Subset.size
The (maximum) size of the subset. |
boolean |
PaintableConfig.Tile.south
Whether or not the tile can be oriented in each direction. |
int |
ActorConfig.Original.spawnAdjustMask
Used as the collision mask when adjusting a spawn point and determining if it's reachable from the original spawn point. |
int |
ActorConfig.Original.spawnMask
If non-zero, the spawn point will be adjusted so that the actor doesn't collide with anything that matches the mask (if possible). |
float |
ActorSpriteConfig.MovementSet.speed
The movement speed of this animation set. |
float |
ActorConfig.Mobile.speed
The speed at which the actor (normally) travels. |
EffectSpriteConfig |
EffectConfig.Original.sprite
The type of sprite to use for the effect. |
ActorSpriteConfig |
ActorConfig.Original.sprite
The type of sprite to use for the actor. |
boolean |
ActorConfig.Mobile.startInStasis
Whether or not the actor starts out in stasis. |
boolean |
ActorConfig.Mobile.startMoving
If true, set the actor in motion after spawning. |
int |
ActorConfig.Mobile.stasisInterval
Put the actor into stasis when it's been out of sight for this long (zero if we should never put it into stasis). |
ActorSpriteConfig.State[] |
ActorSpriteConfig.StatefulEntry.states
The entry's states. |
int |
ScriptConfig.Goto.step
The step to goto. |
ScriptConfig[] |
BehaviorConfig.Scripted.steps
The script steps to follow. |
int |
ActionConfig.SpawnRandomTranslatedActor.steps
The number of steps to take. |
float |
ActionConfig.SpawnRandomTranslatedActor.stepSize
The translation step. |
boolean |
ActionConfig.Compound.stopOnFailure
If we should stop executing actions if one fails. |
boolean |
PaintableConfig.Case.sw
The constraints in each direction. |
String |
TargetConfig.Tagged.tag
The tag of interest. |
String |
ConditionConfig.Tagged.tag
The tag of interest. |
String |
ActionConfig.TaggedPortal.tag
The portal tag. |
TagConfig |
TileConfig.Original.tags
Tags used to identify the tile within the scene. |
String[] |
TagConfig.tags
The base tag array. |
TagConfig |
SceneGlobalConfig.Original.tags
Tags used to identify the global within the scene. |
TagConfig |
PlaceableConfig.Original.tags
Tags used to identify the placeable within the scene. |
TagConfig |
PathConfig.Original.tags
Tags used to identify the path within the scene. |
TagConfig |
AreaConfig.Original.tags
Tags used to identify the area within the scene. |
TagConfig |
ActorConfig.Original.tags
Tags used to identify the actor within the scene. |
TargetConfig |
TargetConfig.Subset.target
The contained target. |
TargetConfig |
TargetConfig.Conditional.target
The contained target. |
TargetConfig |
TargetConfig.Behavior.target
The target agent. |
TargetConfig |
TargetConfig.Excluding.target
The primary targets. |
TargetConfig |
TargetConfig.Randomized.target
The contained target. |
TargetConfig |
ScriptConfig.Move.target
The target location. |
TargetConfig |
HandlerConfig.BaseActorObserver.target
The targets we're observering. |
TargetConfig |
ExpressionConfig.Reference.target
The target containing the variable. |
TargetConfig |
ExpressionConfig.NumTargets.target
The target. |
TargetConfig |
ConditionConfig.Tagged.target
The target to check. |
TargetConfig |
ConditionConfig.InstanceOf.target
The target to check. |
TargetConfig |
ConditionConfig.FlagSet.target
The target to check. |
TargetConfig |
BehaviorConfig.Patrol.target
The target to patrol. |
TargetConfig |
BehaviorConfig.Follow.target
The target to follow. |
TargetConfig |
ActionConfig.DestroyActor.target
The actor to destroy. |
TargetConfig |
ActionConfig.WarpActor.target
The actor to warp. |
TargetConfig |
ActionConfig.Signal.target
The signal target. |
TargetConfig |
ActionConfig.MoveBody.target
The pawn to move. |
TargetConfig |
ActionConfig.StepLimitMobile.target
The mobile to step limit. |
TargetConfig |
ActionConfig.SetVariable.target
The target to modify. |
TargetConfig |
ActionConfig.SetFlag.target
The target to modify. |
TargetConfig |
ActionConfig.ForceClientAction.target
The target to modify. |
boolean |
EffectConfig.Original.targetOnly
If true, only show the effect to its target. |
TargetConfig[] |
TargetConfig.Compound.targets
The component targets. |
int |
HandlerConfig.ThresholdIntersectionCount.threshold
The threshold value. |
ConfigReference<TileConfig> |
TileConfig.Derived.tile
The tile reference. |
ConfigReference<TileConfig> |
PaintableConfig.Tile.tile
The tile reference. |
PaintableConfig.Tile[] |
PaintableConfig.Case.tiles
The tiles for the case. |
int |
ConditionConfig.Cooldown.time
The amount of cooldown time. |
