Uses of Class
com.threerings.config.ConfigReference

Packages that use ConfigReference
com.threerings.config Configuration management. 
com.threerings.openal   
com.threerings.openal.config OpenAL configurations. 
com.threerings.opengl.compositor   
com.threerings.opengl.compositor.config Compositor configurations. 
com.threerings.opengl.effect.config Effect configurations. 
com.threerings.opengl.gui User interface classes. 
com.threerings.opengl.gui.config GUI configurations. 
com.threerings.opengl.material.config Material configurations. 
com.threerings.opengl.model   
com.threerings.opengl.model.config Model and animation configurations. 
com.threerings.opengl.model.tools   
com.threerings.opengl.renderer.config Renderer configuration bits. 
com.threerings.opengl.scene Scene management classes. 
com.threerings.opengl.scene.config Scene configurations. 
com.threerings.opengl.util   
com.threerings.tudey.client   
com.threerings.tudey.client.sprite   
com.threerings.tudey.config Tudey configurations. 
com.threerings.tudey.data Tudey data. 
com.threerings.tudey.data.actor   
com.threerings.tudey.data.effect   
com.threerings.tudey.server   
com.threerings.tudey.server.logic   
com.threerings.tudey.tools Tudey tools. 
com.threerings.tudey.util   
 

Uses of ConfigReference in com.threerings.config
 

Methods in com.threerings.config that return ConfigReference
 ConfigReference<? extends ManagedConfig> ParameterizedConfig.getReference()
           
 ConfigReference<? extends ManagedConfig> ManagedConfig.getReference()
          Returns a reference to this configuration based on its name and arguments.
 

Methods in com.threerings.config with parameters of type ConfigReference
<T extends ManagedConfig>
boolean
ConfigReferenceSet.add(Class<T> clazz, ConfigReference<T> ref)
          Adds a reference to the set.
<T extends ManagedConfig>
T
ConfigManager.getConfig(Class<T> clazz, ConfigReference<T> ref)
          Retrieves a configuration by class and reference.
<T extends ManagedConfig>
T
ConfigManager.getConfig(Class<T> clazz, ConfigReference<T> ref, Scope scope)
          Retrieves a configuration by class and reference.
 

Uses of ConfigReference in com.threerings.openal
 

Methods in com.threerings.openal with parameters of type ConfigReference
 void Sounder.setConfig(ConfigReference<SounderConfig> ref)
          Sets the configuration of this sounder.
 

Constructors in com.threerings.openal with parameters of type ConfigReference
Sounder(AlContext ctx, Scope parentScope, Transform3D transform, ConfigReference<SounderConfig> ref)
          Creates a new sounder with the referenced configuration.
 

Uses of ConfigReference in com.threerings.openal.config
 

Fields in com.threerings.openal.config declared as ConfigReference
 ConfigReference<SounderConfig> SounderConfig.Conditional.defaultSounder
          The default sounder reference.
 ConfigReference<SounderConfig> SounderConfig.Case.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.ComponentSounder.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.TimedSounder.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.WeightedSounder.sounder
          The sound reference.
 ConfigReference<SounderConfig> SounderConfig.Derived.sounder
          The sound reference.
 

Uses of ConfigReference in com.threerings.opengl.compositor
 

Methods in com.threerings.opengl.compositor with parameters of type ConfigReference
 void RenderEffect.setConfig(ConfigReference<RenderEffectConfig> ref)
          Sets the configuration of this render effect.
 

Constructors in com.threerings.opengl.compositor with parameters of type ConfigReference
RenderEffect(GlContext ctx, Scope parentScope, ConfigReference<RenderEffectConfig> ref)
          Creates a new render effect.
 

Uses of ConfigReference in com.threerings.opengl.compositor.config
 

Fields in com.threerings.opengl.compositor.config declared as ConfigReference
 ConfigReference<TextureConfig> TargetConfig.Texture.color
          The color texture to which we render.
 ConfigReference<TextureConfig> TargetConfig.Texture.depth
          The depth texture to which we render.
 ConfigReference<MaterialConfig> StepConfig.RenderQuad.material
          The material to use when rendering the quad.
 ConfigReference<RenderEffectConfig> RenderEffectConfig.Derived.renderEffect
          The effect reference.
 

