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A

above - Variable in class tripleplay.ui.Style.PosStyle
 
absolute(float, float) - Static method in class tripleplay.ui.MenuHost
Gets a fixed trigger point for the given screen coordinates.
AbsoluteLayout - Class in tripleplay.ui.layout
A layout that positions elements at absolute coordinates (at either their preferred size or at a manually specified size).
AbsoluteLayout() - Constructor for class tripleplay.ui.layout.AbsoluteLayout
 
AbsoluteLayout.Constraint - Class in tripleplay.ui.layout
Defines absolute layout constraints.
AbstractTextButton<T extends AbstractTextButton<T>> - Class in tripleplay.ui
An abstract base class for buttons with text labels.
AbstractTransition<T extends AbstractTransition<T>> - Class in tripleplay.game.trans
A base class for transitions that handles duration and the PITA machinery to case return values to the right type.
AbstractTransition() - Constructor for class tripleplay.game.trans.AbstractTransition
 
Action(Runnable) - Constructor for class tripleplay.anim.Animation.Action
 
action(Runnable) - Method in class tripleplay.anim.AnimBuilder
Creates an animation that executes the supplied runnable and immediately completes.
ACTION_SOUND - Static variable in class tripleplay.ui.Style
The sound to be played when this element's action is triggered.
activate() - Method in class tripleplay.ui.Menu
Opens this menu, using an animation created by the resolved Menu.OPENER style.
active - Variable in class tripleplay.ui.Box.Trans
Indicates whether this transition is in process.
active() - Method in class tripleplay.ui.MenuHost
 
active() - Method in class tripleplay.ui.Scroller.Range
Tests if the range is currently active.
activePop() - Method in class tripleplay.ui.MenuHost
 
add(T) - Method in class tripleplay.anim.Animator
Registers an animation with this animator.
add(T) - Method in class tripleplay.anim.AnimBuilder
Registers an animation with this builder.
add(GroupLayer, Layer) - Method in class tripleplay.anim.AnimBuilder
Adds the supplied child to the supplied parent.
add(T) - Method in class tripleplay.anim.AnimGroup
Adds an animation to this group.
add(int, float) - Method in class tripleplay.entity.Component.FScalar
Adds dv to the value of this component for entityId.
add(int, int) - Method in class tripleplay.entity.Component.IScalar
Adds dv to the value of this component for entityId.
add(int, float, float) - Method in class tripleplay.entity.Component.XY
Adds dx and dy to the x and y components for entityId.
add(Component) - Method in class tripleplay.entity.Entity
Adds the specified component to this entity.
add(Component, Component, Component...) - Method in class tripleplay.entity.Entity
Adds the specified components to this entity.
add(Component[]) - Method in class tripleplay.entity.Entity
Adds the supplied components to this entity.
add(int) - Method in class tripleplay.entity.IntBag
 
add(ScreenSpace.Screen, ScreenSpace.Dir) - Method in class tripleplay.game.ScreenSpace
Adds screen to this space, positioned dir-wise from the current screen.
add(Gesture<?>) - Method in class tripleplay.gesture.GestureDirector
Adds a gesture to the set considered during each user interaction.
add(int, float, List<? extends Initializer>) - Method in class tripleplay.particle.ParticleBuffer
Adds count particles to this buffer, and initializes them with initters.
add() - Method in interface tripleplay.platform.NativeOverlay
Adds the native overlay to the display.
add(Element<?>...) - Method in class tripleplay.ui.Elements
 
add(int, Element<?>) - Method in class tripleplay.ui.Elements
 
add(Elements<?>) - Method in class tripleplay.ui.Selector
Tracks the children of elements for setting the selection.
add(Element<?>, Element<?>...) - Method in class tripleplay.ui.Selector
Tracks one or more elements.
add(Style.Binding<?>...) - Method in class tripleplay.ui.Styles
Returns a new instance where the supplied bindings overwrite any previous bindings for the specified styles in the default mode.
add(Style.Mode, Style.Binding<?>...) - Method in class tripleplay.ui.Styles
Returns a new instance where the supplied bindings overwrite any previous bindings for the specified styles (in the specified mode).
add(Class<?>, Styles) - Method in class tripleplay.ui.Stylesheet.Builder
Adds styles for the supplied element class.
add(Class<?>, Style.Binding<?>...) - Method in class tripleplay.ui.Stylesheet.Builder
Adds styles for the supplied element class (in the DEFAULT mode).
add(Class<?>, Style.Mode, Style.Binding<?>...) - Method in class tripleplay.ui.Stylesheet.Builder
Adds styles for the supplied element class (in the specified mode).
add(String, Supplier) - Method in class tripleplay.ui.Tabs
Adds a new tab to the container with the given label and supplier.
add(String, Element<?>) - Method in class tripleplay.ui.Tabs
Adds a new tab to the container with a pre-constructed element for its content.
add(String, Icon, Supplier) - Method in class tripleplay.ui.Tabs
Adds a new tab to the container with the given label, icon and supplier.
add(String, Icon, Element<?>) - Method in class tripleplay.ui.Tabs
Adds a new tab to the container with a pre-constructed element for its content.
add(Insets) - Method in class tripleplay.ui.util.Insets.Mutable
Adds the given insets to these.
add(E) - Method in class tripleplay.util.Bag
Adds elem to this bag.
add(String, boolean) - Method in class tripleplay.util.Hud
Adds a static label that spans the width of the HUD.
add(Value<?>) - Method in class tripleplay.util.Hud
Adds a changing label that spans the width of the HUD.
add(String, Value<?>) - Method in class tripleplay.util.Hud
Adds a static label and changing value, which will be rendered in two columns.
add(String, Tile) - Method in class tripleplay.util.TexturePacker
Add an image to the packer.
add(String, float, float, TexturePacker.Renderer) - Method in class tripleplay.util.TexturePacker
Add a lazily rendered region to the packer.
addAt(GroupLayer, Layer, XY) - Method in class tripleplay.anim.AnimBuilder
Adds the supplied child to the supplied parent at the specified translation.
addAt(GroupLayer, Layer, float, float) - Method in class tripleplay.anim.AnimBuilder
Adds the supplied child to the supplied parent at the specified translation.
addBarrier() - Method in class tripleplay.anim.Animator
Causes this animator to delay the start of any subsequently registered animations until all currently registered animations are complete.
addBarrier(float) - Method in class tripleplay.anim.Animator
Causes this animator to delay the start of any subsequently registered animations until the specified delay (in milliseconds) has elapsed after this barrier becomes active.
addBitVec(BitVec) - Method in class tripleplay.util.Deflater
 
addBool(boolean) - Method in class tripleplay.util.Deflater
 
addByte(int) - Method in class tripleplay.util.Deflater
 
addChar(char) - Method in class tripleplay.util.Deflater
 
addChild(GroupLayer, T) - Static method in class tripleplay.util.Layers
Adds a child layer to a group and returns the child.
addDisabled(Style.Binding<?>...) - Method in class tripleplay.ui.Styles
Returns a new instance where the supplied bindings overwrite any previous bindings for the specified styles in the disabled mode.
addDisabledSelected(Style.Binding<?>...) - Method in class tripleplay.ui.Styles
Returns a new instance where the supplied bindings overwrite any previous bindings for the specified styles in the disabled selected mode.
addEnum(E) - Method in class tripleplay.util.Deflater
 
addFLString(String) - Method in class tripleplay.util.Deflater
 
addInt(int) - Method in class tripleplay.util.Deflater
 
addItem(T) - Method in class tripleplay.ui.HistoryGroup
Adds a new item to the end of the history.
addListener(Scroller.Listener) - Method in class tripleplay.ui.Scroller
Adds a listener to be notified of this scroller's changes.
addNewGroup(GroupLayer) - Static method in class tripleplay.util.Layers
Adds a child group to a parent group and returns the child.
addNibble(int) - Method in class tripleplay.util.Deflater
 
addParticle(float, float, float, float, float[], int) - Method in class tripleplay.particle.ParticleBatch
Adds a particle quad to this batch.
addParticles(int) - Method in class tripleplay.particle.Emitter
Adds the specified number of particles.
addRoot(R) - Method in class tripleplay.ui.Interface
Adds a root to this interface.
addSelected(Style.Binding<?>...) - Method in class tripleplay.ui.Styles
Returns a new instance where the supplied bindings overwrite any previous bindings for the specified styles in the selected mode.
addShort(int) - Method in class tripleplay.util.Deflater
 
addString(String) - Method in class tripleplay.util.Deflater
 
addStyles(Styles) - Method in class tripleplay.ui.Element
Adds the supplied styles to this element.
addStyles(Style.Binding<?>...) - Method in class tripleplay.ui.Element
Adds the supplied styles to this element (in the DEFAULT mode).
addTextSize(Dimension, IDimension) - Method in class tripleplay.ui.Constraints.TextConstraint
Adds the appropriate text dimensions to the supplied size.
addTo(GroupLayer, float, float, float) - Method in class tripleplay.ui.Background.Instance
Adds this background's layers to the specified group at the specified x/y offset.
addTo(Dimension) - Method in class tripleplay.ui.util.Insets
Adds these insets to the supplied dimensions.
addVarInt(int) - Method in class tripleplay.util.Deflater
 
addVarLong(long) - Method in class tripleplay.util.Deflater
 
adjust(float, float, float, float) - Method in class tripleplay.ui.util.Insets
Returns a new instance which is the supplied adjustments added to these insets.
adjustHeight(float) - Method in class tripleplay.util.EffectRenderer
 
adjustHeight(float) - Method in class tripleplay.util.EffectRenderer.PixelOutline
 
adjustHeight(float) - Method in class tripleplay.util.EffectRenderer.Shadow
 
adjustHeight(float) - Method in class tripleplay.util.EffectRenderer.VectorOutline
 
adjustHintX(float) - Method in class tripleplay.ui.Layout.Constraint
Allows a layout constraint to adjust an element's x hint.
adjustHintY(float) - Method in class tripleplay.ui.Layout.Constraint
Allows a layout constraint to adjust an element's y hint.
adjustPreferredSize(Dimension, float, float) - Method in class tripleplay.ui.Layout.Constraint
Allows a layout constraint to adjust an element's preferred size.
adjustWidth(float) - Method in class tripleplay.util.EffectRenderer
 
adjustWidth(float) - Method in class tripleplay.util.EffectRenderer.PixelOutline
 
adjustWidth(float) - Method in class tripleplay.util.EffectRenderer.Shadow
 
adjustWidth(float) - Method in class tripleplay.util.EffectRenderer.VectorOutline
 
after(int, Runnable) - Method in class tripleplay.util.Timer
Executes the supplied action after the specified number of milliseconds have elapsed.
Aggregated(Icon) - Constructor for class tripleplay.ui.Icons.Aggregated
Creates a new aggregated icon that defers to the given one.
align(Style.VAlign) - Method in class tripleplay.ui.layout.FlowLayout
Sets the alignment used for positioning elements within their row.
align(Style.HAlign, Style.VAlign) - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with the given horizontal and vertical alignment.
align - Variable in class tripleplay.util.StyledText.Block
The alignment of wrapped text, unused if not wrapping.
alignBottom() - Method in class tripleplay.ui.layout.TableLayout
Configures the vertical alignment of cells to the bottom of their row.
alignLeft() - Method in class tripleplay.ui.layout.TableLayout.Column
Left aligns cells.
alignRight() - Method in class tripleplay.ui.layout.TableLayout.Column
Right aligns cells.
alignTop() - Method in class tripleplay.ui.layout.TableLayout
Configures the vertical alignment of cells to the top of their row.
alive - Variable in class tripleplay.particle.ParticleBuffer
A liveness flag for each particle.
alpha - Variable in class tripleplay.flump.KeyframeData
 
alpha - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
Alpha - Class in tripleplay.particle.effect
Adjust the alpha value of a particle.
Alpha() - Constructor for class tripleplay.particle.effect.Alpha
 
alpha - Variable in class tripleplay.ui.Background
The alpha transparency of this background (or null if no alpha has been configured).
alpha(float) - Method in class tripleplay.ui.Background
Configures the alpha transparency of this background.
alpha(float) - Static method in class tripleplay.ui.IconEffect
Creates an IconEffect that sets the alpha on the Icon's created layer.
ALPHA_RED - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the alpha + red tint in the particle buffer.
ancestors() - Method in class tripleplay.ui.util.Hierarchy
Returns an object to iterate over the ancestors of this hierarchy, including the root.
Ancestors(Element<?>) - Constructor for class tripleplay.ui.util.Hierarchy.Ancestors
 
angle - Variable in class tripleplay.shaders.RotateYBatch
The angle of rotation.
anim - Variable in class tripleplay.ui.Interface
An animator that can be used to animate things in this interface.
animate(String) - Method in class tripleplay.flump.MoviePlayer
Creates an Animation that plays a one-shot movie.
Animation - Class in tripleplay.anim
Represents a single component of an animation.
Animation.Action - Class in tripleplay.anim
Executes an action and completes immediately.
Animation.Delay - Class in tripleplay.anim
Delays a specified number of milliseconds.
Animation.Flip - Class in tripleplay.anim
Processes a Flipbook.
Animation.Handle - Interface in tripleplay.anim
Used to cancel animations after they've been started.
Animation.Interped<R> - Class in tripleplay.anim
A base class for animations that interpolate values.
Animation.One - Class in tripleplay.anim
Animates a single scalar value.
Animation.Repeat - Class in tripleplay.anim
Repeats its underlying animation over and over again (until removed).
Animation.Shake - Class in tripleplay.anim
An animation that shakes a layer randomly in the x and y directions.
Animation.Two - Class in tripleplay.anim
Animates a pair of scalar values (usually a position).
Animation.Value - Interface in tripleplay.anim
Used by animations to update a target value.
Animation.XYValue - Interface in tripleplay.anim
Used by animations to update a target value.
Animator - Class in tripleplay.anim
Handles creation and management of animations.
Animator() - Constructor for class tripleplay.anim.Animator
Creates an animator which is not connected to a frame signal.
Animator(Signal<Clock>) - Constructor for class tripleplay.anim.Animator
Creates an animator which is permanently connected to paint.
AnimBuilder - Class in tripleplay.anim
Provides a fluent interface for building single chains of animations.
AnimBuilder() - Constructor for class tripleplay.anim.AnimBuilder
 
AnimGroup - Class in tripleplay.anim
Allows one to specify a group of one or more animations that will be queued up to be started on an Animator at some later time.
AnimGroup() - Constructor for class tripleplay.anim.AnimGroup
 
apply(ScreenStack.Screen) - Method in interface tripleplay.game.ScreenStack.Predicate
Returns true if the screen matches the predicate.
apply(int, float[], int, float, float) - Method in class tripleplay.particle.effect.Drag
 
apply(int, float[], int, float, float) - Method in class tripleplay.particle.effect.Gravity
 
apply(int, float[], int, float, float) - Method in class tripleplay.particle.effect.Move
 
apply(int, float[], int, float, float) - Method in class tripleplay.particle.Effector
Applies this effector to the indexth particle in the supplied buffer.
apply(List<? extends Effector>, float, float) - Method in class tripleplay.particle.ParticleBuffer
Applies the supplied effectors to all (live) particles in this buffer.
apply(Icon) - Method in class tripleplay.ui.IconEffect
Does the needful.
apply(T) - Method in class tripleplay.ui.util.ElementOp
Applies an arbitrary operation to the given element.
apply(ElementOp<Element<?>>) - Method in class tripleplay.ui.util.Hierarchy
Applies the given operation to the root of the hierarchy and to every proper descendant.
apply(int, ImageLayer) - Method in interface tripleplay.util.Frames
Configures the supplied image layer with the specified frame.
apply(float) - Method in class tripleplay.util.Interpolator
Interpolates between zero and one according to this interpolator's function.
apply(float, float) - Method in class tripleplay.util.Interpolator
Interpolates between zero and one according to this interpolator's function.
apply(float, float, float, float) - Method in class tripleplay.util.Interpolator
Interpolates between two values.
apply(int, ImageLayer) - Method in class tripleplay.util.PackedFrames
 
apply(int, ImageLayer) - Method in class tripleplay.util.SimpleFrames
 
applyClamp(float, float) - Method in class tripleplay.util.Interpolator
Interpolates between two values, as in Interpolator.apply(float,float) except that dt is clamped to [0..t] to avoid interpolation weirdness if dt is ever negative or exceeds t.
applyClamp(float, float, float, float) - Method in class tripleplay.util.Interpolator
Interpolates between two values, as in Interpolator.apply(float) except that dt is clamped to [0..t] to avoid interpolation weirdness if dt is ever negative or exceeds t.
applyDelta(int, Map<String, String>) - Method in class tripleplay.syncdb.SyncDB
Applies the supplied changes to this database.
applyToEach(Iterable<? extends T>) - Method in class tripleplay.ui.util.ElementOp
Iterates the given elements and applies this operation to each.
applyToHierarchy(Instance, Instances.Op) - Static method in class tripleplay.flump.Instances
Call listener.onVisit for root and all its descendants.
asSound() - Method in interface tripleplay.sound.Clip
Views this clip as a Sound.
asSound() - Method in class tripleplay.sound.Clip.Silence
 
at(T, float, float) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Positions elem at the specified position, in its preferred size.
at(T, IPoint) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Positions elem at the specified position, in its preferred size.
at(T, float, float, float, float) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Constrains elem to the specified position and size.
at(T, IPoint, IDimension) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Constrains elem to the specified position and size.
at(T, float, float, Style.HAlign, Style.VAlign) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Positions elem relative to the given position using the given alignments.
at(T, IPoint, Style.HAlign, Style.VAlign) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Positions elem relative to the given position using the given alignments.
at(T, float, float, float, float, Style.HAlign, Style.VAlign) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Constrains elem to the specified size and aligns it relative to the given position using the given alignments.
at(T, IPoint, IDimension, Style.HAlign, Style.VAlign) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Constrains elem to the specified size and aligns it relative to the given position using the given alignments.
atBottom() - Method in class tripleplay.ui.HistoryGroup
Tests if the history is currently at the bottom.
atEOF() - Method in class tripleplay.syncdb.Protocol.PayloadReader
 
AtlasData(Json.Object) - Constructor for class tripleplay.flump.LibraryData.AtlasData
 
AtlasData(DataInputStream) - Constructor for class tripleplay.flump.LibraryData.AtlasData
 
atlases - Variable in class tripleplay.flump.LibraryData
 
atThenEvery(int, int, Runnable) - Method in class tripleplay.util.Timer
Executes the supplied action starting initialMillis from now and every repeatMillis there after.
auto(Element<?>) - Static method in class tripleplay.ui.util.Supplier
Creates a supplier that will return a previously created element the first time and null thereafter.
AUTO_SHRINK - Static variable in class tripleplay.ui.Style
Whether or not to automatically shrink a text widget's font size until it fits into the horizontal space it has been allotted.
AUTOCAPITALIZATION - Static variable in class tripleplay.ui.Field
Controls the behavior of native text fields with respect to auto-capitalization on platforms that support it.
AUTOCORRECTION - Static variable in class tripleplay.ui.Field
Controls the behavior of native text fields with respect to auto-correction on platforms that support it.
awake() - Method in class tripleplay.game.ScreenSpace.Screen
Returns true when this screen is awake.
Axis(float) - Constructor for class tripleplay.ui.util.Scale9.Axis
Creates a new axis equally splitting the given length.
Axis(float, Scale9.Axis) - Constructor for class tripleplay.ui.util.Scale9.Axis
Creates a new axis with the given total length and 0th and 2nd lengths copied from a source axis.
AxisLayout - Class in tripleplay.ui.layout
Lays out elements in a horizontal or vertical group.
AxisLayout() - Constructor for class tripleplay.ui.layout.AxisLayout
 
AxisLayout.Constraint - Class in tripleplay.ui.layout
Defines axis layout constraints.
AxisLayout.Horizontal - Class in tripleplay.ui.layout
A horizontal axis layout.
AxisLayout.Policy - Enum in tripleplay.ui.layout
Specifies the off-axis layout policy.
AxisLayout.Vertical - Class in tripleplay.ui.layout
A vertical axis layout.
axisSwipe(boolean) - Method in class tripleplay.gesture.Swipe
An axis Swipe will consider any movement along the axis of its configured direction to be valid, rather than only movement in the direction itself.