Transform3D |
SceneGlobalConfig.EnvironmentModel.transform
The transform to apply to the model. |
float |
TudeyViewerEffectConfig.Camera.transition
The transition to use when switching to or from the camera. |
Vector2f |
ActionConfig.SpawnTransformedActor.translation
The translation from the target for the new actor. |
Vector2f |
ActionConfig.WarpTransformedActor.translation
The translation from the target for the new actor. |
float |
ActorConfig.Agent.turnRate
The agent's turn rate. |
ActionConfig |
HandlerConfig.ThresholdIntersectionCount.underAction
The action to perform when we go under the threshold. |
String |
ExpressionConfig.Constant.value
The value of the constant. |
ExpressionConfig |
ActionConfig.ExpressionSwitch.value
The switch value. |
ExpressionConfig |
ActionConfig.ExpressionCase.value
The case expression. |
ExpressionConfig |
ActionConfig.SetVariable.value
The new variable value. |
boolean |
PaintableConfig.Case.w
The constraints in each direction. |
int |
ScriptConfig.Wait.wait
The wait time. |
ConfigReference<WallConfig> |
WallConfig.Derived.wall
The wall reference. |
float |
HandlerConfig.WarnTimer.warn
The warning interval, in seconds. |
ActionConfig |
HandlerConfig.WarnTimer.warnAction
The action to perform when warning goes off. |
float |
PaintableConfig.Tile.weight
The weight of the tile (affects how often it occurs). |
float |
BehaviorConfig.WeightedBehavior.weight
The weight of the behavior. |
float |
ActorSpriteConfig.WeightedAnimation.weight
The weight of the animation (affects how often it occurs). |
float |
ActionConfig.WeightedAction.weight
The weight of the action. |
boolean |
PaintableConfig.Tile.west
Whether or not the tile can be oriented in each direction. |
int |
TileConfig.Original.width
The width of the tile. |
int |
ActionConfig.TilePortal.x
The tile coordinates. |
int |
ActionConfig.TilePortal.y
The tile coordinates. |
| Uses of Editable in com.threerings.tudey.data |
|---|
| Fields in com.threerings.tudey.data with annotations of type Editable | |
|---|---|
ConfigReference<AreaConfig> |
TudeySceneModel.AreaEntry.area
The configuration of the area. |
int |
TudeySceneModel.TileEntry.elevation
The tile's elevation. |
ConfigReference<PathConfig> |
TudeySceneModel.PathEntry.path
The configuration of the path. |
ConfigReference<PlaceableConfig> |
TudeySceneModel.PlaceableEntry.placeable
The configuration of the placeable. |
int |
TudeySceneModel.TileEntry.rotation
The tile's rotation. |
ConfigReference<SceneGlobalConfig> |
TudeySceneModel.GlobalEntry.sceneGlobal
The configuration of the global. |
ConfigReference<TileConfig> |
TudeySceneModel.TileEntry.tile
The configuration of the tile. |
Transform3D |
TudeySceneModel.PlaceableEntry.transform
The transform of the placeable. |
TudeySceneModel.Vertex[] |
TudeySceneModel.PathEntry.vertices
The path vertices. |
TudeySceneModel.Vertex[] |
TudeySceneModel.AreaEntry.vertices
The area vertices. |
float |
TudeySceneModel.Vertex.x
The vertex coordinates. |
float |
TudeySceneModel.Vertex.y
The vertex coordinates. |
float |
TudeySceneModel.Vertex.z
The vertex coordinates. |
| Uses of Editable in com.threerings.tudey.shape.config |
|---|
| Fields in com.threerings.tudey.shape.config with annotations of type Editable | |
|---|---|
float |
ShapeConfig.Rectangle.height
The height of the rectangle. |
float |
ShapeConfig.Segment.length
The length of the segment. |
float |
ShapeConfig.Capsule.length
The length of the capsule. |
boolean |
ShapeModelConfig.outline
Whether or not to render the shape as an outline. |
float |
ShapeConfig.Circle.radius
The radius of the circle. |
float |
ShapeConfig.Capsule.radius
The radius of the capsule. |
ShapeConfig |
ShapeModelConfig.shape
The shape to depict. |
ShapeConfig |
ShapeConfig.TransformedShape.shape
The shape. |
ShapeConfig.TransformedShape[] |
ShapeConfig.Compound.shapes
The component shapes. |
Transform2D |
ShapeConfig.TransformedShape.transform
The shape's transform. |
ShapeConfig.Vertex[] |
ShapeConfig.Polygon.vertices
The vertices of the polygon. |
float |
ShapeConfig.Rectangle.width
The width of the rectangle. |
float |
ShapeConfig.Vertex.x
The vertex coordinates. |
float |
ShapeConfig.Vertex.y
The vertex coordinates. |
| Uses of Editable in com.threerings.util |
|---|
| Methods in com.threerings.util with annotations of type Editable | |
|---|---|
File |
ToolUtil.EditablePrefs.getResourceDir()
Returns the resource directory. |
void |
ToolUtil.EditablePrefs.setResourceDir(File dir)
Sets the resource directory. |
|
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