Uses of ConfigReference in com.threerings.opengl.effect.config
 

Fields in com.threerings.opengl.effect.config declared as ConfigReference
 ConfigReference<MaterialConfig> ParticleSystemConfig.Layer.material
          The material to use for the particle system.
 ConfigReference<ModelConfig> ParticleSystemConfig.Meshes.model
          The model containing the mesh.
 ConfigReference<ModelConfig> MetaParticleSystemConfig.Layer.model
          The model to use for the particles.
 

Uses of ConfigReference in com.threerings.opengl.gui
 

Methods in com.threerings.opengl.gui with parameters of type ConfigReference
 void TabbedPane.addTab(String title, Component tab, boolean hasClose, ConfigReference<StyleConfig> style)
          Adds a tab to the pane using the specified title.
static Component Component.createDefaultTooltipComponent(GlContext ctx, String tiptext, ConfigReference<StyleConfig> tipstyle)
          Creates a tooltip component of the default form.
 void UserInterface.setConfig(ConfigReference<UserInterfaceConfig> ref)
          Sets the configuration.
 void Spinner.setEditorStyleConfig(ConfigReference<StyleConfig> ref)
          Configures the style of the editor.
 void Spinner.setNextStyleConfig(ConfigReference<StyleConfig> ref)
          Configures the style of the next button.
 void Spinner.setPreviousStyleConfig(ConfigReference<StyleConfig> ref)
          Configures the style of the previous button.
 void Component.setStyleConfig(ConfigReference<StyleConfig> ref)
          Sets the style configuration.
 void ScrollPane.setViewportStyleConfig(ConfigReference<StyleConfig> ref)
          Configures the style of the viewport (the non-scrolling container that will hold the scrolling contents).
 

Constructors in com.threerings.opengl.gui with parameters of type ConfigReference
UserInterface(GlContext ctx, ConfigReference<UserInterfaceConfig> ref)
          Creates a new interface with the referenced configuration.
UserInterfaceWindow(GlContext ctx, boolean stretch, ConfigReference<UserInterfaceConfig> ref)
          Creates a new user interface window.
 

Uses of ConfigReference in com.threerings.opengl.gui.config
 

Fields in com.threerings.opengl.gui.config declared as ConfigReference
 ConfigReference<StyleConfig> ComponentConfig.Spinner.editorStyle
          The style for the editor, if non-default.
 ConfigReference<ModelConfig> ComponentConfig.ViewModel.model
          The model reference.
 ConfigReference<StyleConfig> ComponentConfig.Spinner.nextStyle
          The style for the next button, if non-default.
 ConfigReference<StyleConfig> ComponentConfig.Spinner.previousStyle
          The style for the previous button, if non-default.
 ConfigReference<StyleConfig> StyleConfig.Derived.style
          The style reference.
 ConfigReference<StyleConfig> ComponentConfig.style
          The component's style, if non-default.
 ConfigReference<StyleConfig> ComponentConfig.TabbedPane.Tab.styleOverride
          An optional override style for the tab button.
 ConfigReference<StyleConfig> ComponentConfig.TabbedPane.tabStyle
          The style for the tabs, if non-default.
 ConfigReference<StyleConfig> StyleConfig.Original.tooltipStyle
          The tooltip style.
 ConfigReference<UserInterfaceConfig> UserInterfaceConfig.Derived.userInterface
          The interface reference.
 ConfigReference<UserInterfaceConfig> ComponentConfig.UserInterface.userInterface
          The user interface reference.
 ConfigReference<StyleConfig> ComponentConfig.ScrollPane.viewportStyle
          The style for the viewport, if non-default.
 

Uses of ConfigReference in com.threerings.opengl.material.config
 

Fields in com.threerings.opengl.material.config declared as ConfigReference
 ConfigReference<MaterialConfig> ProjectionConfig.material
          The projection material.
 ConfigReference<MaterialConfig> MaterialConfig.Derived.material
          The material reference.
 ConfigReference<RenderEffectConfig> TechniqueConfig.RenderEffectDependency.renderEffect
          The effect reference.
 