B

Background - Class in tripleplay.ui
A background is responsible for rendering a border and a fill.
Background() - Constructor for class tripleplay.ui.Background
 
BACKGROUND - Static variable in class tripleplay.ui.Style
The background for an element.
Background.Instance - Class in tripleplay.ui
An instantiation of a particular background template.
BACKGROUND_DEPTH - Static variable in class tripleplay.ui.Background
The (highest) depth at which background layers are rendered.
Bag<E> - Class in tripleplay.util
An unordered collection of elements which may contain duplicates.
Bag() - Constructor for class tripleplay.util.Bag
Creates a bag with a default initial capacity of 16.
Bag(int) - Constructor for class tripleplay.util.Bag
Creates a bag with the specified initial capacity.
BAR_BACKGROUND - Static variable in class tripleplay.ui.Slider
The background that renders the bar (defaults to a black rectangle).
BAR_HEIGHT - Static variable in class tripleplay.ui.Slider
The height of the bar.
BAR_ON_BACKGROUND - Static variable in class tripleplay.ui.Slider
The background that renders the "on" part of the bar, if it should be different from the default bar background.
BAR_TYPE - Static variable in class tripleplay.ui.Scroller
The type of bars to use.
BAR_WIDTH - Static variable in class tripleplay.ui.Slider
The width of the bar of an unstretched slider.
BarType() - Constructor for class tripleplay.ui.Scroller.BarType
 
Base90 - Class in tripleplay.util
Encodes and decodes ints and longs to strings in base 90.
Base90() - Constructor for class tripleplay.util.Base90
 
begin(float, float, boolean) - Method in class tripleplay.shaders.RotateYBatch
 
begin() - Method in class tripleplay.util.Glyph
Starts a drawing session into this glyph's canvas.
Behavior<T extends Element<T>> - Class in tripleplay.ui
Controls the behavior of a widget (how it responds to pointer events).
Behavior(T) - Constructor for class tripleplay.ui.Behavior
 
Behavior.Capturing<T extends Element<T>> - Class in tripleplay.ui
A click behavior that captures the pointer and optionally issues clicks based on some time based function.
Behavior.Click<T extends Element<T>> - Class in tripleplay.ui
Implements clicking behavior.
Behavior.Ignore<T extends Element<T>> - Class in tripleplay.ui
A behavior that ignores everything.
Behavior.RapidFire<T extends Element<T>> - Class in tripleplay.ui
Captures the pointer and dispatches one click on press, a second after an initial delay and at regular intervals after that.
Behavior.Select<T extends Element<T>> - Class in tripleplay.ui
Implements button-like behavior: selects the element when the pointer is in bounds, and deselects on release.
Behavior.Toggle<T extends Element<T>> - Class in tripleplay.ui
Implements toggling behavior.
Behavior.Track<T extends Element<T>> - Class in tripleplay.ui
Tracks the pressed position as an anchor and delegates to subclasses to update state based on anchor and drag position.
Behavior.Track.State - Class in tripleplay.ui
Holds the necessary data for the currently active press.
below - Variable in class tripleplay.ui.Style.PosStyle
 
beveled(int, int, int) - Static method in class tripleplay.ui.Background
Creates a beveled background with the specified colors.
BinaryFlumpLoader - Class in tripleplay.flump
Loads our flump library from a binary representation.
BinaryFlumpLoader() - Constructor for class tripleplay.flump.BinaryFlumpLoader
 
bindEnabled(ValueView<Boolean>) - Method in class tripleplay.ui.Element
Binds the enabledness of this element to the supplied value view.
bindIcon(ValueView<Icon>) - Method in class tripleplay.ui.AbstractTextButton
Binds the icon of this button to the supplied reactive value.
bindIcon(ValueView<Icon>) - Method in class tripleplay.ui.Label
Binds the icon of this label to the supplied reactive value.
Binding(Style<V>, V) - Constructor for class tripleplay.ui.Style.Binding
 
bindText(ValueView<String>) - Method in class tripleplay.ui.AbstractTextButton
Binds the text of this button to the supplied reactive value.
bindText(ValueView<?>) - Method in class tripleplay.ui.Label
Binds the text of this label to the supplied reactive value.
bindVisible(ValueView<Boolean>) - Method in class tripleplay.ui.Element
Binds the visibility of this element to the supplied value view.
BIRTH - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the birth time in the particle buffer.
BitVec - Class in tripleplay.util
A bit vector.
BitVec() - Constructor for class tripleplay.util.BitVec
Creates a bit vector with an initial capacity of 16 words.
BitVec(int) - Constructor for class tripleplay.util.BitVec
Creates a bit vector with the specified initial capacity (in words).
BL - Static variable in class tripleplay.ui.util.BoxPoint
The bottom left corner.
BLACK - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
blank() - Static method in class tripleplay.ui.Background
Creates a null background (transparent).
BlankBackground - Class in tripleplay.ui.bgs
A background that displays nothing.
BlankBackground() - Constructor for class tripleplay.ui.bgs.BlankBackground
 
blend(int, int) - Static method in class tripleplay.util.Colors
Blends two colors.
blend(int, int, float) - Static method in class tripleplay.util.Colors
Blends two colors proportionally.
block(Graphics, String, TextStyle, float) - Static method in class tripleplay.util.StyledText
Creates a uniformly formatted multiple-lines of text wrapped at wrapWidth and left-aligned.
Block(Graphics, String, TextStyle, TextWrap, TextBlock.Align) - Constructor for class tripleplay.util.StyledText.Block
 
BLUE - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
BOOLEAN - Static variable in class tripleplay.syncdb.Codec
A codec for booleans.
bordered(int, int, float) - Static method in class tripleplay.ui.Background
Creates a bordered background with the specified colors and thickness.
BorderLayout - Class in tripleplay.ui.layout
Arranges up to 5 elements, one central and one on each edge.
BorderLayout() - Constructor for class tripleplay.ui.layout.BorderLayout
Constructs a new border layout with no gaps.
BorderLayout(float) - Constructor for class tripleplay.ui.layout.BorderLayout
Constructs a new border layout with the specified gap between components.
BorderLayout(float, float) - Constructor for class tripleplay.ui.layout.BorderLayout
Constructs a new border layout with the specified horizontal and vertical gaps between components.
BorderLayout.Constraint - Class in tripleplay.ui.layout
Implements the constraints.
bottom() - Method in class tripleplay.game.ScreenSpace
Returns the lowest screen in the stack.
bottom - Variable in class tripleplay.ui.Style.GradientTypeStyle
 
bottom - Variable in class tripleplay.ui.Style.VAlignStyle
 
bottom() - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with a y coordinate that will resolve to the top bottom of the box.
bottom() - Method in class tripleplay.ui.util.Insets
Gets the bottom inset.
bottom(float) - Method in class tripleplay.ui.util.Insets.Mutable
Sets the bottom edge and returns this for chaining.
BOUNCE_OUT - Static variable in class tripleplay.util.Interpolator
 
bounceOut() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-out-back interpolator for this animation.
bounds(float, float, float, float) - Method in class tripleplay.anim.Animation.Shake
Configures the amount under and over the starting x and y allowed when shaking.
bounds - Variable in class tripleplay.gesture.GestureDirector
 
bounds(Rectangle) - Method in class tripleplay.ui.Element
Writes the current bounds of this element into the supplied bounds.
bounds - Variable in class tripleplay.ui.MenuHost.Pop
The bounds to confine the menu, in screen coordinates; usually the whole screen.
bounds(int) - Method in interface tripleplay.util.Frames
Returns the bounds for the specified frame.
bounds(int) - Method in class tripleplay.util.PackedFrames
 
bounds - Variable in class tripleplay.util.PackedFrames.Frame
 
bounds(int) - Method in class tripleplay.util.SimpleFrames
 
Box - Class in tripleplay.ui
A container that holds zero or one widget.
Box() - Constructor for class tripleplay.ui.Box
Creates an empty box.
Box(Element<?>) - Constructor for class tripleplay.ui.Box
Creates a box with the specified starting contents.
Box.Clipped - Class in tripleplay.ui
A Box which draws its children clipped to their preferred size.
Box.Fade - Class in tripleplay.ui
A transition that fades from the old contents to the new.
Box.Flip - Class in tripleplay.ui
 
Box.Trans - Class in tripleplay.ui
BoxPoint - Class in tripleplay.ui.util
Defines a point relative to a box.
BoxPoint(float, float) - Constructor for class tripleplay.ui.util.BoxPoint
Creates a new box point that will resolve to the given normalized coordinates.
BoxPoint(float, float, float, float) - Constructor for class tripleplay.ui.util.BoxPoint
Creates a new box point that will resolve to the given normalized coordinates plus the given absolute coordinates.
BR - Static variable in class tripleplay.ui.util.BoxPoint
The bottom right corner.
brighter(int) - Static method in class tripleplay.util.Colors
Creates a new brightened version of the given color.
builder() - Static method in class tripleplay.ui.Stylesheet
Returns a stylesheet builder.
Builder() - Constructor for class tripleplay.ui.Stylesheet.Builder
 
Button - Class in tripleplay.ui
A button that displays text, or an icon, or both.
Button() - Constructor for class tripleplay.ui.Button
Creates a button with no text or icon.
Button(String) - Constructor for class tripleplay.ui.Button
Creates a button with the supplied text.
Button(Icon) - Constructor for class tripleplay.ui.Button
Creates a button with the supplied icon.
Button(String, Icon) - Constructor for class tripleplay.ui.Button
Creates a button with the supplied text and icon.
button - Variable in class tripleplay.ui.Tabs.Tab
The button, which will show this tab's content when clicked.
buttons - Variable in class tripleplay.ui.Tabs
The row of buttons, one per tab.
byAge(Interpolator) - Static method in class tripleplay.particle.effect.Alpha
Returns an effector that updates the particle's alpha based on its age, as adjusted by the supplied interpolator.
byAge(Interpolator, float, float) - Static method in class tripleplay.particle.effect.Alpha
Returns an effector that updates the particle's alpha based on its age, as adjusted by the supplied interpolator.

C

calcSize(float) - Method in class tripleplay.ui.HistoryGroup.RenderableLabel
Calculates the size of the label, using the given width hint.
cancel() - Method in interface tripleplay.anim.Animation.Handle
Cancels this animation.
cancel() - Method in interface tripleplay.gesture.Gesture
Forcibly put this gesture into the UNQUALIFIED state, as a result of another gesture transitioning to GREEDY.
cancel() - Method in class tripleplay.gesture.GestureBase
 
cancel() - Method in interface tripleplay.util.Timer.Handle
Cancels the action in question.
cancelOnPause(boolean) - Method in class tripleplay.gesture.Swipe
If true (the default) a pause counts the same as a finger lifted from the display.
canUntrans() - Method in class tripleplay.game.ScreenSpace.Dir
Returns whether this direction can be manually "untransitioned".
canUntrans(ScreenSpace.Dir) - Method in class tripleplay.game.ScreenSpace.Screen
Returns whether or not an untransition gesture may be initiated via dir.
CapturedRoot - Class in tripleplay.ui
A root that renders everything into a single texture.
CapturedRoot(Interface, Layout, Stylesheet, QuadBatch) - Constructor for class tripleplay.ui.CapturedRoot
Creates a new captured root with the given values.
CENTER - Static variable in class tripleplay.ui.layout.BorderLayout
Constraint to position an element in the center of its parent.
center - Variable in class tripleplay.ui.Style.GradientTypeStyle
 
center - Variable in class tripleplay.ui.Style.HAlignStyle
 
center - Variable in class tripleplay.ui.Style.VAlignStyle
 
CENTER - Static variable in class tripleplay.ui.util.BoxPoint
The center of the box.
center() - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with x, y coordinates that will resolve to the center of the box.
centerAt(T, float, float) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Centers elem on the specified position, in its preferred size.
centerAt(T, IPoint) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Centers elem on the specified position, in its preferred size.
centered(Tile) - Static method in class tripleplay.ui.Background
Creates a centered background with the specified texture tile.
changed - Variable in class tripleplay.anim.Flicker
A signal emitted when this flicker's position has changed.
CheckBox - Class in tripleplay.ui
Displays a checkbox which can be toggled.
CheckBox() - Constructor for class tripleplay.ui.CheckBox
Creates a checkbox using the default check glyph: U+2713.
CheckBox(char) - Constructor for class tripleplay.ui.CheckBox
Creates a checkbox with the supplied check character.
CheckBox(Icon) - Constructor for class tripleplay.ui.CheckBox
 
childAdded() - Method in class tripleplay.ui.Elements
Emitted after a child has been added to this Elements.
childAt(int) - Method in class tripleplay.ui.Box
 
childAt(int) - Method in class tripleplay.ui.Composite
 
childAt(int) - Method in class tripleplay.ui.Container
Returns the child at the specified index.
childAt(int) - Method in class tripleplay.ui.Elements
 
childCount() - Method in class tripleplay.ui.Box
 
childCount() - Method in class tripleplay.ui.Composite
 
childCount() - Method in class tripleplay.ui.Container
Returns the number of children contained by this container.
childCount() - Method in class tripleplay.ui.Elements
 
childRemoved() - Method in class tripleplay.ui.Elements
Emitted after a child has been removed from this Elements.
clamp(Scale9.Axis, float) - Static method in class tripleplay.ui.util.Scale9
Ensures that the Axis passed in does not exceed the length given.
cleanSync - Variable in class tripleplay.syncdb.Protocol.Response
Whether the client's submitted deltas were applied cleanly to the server.
clear() - Method in class tripleplay.anim.Animator
Clears out any pending animations.
clear() - Method in class tripleplay.ui.Box
Clears out the box's current contents.
clear(Style.Mode, Style<V>) - Method in class tripleplay.ui.Styles
Returns a new instance where no binding exists for the specified style in the specified state.
clear(int) - Method in class tripleplay.util.BitVec
Clears the valueth bit.
clear() - Method in class tripleplay.util.BitVec
Clears all bits in this vector.
clear() - Method in class tripleplay.util.Ref
Clears the target of this reference.
clearFlag(int, int) - Method in class tripleplay.entity.Component.IMask
Clears flag from the mask for entityId.
clearFocus() - Method in class tripleplay.platform.TPPlatform
Clears the currently focused field, if any.
Click(T) - Constructor for class tripleplay.ui.Behavior.Click
 
click() - Method in class tripleplay.ui.Behavior.Click
Triggers a click.
click() - Method in class tripleplay.ui.Behavior.Toggle
Triggers a click.
click() - Method in class tripleplay.ui.Button
 
click() - Method in class tripleplay.ui.CheckBox
 
click() - Method in interface tripleplay.ui.Clickable
Programmatically triggers a click of this element.
click() - Method in class tripleplay.ui.ImageButton
Programmatically triggers a click of this button.
click() - Method in class tripleplay.ui.MenuItem
 
click() - Method in class tripleplay.ui.ToggleButton
 
Clickable<T extends Element<?>> - Interface in tripleplay.ui
Implemented by Elements that can be clicked.
clicked - Variable in class tripleplay.anim.Flicker
A signal that is emitted (with the pointer end event) on click.
clicked - Variable in class tripleplay.ui.Behavior.Click
A signal emitted with our owner when clicked.
clicked - Variable in class tripleplay.ui.Behavior.Toggle
A signal emitted with our owner when clicked.
clicked() - Method in class tripleplay.ui.Button
 
clicked() - Method in class tripleplay.ui.CheckBox
 
clicked() - Method in interface tripleplay.ui.Clickable
A signal that is emitted when this element is clicked.
clicked() - Method in class tripleplay.ui.ImageButton
 
clicked() - Method in class tripleplay.ui.MenuItem
 
clicked() - Method in class tripleplay.ui.Slider
A signal that is emitted when the user has released their finger/pointer after having started adjusting the slider.
clicked() - Method in class tripleplay.ui.ToggleButton
 
clicked - Variable in class tripleplay.ui.util.XYFlicker
Signal dispatched when a pointer usage did not end up being a flick.
Clip - Interface in tripleplay.sound
Represents a one-shot clip.
Clip.Silence - Class in tripleplay.sound
A noop clip.
Clipped() - Constructor for class tripleplay.ui.Box.Clipped
Creates an empty clipped box.
Clipped(Element<?>) - Constructor for class tripleplay.ui.Box.Clipped
Creates a clipped box with the specified starting contents.
close() - Method in class tripleplay.entity.Entity
An alias for Entity.dispose().
close() - Method in class tripleplay.flump.Movie
 
close() - Method in class tripleplay.flump.MoviePlayer
 
close() - Method in class tripleplay.flump.Texture
 
close() - Method in class tripleplay.game.trans.PageTurnTransition
Reverses this transition, making it a page close instead of open.
close() - Method in class tripleplay.ui.Interface
 
close() - Method in class tripleplay.ui.Root
close() - Method in class tripleplay.ui.Scroller.Bars
Destroys the resources created by the bars.
close() - Method in class tripleplay.ui.util.Supplier
Disposes resources associated with the supplier instance.
close() - Method in class tripleplay.util.Glyph
Disposes the layer and image, removing them from the containing widget.
closeOnHide(AutoCloseable) - Method in class tripleplay.game.ScreenStack.Screen
Adds ac to a set to be closed when this screen is hidden.
closeOnSleep(AutoCloseable) - Method in class tripleplay.game.ScreenSpace.Screen
Adds ac to a list of closeables which will be closed when this screen goes to sleep.
CLOSER - Static variable in class tripleplay.ui.Menu
The closing animation function for the menu.
Codec<T> - Class in tripleplay.syncdb
Handles encoding/decoding properties to/from strings.
Codec() - Constructor for class tripleplay.syncdb.Codec
 
Codec.EnumC<E extends Enum<E>> - Class in tripleplay.syncdb
A codec for enums which encodes to/from Enum.name.
COL - Static variable in class tripleplay.ui.layout.TableLayout
The default column configuration.
Color - Class in tripleplay.particle.init
Initializes the color value of a particle.
Color() - Constructor for class tripleplay.particle.init.Color
 