Uses of ConfigReference in com.threerings.opengl.model
 

Methods in com.threerings.opengl.model with parameters of type ConfigReference
 Animation Model.createAnimation(ConfigReference<AnimationConfig> ref)
          Creates an animation for this model.
 void Model.setConfig(ConfigReference<ModelConfig> ref)
          Sets the configuration of this model.
 void Animation.setConfig(String name, ConfigReference<AnimationConfig> ref)
          Sets the configuration of this animation.
 

Constructors in com.threerings.opengl.model with parameters of type ConfigReference
Model(GlContext ctx, ConfigReference<ModelConfig> ref)
          Creates a new model with the referenced configuration.
 

Uses of ConfigReference in com.threerings.opengl.model.config
 

Fields in com.threerings.opengl.model.config declared as ConfigReference
 ConfigReference<AnimationConfig> ArticulatedConfig.AnimationMapping.animation
          The animation associated with the name.
 ConfigReference<AnimationConfig> AnimationConfig.Derived.animation
          The animation reference.
 ConfigReference<AnimationConfig> AnimationConfig.ComponentAnimation.animation
          The animation reference.
 ConfigReference<ModelConfig> ConditionalConfig.defaultModel
          The default model reference.
 ConfigReference<MaterialConfig> ModelConfig.Imported.MaterialMapping.material
          The material for unskinned meshes.
 ConfigReference<MaterialConfig> GeneratedStaticConfig.Quad.material
          The material for the quad.
 ConfigReference<ModelConfig> ModelConfig.Derived.model
          The model reference.
 ConfigReference<ModelConfig> ModelConfig.SchemedModel.model
          The model reference.
 ConfigReference<ModelConfig> ConditionalConfig.Case.model
          The model reference.
 ConfigReference<ModelConfig> CompoundConfig.ComponentModel.model
          The model reference.
 ConfigReference<ModelConfig> ArticulatedConfig.Attachment.model
          The model to attach to the node.
 ConfigReference<ModelConfig> ActionConfig.SpawnTransient.model
          The model to spawn.
 ConfigReference<SounderConfig> ActionConfig.PlaySound.sounder
          The configuration of the sounder that will play the sound.
 

Methods in com.threerings.opengl.model.config that return ConfigReference
 ConfigReference<MaterialConfig> ModelConfig.getParticleMaterial(GlContext ctx)
          Returns a reference to the material to use when this model is selected for use within a particle system.
 ConfigReference<MaterialConfig> ModelConfig.Implementation.getParticleMaterial(GlContext ctx)
          Returns a reference to the material to use when this model is selected for use within a particle system.
 ConfigReference<MaterialConfig> ModelConfig.Imported.getParticleMaterial(GlContext ctx)
           
 ConfigReference<MaterialConfig> ModelConfig.Derived.getParticleMaterial(GlContext ctx)
           
 ConfigReference<MaterialConfig> ModelConfig.BaseWrapper.getParticleMaterial(GlContext ctx)
           
 

Constructors in com.threerings.opengl.model.config with parameters of type ConfigReference
CompoundConfig.ComponentModel(ConfigReference<ModelConfig> model, Transform3D transform)
          Constructor that takes a precreated model reference and transform.
 

Uses of ConfigReference in com.threerings.opengl.model.tools
 

Fields in com.threerings.opengl.model.tools declared as ConfigReference
 ConfigReference<ModelConfig> ModelTool.EnvironmentModel.model
          The model reference.
 

Uses of ConfigReference in com.threerings.opengl.renderer.config
 

Fields in com.threerings.opengl.renderer.config declared as ConfigReference
 ConfigReference<ShaderConfig> ShaderStateConfig.Enabled.fragment
          The fragment shader to use.
 ConfigReference<ShaderConfig> ShaderConfig.Derived.shader
          The shader reference.
 ConfigReference<TextureConfig> TextureUnitConfig.texture
          A reference to the texture to bind to the unit.
 ConfigReference<TextureConfig> TextureConfig.BaseDerived.texture
          The texture reference.
 ConfigReference<ShaderConfig> ShaderStateConfig.Enabled.vertex
          The vertex shader to use.
 

Uses of ConfigReference in com.threerings.opengl.scene
 

Methods in com.threerings.opengl.scene with parameters of type ConfigReference
 Scene.Transient Scene.getFromTransientPool(ConfigReference<ModelConfig> ref)
          Returns an instance of the referenced model from the transient pool.
 Scene.Transient Scene.spawnTransient(ConfigReference<ModelConfig> ref, Transform3D transform)
          Spawns a transient model.
 

Constructors in com.threerings.opengl.scene with parameters of type ConfigReference
Scene.Transient(GlContext ctx, ConfigReference<ModelConfig> ref)
          Creates a new transient model.
 

Uses of ConfigReference in com.threerings.opengl.scene.config
 

Fields in com.threerings.opengl.scene.config declared as ConfigReference
 ConfigReference<ModelConfig> ViewerEffectConfig.Skybox.model
          The configuration of the skybox model.
 ConfigReference<ModelConfig> ViewerEffectConfig.Particles.model
          The configuration of the particle system model.
 ConfigReference<RenderEffectConfig> ViewerEffectConfig.RenderEffect.renderEffect
          The configuration of the render effect.
 ConfigReference<SounderConfig> ViewerEffectConfig.Sound.sounder
          The configuration of the sounder that will play the sound.
 

Uses of ConfigReference in com.threerings.opengl.util
 

Methods in com.threerings.opengl.util that return ConfigReference
 ConfigReference<ManagedConfig> Preloadable.Config.getReference()
          Returns a reference to the config reference.
 ConfigReference<ModelConfig> Preloadable.Model.getReference()
          Returns a reference to the model config reference.
 ConfigReference<AnimationConfig> Preloadable.Animation.getReference()
          Returns a reference to the animation config reference.
 

Constructors in com.threerings.opengl.util with parameters of type ConfigReference
Preloadable.Animation(ConfigReference<AnimationConfig> ref)
          Creates a new model resource.
Preloadable.Config(Class<T> clazz, ConfigReference<T> ref)
          Creates a new config resource.
Preloadable.Model(ConfigReference<ModelConfig> ref)
          Creates a new model resource.
 

Uses of ConfigReference in com.threerings.tudey.client
 

Methods in com.threerings.tudey.client with parameters of type ConfigReference
 Model TudeySceneView.maybeMerge(int x, int y, ConfigReference<ModelConfig> ref, Transform3D transform, int floorFlags)
          Attempts to merge a static model.
 EffectSprite TudeySceneView.prefireEffect(int timestamp, EntityKey target, Vector2f translation, float rotation, ConfigReference<EffectConfig> ref)
          Requests to prefire an effect.
 ActorSprite TudeySceneView.prespawnActor(int timestamp, ActorSprite source, Vector2f translation, float rotation, ConfigReference<ActorConfig> ref)
          Requests to prespawn an actor.
 boolean TudeySceneView.unmerge(int x, int y, ConfigReference<ModelConfig> ref, Transform3D transform)
          Unmerges a model.
 

Uses of ConfigReference in com.threerings.tudey.client.sprite
 

Methods in com.threerings.tudey.client.sprite with parameters of type ConfigReference
 void ActorSprite.spawnAttachedTransientModel(ConfigReference<ModelConfig> ref)
          Gets and attaches a transient model to this sprite.
 Model ActorSprite.spawnOffsetTransientModel(ConfigReference<ModelConfig> ref, boolean rotate)
          Spawns a transient model at a z-offset of the location of this sprite.
 Model ActorSprite.spawnOffsetTransientModel(ConfigReference<ModelConfig> ref, boolean rotate, float offset)
          Spawns a transient model at a z-offset of the location of this sprite.
 Model ActorSprite.spawnTransientModel(ConfigReference<ModelConfig> ref)
          Spawns a transient model at the location (translation and rotation) of this sprite.
 Model ActorSprite.spawnTransientModel(ConfigReference<ModelConfig> ref, boolean rotate)
          Spawns a transient model at the location of this sprite.
 