COLOR - Static variable in class tripleplay.ui.Style
The foreground color for an element.
Colors - Class in tripleplay.util
Utilities and constants for colors.
Colors() - Constructor for class tripleplay.util.Colors
 
colspan(T, int) - Static method in class tripleplay.ui.layout.TableLayout
Configures a colspan constraint on elem.
Colspan(int) - Constructor for class tripleplay.ui.layout.TableLayout.Colspan
 
colspan - Variable in class tripleplay.ui.layout.TableLayout.Colspan
The number of columns spanned by this element.
columns(int) - Static method in class tripleplay.ui.layout.TableLayout
Creates an array of columns columns, each with default configuration.
columns() - Method in class tripleplay.ui.layout.TableLayout
Returns the number of columns configured for this table.
complete() - Method in interface tripleplay.anim.Animation.Handle
Completes the animation chain by adjusting all animations to their final state and then canceling them.
complete(ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.ScreenStack.Transition
Called when the transition is complete.
complete(ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.AbstractTransition
 
complete(ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.FadeTransition
 
complete(ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.FlipTransition
 
complete(ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.PageTurnTransition
 
complete(ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.SlideTransition
 
completed() - Method in interface tripleplay.gesture.Gesture
Dispatched when this gesture is completed.
completed() - Method in class tripleplay.gesture.GestureBase
 
Component - Class in tripleplay.entity
A component contains the data for a single aspect of an entity.
Component.FScalar - Class in tripleplay.entity
A component implementation for a single scalar float.
Component.Generic<T> - Class in tripleplay.entity
A component implementation for arbitrary objects.
Component.IMask - Class in tripleplay.entity
A component implementation for a single int bit mask.
Component.IScalar - Class in tripleplay.entity
A component implementation for a single scalar int.
Component.XY - Class in tripleplay.entity
A component implementation for a pair of floats.
composite(Background...) - Static method in class tripleplay.ui.Background
Creates a composite background with the specified backgrounds.
Composite<T extends Composite<T>> - Class in tripleplay.ui
A container with a fixed list of children, which client code must assume is immutable.
CompositeBackground - Class in tripleplay.ui.bgs
A background consisting of multiple other backgrounds.
CompositeBackground(Background...) - Constructor for class tripleplay.ui.bgs.CompositeBackground
Creates a new composite background with the given constituents.
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.layout.AbsoluteLayout
 
computeSize(float, float, float) - Method in class tripleplay.ui.layout.AxisLayout.Constraint
 
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.layout.AxisLayout.Horizontal
 
computeSize(float, float, float) - Method in enum tripleplay.ui.layout.AxisLayout.Policy
 
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.layout.AxisLayout.Vertical
 
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.layout.BorderLayout
 
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.Layout
Computes and returns the size needed to arrange children of the supplied container according to their preferred size, given the specified x and y size hints.
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.layout.FlowLayout
 
computeSize(Container<?>, float, float) - Method in class tripleplay.ui.layout.TableLayout
 
connect(Signal<Clock>) - Method in class tripleplay.anim.Flicker
Connects this flicker to the paint signal.
connect(Signal<Clock>, Signal<Clock>) - Method in class tripleplay.entity.World
Connects this world to the supplied update and paint signals.
constant(float) - Static method in class tripleplay.particle.Generator
Returns a generator that emits the specified number of particles per second, and is never exhausted.
constant(int) - Static method in class tripleplay.particle.init.Color
Returns an initializer that initializes the particle's color to the supplied constant value.
constant(float, float, float, float) - Static method in class tripleplay.particle.init.Color
Returns an initializer that initializes the particle's color to the supplied constant value.
constant(float) - Static method in class tripleplay.particle.init.Lifespan
Returns an initializer that provides a constant lifespan.
constant(float, float) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that configures a particle with a constant translation, and no scaling or rotation.
constant(float, float, float, float) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that configures a particle with a constant transform.
constant(Vector) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a constant velocity.
constraint() - Method in class tripleplay.ui.Element
Returns the layout constraint configured on this element, or null.
Constraint(IPoint, IDimension, Style.HAlign, Style.VAlign) - Constructor for class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
Constraint(BoxPoint, BoxPoint, IDimension) - Constructor for class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
Constraint(boolean, float) - Constructor for class tripleplay.ui.layout.AxisLayout.Constraint
 
Constraint() - Constructor for class tripleplay.ui.Layout.Constraint
 
Constraints - Class in tripleplay.ui
Provides various user interface constraints.
Constraints() - Constructor for class tripleplay.ui.Constraints
 
Constraints.TextConstraint - Class in tripleplay.ui
A special layout constraint used by TextWidgets which adjusts only the text size of the widget, leaving the remaining dimensions (icon, insets, etc.) unmodified.
Container<T extends Container<T>> - Class in tripleplay.ui
A shared base class for elements which contain other elements.
Container() - Constructor for class tripleplay.ui.Container
 
Container.Mutable<T extends Container.Mutable<T>> - Class in tripleplay.ui
A container that allows mutation (adding and removal) of its children.
contains(int) - Method in class tripleplay.entity.IntBag
 
contains(E) - Method in class tripleplay.util.Bag
Returns whether this bag contains elem.
contains(Function<E, Boolean>) - Method in class tripleplay.util.Bag
Returns whether this bag contains at least one element matching pred.
contains(GroupLayer, Layer) - Static method in class tripleplay.util.Layers
Whether a GroupLayer hierarchy contains another layer somewhere in its depths.
contains(String) - Method in class tripleplay.util.TypedStorage
Returns whether the specified key is mapped to some value.
containsMerges(Map<String, String>) - Method in class tripleplay.syncdb.SyncDB
Returns whether the supplied delta contains changes to any properties for which unsynced changes also exist.
content - Variable in class tripleplay.ui.Scroller
The content contained in the scroller.
content() - Method in class tripleplay.ui.Tabs.Tab
Gets this tab's content, creating it if necessary.
contentArea - Variable in class tripleplay.ui.Tabs
The content group.
contentClicked() - Method in class tripleplay.ui.Scroller
Gets the signal dispatched when a pointer click occurs in the scroller.
contentPos() - Method in class tripleplay.ui.Scroller.Range
Gets the current content offset.
contents() - Method in class tripleplay.ui.Box
Returns the box's current contents.
contentSize() - Method in class tripleplay.ui.Scroller
Gets the size of the content that we are responsible for scrolling.
contentSize() - Method in class tripleplay.ui.Scroller.Range
Gets the size of the content along this range's axis.
coord(int) - Method in class tripleplay.ui.util.Scale9.Axis
Returns the coordinate of the given chunk, 0 - 2.
copy(int) - Method in class tripleplay.ui.layout.TableLayout.Column
Returns count copies of this column.
corners(float) - Method in class tripleplay.ui.bgs.Scale9Background
Sets all edges of the source axes to the given value.
count() - Method in interface tripleplay.util.Frames
Returns the number of frames available.
count() - Method in class tripleplay.util.PackedFrames
 
count() - Method in class tripleplay.util.SimpleFrames
 
create(boolean) - Method in class tripleplay.entity.World
Creates and returns an entity.
create(Class<E>) - Static method in class tripleplay.syncdb.Codec.EnumC
 
create() - Method in class tripleplay.ui.Stylesheet.Builder
Creates a stylesheet with the previously configured style mappings.
create() - Static method in class tripleplay.util.Bag
Creates an empty bag.
create(int) - Static method in class tripleplay.util.Bag
Creates an empty bag with the specified initial capacity.
create(T) - Static method in class tripleplay.util.Ref
Creates a reference to a Closeable target.
createBars(Scroller) - Method in class tripleplay.ui.Scroller.BarType
Creates the scroll bars.
createEffectRenderer(Element<?>) - Method in interface tripleplay.ui.Style.EffectFactory
Creates the effect renderer to be used by this factory.
createImageOverlay(Image) - Method in class tripleplay.platform.TPPlatform
 
createInstance(String) - Method in class tripleplay.flump.Library
Creates an instance of a symbol, or throws if the symbol name is not in this library.
createInstance() - Method in class tripleplay.flump.Movie.Symbol
 
createInstance() - Method in interface tripleplay.flump.Symbol
Creates a new instance of this symbol.
createInstance() - Method in class tripleplay.flump.Texture.Symbol
 
createMovie(String) - Method in class tripleplay.flump.Library
 
createNativeTextField(Field.Native) - Method in class tripleplay.platform.TPPlatform
Creates a native text field, if this platform supports it.
createRoot(Layout, Stylesheet) - Method in class tripleplay.ui.Interface
Creates a root element with the specified layout and stylesheet.
createRoot(Layout, Stylesheet, GroupLayer) - Method in class tripleplay.ui.Interface
Creates a root element with the specified layout and stylesheet and adds its layer to the specified parent.
createTextStyle(Element<?>) - Static method in class tripleplay.ui.Style
Creates a text style instance based on the supplied element's stylings.
createTexture(String) - Method in class tripleplay.flump.Library
 
createWidget() - Method in class tripleplay.ui.CapturedRoot
Creates a widget that will display this root in an image layer.
cropped(Tile) - Static method in class tripleplay.ui.Background
Creates a cropped centered background with the specified texture tile.
current() - Method in class tripleplay.game.ScreenSpace
Returns the current screen, or null if this space is empty.
current - Variable in class tripleplay.ui.util.Hierarchy.Ancestors
 
CYAN - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
cycleTime(float) - Method in class tripleplay.anim.Animation.Shake
Configures the shake cycle time in the x and y directions.
cycleTime(float, float) - Method in class tripleplay.anim.Animation.Shake
Configures the shake cycle time in the x and y directions.

D

DARK_GRAY - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
darker(int, float) - Static method in class tripleplay.util.Colors
Creates a new darkened version of the given color.
darker(int) - Static method in class tripleplay.util.Colors
Creates a new darkened version of the given color with the default DARK_FACTOR.
data - Variable in class tripleplay.particle.ParticleBuffer
The particle data.
DBUtil - Class in tripleplay.syncdb
SyncDB related utility methods.
DBUtil() - Constructor for class tripleplay.syncdb.DBUtil
 
deactivate() - Method in class tripleplay.ui.Menu
Closes this menu, using an animation created by the resolved Menu.CLOSER style.
deactivate() - Method in class tripleplay.ui.MenuHost
Deactivates the current menu, if any is showing.
deactivated() - Method in class tripleplay.ui.Menu
Gets the signal that is dispatched when the menu is closed and no longer usable.
DEBOUNCE_DELAY - Static variable in class tripleplay.ui.Behavior.Click
A delay (in milliseconds) during which the owner will remain unclickable after it has been clicked.
debug(String, Object...) - Method in class tripleplay.util.Logger
Logs a debug message.
decode(String) - Method in class tripleplay.syncdb.Codec
Decodes the supplied string into a value.
decode(String, T) - Method in class tripleplay.syncdb.Codec
Decodes the supplied string into a value.
decode(String) - Method in class tripleplay.syncdb.Codec.EnumC
 
decodeInt(String) - Static method in class tripleplay.util.Base90
 
decodeList(String, Codec<E>) - Static method in class tripleplay.syncdb.DBUtil
decodeLong(String) - Static method in class tripleplay.util.Base90
 
decodeRequest(String) - Static method in class tripleplay.syncdb.Protocol
Decodes a client request from a compact string format.
decodeResponse(String) - Static method in class tripleplay.syncdb.Protocol
Decodes a server response from a compact string format.
decodeSet(String, Codec<E>) - Static method in class tripleplay.syncdb.DBUtil
DEFAULT - Static variable in class tripleplay.util.TextStyle
A default text style from which custom styles can be derived.
DEFAULT_GAP - Static variable in class tripleplay.ui.layout.FlowLayout
The default gap between rows and elements in a row.
DEFAULT_TAP_DIST - Static variable in class tripleplay.util.Tapper
Default threshold distance.
DEFAULT_TAP_DIST_SQ - Static variable in class tripleplay.util.Tapper
Default threshold distance, set to Tapper.DEFAULT_TAP_DIST squared.
defaultLevel() - Method in class tripleplay.util.Logger.Levels
Returns the current default log level.
Deflater - Class in tripleplay.util
Encodes typed data into a string.
Deflater() - Constructor for class tripleplay.util.Deflater
 
Delay(float) - Constructor for class tripleplay.anim.Animation.Delay
 
delay(float) - Method in class tripleplay.anim.AnimBuilder
Creates an animation that delays for the specified duration in milliseconds.
delta - Variable in class tripleplay.syncdb.Protocol.Request
The changes that have been made on the client since the last sync.
delta - Variable in class tripleplay.syncdb.Protocol.Response
Deltas the client needs to apply to sync with the latest server version.
destroy(Element<?>) - Method in class tripleplay.ui.Box
 
destroy(Element<?>) - Method in class tripleplay.ui.Container.Mutable
Removes and destroys the specified child.
destroy(Element<?>) - Method in class tripleplay.ui.Elements
 
destroyAll() - Method in class tripleplay.ui.Box
 
destroyAll() - Method in class tripleplay.ui.Container.Mutable
Removes and destroys all children from this container.
destroyAll() - Method in class tripleplay.ui.Elements
 
destroyAt(int) - Method in class tripleplay.ui.Box
 
destroyAt(int) - Method in class tripleplay.ui.Container.Mutable
Removes and destroys the child at the specified index.
destroyAt(int) - Method in class tripleplay.ui.Elements
 
destroyContents() - Method in class tripleplay.ui.Box
Clears out the box's current contents and destroys it immediately.
destroyOnEmpty() - Method in class tripleplay.particle.Emitter
Configures this emitter to destroy its layer when it runs out of particles.
destroyTab(Tabs.Tab) - Method in class tripleplay.ui.Tabs
Removes the given tab and destroys its resources.
destScale(float) - Method in class tripleplay.ui.bgs.Scale9Background
Sets an overall destination scale for the background.
didChange() - Method in class tripleplay.entity.Entity
Indicates that this entity has changed, and causes it to be reconsidered for inclusion or exclusion from systems on the next update.
DimensionValue - Class in tripleplay.util
A specialized Value for dimensions.
DimensionValue(IDimension) - Constructor for class tripleplay.util.DimensionValue
Creates a new value with the given dimension.
DimensionValue(float, float) - Constructor for class tripleplay.util.DimensionValue
Creates a new value with a new dimension of the given width and height.
Dir() - Constructor for class tripleplay.game.ScreenSpace.Dir
 
dir(ScreenStack.Transition.Dir) - Method in class tripleplay.game.trans.SlideTransition
 
dispose(Closeable) - Method in class tripleplay.anim.AnimBuilder
Disposes the specified disposable.
dispose() - Method in class tripleplay.entity.Entity
Disposes this entity, causing it to be removed from the world on the next update.
dispose() - Method in class tripleplay.game.ScreenSpace.Screen
Called when this screen is removed from the screen space.
disposeRoot(Root) - Method in class tripleplay.ui.Interface
Removes the supplied root element from this interface and disposes its layer, iff it's currently added.
disposeRoots() - Method in class tripleplay.ui.Interface
Removes and disposes all roots in this interface.
DOUBLE_TIME - Static variable in class tripleplay.util.DoubleTapper
Maximum time between taps for the 2nd to be considered a double.
DoubleTapper - Class in tripleplay.util
Detects double taps on a layer, using a threshold time between taps.
DoubleTapper() - Constructor for class tripleplay.util.DoubleTapper
 
DOWN - Static variable in class tripleplay.game.ScreenSpace
 
down() - Method in class tripleplay.game.trans.SlideTransition
 
Drag - Class in tripleplay.particle.effect
Applies friction (drag) to particles.
Drag(float) - Constructor for class tripleplay.particle.effect.Drag
Creates a drag effector with uniform x and y drag.
Drag(float, float) - Constructor for class tripleplay.particle.effect.Drag
Creates a drag effector with the specified x and y drag.
drag - Variable in class tripleplay.ui.Behavior.Track.State
The press and drag positions.
dump(float[], int, int) - Static method in class tripleplay.particle.ParticleBuffer
Returns a string representation of the specified particle's data.
dumpHierarchy(Instance) - Static method in class tripleplay.flump.Instances
Dump the display hierarchy to a String, each component on a newline, children indented two spaces:
duration - Variable in class tripleplay.flump.KeyframeData
 
duration - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
duration - Variable in class tripleplay.flump.Movie.Symbol
The duration of this movie, in milliseconds.
duration(float) - Method in class tripleplay.game.trans.AbstractTransition
Configures the duration of the transition.