Uses of ConfigReference in com.threerings.tudey.config
 

Fields in com.threerings.tudey.config declared as ConfigReference
 ConfigReference<ActorConfig> PlaceableConfig.StatefulProp.actor
          The configuration of the state actor.
 ConfigReference<ActorConfig> ActorModelConfig.Wrapper.actor
          The actor reference.
 ConfigReference<ActorConfig> ActorConfig.Derived.actor
          The actor reference.
 ConfigReference<ActorConfig> ActionConfig.SpawnActor.actor
          The configuration of the actor to spawn.
 ConfigReference<AnimationConfig> EffectSpriteConfig.Animator.animation
          The animation to play.
 ConfigReference<AnimationConfig> ActorSpriteConfig.WeightedAnimation.animation
          The animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.SingleMovement.animation
          The movement animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.State.animation
          The state animation.
 ConfigReference<AreaConfig> AreaConfig.Derived.area
          The area reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.backward
          The backward animation reference.
 ConfigReference<GroundConfig> GroundConfig.Original.base
          The base ground type, if any.
 ConfigReference<BehaviorConfig> BehaviorConfig.Derived.behavior
          The actor reference.
 ConfigReference<BehaviorConfig> BehaviorConfig.WeightedBehavior.behavior
          The behavior itself.
 ConfigReference<BehaviorConfig> ActorConfig.Agent.behavior
          The agent's behavior.
 ConfigReference<ModelConfig> ActorSpriteConfig.creationTransient
          A transient to spawn when the actor is created.
 ConfigReference<AnimationConfig> PlaceableConfig.ClickableProp.defaultAnimation
          The animation to play when not hovering, if any.
 ConfigReference<ModelConfig> ActorSpriteConfig.destructionTransient
          A transient to spawn when the actor is destroyed.
 ConfigReference<EffectConfig> EffectConfig.Derived.effect
          The effect reference.
 ConfigReference<EffectConfig> ActionConfig.FireEffect.effect
          The configuration of the effect to fire.
 ConfigReference<BehaviorConfig> BehaviorConfig.Combined.first
          The first behavior.
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.forward
          The forward animation reference.
 ConfigReference<GroundConfig> WallConfig.Original.ground
          The ground underlying the wall.
 ConfigReference<GroundConfig> GroundConfig.Derived.ground
          The ground reference.
 ConfigReference<AnimationConfig> PlaceableConfig.ClickableProp.hoverAnimation
          The animation to play when hovering, if any.
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.left
          The left animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.RotationSet.left
          The left (counterclockwise) animation reference.
 ConfigReference<ModelConfig> TileConfig.Original.model
          The model to use for the tile.
 ConfigReference<ModelConfig> SceneGlobalConfig.EnvironmentModel.model
          The model to load.
 ConfigReference<ModelConfig> PlaceableConfig.Original.model
          The model to use to represent the placeable on the client.
 ConfigReference<ModelConfig> EffectSpriteConfig.model
          The transient to fire off for the effect.
 ConfigReference<ModelConfig> ActorSpriteConfig.model
          The actor model.
 ConfigReference<GroundConfig> GroundConfig.TransitionCase.other
          The "other" ground to which we are transitioning.
 ConfigReference<PathConfig> PathConfig.Derived.path
          The path reference.
 ConfigReference<PlaceableConfig> PlaceableConfig.Derived.placeable
          The placeable reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.QuadMovement.right
          The right animation reference.
 ConfigReference<AnimationConfig> ActorSpriteConfig.RotationSet.right
          The right (clockwise) animation reference.
 ConfigReference<SceneGlobalConfig> SceneGlobalConfig.Derived.sceneGlobal
          The global reference.
 ConfigReference<BehaviorConfig> BehaviorConfig.Combined.second
          The second behavior.
 ConfigReference<TileConfig> TileConfig.Derived.tile
          The tile reference.
 ConfigReference<TileConfig> PaintableConfig.Tile.tile
          The tile reference.
 ConfigReference<WallConfig> WallConfig.Derived.wall
          The wall reference.
 