E

EARTH_G - Static variable in class tripleplay.particle.effect.Gravity
Earth gravity.
ease - Variable in class tripleplay.flump.KeyframeData
 
ease - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
EASE_IN - Static variable in class tripleplay.util.Interpolator
An interpolator that starts to change slowly and ramps up to full speed.
EASE_IN_BACK - Static variable in class tripleplay.util.Interpolator
An interpolator that undershoots the starting value, then speeds up into the final value
EASE_INOUT - Static variable in class tripleplay.util.Interpolator
An interpolator that eases away from the starting value, speeds up, then eases into the final value.
EASE_OUT - Static variable in class tripleplay.util.Interpolator
An interpolator that starts to change quickly and eases into the final value.
EASE_OUT_BACK - Static variable in class tripleplay.util.Interpolator
An interpolator that eases into the final value and overshoots it before settling on it.
EASE_OUT_ELASTIC - Static variable in class tripleplay.util.Interpolator
An interpolator that eases past the final value then back towards it elastically.
easeIn() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-in interpolator for this animation.
easeIn() - Method in class tripleplay.game.trans.InterpedTransition
 
easeInBack() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-in-back interpolator for this animation.
easeInOut() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-inout interpolator for this animation.
easeInOut() - Method in class tripleplay.game.trans.InterpedTransition
 
easeOut() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-out interpolator for this animation.
easeOut() - Method in class tripleplay.game.trans.InterpedTransition
 
easeOutBack() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-out-back interpolator for this animation.
easeOutElastic() - Method in class tripleplay.anim.Animation.Interped
Uses an ease-out-elastic interpolator for this animation.
EAST - Static variable in class tripleplay.ui.layout.BorderLayout
Constraint to position an element along the right edge of its parent.
effect - Variable in class tripleplay.util.TextStyle
The text effect used when rendering the text.
Effector - Class in tripleplay.particle
Encapsulates a single effect on a particle, for example, moving it based on its current velocity.
Effector() - Constructor for class tripleplay.particle.Effector
 
effectors - Variable in class tripleplay.particle.Emitter
The effectors used by this emitter.
EffectRenderer - Class in tripleplay.util
Handles the rendering of text with a particular effect (shadow, outline, etc.).
EffectRenderer() - Constructor for class tripleplay.util.EffectRenderer
 
EffectRenderer.Gradient - Class in tripleplay.util
 
EffectRenderer.Gradient.Type - Enum in tripleplay.util
Defines different types of gradient fills.
EffectRenderer.PixelOutline - Class in tripleplay.util
 
EffectRenderer.Shadow - Class in tripleplay.util
 
EffectRenderer.VectorOutline - Class in tripleplay.util
 
elem - Variable in class tripleplay.ui.util.Hierarchy
The element that is the focus of this view.
Element<T extends Element<T>> - Class in tripleplay.ui
The root of the interface element hierarchy.
ELEMENT_BUFFER - Static variable in class tripleplay.ui.Scroller
The buffer around a child element when updating visibility (Scroller.updateVisibility().
ElementOp<T extends Element<?>> - Class in tripleplay.ui.util
Defines a method that applies an operation to an element.
ElementOp() - Constructor for class tripleplay.ui.util.ElementOp
 
Elements<T extends Elements<T>> - Class in tripleplay.ui
Contains other elements and lays them out according to a layout policy.
Elements(Layout) - Constructor for class tripleplay.ui.Elements
Creates a collection with the specified layout.
ELLIPSIZE - Static variable in class tripleplay.ui.Style
Whether or not to automatically clip a text widget's text to fit into the horizontal space it has been allotted.
emit(Signal<T>, T) - Method in class tripleplay.anim.AnimBuilder
Emits value on signal.
Emitter - Class in tripleplay.particle
Emits and updates particles according to a particle system configuration.
Emitter(ParticleBatch, Signal<Clock>, int, Tile) - Constructor for class tripleplay.particle.Emitter
Creates an emitter that uses batch to render its particles.
enabled - Variable in class tripleplay.anim.Flicker
Whether or not this flicker is enabled (responding to pointer events).
enabled - Variable in enum tripleplay.ui.Style.Mode
Whether the element is enabled in this mode.
enabledSlot() - Method in class tripleplay.ui.Element
Returns a slot which can be used to wire the enabled status of this element to a Signal or Value.
encode(T) - Method in class tripleplay.syncdb.Codec
Encodes the supplied value to a string.
encode(E) - Method in class tripleplay.syncdb.Codec.EnumC
 
encoded() - Method in class tripleplay.util.Deflater
 
encodeInt(int) - Static method in class tripleplay.util.Base90
 
encodeList(List<E>, Codec<E>) - Static method in class tripleplay.syncdb.DBUtil
Encodes the supplied list as a string, using the supplied codec for its elements.
encodeLong(long) - Static method in class tripleplay.util.Base90
 
encodeRequest(Protocol.Request) - Static method in class tripleplay.syncdb.Protocol
Encodes a client request into a compact string format.
encodeResponse(Protocol.Response) - Static method in class tripleplay.syncdb.Protocol
Encodes a server response into a compact string format.
encodeSet(Set<E>, Codec<E>) - Static method in class tripleplay.syncdb.DBUtil
Encodes the supplied set as a string, using the supplied codec for its elements.
end() - Method in class tripleplay.util.Glyph
Completes a drawing sesion into this glyph's canvas and uploads the image data to GPU
entities() - Method in class tripleplay.entity.World
Returns an iterator over all entities in the world.
Entity - Class in tripleplay.entity
Tracks the state of a single entity.
Entity(World, int) - Constructor for class tripleplay.entity.Entity
Creates an entity in the specified world, initializes it with the supplied set of components and queues it to be added to the world on the next update.
entity(int) - Method in class tripleplay.entity.World
Returns the entity with the specified id.
entityAdded - Variable in class tripleplay.entity.World
A signal emitted when an entity is added to this world.
entityChanged - Variable in class tripleplay.entity.World
A signal emitted when an entity in this world has changed (usually this means components have been added to or removed from the entity).
entityCount() - Method in class tripleplay.entity.System
Returns the number of active entities in this system.
entityDisabled - Variable in class tripleplay.entity.World
A signal emitted when an entity in this world which was enabled becomes disabled.
entityEnabled - Variable in class tripleplay.entity.World
A signal emitted when an entity in this world which was disabled becomes enabled.
entityId(int) - Method in class tripleplay.entity.System
Returns the id of the iith active entity in this system.
entityRemoved - Variable in class tripleplay.entity.World
A signal emitted when an entity is removed from the world.
EnumC(Class<E>) - Constructor for class tripleplay.syncdb.Codec.EnumC
 
eos() - Method in class tripleplay.util.Inflater
 
equal(Object, Object) - Static method in class tripleplay.util.Objects
Tests if two objects match according to reference equality, or Object.equals(Object) if both are non-null.
equals(Object) - Method in class tripleplay.util.EffectRenderer.Gradient
 
equals(Object) - Method in class tripleplay.util.EffectRenderer.PixelOutline
 
equals(Object) - Method in class tripleplay.util.EffectRenderer.Shadow
 
equals(Object) - Method in class tripleplay.util.EffectRenderer.VectorOutline
 
equals(Object) - Method in class tripleplay.util.StyledText.Block
 
equals(Object) - Method in class tripleplay.util.StyledText.Plain
 
equals(Object) - Method in class tripleplay.util.StyledText.Span
 
equals(Object) - Method in class tripleplay.util.TextStyle
 
error(String, Object...) - Method in class tripleplay.util.Logger
Logs an error message.
evaluate(GestureNode) - Method in interface tripleplay.gesture.Gesture
Perform a potential state transition in this Gesture based on the most recent touch information.
evaluate(GestureNode) - Method in class tripleplay.gesture.GestureBase
 
every(int, Runnable) - Method in class tripleplay.util.Timer
Executes the supplied action starting millis from now and every millis thereafter.
exposeNativeField() - Method in class tripleplay.ui.Field
Returns this field's native text field, if it has one, otherwise null.

F

Fade(int) - Constructor for class tripleplay.ui.Box.Fade
 
FADE_IN - Static variable in class tripleplay.ui.Menu
Generic animation to fade in a menu using the layer alpha.
FADE_OUT - Static variable in class tripleplay.ui.Menu
Generic animation to fade out a menu using the layer alpha.
fadeIn(float) - Method in interface tripleplay.sound.Clip
Fades this clip in over the specified duration.
fadeIn(float) - Method in class tripleplay.sound.Clip.Silence
 
fadeIn(float) - Method in interface tripleplay.sound.Loop
Fades this loop in over the specified duration.
fadeIn(float) - Method in class tripleplay.sound.Loop.Silence
 
fadeOut(float) - Method in interface tripleplay.sound.Clip
Fades this clip out over the specified duration.
fadeOut(float) - Method in class tripleplay.sound.Clip.Silence
 
fadeOut(float) - Method in interface tripleplay.sound.Loop
Fades this loop out over the specified duration.
fadeOut(float) - Method in class tripleplay.sound.Loop.Silence
 
FadeTransition - Class in tripleplay.game.trans
Fades the new screen in front of the old one.
FadeTransition() - Constructor for class tripleplay.game.trans.FadeTransition
 
FALSE - Static variable in interface tripleplay.syncdb.Resolver
Uses whichever of the client or server is false.
Field - Class in tripleplay.ui
Displays text which can be edited via the Input.getText(playn.core.Keyboard.TextType, java.lang.String, java.lang.String) popup.
Field() - Constructor for class tripleplay.ui.Field
 
Field(String) - Constructor for class tripleplay.ui.Field
 
Field(Styles) - Constructor for class tripleplay.ui.Field
 
Field(String, Styles) - Constructor for class tripleplay.ui.Field
 
field() - Method in class tripleplay.ui.Field.Native
 
Field.MaxLength - Class in tripleplay.ui
Blocks keypresses for a native text field when the length is at a given maximum.
Field.Native - Class in tripleplay.ui
Exposes protected field information required for native fields.
Field.Transformer - Interface in tripleplay.ui
For native text fields, transforms text during typing.
Field.Validator - Interface in tripleplay.ui
For native text fields, decides whether to block a keypress based on the proposed content of the field.
file - Variable in class tripleplay.flump.LibraryData.AtlasData
 
fillHeight() - Method in class tripleplay.ui.layout.TableLayout
Configures cells to be stretched vertically to take up the entire height of their row.
find(ScreenStack.Predicate) - Method in class tripleplay.game.ScreenStack
Searches from the top-most screen to the bottom-most screen for a screen that matches the predicate, returning the first matching screen.
findScrollParent(Element<?>) - Static method in class tripleplay.ui.Scroller
Finds the closest ancestor of the given element that is a Scroller, or null if there isn't one.
finish(ScreenSpace.Screen, ScreenSpace.Screen) - Method in class tripleplay.game.ScreenSpace.Dir
Cleans up after a transition.
finishedEditing() - Method in class tripleplay.ui.Field
Returns a signal that is dispatched when text editing is complete.
finishedEditing() - Method in class tripleplay.ui.Field.Native
A signal that is dispatched when the native text field has lost focus.
fixed() - Static method in class tripleplay.ui.layout.AxisLayout
Returns a layout constraint indicating that the associated element should not be stretched.
fixed() - Method in class tripleplay.ui.layout.TableLayout.Column
Sets column to always use the width of its widest element.
fixedHeight(float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred height to the specified value.
fixedSize(float, float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred width height to the specified values.
fixedSize(Graphics, String) - Static method in class tripleplay.ui.Constraints
Returns a layout constriant that forces the widget's preferred size to be precisely what is needed to accommodate the supplied template text string.
fixedWidth(float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred width to the specified value.
Flicker - Class in tripleplay.anim
Implements click, and scroll/flick gestures for a single variable (y position by default).
Flicker(float, float, float) - Constructor for class tripleplay.anim.Flicker
Creates a flicker with the specified initial, minimum and maximum values.
flicker - Variable in class tripleplay.ui.Scroller
Handles the flicking physics.
flickXfer - Variable in class tripleplay.ui.util.XYFlicker
The fraction of flick speed transfered to the entity (a value between 0 and 1).
Flip(ImageLayer, Flipbook) - Constructor for class tripleplay.anim.Animation.Flip
 
FLIP - Static variable in class tripleplay.game.ScreenSpace
 
flip() - Method in class tripleplay.game.ScreenStack
Creates a flip transition.
Flip(int) - Constructor for class tripleplay.ui.Box.Flip
 
flipbook(ImageLayer, Flipbook) - Method in class tripleplay.anim.AnimBuilder
Starts a flipbook animation that displays in layer.
flipbook(GroupLayer, Flipbook) - Method in class tripleplay.anim.AnimBuilder
Starts a flipbook animation in a new image layer which is created and added to box.
Flipbook - Class in tripleplay.anim
Encapsulates a set of frames and timings for animating those frames.
Flipbook(Frames, float) - Constructor for class tripleplay.anim.Flipbook
Creates a flipbook with the specified frames.
Flipbook(Frames, float[]) - Constructor for class tripleplay.anim.Flipbook
Creates a flipbook with the specified frames.
Flipbook(Frames, int[], float[]) - Constructor for class tripleplay.anim.Flipbook
Creates a flipbook with the specified frames.
flipbookAt(GroupLayer, float, float, Flipbook) - Method in class tripleplay.anim.AnimBuilder
Starts a flipbook animation that displays the supplied book at the specified position in the supplied parent.
flipbookAt(GroupLayer, XY, Flipbook) - Method in class tripleplay.anim.AnimBuilder
Starts a flipbook animation that displays the supplied book at the specified position in the supplied parent.
FlipTransition - Class in tripleplay.game.trans
Flips the current screen over, revealing the new screen as if it were on the reverse side of the current screen.
FlipTransition() - Constructor for class tripleplay.game.trans.FlipTransition
 
FLOATMAX - Static variable in interface tripleplay.syncdb.Resolver
Uses the largest of the client and server floating point numbers.
FLOATMIN - Static variable in interface tripleplay.syncdb.Resolver
Uses the smallest of the client and server floating point numbers.
FlowLayout - Class in tripleplay.ui.layout
Lays out elements in horizontal rows, starting a new row when a width limit is reached.
FlowLayout() - Constructor for class tripleplay.ui.layout.FlowLayout
 
FlowLayout.Metrics - Class in tripleplay.ui.layout
 
focus() - Method in class tripleplay.game.ScreenSpace
Returns the currently focused screen.
focus() - Method in interface tripleplay.platform.NativeTextField
Request focus for the native text field
focus() - Method in class tripleplay.platform.TPPlatform
Gets a view of the Field that is currently in focus.
focus() - Method in class tripleplay.ui.Field
Attempt to focus on this field, if it is backed by a native field.
FONT - Static variable in class tripleplay.ui.Style
The font used to render text.
format(float) - Static method in class tripleplay.shaders.ShaderUtil
Formats a floating point value for inclusion in a shader program.
format(Object, Object...) - Static method in class tripleplay.util.Logger
Formats and returns the supplied message and key/value arguments as message [key=value, key=value, ...].
format(StringBuilder, Object...) - Static method in class tripleplay.util.Logger
Formats the supplied key/value arguments into the supplied string builder as key=value, key=value, ....
frame - Variable in class tripleplay.ui.Interface
A signal emitted just before we render a frame.
Frame(Point, Rectangle) - Constructor for class tripleplay.util.PackedFrames.Frame
 
frameEnds - Variable in class tripleplay.anim.Flipbook
The timestamp at which to stop playing each frame and move to the next.
frameIndexes - Variable in class tripleplay.anim.Flipbook
The index of the frames to be shown.
frameRate - Variable in class tripleplay.flump.Library
The original frame rate of movies in this library.
frameRate - Variable in class tripleplay.flump.LibraryData
 
frames - Variable in class tripleplay.anim.Flipbook
The frames to be animated.
frames() - Method in class tripleplay.flump.LayerData
The number of frames in this layer.
frames - Variable in class tripleplay.flump.Movie.Symbol
The number of frames in this movie.
Frames - Interface in tripleplay.util
Models the frames of a flipbook animation.
free(float) - Method in class tripleplay.ui.layout.TableLayout.Column
Sets column to grow freely when excess width is available.
freeze() - Method in class tripleplay.anim.Flicker
Aborts any active movement of this flicker.
friction - Variable in class tripleplay.ui.util.XYFlicker
The deceleration (in pixels per ms per ms) applied to non-zero velocity.
from(float) - Method in class tripleplay.anim.Animation.One
Configures the starting value.
from(float, float) - Method in class tripleplay.anim.Animation.Two
Configures the starting values.
from(XY) - Method in class tripleplay.anim.Animation.Two
Configures the starting values.
FScalar(World) - Constructor for class tripleplay.entity.Component.FScalar
 
FULLTIME_NATIVE_FIELD - Static variable in class tripleplay.ui.Field
If on a platform that utilizes native fields and this is true, the native field is displayed whenever this Field is visible, and the native field is responsible for all text rendering.

G

gainedFocus() - Method in class tripleplay.game.ScreenSpace.Screen
Called when this screen has become the active screen.
game() - Method in class tripleplay.game.ScreenStack.Screen
Returns a reference to the game in which this screen is operating.
gap(int) - Method in class tripleplay.ui.layout.AxisLayout
Configures the inter-element gap, in pixels.
gaps(float) - Method in class tripleplay.ui.layout.FlowLayout
Sets the gap, in pixels, to use between rows and between elements within a row.
gaps(float, float) - Method in class tripleplay.ui.layout.FlowLayout
Sets the gap, in pixels, to use between rows and between elements within a row.
gaps(int, int) - Method in class tripleplay.ui.layout.TableLayout
Configures the gap between successive rows and successive columns.
generate(Emitter, float, float) - Method in class tripleplay.particle.Generator
Requests that particles be generated, if appropriate.
generator - Variable in class tripleplay.particle.Emitter
The generator that adds new particles to this emitter.
Generator - Class in tripleplay.particle
Adds particles to an emitter according to some policy.
Generator() - Constructor for class tripleplay.particle.Generator
 
Generic(World) - Constructor for class tripleplay.entity.Component.Generic
 
Gesture<T extends Gesture<T>> - Interface in tripleplay.gesture
 
Gesture.Direction - Enum in tripleplay.gesture
 
Gesture.State - Enum in tripleplay.gesture
 
GestureBase<T extends GestureBase<T>> - Class in tripleplay.gesture
A base class for Gestures to extend to get some common functionality.
GestureBase() - Constructor for class tripleplay.gesture.GestureBase
 
GestureDirector - Class in tripleplay.gesture
Resolves user touch input in terms of a set of Gestures that are registered with this director.
GestureDirector(Platform, IRectangle, Timer) - Constructor for class tripleplay.gesture.GestureDirector
 
GestureNode - Class in tripleplay.gesture
A node in the history of the current user gesture.
GestureNode(double, GestureNode.Type, Touch.Interaction) - Constructor for class tripleplay.gesture.GestureNode
 
GestureNode(double, GestureNode.Type, Touch.Event, Point) - Constructor for class tripleplay.gesture.GestureNode
 