Methods in com.threerings.tudey.config with parameters of type ConfigReference
 Actor ActorConfig.Original.createActor(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new actor of the type associated with this config.
 Actor ActorConfig.Mobile.createActor(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
           
 Actor ActorConfig.Pawn.createActor(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
           
 Actor ActorConfig.Agent.createActor(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
           
 Effect EffectConfig.Original.createEffect(ConfigReference<EffectConfig> config, int timestamp, EntityKey target, Vector2f translation, float rotation)
          Creates a new effect of the type associated with this config.
 IntTuple GroundConfig.Original.getEdgeCaseRotations(TudeySceneModel scene, ConfigReference<GroundConfig> ref, int x, int y, int elevation)
          Determines the case and allowed rotations of the edge tile that matches the specified pattern.
 int GroundConfig.EdgeCase.getRotations(TudeySceneModel scene, ConfigReference<GroundConfig> ref, GroundConfig.Original original, int x, int y, int elevation)
          Returns a bit set containing the rotations of this case that match the specified pattern.
 int GroundConfig.TransitionCase.getRotations(TudeySceneModel scene, ConfigReference<GroundConfig> ref, GroundConfig.Original original, int x, int y, int elevation)
           
 boolean GroundConfig.Original.isFloor(TudeySceneModel scene, ConfigReference<GroundConfig> ref, int x, int y, int elevation)
          Checks whether the specified location qualifies as a floor tile.
 

Uses of ConfigReference in com.threerings.tudey.data
 

Fields in com.threerings.tudey.data declared as ConfigReference
 ConfigReference<AreaConfig> TudeySceneModel.AreaEntry.area
          The configuration of the area.
 ConfigReference<? extends PaintableConfig> TudeySceneModel.Paint.paintable
          The configuration of the paintable.
 ConfigReference<PathConfig> TudeySceneModel.PathEntry.path
          The configuration of the path.
 ConfigReference<PlaceableConfig> TudeySceneModel.PlaceableEntry.placeable
          The configuration of the placeable.
 ConfigReference<SceneGlobalConfig> TudeySceneModel.GlobalEntry.sceneGlobal
          The configuration of the global.
 ConfigReference<TileConfig> TudeySceneModel.TileEntry.tile
          The configuration of the tile.
 

Methods in com.threerings.tudey.data that return ConfigReference
 ConfigReference<ModelConfig> TudeySceneModel.Entry.getModel(ConfigManager cfgmgr)
          Returns a reference to the model associated with the entry, if any.
 ConfigReference<ModelConfig> TudeySceneModel.TileEntry.getModel(ConfigManager cfgmgr)
           
 ConfigReference<ModelConfig> TudeySceneModel.PlaceableEntry.getModel(ConfigManager cfgmgr)
           
abstract  ConfigReference TudeySceneModel.Entry.getReference()
          Returns a reference to this entry's config reference.
 ConfigReference TudeySceneModel.TileEntry.getReference()
           
 ConfigReference TudeySceneModel.GlobalEntry.getReference()
           
 ConfigReference TudeySceneModel.PlaceableEntry.getReference()
           
 ConfigReference TudeySceneModel.PathEntry.getReference()
           
 ConfigReference TudeySceneModel.AreaEntry.getReference()
           
 

Methods in com.threerings.tudey.data with parameters of type ConfigReference
abstract  void TudeySceneModel.Entry.setReference(ConfigReference reference)
          Sets this entry's config reference.
 void TudeySceneModel.TileEntry.setReference(ConfigReference reference)
           
 void TudeySceneModel.GlobalEntry.setReference(ConfigReference reference)
           
 void TudeySceneModel.PlaceableEntry.setReference(ConfigReference reference)
           
 void TudeySceneModel.PathEntry.setReference(ConfigReference reference)
           
 void TudeySceneModel.AreaEntry.setReference(ConfigReference reference)
           
 

Constructors in com.threerings.tudey.data with parameters of type ConfigReference
TudeySceneModel.Paint(TudeySceneModel.Paint.Type type, ConfigReference<? extends PaintableConfig> paintable, int elevation)
          Default constructor.
 

Uses of ConfigReference in com.threerings.tudey.data.actor
 

Methods in com.threerings.tudey.data.actor that return ConfigReference
 ConfigReference<ActorConfig> Actor.getConfig()
          Returns the actor's config reference.
 