GestureNode.Type - Enum in tripleplay.gesture
 
GestureRegionDirector - Class in tripleplay.gesture
Handles multiple GestureDirectors listening on a single layer.
GestureRegionDirector(Platform, Timer) - Constructor for class tripleplay.gesture.GestureRegionDirector
Creates an uninitalized GestureRegionDirector.
GestureRegionDirector(Platform, Timer, Layer, IRectangle) - Constructor for class tripleplay.gesture.GestureRegionDirector
Creates a GestureRegionDirector with default options.
get(int) - Method in class tripleplay.entity.Component.FScalar
Returns the value of this component for entityId.
get(int) - Method in class tripleplay.entity.Component.Generic
Returns the value of this component for entityId.
get(int) - Method in class tripleplay.entity.Component.IMask
Returns the value of this component for entityId.
get(int) - Method in class tripleplay.entity.Component.IScalar
Returns the value of this component for entityId.
get(int, Point) - Method in class tripleplay.entity.Component.XY
Writes the x/y components of the point for entityId into into.
get(int, Vector) - Method in class tripleplay.entity.Component.XY
Writes the x/y components of the point for entityId into into.
get(int, Dimension) - Method in class tripleplay.entity.Component.XY
Writes the x/y components of the point for entityId into into.
get(int) - Method in class tripleplay.entity.IntBag
 
get(int) - Method in interface tripleplay.entity.System.Entities
Returns the entity at index.
get() - Method in class tripleplay.ui.util.Supplier
Gets the element.
get(int) - Method in class tripleplay.util.Bag
Returns the element at index.
get() - Method in class tripleplay.util.Ref
Returns the current value of this reference, which may be null.
get(String) - Method in class tripleplay.util.TypedStorage
Returns the specified property as a string, returning null if the property does not exist.
get(String, String) - Method in class tripleplay.util.TypedStorage
Returns the specified property as a string, returning the supplied defautl value if the property does not exist.
get(String, int) - Method in class tripleplay.util.TypedStorage
Returns the specified property as an int.
get(String, long) - Method in class tripleplay.util.TypedStorage
Returns the specified property as a long.
get(String, double) - Method in class tripleplay.util.TypedStorage
Returns the specified property as a double.
get(String, boolean) - Method in class tripleplay.util.TypedStorage
Returns the specified property as a boolean.
get(String, E) - Method in class tripleplay.util.TypedStorage
Returns the specified property as an enum.
getArray(Json.Object, String, Json.Array) - Static method in class tripleplay.util.JsonUtil
 
getBoolean(Json.Object, String, boolean) - Static method in class tripleplay.util.JsonUtil
 
getBoolean() - Method in class tripleplay.util.Randoms
Returns true or false with approximately even probability.
getChance(int) - Method in class tripleplay.util.Randoms
Returns true approximately one in n times.
getClip(String) - Method in class tripleplay.sound.SoundBoard
Creates and returns a clip with the supplied path.
getDefault(Element<?>) - Method in class tripleplay.ui.Style.Flag
 
getDefault(Element<?>) - Method in class tripleplay.ui.Style
Returns the default value for this style for the supplied element.
getDefault(Element<?>) - Method in class tripleplay.ui.Style.GradientTypeStyle
 
getDefault(Element<?>) - Method in class tripleplay.ui.Style.HAlignStyle
 
getDefault(Element<?>) - Method in class tripleplay.ui.Style.PosStyle
 
getDefault(Element<?>) - Method in class tripleplay.ui.Style.TextEffectStyle
 
getDefault(Element<?>) - Method in class tripleplay.ui.Style.VAlignStyle
 
getDelta() - Method in class tripleplay.syncdb.SyncDB
Returns a map of properties that have changed since our last sync.
getEnum(Json.Object, String, Class<T>, T) - Static method in class tripleplay.util.JsonUtil
 
getFloat(Json.Object, String, float) - Static method in class tripleplay.util.JsonUtil
 
getFloat(float) - Method in class tripleplay.util.Randoms
Returns a pseudorandom, uniformly distributed float value between 0.0 (inclusive) and the high (exclusive).
getInRange(int, int) - Method in class tripleplay.util.Randoms
Returns a pseudorandom, uniformly distributed int value between low (inclusive) and high (exclusive).
getInRange(float, float) - Method in class tripleplay.util.Randoms
Returns a pseudorandom, uniformly distributed float value between low (inclusive) and high (exclusive).
getInstances(String) - Method in class tripleplay.flump.Movie
Returns all of the Instances on a named layer.
getInt(Json.Object, String, int) - Static method in class tripleplay.util.JsonUtil
 
getInt(int) - Method in class tripleplay.util.Randoms
Returns a pseudorandom, uniformly distributed int value between 0 (inclusive) and high (exclusive).
getLocation(Element<?>, IPoint) - Method in interface tripleplay.ui.MenuHost.TriggerPoint
For the given trigger and pointer position, gets the screen coordinates where the menu popup should originate.
getLoop(String) - Method in class tripleplay.sound.SoundBoard
Creates and returns a loop with the supplied path.
getMenuHost() - Method in class tripleplay.ui.Root
Gets this Root's menu host, creating it if necessary.
getMods() - Method in class tripleplay.syncdb.SyncDB
Returns a snapshot of our current mapping of modified properties to modification count.
getNamedLayer(String) - Method in class tripleplay.flump.Movie
Retrieves a named layer.
getNormal(float, float) - Method in class tripleplay.util.Randoms
Returns a pseudorandom, normally distributed float value around the mean with the standard deviation dev.
getNumber(Json.Object, String, double) - Static method in class tripleplay.util.JsonUtil
 
getObject(Json.Object, String, Json.Object) - Static method in class tripleplay.util.JsonUtil
 
getPage() - Method in class tripleplay.ui.PagedMenu
Gets the current page.
getPercentRegion(float, float, float, float) - Method in class tripleplay.gesture.GestureRegionDirector
Gets a region bounded by the given dimensions as defined as percentages of this GestureRegionDirector's defined bounds.
getPercentRegion(IRectangle) - Method in class tripleplay.gesture.GestureRegionDirector
Gets a Region instance bounded by the given dimensions as defined as percentages of this GestureRegionDirector's defined bounds.
getProbability(float) - Method in class tripleplay.util.Randoms
Has a probability p of returning true.
getRegion(float, float, float, float) - Method in class tripleplay.gesture.GestureRegionDirector
Gets a Region instance bounded by the given dimensions.
getRegion(IRectangle) - Method in class tripleplay.gesture.GestureRegionDirector
Gets a Region instance bounded by the given dimensions.
getRegions() - Method in class tripleplay.gesture.GestureRegionDirector
 
getScreenArea() - Method in class tripleplay.ui.MenuHost
Gets the area to which menus should be confined when there isn't any other associated bounds.
getString(Json.Object, String, String) - Static method in class tripleplay.util.JsonUtil
 
getX(int) - Method in class tripleplay.entity.Component.XY
Returns the x component of the point for entityId.
getY(int) - Method in class tripleplay.entity.Component.XY
Returns the y component of the point for entityId.
Glyph - Class in tripleplay.util
Handles the maintenance of a canvas image and layer for displaying a chunk of pre-rendered graphics.
Glyph(GroupLayer) - Constructor for class tripleplay.util.Glyph
 
Glyph(GroupLayer, float) - Constructor for class tripleplay.util.Glyph
 
GlyphWidget<T extends GlyphWidget<T>> - Class in tripleplay.ui
Base for widgets that consist of a single glyph.
go(Menu, Animator) - Method in interface tripleplay.ui.Menu.AnimFn
For the given menu and animator, adds an animation to the given animator and returns it.
gradient - Variable in class tripleplay.ui.Style.TextEffectStyle
 
Gradient(int, EffectRenderer.Gradient.Type) - Constructor for class tripleplay.util.EffectRenderer.Gradient
 
GRADIENT_COLOR - Static variable in class tripleplay.ui.Style
The color of the gradient.
GRADIENT_TYPE - Static variable in class tripleplay.ui.Style
The type of gradient.
gradientColor - Variable in class tripleplay.util.EffectRenderer.Gradient
 
gradientType - Variable in class tripleplay.util.EffectRenderer.Gradient
 
Gravity - Class in tripleplay.particle.effect
Applies uniform gravity to particles.
Gravity() - Constructor for class tripleplay.particle.effect.Gravity
Creates a gravity effector with earth equivalent gravity.
Gravity(float) - Constructor for class tripleplay.particle.effect.Gravity
Creates a gravity effector.
GRAY - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
greedy(boolean) - Method in interface tripleplay.gesture.Gesture
Sets whether this gesture should be greedy or not.
greedy() - Method in interface tripleplay.gesture.Gesture
Returns whether this gesture will be greedy.
greedy(boolean) - Method in class tripleplay.gesture.GestureBase
Greedy gestures will dispatch both a GestureBase.started() and GestureBase.completed() event, and are considered greedy because once their start conditions have been met, they will prevent other gestures from further consideration for dispatch.
greedy() - Method in class tripleplay.gesture.GestureBase
 
greedyGesture() - Method in class tripleplay.gesture.GestureDirector
 
GREEN - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
GREEN_BLUE - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the green + blue tint in the particle buffer.
Group - Class in tripleplay.ui
A grouping element that contains other elements and lays them out according to a layout policy.
Group(Layout, Styles) - Constructor for class tripleplay.ui.Group
Creates a group with the specified layout and styles.
Group(Layout, Style.Binding<?>...) - Constructor for class tripleplay.ui.Group
Creates a group with the specified layout and styles (in the DEFAULT mode).
Group(Layout) - Constructor for class tripleplay.ui.Group
Creates a group with the specified layout.
group(Layer...) - Static method in class tripleplay.util.Layers
Creates a new group with the given children.

H

HALIGN - Static variable in class tripleplay.ui.Style
The horizontal alignment of an element.
halign(Style.HAlign) - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with the given x alignment.
handle() - Method in class tripleplay.anim.Animation
Returns a handle on this collection of animations which can be used to cancel the animation.
has(Component) - Method in class tripleplay.entity.Entity
Returns true if this entity has the component comp, false otherwise.
hasDescendant(Element<?>) - Method in class tripleplay.ui.util.Hierarchy
Tests if the given element is a proper descendant contained in this hierarchy, or is the root.
hashCode() - Method in class tripleplay.util.EffectRenderer.Gradient
 
hashCode() - Method in class tripleplay.util.EffectRenderer.PixelOutline
 
hashCode() - Method in class tripleplay.util.EffectRenderer.Shadow
 
hashCode() - Method in class tripleplay.util.EffectRenderer.VectorOutline
 
hashCode() - Method in class tripleplay.util.StyledText.Block
 
hashCode() - Method in class tripleplay.util.StyledText.Plain
 
hashCode() - Method in class tripleplay.util.TextStyle
 
hasHorizontal() - Method in enum tripleplay.ui.Scroller.Behavior
 
hasNative() - Static method in class tripleplay.ui.Field
Checks if the platform has native text fields.
hasNativeTextFields() - Method in class tripleplay.platform.TPPlatform
Returns true if this platform supports native text fields.
hasNext() - Method in class tripleplay.ui.util.Hierarchy.Ancestors
 
hasUnsyncedChanges() - Method in class tripleplay.syncdb.SyncDB
Returns true if this database contains changes that have not been synced.
hasVertical() - Method in enum tripleplay.ui.Scroller.Behavior
 
height() - Method in interface tripleplay.ui.Icon
Returns the height of this icon.
height() - Method in class tripleplay.ui.Icons.Aggregated
 
height() - Method in class tripleplay.ui.ModalShadow
 
height() - Method in class tripleplay.ui.util.Insets
Returns this total adjustment to height.
height() - Method in interface tripleplay.util.Frames
Returns the height of a logical frame.
height() - Method in class tripleplay.util.PackedFrames
 
height() - Method in class tripleplay.util.SimpleFrames
 
height() - Method in class tripleplay.util.StyledText.Block
 
height() - Method in class tripleplay.util.StyledText
The height of this styled text when rendered.
height() - Method in class tripleplay.util.StyledText.Span
 
hgap - Variable in class tripleplay.ui.layout.BorderLayout
The horizontal gap between components.
hideNativeOverlays(IRectangle) - Method in class tripleplay.platform.TPPlatform
Hides the native widgets under the given screen area, using platform clipping if supported.
hideText() - Method in class tripleplay.ui.MenuItem
Sets the menu item to only use an icon and no tex.
hideTextWhenInactive() - Method in class tripleplay.ui.MenuItem
Sets the menu item to show its text when the item is selected
hideTransitionStarted() - Method in class tripleplay.game.ScreenStack.Screen
Called when this screen's transition out of view has started.
Hierarchy - Class in tripleplay.ui.util
A view for the hierarchical structure of an Element.
Hierarchy(Element<?>) - Constructor for class tripleplay.ui.util.Hierarchy
Creates a new view focused on the given element.
Hierarchy.Ancestors - Class in tripleplay.ui.util
Iterates over the ancestors of an element.
hierarchyChanged() - Method in class tripleplay.ui.Element
Returns a signal that will dispatch when this element is added or removed from the hierarchy.
HIGHLIGHT - Static variable in class tripleplay.ui.Style
The highlight color for an element.
highlight(Tabs.Tab, boolean) - Method in interface tripleplay.ui.Tabs.Highlighter
Sets the highlight state of the given tab.
HIGHLIGHTER - Static variable in class tripleplay.ui.Tabs
Style for highlighting a tab.
highlighter() - Method in class tripleplay.ui.Tabs
Gets our highlighter.
HistoryGroup<T,W extends Element<?>> - Class in tripleplay.ui
A scrolling vertical display, optimized for showing potentially very long lists such as a chat log.
HistoryGroup.Labels - Class in tripleplay.ui
History group of just labels.
HistoryGroup.RenderableLabel - Class in tripleplay.ui
A label that exposes the width hint and preferred size.
horizComp() - Method in class tripleplay.game.ScreenSpace.Dir
Returns the horizontal motion of this direction: 1, 0 or -1.
horizontal() - Static method in class tripleplay.ui.layout.AxisLayout
Creates a horizontal axis layout with default gap (5), and off-axis sizing policy (preferred size).
Horizontal() - Constructor for class tripleplay.ui.layout.AxisLayout.Horizontal
 
horizontal() - Method in enum tripleplay.ui.Style.Pos
Tests if this position is left or right.
HOVER_LIMIT - Static variable in class tripleplay.ui.Behavior.Track
A distance, in event coordinates, used to decide if tracking should be temporarily cancelled.
hrange - Variable in class tripleplay.ui.Scroller
Scroll ranges.
Hud - Class in tripleplay.util
Maintains a (usually debugging) HUD with textual information displayed in one or two columns.
Hud(SceneGame) - Constructor for class tripleplay.util.Hud
 
Hud.Stock - Class in tripleplay.util
A stock HUD that provides a bunch of standard PlayN performance info and handles once-per-second updating.

I

icon - Variable in class tripleplay.ui.AbstractTextButton
The icon displayed by this button, or null.
Icon - Interface in tripleplay.ui
An interface for icons.
icon - Variable in class tripleplay.ui.Icons.Aggregated
Icon that is deferred to.
icon - Variable in class tripleplay.ui.Label
The icon displayed by this widget, or null.
icon - Variable in class tripleplay.ui.MenuItem
The icon shown.
ICON_CUDDLE - Static variable in class tripleplay.ui.Style
If true, the icon is cuddled to the text, with extra space between icon and border, if false, the icon is placed next to the border with extra space between icon and label.
ICON_EFFECT - Static variable in class tripleplay.ui.Style
The effect to apply to the icon.
ICON_GAP - Static variable in class tripleplay.ui.Style
The gap between the icon and text in labels, buttons, etc.
ICON_POS - Static variable in class tripleplay.ui.Style
The position relative to the text to render an icon for labels, buttons, etc.
IconEffect - Class in tripleplay.ui
Used to apply effects to an Icon.
IconEffect() - Constructor for class tripleplay.ui.IconEffect
 
Icons - Class in tripleplay.ui
Contains icon related utility classes and methods, mostly basic icon factories.
Icons() - Constructor for class tripleplay.ui.Icons
 
Icons.Aggregated - Class in tripleplay.ui
Defers to another icon.
id - Variable in class tripleplay.entity.Entity
This entity's unique id.
id - Variable in class tripleplay.flump.LibraryData.MovieData
 
identity() - Static method in class tripleplay.particle.init.Transform
Returns an initialize that configures a particle to the identity transform.
iface - Variable in class tripleplay.game.ScreenSpace.UIScreen
Manages the main UI elements for this screen.
iface - Variable in class tripleplay.game.ScreenStack.UIScreen
Manages the main UI elements for this screen.
iface - Variable in class tripleplay.ui.MenuHost
The interface we use to create the menu's root and do animation.
iface - Variable in class tripleplay.ui.Root
The interface of which this root is a part.
Ignore(T) - Constructor for class tripleplay.ui.Behavior.Ignore
 
image() - Method in interface tripleplay.platform.ImageOverlay
Gets the image.
image(TileSource) - Static method in class tripleplay.ui.Background
Creates a background with the specified source.
image(TileSource) - Static method in class tripleplay.ui.Icons
Creates an icon using the supplied texture tile source.
ImageButton - Class in tripleplay.ui
A button that uses images for its different states.
ImageButton(TileSource) - Constructor for class tripleplay.ui.ImageButton
Creates a button with the supplied image for use in up and down states.
ImageButton(TileSource, TileSource) - Constructor for class tripleplay.ui.ImageButton
Creates a button with the supplied up and down images.
ImageOverlay - Interface in tripleplay.platform
A native overlay that simply draws an playn image.
IMask(World) - Constructor for class tripleplay.entity.Component.IMask
 
impulse(int) - Static method in class tripleplay.particle.Generator
Returns a generator that emits the specified number of particles all at once, and is then immediately exhausted.
in(float) - Method in class tripleplay.anim.Animation.Interped
Configures the duration for this animation (in milliseconds).
IN - Static variable in class tripleplay.game.ScreenSpace
 
increment(Value<Integer>, int) - Method in class tripleplay.anim.AnimBuilder
Increments (or decrements if amount is negative} an int value.
increment(float, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that increments the previously assigned velocity by the specified amounts.
increment() - Method in class tripleplay.ui.Slider
Getter for the slider increment value.
incrementPage(int) - Method in class tripleplay.ui.PagedMenu
Gets a slot that will increment the page by the given delta when emitted.
index - Variable in class tripleplay.flump.KeyframeData
 
index() - Method in class tripleplay.ui.Tabs.Tab
 
inElement(Element<?>) - Method in class tripleplay.ui.MenuHost.Pop
Optionally confines the menu area to the given element.
Inflater - Class in tripleplay.util
Inflates data encoded by Deflater.
Inflater(String) - Constructor for class tripleplay.util.Inflater
 
info(String, Object...) - Method in class tripleplay.util.Logger
Logs an info message.
inherited - Variable in class tripleplay.ui.Style
Indicates whether or not this style property is inherited.
init(ScreenSpace.Screen, ScreenSpace.Screen) - Method in class tripleplay.game.ScreenSpace.Dir
Prepares oscreen and nscreen to be transitioned.
init() - Method in class tripleplay.game.ScreenSpace.Screen
Called when this screen is first added to the screen space.
init(Platform, ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.ScreenStack.Transition
Allows the transition to pre-compute useful values.
init(Platform, ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.AbstractTransition
 
init(Platform, ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.FadeTransition
 
init(Platform, ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.FlipTransition
 
init(Platform, ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.PageTurnTransition
 
init(Platform, ScreenStack.Screen, ScreenStack.Screen) - Method in class tripleplay.game.trans.SlideTransition
 
init(int, float[], int) - Method in class tripleplay.particle.Initializer
Applies this initializer to the indexth particle in the supplied buffer.
initAdd(ScreenSpace.Screen, ScreenSpace.Dir) - Method in class tripleplay.game.ScreenSpace
Adds screen to this space but does not activate or wake it.
initial() - Method in interface tripleplay.anim.Animation.Value
Returns the initial value.
INITIAL_DELAY - Static variable in class tripleplay.ui.Behavior.RapidFire
Milliseconds after the first click that the second click is dispatched.
Initializer - Class in tripleplay.particle
Used to initialize a new particle.
Initializer() - Constructor for class tripleplay.particle.Initializer
 
initialX() - Method in interface tripleplay.anim.Animation.XYValue
Returns the initial x value.
initialY() - Method in interface tripleplay.anim.Animation.XYValue
Returns the initial y value.
initters - Variable in class tripleplay.particle.Emitter
The initializers used by this emitter.
inScreenArea(IRectangle) - Method in class tripleplay.ui.MenuHost.Pop
Optionally confines the menu area to the given screen area.
insert(String) - Method in interface tripleplay.platform.NativeTextField
Inserts the given text at the current caret position, or if there is a selected region, replaces the region with the given text.
inset(float) - Method in class tripleplay.ui.Background
Configures uniform insets on this background.
inset(float, float) - Method in class tripleplay.ui.Background
Configures horizontal and vertical insets on this background.
inset(float, float, float, float) - Method in class tripleplay.ui.Background
Configures non-uniform insets on this background.
insetBottom(float) - Method in class tripleplay.ui.Background
Sets the bottom inset for this background.
insetLeft(float) - Method in class tripleplay.ui.Background
Sets the left inset for this background.
insetRight(float) - Method in class tripleplay.ui.Background
Sets the right inset for this background.
insets - Variable in class tripleplay.ui.Background
The insets of this background, added to get the overall Element size.
insets(Insets) - Method in class tripleplay.ui.Background
Configures insets on this background.
Insets - Class in tripleplay.ui.util
Corresponds to the distances that some rectangular object's edges will be offset when, for example, it is contained in another rectangle.
Insets(float, float, float, float) - Constructor for class tripleplay.ui.util.Insets
Creates new insets.
Insets.Mutable - Class in tripleplay.ui.util
Insets with changeable values.
insetTop(float) - Method in class tripleplay.ui.Background
Sets the top inset for this background.
Instance - Interface in tripleplay.flump
A created instance of a Flump symbol.
instance() - Static method in class tripleplay.platform.TPPlatform
Returns the currently registered TPPlatform instance.
Instances - Class in tripleplay.flump
Provides utility functions for dealing with Instances
Instances() - Constructor for class tripleplay.flump.Instances
 
Instances.Op - Interface in tripleplay.flump
 
instantiate(Background, IDimension) - Static method in class tripleplay.ui.Background
Instantiates a background at the supplied size.
INT - Static variable in class tripleplay.syncdb.Codec
A codec for ints.
IntBag - Class in tripleplay.entity
An unordered bag of ints.
IntBag() - Constructor for class tripleplay.entity.IntBag
 
Interface - Class in tripleplay.ui
The main class that integrates the Triple Play UI with a PlayN game.
Interface(Platform, Signal<Clock>) - Constructor for class tripleplay.ui.Interface
Creates an interface for plat.
interp(Interpolator) - Method in class tripleplay.game.trans.InterpedTransition
 
interp(Interpolator) - Method in class tripleplay.ui.Box.Trans
Configures the interpolator to use for the transition.
Interped() - Constructor for class tripleplay.anim.Animation.Interped
 
InterpedTransition<T extends InterpedTransition<T>> - Class in tripleplay.game.trans
Handles shared code for transitions that use an interpolation.
InterpedTransition() - Constructor for class tripleplay.game.trans.InterpedTransition
 
Interpolator - Class in tripleplay.util
Abstracts the process of interpolation between two values.
Interpolator() - Constructor for class tripleplay.util.Interpolator
 
INTERSECTION - Static variable in interface tripleplay.syncdb.SetResolver
Uses the intersection of the client and server sets.
INTMAX - Static variable in interface tripleplay.syncdb.Resolver
Uses the largest of the client and server integral numbers.
INTMIN - Static variable in interface tripleplay.syncdb.Resolver
Uses the smallest of the client and server integral numbers.
INTS - Static variable in class tripleplay.syncdb.Codec
A codec for int arrays.
is(V) - Method in class tripleplay.ui.Style
Returns a Style.Binding with this style bound to the specified value.
is(EffectRenderer) - Method in class tripleplay.ui.Style.TextEffectStyle
 
isAdded() - Method in class tripleplay.ui.Element
Returns true if this element is part of an interface heirarchy.
isAlive(int) - Method in class tripleplay.particle.ParticleBuffer
Returns true if the specified particle is alive.
IScalar(World) - Constructor for class tripleplay.entity.Component.IScalar
 
isDisposed() - Method in class tripleplay.entity.Entity
Returns whether this entity has been disposed.
isEmpty() - Method in class tripleplay.entity.IntBag
 
isEmpty() - Method in class tripleplay.util.Bag
Returns whether this bag is empty.
isEnabled() - Method in class tripleplay.entity.Entity
Returns whether this entity is currently enabled.
isEnabled() - Method in class tripleplay.ui.Element
Returns whether this element is enabled.
isFull() - Method in class tripleplay.particle.ParticleBuffer
 
isPlaying() - Method in class tripleplay.sound.Clip.Silence
 
isPlaying() - Method in class tripleplay.sound.Loop.Silence
 
isPlaying() - Method in interface tripleplay.sound.Playable
Returns true if this playable is currently playing, false otherwise.
isSet(int, int) - Method in class tripleplay.entity.Component.IMask
Returns whether flag is set in this mask.
isSet(int) - Method in class tripleplay.util.BitVec
Returns whether the valueth bit it set.
isShowing() - Method in class tripleplay.ui.Element
Returns true only if this element and all its parents' Element.isVisible() return true.
isShowing() - Method in class tripleplay.ui.Root
 
isTransiting() - Method in class tripleplay.game.ScreenSpace
Returns true if we're transitioning between two screens at this instant.
isTransiting() - Method in class tripleplay.game.ScreenStack
Returns true if we're currently transitioning between screens.
isValid(String) - Method in class tripleplay.ui.Field.MaxLength
 
isValid(String) - Method in class tripleplay.ui.Field.Native
Tests if the proposed text is valid.
isValid(String) - Method in interface tripleplay.ui.Field.Validator
Return false if the keypress causing this text should be blocked.
isVisible() - Method in class tripleplay.ui.Element
Returns whether this element is visible.
isVisible() - Method in class tripleplay.ui.Tabs.Tab
 
itemsPerPage - Variable in class tripleplay.ui.PagedMenu
Number of items on a page is constant.
itemTriggered() - Method in class tripleplay.ui.Menu
Gets the signal that is dispatched when a menu item is selected.
iterator() - Method in class tripleplay.entity.World
 
iterator() - Method in class tripleplay.game.ScreenSpace
 
iterator() - Method in class tripleplay.ui.Box
 
iterator() - Method in class tripleplay.ui.Composite
 
iterator() - Method in class tripleplay.ui.Container
Returns an unmodifiable iterator over the children of this Container.
iterator() - Method in class tripleplay.ui.Elements
 
iterator() - Method in class tripleplay.util.Bag
 

J

JsonLoader - Class in tripleplay.flump
 
JsonLoader() - Constructor for class tripleplay.flump.JsonLoader
 
JsonUtil - Class in tripleplay.util
Facilities for parsing JSON data
JsonUtil() - Constructor for class tripleplay.util.JsonUtil
 

K

keyboardActivity() - Method in class tripleplay.platform.TPPlatform
Signal emitted when the user interacts with a native text field.
KeyboardFocusController - Interface in tripleplay.platform
Defines application hooks into controlling focus on native text fields.
KeyframeData - Class in tripleplay.flump
 
KeyframeData(int, int, String, IPoint, IPoint, IPoint, IPoint, boolean, float, boolean, float, String) - Constructor for class tripleplay.flump.KeyframeData
 
KeyframeData(Json.Object) - Constructor for class tripleplay.flump.LibraryData.KeyframeData
 
KeyframeData(DataInputStream) - Constructor for class tripleplay.flump.LibraryData.KeyframeData
 
keyframes - Variable in class tripleplay.flump.LayerData
The keyframes in this layer.
keyframes - Variable in class tripleplay.flump.LibraryData.LayerData
 

L

label - Variable in class tripleplay.flump.KeyframeData
 
label - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
Label - Class in tripleplay.ui
A widget that displays one or more lines of text and/or an icon image.
Label() - Constructor for class tripleplay.ui.Label
Creates a label with no text or icon.
Label(String) - Constructor for class tripleplay.ui.Label
Creates a label with the supplied text.
Label(Icon) - Constructor for class tripleplay.ui.Label
Creates a label with the supplied icon.
Label(String, Icon) - Constructor for class tripleplay.ui.Label
Creates a label with the supplied text and icon.
Label(ValueView<?>) - Constructor for class tripleplay.ui.Label
Creates a label and calls Label.bindText(react.ValueView<?>) with text.
labelPassed - Variable in class tripleplay.flump.Movie
 
Labels() - Constructor for class tripleplay.ui.HistoryGroup.Labels
 
layer() - Method in interface tripleplay.flump.Instance
The layer that displays this instance.
layer() - Method in class tripleplay.flump.Movie
 
layer() - Method in class tripleplay.flump.MoviePlayer
The layer the movies are placed on.
layer() - Method in class tripleplay.flump.Texture
 
layer - Variable in class tripleplay.game.ScreenSpace.Screen
Contains the scene graph root for this screen.
layer - Variable in class tripleplay.game.ScreenStack.Screen
The layer on which all of this screen's UI must be placed.
layer - Variable in class tripleplay.particle.Emitter
The layer to which this emitter is attached.
layer(Layer) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that configures a particle with the same transform (scale, rotation, position) as the supplied layer.
layer - Variable in class tripleplay.ui.Element
The layer associated with this element.
layer() - Method in class tripleplay.ui.Scroller.Bars
Gets the layer to display the scroll bars.
layer() - Method in class tripleplay.ui.Scroller.TouchBars
 
layer() - Method in class tripleplay.util.Glyph
Returns the layer that contains our glyph image.
layer - Variable in class tripleplay.util.Hud
The layer that contains this HUD.
LayerData - Class in tripleplay.flump
 
LayerData(String, List<KeyframeData>) - Constructor for class tripleplay.flump.LayerData
 
LayerData(Json.Object) - Constructor for class tripleplay.flump.LibraryData.LayerData
 
LayerData(DataInputStream) - Constructor for class tripleplay.flump.LibraryData.LayerData
 
layers - Variable in class tripleplay.flump.LibraryData.MovieData
 
layers - Variable in class tripleplay.flump.Movie.Symbol
The layers in this movie.
Layers - Class in tripleplay.util
Provides utility functions for dealing with Layers
Layers() - Constructor for class tripleplay.util.Layers
 
layout() - Method in class tripleplay.ui.Behavior.Click
 
layout() - Method in class tripleplay.ui.Behavior
Called when our owner is laid out.
layout() - Method in class tripleplay.ui.Behavior.RapidFire
 
layout() - Method in class tripleplay.ui.Behavior.Track
 
layout() - Method in class tripleplay.ui.CapturedRoot
 
Layout - Class in tripleplay.ui
Defines the interface to layouts, which implement a particular layout policy.
Layout() - Constructor for class tripleplay.ui.Layout
 
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.layout.AbsoluteLayout
 
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.layout.AxisLayout.Horizontal
 
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.layout.AxisLayout.Vertical
 
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.layout.BorderLayout
 
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.layout.FlowLayout
 
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.Layout
Lays out the supplied elements into a region of the specified dimensions.
layout(Container<?>, float, float, float, float) - Method in class tripleplay.ui.layout.TableLayout
 
Layout.Constraint - Class in tripleplay.ui
An abstract base class for all layout constraints.
LEFT - Static variable in class tripleplay.game.ScreenSpace
 
left() - Method in class tripleplay.game.trans.SlideTransition
 
left - Variable in class tripleplay.ui.Style.HAlignStyle
 
left - Variable in class tripleplay.ui.Style.PosStyle
 
left() - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with an x coordinate that will resolve to the left edge of the box.
left() - Method in class tripleplay.ui.util.Insets
Gets the left inset.
left(float) - Method in class tripleplay.ui.util.Insets.Mutable
Sets the left edge and returns this for chaining.
level(String) - Method in class tripleplay.util.Logger.Levels
Returns the current log level for the specified identifier, or null if no level is configured for that identifier.
levels - Static variable in class tripleplay.util.Logger
Log levels can be configured via this instance.
Levels() - Constructor for class tripleplay.util.Logger.Levels
 
Library - Class in tripleplay.flump
 
Library(float, Iterable<Movie.Symbol>, Iterable<Texture.Symbol>) - Constructor for class tripleplay.flump.Library
 
LibraryData - Class in tripleplay.flump
Captures the data of a flump library.
LibraryData(Json.Object) - Constructor for class tripleplay.flump.LibraryData
 
LibraryData(ByteBuffer) - Constructor for class tripleplay.flump.LibraryData
 
LibraryData(DataInputStream) - Constructor for class tripleplay.flump.LibraryData
 
LibraryData.AtlasData - Class in tripleplay.flump
 
LibraryData.KeyframeData - Class in tripleplay.flump
 
LibraryData.LayerData - Class in tripleplay.flump
 
LibraryData.MovieData - Class in tripleplay.flump
 
LibraryData.TextureData - Class in tripleplay.flump
 
Lifespan - Class in tripleplay.particle.init
Initializers for a particle's lifespan.
Lifespan() - Constructor for class tripleplay.particle.init.Lifespan
 
LIFESPAN - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the lifespan in the particle buffer.
LIGHT_GRAY - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
linear() - Method in class tripleplay.anim.Animation.Interped
Uses a linear interpolator for this animation.
linear() - Method in class tripleplay.game.trans.InterpedTransition
 
LINEAR - Static variable in class tripleplay.util.Interpolator
A linear interpolator.
loadLibrary(Platform, String) - Static method in class tripleplay.flump.BinaryFlumpLoader
Loads a binary encoded library via PlayN assets.
loadLibrary(Platform, String) - Static method in class tripleplay.flump.JsonLoader
Loads a JSON encoded library.
loadLibrarySync(Platform, String) - Static method in class tripleplay.flump.BinaryFlumpLoader
Loads a binary encoded library synchronously via PlayN assets.
loadLibrarySync(Platform, String) - Static method in class tripleplay.flump.JsonLoader
Loads a JSON encoded library synchronously.
loc - Variable in class tripleplay.flump.KeyframeData
 
loc - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
location - Variable in class tripleplay.gesture.GestureNode
The local location of the touch event in this node.
location(Point) - Method in class tripleplay.ui.Element
Writes the location of this element (relative to its parent) into the supplied point.
log(Logger.Level, String, String, Throwable) - Method in interface tripleplay.util.Logger.Impl
Logs the supplied message at the supplied level.
log(Logger.Level, String, String, Throwable) - Method in class tripleplay.util.Logger.PlayNImpl
 
Logger - Class in tripleplay.util
Provides logging services that are routed to the appropriate logging destination on the client or server.
Logger(String) - Constructor for class tripleplay.util.Logger
Creates a logger with the specified ident string.
Logger.Impl - Interface in tripleplay.util
Wires the logging front-end to the logging back-end.
Logger.Level - Enum in tripleplay.util
Tags a log message with a particular severity level.
Logger.Levels - Class in tripleplay.util
Manages the target log levels for a given ident.
Logger.PlayNImpl - Class in tripleplay.util
A logging back-end that writes to PlayN.
LONG - Static variable in class tripleplay.syncdb.Codec
A codec for longs.
LONG_PRESS_INTERVAL - Static variable in class tripleplay.ui.LongPressButton
An interval (in milliseconds) after which pressing and holding on a button will be interpreted as a "long press" and fire a clicked event.
longPress() - Method in class tripleplay.ui.LongPressButton
Programmatically triggers a long press of this button.
LongPressButton - Class in tripleplay.ui
A button that supports an action on a "long press".
LongPressButton() - Constructor for class tripleplay.ui.LongPressButton
Creates a button with no text or icon.
LongPressButton(String) - Constructor for class tripleplay.ui.LongPressButton
Creates a button with the supplied text.
LongPressButton(Icon) - Constructor for class tripleplay.ui.LongPressButton
Creates a button with the supplied icon.
LongPressButton(String, Icon) - Constructor for class tripleplay.ui.LongPressButton
Creates a button with the supplied text and icon.
longPressed() - Method in class tripleplay.ui.LongPressButton
A signal that is emitted when this button is long pressed.
loop(String, boolean) - Method in class tripleplay.flump.MoviePlayer
Shows a movie that loops forever.
loop(String) - Method in class tripleplay.flump.MoviePlayer
 
Loop - Interface in tripleplay.sound
Represents a looped sound (i.e.
Loop.Silence - Class in tripleplay.sound
A noop loop.
looping() - Method in class tripleplay.flump.MoviePlayer
Whether the current movie is being looped.
lostFocus() - Method in class tripleplay.game.ScreenSpace.Screen
Called when some other screen is about to become the active screen.

M

M00 - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the m00 transform element in the particle buffer.
M01 - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the m01 transform element in the particle buffer.
M10 - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the m10 transform element in the particle buffer.
M11 - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the m11 transform element in the particle buffer.
MAGENTA - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
make(Style.Binding<?>...) - Static method in class tripleplay.ui.Styles
Creates a styles instance with the supplied style bindings in the DEFAULT mode.
makeVisible(Element<?>) - Static method in class tripleplay.ui.Scroller
Attempts to scroll the given element into view.
MAP_KEY_SEP - Static variable in class tripleplay.syncdb.DBUtil
The separator used in a map key.
mapKey(String, K, Codec<K>) - Static method in class tripleplay.syncdb.DBUtil
Computes the storage (fully qualified) key for the supplied map key.
max - Variable in class tripleplay.anim.Flicker
This flicker's bounds.
max - Variable in class tripleplay.ui.Field.MaxLength
The maximum length accepted.
max() - Method in class tripleplay.ui.Scroller.Range
Returns the maximum value that this range can have, in content offset coordinates.
max() - Method in class tripleplay.ui.Slider
Returns our maximum allowed value.
max - Variable in class tripleplay.ui.Slider.Range
 
maxClickDelta - Variable in class tripleplay.ui.util.XYFlicker
The maximum distance (in pixels) the pointer is allowed to travel while pressed and still register as a click.
maxDistanceSq - Variable in class tripleplay.ui.Behavior.Track.State
How far the pointer strayed from the starting point, squared.
maxFlickSpeed - Variable in class tripleplay.ui.util.XYFlicker
The maximum flick speed that will be transfered to the entity; limits the actual flick speed at time of release.
maxHeight(float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred height to be no more than the specified value.
maxLength(int) - Static method in class tripleplay.ui.Field
Creates a style binding for the given maximum length.
MaxLength(int) - Constructor for class tripleplay.ui.Field.MaxLength
 
maxSize(float, float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred width height to be no more than the specified values.
maxTapDistSq - Variable in class tripleplay.util.Tapper
Square of the threshold distance for this tapper, defaults to Tapper.DEFAULT_TAP_DIST_SQ.
maxWidth(float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred width to be no more than the specified value.
Menu - Class in tripleplay.ui
Holds a collection of MenuItems, dispatching a Menu.itemTriggered() signal when one is selected and triggered.
Menu(Layout) - Constructor for class tripleplay.ui.Menu
Creates a new menu using the given layout for its elements.
Menu(Layout, Styles) - Constructor for class tripleplay.ui.Menu
Creates a new menu using the given layout and styles.
Menu(Layout, Style.Binding<?>...) - Constructor for class tripleplay.ui.Menu
Creates a new menu using the given layout and style bindings.
menu - Variable in class tripleplay.ui.MenuHost.Pop
The menu to show.
Menu.AnimFn - Interface in tripleplay.ui
Produces an animation for a menu.
MenuHost - Class in tripleplay.ui
Provides a context for popping up a menu.
MenuHost(Interface, Elements<?>) - Constructor for class tripleplay.ui.MenuHost
Creates a menu host using the given values.
MenuHost(Interface, GroupLayer) - Constructor for class tripleplay.ui.MenuHost
Creates a new menu host using the given values.
MenuHost.Pop - Class in tripleplay.ui
An event type for triggering a menu popup.
MenuHost.TriggerPoint - Interface in tripleplay.ui
Defines how to obtain the point on a trigger where a menu popup originates.
MenuItem - Class in tripleplay.ui
An item in a menu.
MenuItem(String) - Constructor for class tripleplay.ui.MenuItem
Creates a new menu item with the given label.
MenuItem(String, Icon) - Constructor for class tripleplay.ui.MenuItem
Creates a new menu item with the given label and icon.
MenuItem.ShowText - Enum in tripleplay.ui
Modes of text display.
merge(Styles) - Method in class tripleplay.ui.Styles
Returns a new styles instance which merges these styles with the supplied styles.
Metrics() - Constructor for class tripleplay.ui.layout.FlowLayout.Metrics
 
min - Variable in class tripleplay.anim.Flicker
This flicker's bounds.
min() - Method in class tripleplay.ui.Slider
Returns our minimum allowed value.
min - Variable in class tripleplay.ui.Slider.Range
 