Methods in com.threerings.tudey.data.actor with parameters of type ConfigReference
 void Actor.setConfig(ConfigReference<ActorConfig> config)
          Sets the actor's config reference.
 

Constructors in com.threerings.tudey.data.actor with parameters of type ConfigReference
Active(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new active actor.
Actor(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new actor.
Agent(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new agent.
EntryState(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new entry state actor.
Mobile(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new mobile actor.
Pawn(ConfigReference<ActorConfig> config, int id, int created, Vector2f translation, float rotation)
          Creates a new pawn.
 

Uses of ConfigReference in com.threerings.tudey.data.effect
 

Methods in com.threerings.tudey.data.effect that return ConfigReference
 ConfigReference<EffectConfig> Effect.getConfig()
          Returns the effect's config reference.
 

Constructors in com.threerings.tudey.data.effect with parameters of type ConfigReference
Effect(ConfigReference<EffectConfig> config, int timestamp, EntityKey target, Vector2f translation, float rotation)
          Creates a new effect.
 

Uses of ConfigReference in com.threerings.tudey.server
 

Methods in com.threerings.tudey.server with parameters of type ConfigReference
 EffectLogic TudeySceneManager.fireEffect(int timestamp, Logic target, Vector2f translation, float rotation, ConfigReference<EffectConfig> ref)
          Fires off an effect with the referenced configuration.
 ActorLogic TudeySceneManager.spawnActor(int timestamp, Vector2f translation, float rotation, ConfigReference<ActorConfig> ref)
          Spawns an actor with the referenced configuration.
 ActorLogic TudeySceneManager.spawnActor(int timestamp, Vector2f translation, float rotation, ConfigReference<ActorConfig> ref, Actor actor)
          Spawns an actor with the referenced configuration.
 

Uses of ConfigReference in com.threerings.tudey.server.logic
 

Methods in com.threerings.tudey.server.logic that return ConfigReference
 ConfigReference<ActorConfig> ActionLogic.SpawnActor.getActorConfig(Logic activator)
          Returns the actor config to spawn.
 ConfigReference<ModelConfig> Logic.getModel()
          Returns a reference to the model associated with this logic, if any.
 ConfigReference<ModelConfig> EntryLogic.getModel()
           
 ConfigReference<ModelConfig> ActorLogic.getModel()
           
 

Methods in com.threerings.tudey.server.logic with parameters of type ConfigReference
 BehaviorLogic AgentLogic.createBehavior(ConfigReference<BehaviorConfig> ref)
          Creates a behavior for this agent.
 void ActorLogic.init(TudeySceneManager scenemgr, ConfigReference<ActorConfig> ref, ActorConfig.Original config, int id, int timestamp, Vector2f translation, float rotation, Actor actor)
          Initializes the actor.
 void EffectLogic.init(TudeySceneManager scenemgr, ConfigReference<EffectConfig> ref, EffectConfig.Original config, int timestamp, Logic target, Vector2f translation, float rotation)
          Initializes the logic.
 

Uses of ConfigReference in com.threerings.tudey.tools
 

Methods in com.threerings.tudey.tools with parameters of type ConfigReference
 void ConfigTool.setReference(ConfigReference<T> ref)
          Sets the reference.
 

Uses of ConfigReference in com.threerings.tudey.util
 

Methods in com.threerings.tudey.util with parameters of type ConfigReference
 void TilePainter.paintGround(CoordSet coords, ConfigReference<GroundConfig> ground, int elevation)
          Paints the specified coordinates with ground.
 void TilePainter.paintGround(CoordSet coords, ConfigReference<GroundConfig> ground, int elevation, boolean erase, boolean revise)
          Paints the specified coordinates with ground.
 void TilePainter.paintWall(CoordSet coords, ConfigReference<WallConfig> wall, int elevation)
          Paints the specified coordinates with wall.
 void TilePainter.paintWall(CoordSet coords, ConfigReference<WallConfig> wall, int elevation, boolean erase, boolean revise)
          Paints the specified coordinates with wall.
 



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