MIN_FONT_SIZE - Static variable in class tripleplay.ui.Style
If Style.AUTO_SHRINK is enabled, the minimum font size to use when shrinking.
minHeight(float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred height to be no less than the specified value.
minSize(float, float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred width height to be no less than the specified values.
minSize(Graphics, String) - Static method in class tripleplay.ui.Constraints
Returns a layout constriant that forces the widget's preferred size to be no less than what is needed to accommodate the supplied template text string.
minWidth(float) - Static method in class tripleplay.ui.Constraints
Returns a layout constraint that forces the widget's preferred width to be no less than the specified value.
minWidth(float) - Method in class tripleplay.ui.layout.TableLayout.Column
Configures the minimum width.
ModalShadow - Class in tripleplay.ui
A layer that fills a region with shadow and absorbs all pointer, mouse and touch interactions that land on it.
ModalShadow(IDimension) - Constructor for class tripleplay.ui.ModalShadow
 
ModalShadow(float, float) - Constructor for class tripleplay.ui.ModalShadow
 
Move - Class in tripleplay.particle.effect
Moves particles based on their velocity.
Move() - Constructor for class tripleplay.particle.effect.Move
 
Movie - Class in tripleplay.flump
 
movie - Variable in class tripleplay.flump.MoviePlayer
The currently playing movie, if any.
movie() - Method in class tripleplay.flump.MoviePlayer
 
Movie.Symbol - Class in tripleplay.flump
 
MovieData(Json.Object) - Constructor for class tripleplay.flump.LibraryData.MovieData
 
MovieData(DataInputStream) - Constructor for class tripleplay.flump.LibraryData.MovieData
 
MoviePlayer - Class in tripleplay.flump
A convenient controller to play though multiple different movies.
MoviePlayer(Library) - Constructor for class tripleplay.flump.MoviePlayer
 
MoviePlayer(Library, GroupLayer) - Constructor for class tripleplay.flump.MoviePlayer
 
movies - Variable in class tripleplay.flump.LibraryData
 
MultiClip - Class in tripleplay.sound
Provides a sound clip that can be played multiple times.
MultiClip(SoundBoard, String, int, float) - Constructor for class tripleplay.sound.MultiClip
Creates a multiclip with the supplied configuration.
MultiClip.Copy - Interface in tripleplay.sound
A handle on a copy of a clip.
MULTILINE - Static variable in class tripleplay.ui.Field
Sets the field to allow the return key to insert a line break in the text.
multiply(float[], int, float, float, float, float, float, float) - Static method in class tripleplay.particle.ParticleBuffer
Multiplies the specified particle's transform with the supplied matrix.
Mutable() - Constructor for class tripleplay.ui.Container.Mutable
 
mutable() - Method in class tripleplay.ui.util.Insets
Gets or creates a copy of these insets that can be mutated.
mutable() - Method in class tripleplay.ui.util.Insets.Mutable
 
muted - Variable in class tripleplay.sound.SoundBoard
Controls whether this sound board is muted.

N

name - Variable in class tripleplay.flump.LayerData
The authored name of this layer.
name - Variable in class tripleplay.flump.LibraryData.LayerData
 
name() - Method in class tripleplay.flump.Movie.Symbol
 
name() - Method in interface tripleplay.flump.Symbol
The exported name of this symbol.
name() - Method in class tripleplay.flump.Texture.Symbol
 
name() - Method in class tripleplay.ui.Tabs.Tab
Gets the displayed name of the tab.
namedLayers() - Method in class tripleplay.flump.Movie
Retrieves all named layers.
Native() - Constructor for class tripleplay.ui.Field.Native
 
NativeOverlay - Interface in tripleplay.platform
A platform element that draws on top of the main playn root layer.
NativeTextField - Interface in tripleplay.platform
Provides access to a platform-native text field, which can be overlaid onto a PlayN game.
NetServer(Net) - Constructor for class tripleplay.syncdb.Protocol.NetServer
Creates a net server instance with the supplied Net service and sync URL.
newFlag(boolean, boolean) - Static method in class tripleplay.ui.Style
Creates a boolean style identifier with the supplied properties.
newSheet(Graphics) - Static method in class tripleplay.ui.SimpleStyles
Creates and returns a simple default stylesheet.
newSheetBuilder(Graphics) - Static method in class tripleplay.ui.SimpleStyles
Creates and returns a stylesheet builder configured with some useful default styles.
newStyle(boolean, V) - Static method in class tripleplay.ui.Style
Creates a style identifier with the supplied properties.
next() - Method in class tripleplay.ui.util.Hierarchy.Ancestors
 
NO_PROPAGATE - Static variable in class tripleplay.util.Layers
Prevents parent handling for pointer events.
NONE - Static variable in class tripleplay.ui.IconEffect
Leaves well enough alone.
none - Variable in class tripleplay.ui.Style.TextEffectStyle
 
none() - Static method in class tripleplay.ui.Styles
Returns the empty styles instance.
NONE - Static variable in class tripleplay.util.EffectRenderer
An "effect" that just renders the text normally.
NOOP - Static variable in class tripleplay.game.ScreenStack
Simply puts the new screen in place and removes the old screen.
NOOP - Static variable in class tripleplay.particle.Generator
A generator that emits no particles and is never exhausted.
NOOP - Static variable in class tripleplay.util.Interpolator
An interpolator that always returns the starting position.
NOOP_HIGHLIGHTER - Static variable in class tripleplay.ui.Tabs
A no-op highlighter to use if you want to make highlighting do nothing.
normal(Font, int) - Static method in class tripleplay.util.TextStyle
Creates a text style with the specified configuration using default anti-aliasing, no effect and no underline.
normal(Font, int, EffectRenderer) - Static method in class tripleplay.util.TextStyle
Creates a text style with the specified configuration using default anti-aliasing (true) and no underline.
NORTH - Static variable in class tripleplay.ui.layout.BorderLayout
Constraint to position an element along the top edge of its parent.
noteSync(int, Map<String, Integer>) - Method in class tripleplay.syncdb.SyncDB
Notes that we synced cleanly with the server.
NUM_FIELDS - Static variable in class tripleplay.particle.ParticleBuffer
The total number of fields per particle.
numPages() - Method in class tripleplay.ui.PagedMenu
Gets a view of the number of pages value.
nx - Variable in class tripleplay.ui.util.BoxPoint
Normalized x, y coordinates.
nx(float) - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with the given normalized x coordinate.
ny - Variable in class tripleplay.ui.util.BoxPoint
Normalized x, y coordinates.
ny(float) - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with the given normalized y coordinate.

O

Objects - Class in tripleplay.util
Utilities that apply to all objects.
Objects() - Constructor for class tripleplay.util.Objects
 
of(Element<?>) - Static method in class tripleplay.ui.util.Hierarchy
Create a new view of the given element.
off - Variable in class tripleplay.ui.Style.Flag
 
offAxisTolerance(int) - Method in class tripleplay.gesture.Swipe
A swipe is not qualified if the user moves outside of a region defined by lines that are parallel to the line that goes through the start touch point along the direction axis.
offConstrain() - Method in class tripleplay.ui.layout.AxisLayout
Configures this layout to constrain elements to the size of this container on the off-axis, leaving their size alone if it is smaller.
offEqualize() - Method in class tripleplay.ui.layout.AxisLayout
Configures this layout to stretch all elements to the size of the largest element on the off-axis.
offPolicy(AxisLayout.Policy) - Method in class tripleplay.ui.layout.AxisLayout
Configures the off-axis sizing policy for this layout.
offset(Icon, float, float) - Static method in class tripleplay.ui.Icons
Creates an icon that nests and offsets the given icon by the given translation.
offset(float, float) - Method in enum tripleplay.ui.Style.HAlign
 
offset(float, float) - Method in enum tripleplay.ui.Style.VAlign
 
offset(float, float) - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with given offset coordinates.
offset(int) - Method in interface tripleplay.util.Frames
Returns the offset (into the logical bounds) of the specified frame.
offset - Variable in class tripleplay.util.PackedFrames.Frame
 
offset(int) - Method in class tripleplay.util.PackedFrames
 
offset(int) - Method in class tripleplay.util.SimpleFrames
 
offsetX() - Method in class tripleplay.util.EffectRenderer
 
offsetY() - Method in class tripleplay.util.EffectRenderer
 
offStretch() - Method in class tripleplay.ui.layout.AxisLayout
Configures this layout to stretch all elements to the available size on the off-axis.
on - Variable in class tripleplay.ui.Style.Flag
 
onAxisThreshold(int) - Method in class tripleplay.gesture.Swipe
The distance on the Swipe's Direction axis that a touch must move to qualify the Swipe for completion.
onCancel(Touch.Interaction) - Method in class tripleplay.gesture.GestureDirector
 
onCancel(Touch.Interaction) - Method in class tripleplay.gesture.GestureRegionDirector
 
onCancel(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Capturing
 
onCancel(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Ignore
 
onCancel(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Select
 
onCancel(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Toggle
 
onCancel(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Track
 
onCancel(Pointer.Interaction) - Method in class tripleplay.ui.util.XYFlicker
 
onCancel(Pointer.Interaction) - Method in class tripleplay.util.Tapper
 
onClick(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Click
 
onClick(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Ignore
 
onClick(Pointer.Interaction) - Method in class tripleplay.ui.Behavior
Called when the pointer is released and the subclass decides that it is a click, i.e.
onClick(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Select
 
onClick(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Toggle
 
onClick(SignalView.Listener<? super Button>) - Method in class tripleplay.ui.Button
A convenience method for registering a click handler.
onClick(SignalView.Listener<? super ImageButton>) - Method in class tripleplay.ui.ImageButton
A convenience method for registering a click handler.
onComplete(Runnable) - Method in class tripleplay.game.trans.AbstractTransition
Configures an action to be executed when this transition completes.
onDoubleTap() - Method in class tripleplay.util.DoubleTapper
Called when a double tap occurs.
onDoubleTap(Event.XY) - Method in class tripleplay.util.DoubleTapper
Called when a double tap occurs.
onDrag(Pointer.Interaction) - Method in class tripleplay.anim.Flicker
 
onDrag(Pointer.Interaction) - Method in class tripleplay.ui.Behavior
 
onDrag(Pointer.Interaction) - Method in class tripleplay.ui.util.XYFlicker
 
onDrag(Pointer.Interaction) - Method in class tripleplay.util.Tapper
 
One(Animation.Value) - Constructor for class tripleplay.anim.Animation.One
 
onEmit(Clock) - Method in class tripleplay.ui.Box.Trans
 
onEmit(Platform) - Method in class tripleplay.util.Timer
 
onEmpty - Variable in class tripleplay.particle.Emitter
A signal emitted when this emitter has no live particles and no generator.
onEnd(Pointer.Interaction) - Method in class tripleplay.anim.Flicker
 
onEnd(Touch.Interaction) - Method in class tripleplay.gesture.GestureDirector
 
onEnd(Touch.Interaction) - Method in class tripleplay.gesture.GestureRegionDirector
 
onEnd(Pointer.Interaction) - Method in class tripleplay.ui.Behavior
 
onEnd(Pointer.Interaction) - Method in class tripleplay.ui.util.XYFlicker
 
onEnd(Pointer.Interaction) - Method in class tripleplay.util.Tapper
 
onExhausted - Variable in class tripleplay.particle.Emitter
A signal emitted when the generator for this emitter is exhausted.
onHover(Pointer.Interaction, boolean) - Method in class tripleplay.ui.Behavior.Ignore
 
onHover(Pointer.Interaction, boolean) - Method in class tripleplay.ui.Behavior
Called as the user drags the pointer around after pressing.
onHover(Pointer.Interaction, boolean) - Method in class tripleplay.ui.Behavior.RapidFire
 
onHover(Pointer.Interaction, boolean) - Method in class tripleplay.ui.Behavior.Select
 
onHover(Pointer.Interaction, boolean) - Method in class tripleplay.ui.Behavior.Toggle
 
onHover(Pointer.Interaction, boolean) - Method in class tripleplay.ui.Behavior.Track
 
onLongPress(SignalView.Listener<? super Button>) - Method in class tripleplay.ui.LongPressButton
A convenience method for registering a long press handler.
onMove(Touch.Interaction) - Method in class tripleplay.gesture.GestureDirector
 
onMove(Touch.Interaction) - Method in class tripleplay.gesture.GestureRegionDirector
 
onPaint - Variable in class tripleplay.anim.Animator
Performs per-frame animation processing.
onPaint - Variable in class tripleplay.anim.Flicker
This must be connected to a paint signal.
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Capturing
 
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Click
 
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Ignore
 
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior
Called when the pointer is pressed down on our element.
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.RapidFire
 
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Select
 
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Toggle
 
onPress(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Track
 
onRelease(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Capturing
 
onRelease(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Ignore
 
onRelease(Pointer.Interaction) - Method in class tripleplay.ui.Behavior
Called when the pointer is released after having been pressed on this widget.
onRelease(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Select
 
onRelease(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Toggle
 
onRelease(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Track
 
onStart(Pointer.Interaction) - Method in class tripleplay.anim.Flicker
 
onStart(Runnable) - Method in class tripleplay.game.trans.AbstractTransition
Configures an action to be executed when this transition starts.
onStart(Touch.Interaction) - Method in class tripleplay.gesture.GestureDirector
 
onStart(Touch.Interaction) - Method in class tripleplay.gesture.GestureRegionDirector
 
onStart(Pointer.Interaction) - Method in class tripleplay.ui.Behavior
 
onStart(Pointer.Interaction) - Method in class tripleplay.ui.util.XYFlicker
 
onStart(Pointer.Interaction) - Method in class tripleplay.util.Tapper
 
onTap(Event.XY) - Method in class tripleplay.util.DoubleTapper
 
onTap() - Method in class tripleplay.util.Tapper
Called when a tap occurs.
onTap(Event.XY) - Method in class tripleplay.util.Tapper
Called when a tap occurs.
onVisit(String, Instance, int) - Method in interface tripleplay.flump.Instances.Op
 
OPENER - Static variable in class tripleplay.ui.Menu
The opening animation function for the menu.
ORANGE - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
origin - Variable in class tripleplay.flump.LibraryData.TextureData
 
origin - Variable in class tripleplay.flump.Texture.Symbol
 
origin - Variable in class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
originX - Variable in class tripleplay.game.ScreenStack
The x-coordinate at which screens are located.
originY - Variable in class tripleplay.game.ScreenStack
The y-coordinate at which screens are located.
OUT - Static variable in class tripleplay.game.ScreenSpace
 
OUTLINE_CAP - Static variable in class tripleplay.ui.Style
The line cap for the outline, when using a vector outline.
OUTLINE_JOIN - Static variable in class tripleplay.ui.Style
The line join for the outline, when using a vector outline.
OUTLINE_WIDTH - Static variable in class tripleplay.ui.Style
The stroke width of the outline, when using a vector outline.
outlineCap - Variable in class tripleplay.util.EffectRenderer.VectorOutline
 
outlineColor - Variable in class tripleplay.util.EffectRenderer.PixelOutline
 
outlineColor - Variable in class tripleplay.util.EffectRenderer.VectorOutline
 
outlineJoin - Variable in class tripleplay.util.EffectRenderer.VectorOutline
 
outlineWidth - Variable in class tripleplay.util.EffectRenderer.VectorOutline
 
owner() - Method in class tripleplay.ui.Background.Instance
Returns the background that created this instance.
ox - Variable in class tripleplay.ui.util.BoxPoint
Absolute x, y offsets.
oy - Variable in class tripleplay.ui.util.BoxPoint
Absolute x, y offsets.

P

pack(Graphics, QuadBatch, Collection<Library>) - Static method in class tripleplay.flump.Library
Pack multiple libraries into a single group of atlases.
pack() - Method in class tripleplay.ui.Root
Sizes this root element to its preferred size.
pack(float, float) - Method in class tripleplay.ui.Root
Sizes this element to its preferred size, computed using the supplied hints.
pack(Graphics, QuadBatch) - Method in class tripleplay.util.TexturePacker
Pack all images into as few atlases as possible.
PackedFrames - Class in tripleplay.util
A frames implementation that uses a packed texture atlas and metadata generated by the FramePacker.
PackedFrames(TileSource, Json.Object) - Constructor for class tripleplay.util.PackedFrames
 
PackedFrames(TileSource, float[][]) - Constructor for class tripleplay.util.PackedFrames
 
PackedFrames(TileSource, float, float, PackedFrames.Frame[]) - Constructor for class tripleplay.util.PackedFrames
 
PackedFrames.Frame - Class in tripleplay.util
 
packToHeight(float) - Method in class tripleplay.ui.Root
Sizes this root element to the specified height and its preferred width.
packToWidth(float) - Method in class tripleplay.ui.Root
Sizes this root element to the specified width and its preferred height.
page() - Method in class tripleplay.ui.PagedMenu
Gets a view of the current page value.
PagedMenu - Class in tripleplay.ui
A menu that is also capable of showing one page of its items at a time.
PagedMenu(Layout, int) - Constructor for class tripleplay.ui.PagedMenu
Creates a new paged menu with the given layout and number of items per page.
pageSlot() - Method in class tripleplay.ui.PagedMenu
Gets a slot that will update the page when emitted.
pageTurn() - Method in class tripleplay.game.ScreenStack
Creates a page turn transition.
PageTurnTransition - Class in tripleplay.game.trans
Opens the current screen like the page of a book, revealing the new screen beneath.
PageTurnTransition() - Constructor for class tripleplay.game.trans.PageTurnTransition
 
paint(Clock) - Method in class tripleplay.entity.World
Paints all of the Systems in this world.
paint(float) - Method in interface tripleplay.flump.Instance
Notifies this instance that time has passed, for animation.
paint(Clock) - Method in class tripleplay.flump.Movie
 
paint(float) - Method in class tripleplay.flump.Movie
 
paint(Clock) - Method in class tripleplay.flump.MoviePlayer
Drives this movie player with the supplied clock.
paint(float) - Method in class tripleplay.flump.Texture
 
paint - Variable in class tripleplay.game.ScreenSpace.Screen
A signal emitted on every frame, while this screen is showing.
paint - Variable in class tripleplay.game.ScreenStack.Screen
A signal emitted on every frame, while this screen is showing.
parent() - Method in class tripleplay.ui.Element
Returns the parent of this element, or null.
parent() - Method in class tripleplay.ui.Tabs.Tab
 
ParticleBatch - Class in tripleplay.particle
A custom batch designed for shading particles.
ParticleBatch(GL20) - Constructor for class tripleplay.particle.ParticleBatch
 
ParticleBuffer - Class in tripleplay.particle
Contains the basic metadata for an array of particles: position, velocity, scale, rotation, birth time, lifespan.
ParticleBuffer(int) - Constructor for class tripleplay.particle.ParticleBuffer
Creates a particle buffer that can hold up to maxParticles particles.
pauseDelay() - Method in class tripleplay.gesture.GestureDirector
Returns the number of milliseconds to wait after the last touch event to transition the current gestures to PAUSE.
payload() - Method in class tripleplay.syncdb.Protocol.PayloadWriter
 
PayloadReader(String) - Constructor for class tripleplay.syncdb.Protocol.PayloadReader
 
PayloadWriter() - Constructor for class tripleplay.syncdb.Protocol.PayloadWriter
 
pick(Iterator<? extends T>, T) - Method in class tripleplay.util.Randoms
Pick a random element from the specified Iterator, or return ifEmpty if it is empty.
pick(Iterable<? extends T>, T) - Method in class tripleplay.util.Randoms
Pick a random element from the specified Iterable, or return ifEmpty if it is empty.
pick(Map<? extends T, ? extends Number>, T) - Method in class tripleplay.util.Randoms
Pick a random key from the specified mapping of weight values, or return ifEmpty if no mapping has a weight greater than 0.
PINK - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
pivot - Variable in class tripleplay.flump.KeyframeData
 
pivot - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
pixelOutline - Variable in class tripleplay.ui.Style.TextEffectStyle
 
PixelOutline(int) - Constructor for class tripleplay.util.EffectRenderer.PixelOutline
 
plat - Variable in class tripleplay.sound.SoundBoard
The platform on which this sound board is operating.
plat - Variable in class tripleplay.ui.Interface
The platform in which this interface is operating.
play(Playable) - Method in class tripleplay.anim.AnimBuilder
Plays the supplied clip or loop.
play(Sound) - Method in class tripleplay.anim.AnimBuilder
Plays the supplied sound.
play(String, boolean) - Method in class tripleplay.flump.MoviePlayer
Shows a movie that plays once.
play(String) - Method in class tripleplay.flump.MoviePlayer
 
play() - Method in class tripleplay.sound.Clip.Silence
 
play() - Method in class tripleplay.sound.Loop.Silence
 
play() - Method in interface tripleplay.sound.MultiClip.Copy
Plays this copy of the sound and then releases it.
play() - Method in interface tripleplay.sound.Playable
Starts this clip or loop playing.
Playable - Interface in tripleplay.sound
Shared controls for clips and loops.
PlayMovie - Class in tripleplay.flump
Plays a movie until it ends.
PlayMovie(Movie) - Constructor for class tripleplay.flump.PlayMovie
 
PlayNImpl(Platform) - Constructor for class tripleplay.util.Logger.PlayNImpl
 
pluck(Iterable<? extends T>, T) - Method in class tripleplay.util.Randoms
Pluck (remove) a random element from the specified Iterable, or return ifEmpty if it is empty.
pointer() - Static method in class tripleplay.ui.MenuHost
Gets a trigger point exactly under the pointer position.
pointer - Variable in class tripleplay.ui.MenuHost.Pop
The position of the pointer, if given during construction, otherwise null.
pop(ScreenSpace.Screen) - Method in class tripleplay.game.ScreenSpace
Removes screen from this space.
Pop(Element<?>, Menu) - Constructor for class tripleplay.ui.MenuHost.Pop
Creates a new event and initializes MenuHost.Pop.trigger and MenuHost.Pop.menu.
Pop(Element<?>, Menu, Event.XY) - Constructor for class tripleplay.ui.MenuHost.Pop
Creates a new event and initializes MenuHost.Pop.trigger and MenuHost.Pop.menu.
popBitVec() - Method in class tripleplay.util.Inflater
 
popBool() - Method in class tripleplay.util.Inflater
 
popByte() - Method in class tripleplay.util.Inflater
 
popChar() - Method in class tripleplay.util.Inflater
 
popEnum(Class<E>) - Method in class tripleplay.util.Inflater
 
popFLString(int) - Method in class tripleplay.util.Inflater
 
popInt() - Method in class tripleplay.util.Inflater
 
popNibble() - Method in class tripleplay.util.Inflater
 
popShort() - Method in class tripleplay.util.Inflater
 
popString() - Method in class tripleplay.util.Inflater
 
popTo(ScreenSpace.Screen) - Method in class tripleplay.game.ScreenSpace
Removes all screens from the space until screen is reached.
popTo(ScreenStack.Screen) - Method in class tripleplay.game.ScreenStack
ScreenStack.popTo(Screen,Transition) with the default transition.
popTo(ScreenStack.Screen, ScreenStack.Transition) - Method in class tripleplay.game.ScreenStack
Pops the top screen from the stack until the specified screen has become the topmost/visible screen.
popup() - Method in class tripleplay.ui.MenuHost.Pop
Pops up this instance on the trigger's root's menu host.
popup(MenuHost.Pop) - Method in class tripleplay.ui.MenuHost
Displays the menu specified by the given pop, incorporating all the configured attributes therein.
POPUP_ORIGIN - Static variable in class tripleplay.ui.MenuHost
The point on the menu that should be placed directly on top of the trigger point, subject to bounding constraints.
popVarInt() - Method in class tripleplay.util.Inflater
 
popVarLong() - Method in class tripleplay.util.Inflater
 
pos(float, float, IDimension) - Method in class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
position - Variable in class tripleplay.anim.Flicker
The current position value.
position() - Method in class tripleplay.flump.Movie
The playback position, in milliseconds.
position - Variable in class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
position() - Method in class tripleplay.ui.util.XYFlicker
Gets the current position.
positionChanged(float, float) - Method in interface tripleplay.ui.Scroller.Listener
Notifies this listener of changes to the content offset.
positionChanged(float, float) - Method in class tripleplay.ui.util.XYFlicker
Sets the flicker position, in the case of a programmatic change.
posValue() - Method in class tripleplay.anim.Flicker
Returns the position of this flicker as an animation value.
preferredSize(float, float) - Method in class tripleplay.ui.Root
Computes the preferred size of this root.
preferredSize - Variable in class tripleplay.ui.SizableGroup
The preferred size of this widget.
preferredSize - Variable in class tripleplay.ui.SizableWidget
The preferred size of this widget.
preload() - Method in interface tripleplay.sound.Clip
Preloads this clip's underlying audio data.
preload() - Method in class tripleplay.sound.Clip.Silence
 
prepare(Tile, int) - Method in class tripleplay.particle.ParticleBatch
 
prepare(Graphics, IDimension) - Method in class tripleplay.util.Glyph
Ensures that the canvas image is at least the specified dimensions and cleared to all transparent pixels.
prepare(Graphics, float, float) - Method in class tripleplay.util.Glyph
Ensures that the canvas image is at least the specified dimensions and cleared to all transparent pixels.
preparedHeight() - Method in class tripleplay.util.Glyph
Returns the height of the last call to Glyph.prepare(playn.core.Graphics, pythagoras.f.IDimension), or zero if the glyph is not prepared.
preparedWidth() - Method in class tripleplay.util.Glyph
Returns the width of the last call to Glyph.prepare(playn.core.Graphics, pythagoras.f.IDimension), or zero if the glyph is not prepared.
prepareToMeld() - Method in class tripleplay.syncdb.SyncDB
Prepares this database to be melded into a pre-existing database.
press - Variable in class tripleplay.ui.Behavior.Track.State
The press and drag positions.
pressTime - Variable in class tripleplay.ui.Behavior.Track.State
Time the press started.
preventDeselection() - Method in class tripleplay.ui.Selector
Prevent a deselection (null Selector.selected.get()) occurring as a result of toggling the currently selected button off.
processPurges() - Method in class tripleplay.syncdb.SyncDB
Processes any subdbs that have been queued for purging.
Protocol - Class in tripleplay.syncdb
Handles the process of syncing a databse with the server.
Protocol() - Constructor for class tripleplay.syncdb.Protocol
 
Protocol.NetServer - Class in tripleplay.syncdb
A Protocol.Server implementation that delivers deltas to the server via Net.
Protocol.PayloadReader - Class in tripleplay.syncdb
Used to decode ints and strings from one big compact string.
Protocol.PayloadWriter - Class in tripleplay.syncdb
Used to encode ints and strings in one big compact string.
Protocol.Request - Class in tripleplay.syncdb
Encapsulates a sync request from the client.
Protocol.Response - Class in tripleplay.syncdb
Encapsualtes a response from the server.
Protocol.Server - Interface in tripleplay.syncdb
Abstracts away the sending of a sync request to the server.
Protocol.Session - Class in tripleplay.syncdb
Encapsulates a syncing session with the server.
protocolVersion() - Static method in class tripleplay.syncdb.Protocol
Returns the current version of the protocol code.
protocolVersion - Variable in class tripleplay.syncdb.Protocol.Request
The version of Protocol in use by the client.
protocolVersion - Variable in class tripleplay.syncdb.Protocol.Response
The version of Protocol in use by the client.
pruneOld(int) - Method in class tripleplay.ui.HistoryGroup
Prunes the given number of entries from the beginning of the history.
psize(AbsoluteLayout, Element<?>) - Method in class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
push(ScreenStack.Screen) - Method in class tripleplay.game.ScreenStack
ScreenStack.push(Screen,Transition) with the default transition.
push(ScreenStack.Screen, ScreenStack.Transition) - Method in class tripleplay.game.ScreenStack
Pushes the supplied screen onto the stack, making it the visible screen.
push(Iterable<? extends ScreenStack.Screen>) - Method in class tripleplay.game.ScreenStack
ScreenStack.push(Iterable,Transition) with the default transition.
push(Iterable<? extends ScreenStack.Screen>, ScreenStack.Transition) - Method in class tripleplay.game.ScreenStack
Pushes the supplied set of screens onto the stack, in order.

Q

queueScroll(float, float) - Method in class tripleplay.ui.Scroller
Sets the left and top of the view area relative to that of the content the next time the container is laid out.

R

random(Randoms, float, float) - Static method in class tripleplay.particle.init.Lifespan
Returns an initializer that provides a random lifespan between min and max.
randomCircle(Randoms, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a velocity in a random direction with the specified maximum magnitude.
randomCircle(Randoms, float, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a velocity in a random direction with the specified minimum and maximum magnitude.
randomNormal(Randoms, float, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a normally distributed random velocity with the specified mean and standard deviation parameters.
randomNormal(Randoms, float, float, float, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a normally distributed random velocity with the specified mean and standard deviation parameters.
randomOffset(Randoms, float) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that adjusts the particle's position randomly from its current location by up to noise units in both x and y.
randomPos(Randoms, float, float, float, float) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that configures a particle's position in a random region.
Randoms - Class in tripleplay.util
Provides utility routines to simplify obtaining randomized values.
randomScale(Randoms, float, float) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that scales its previously assigned transform by an evenly distributed random amount within the specified range.
randomSquare(Randoms, float, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a uniformly distributed random velocity.
randomSquare(Randoms, float, float, float, float) - Static method in class tripleplay.particle.init.Velocity
Returns an initializer that provides a uniformly distribted random velocity in the range minX to maxX and similarly for the y direction.
Range() - Constructor for class tripleplay.ui.Scroller.Range
 
range - Variable in class tripleplay.ui.Slider
The range of the slider.
Range(float, float) - Constructor for class tripleplay.ui.Slider.Range
 
range - Variable in class tripleplay.ui.Slider.Range
 
RapidFire(T) - Constructor for class tripleplay.ui.Behavior.RapidFire
Creates a new rapid fire behavior for the given owner.
readInt() - Method in class tripleplay.syncdb.Protocol.PayloadReader
 
readString() - Method in class tripleplay.syncdb.Protocol.PayloadReader
 
rect - Variable in class tripleplay.flump.LibraryData.TextureData
 
RED - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
ref - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
Ref<T> - Class in tripleplay.util
Maintains a reference to a resource.
Ref() - Constructor for class tripleplay.util.Ref
 
refresh(NativeTextField) - Method in class tripleplay.platform.TPPlatform
Refreshes a native text field to match the current styles of its associated field instance.
refreshBounds() - Method in class tripleplay.ui.Field.Native
Refreshes the bounds of this field's native field.
refreshNativeBounds() - Method in class tripleplay.platform.TPPlatform
Updates the bounds of all known native fields.
relative(BoxPoint) - Static method in class tripleplay.ui.MenuHost
Gets a trigger point relative to an element using the given box point.
relayEvents(Layer) - Method in class tripleplay.ui.MenuHost.Pop
Causes the menu to handle further events on the given layer.
relayEvents(Layer, Menu) - Static method in class tripleplay.ui.MenuHost
 
release() - Method in class tripleplay.sound.Clip.Silence
 
release() - Method in class tripleplay.sound.Loop.Silence
 
release() - Method in interface tripleplay.sound.MultiClip.Copy
Releases this copy of the sound without playing it.
release() - Method in class tripleplay.sound.MultiClip
Releases all of the clips obtained by this multiclip, freeing their audio resources.
release() - Method in interface tripleplay.sound.Playable
Releases this playable when it is no longer needed.
remove(Component) - Method in class tripleplay.entity.Entity
Removes the specified component from this entity.
remove(int) - Method in class tripleplay.entity.IntBag
 
remove(ScreenStack.Screen) - Method in class tripleplay.game.ScreenStack
ScreenStack.remove(Screen,Transition) with the default transition.
remove(ScreenStack.Screen, ScreenStack.Transition) - Method in class tripleplay.game.ScreenStack
Removes the specified screen from the stack.
remove(ScreenStack.Predicate) - Method in class tripleplay.game.ScreenStack
ScreenStack.remove(Predicate,Transition) with the default transition.
remove(ScreenStack.Predicate, ScreenStack.Transition) - Method in class tripleplay.game.ScreenStack
Removes all screens that match the supplied predicate, from lowest in the stack to highest.
remove(Gesture<?>) - Method in class tripleplay.gesture.GestureDirector
Removes the given gesture from the set considered during each user interaction.
remove() - Method in class tripleplay.gesture.GestureRegionDirector
 
remove() - Method in interface tripleplay.platform.NativeOverlay
Removes the native overlay from the display.
remove(Element<?>) - Method in class tripleplay.ui.Box
 
remove(Element<?>) - Method in class tripleplay.ui.Container.Mutable
Removes the specified child from this container.
remove(Element<?>) - Method in class tripleplay.ui.Elements
 
remove(Elements<?>) - Method in class tripleplay.ui.Selector
Stops tracking the children of elements for setting the selection.
remove(Element<?>, Element<?>...) - Method in class tripleplay.ui.Selector
Stops tracking one or more elements.
remove() - Method in class tripleplay.ui.util.Hierarchy.Ancestors
 
remove(E) - Method in class tripleplay.util.Bag
Removes the first occurrance of elem from the bag.
remove(String) - Method in class tripleplay.util.TypedStorage
Removes the specified key (and its value) from storage.
removeAll() - Method in class tripleplay.entity.IntBag
 
removeAll() - Method in class tripleplay.ui.Box
 
removeAll() - Method in class tripleplay.ui.Container.Mutable
Removes all children from this container.
removeAll() - Method in class tripleplay.ui.Elements
 
removeAll() - Method in class tripleplay.util.Bag
Removes all elements from this bag.
removeAt(int) - Method in class tripleplay.entity.IntBag
 
removeAt(int) - Method in class tripleplay.ui.Box
 
removeAt(int) - Method in class tripleplay.ui.Container.Mutable
Removes the child at the specified index from this container.
removeAt(int) - Method in class tripleplay.ui.Elements
 
removeAt(int) - Method in class tripleplay.util.Bag
Removes the element at the specified index.
removeFromParent(Element<?>, boolean) - Static method in class tripleplay.ui.Container
Removes and optionally destroys the given element from its parent, if the parent is a mutable container.
removeLast() - Method in class tripleplay.entity.IntBag
 
removeLast() - Method in class tripleplay.util.Bag
Removes and returns the last element of the bag.
removeListener(Scroller.Listener) - Method in class tripleplay.ui.Scroller
Removes a previously added listener from this scroller.
removeRoot(Root) - Method in class tripleplay.ui.Interface
Removes the supplied root element from this interface, iff it's currently added.
removeWhere(Function<E, Boolean>) - Method in class tripleplay.util.Bag
Removes all elements that match pred.
render(ParticleBatch, float, float) - Method in class tripleplay.particle.ParticleBuffer
Renders the particles to the supplied shader.
render() - Method in class tripleplay.ui.GlyphWidget
Redraws this widget's glyph if the widget is visible and laid out.
render() - Method in interface tripleplay.ui.Icon
Creates a new layer for displaying this icon.
render() - Method in class tripleplay.ui.Icons.Aggregated
 
render(Canvas, TextLayout, int, boolean, float, float) - Method in class tripleplay.util.EffectRenderer.Gradient
 
render(Canvas, TextLayout, int, boolean, float, float) - Method in class tripleplay.util.EffectRenderer.PixelOutline
 
render(Canvas, TextLayout, int, boolean, float, float) - Method in class tripleplay.util.EffectRenderer
 
render(Canvas, TextLayout, int, boolean, float, float) - Method in class tripleplay.util.EffectRenderer.Shadow
 
render(Canvas, TextLayout, int, boolean, float, float) - Method in class tripleplay.util.EffectRenderer.VectorOutline
 
render(Canvas, float, float) - Method in class tripleplay.util.StyledText.Block
 
render(Canvas, float, float) - Method in class tripleplay.util.StyledText
Renders this styled text into the supplied canvas at the specified offset.
render(Canvas, float, float) - Method in class tripleplay.util.StyledText.Span
 
render(Surface, float, float, float, float) - Method in interface tripleplay.util.TexturePacker.Renderer
 
RenderableLabel(String) - Constructor for class tripleplay.ui.HistoryGroup.RenderableLabel
Creates a new label.
renderText(Graphics, StyledText.Plain) - Method in class tripleplay.util.Glyph
Prepares the canvas and renders the supplied text at 0, 0 using the given config.
renderText(Graphics, StyledText.Plain, int, int) - Method in class tripleplay.util.Glyph
Prepares the canvas and renders the supplied text at x, y using the given config.
repaint() - Method in interface tripleplay.platform.ImageOverlay
Queues up a repaint.
reparent(GroupLayer, Layer) - Method in class tripleplay.anim.AnimBuilder
Reparents the supplied child to the supplied new parent.
reparent(Layer, GroupLayer) - Static method in class tripleplay.util.Layers
Removes layer from its current parent and adds it to target, modifying its transform in the process so that it stays in the same position on the screen.
Repeat(Layer) - Constructor for class tripleplay.anim.Animation.Repeat
 
repeat(Layer) - Method in class tripleplay.anim.AnimBuilder
Returns a builder which can be used to construct an animation that will be repeated until the supplied layer has been removed from its parent.
REPEAT_DELAY - Static variable in class tripleplay.ui.Behavior.RapidFire
Milliseconds between repeated click dispatches.
replace(ScreenSpace.Screen) - Method in class tripleplay.game.ScreenSpace
Adds screen to this space, replacing the current top-level screen.
replace(ScreenStack.Screen) - Method in class tripleplay.game.ScreenStack
ScreenStack.replace(Screen,Transition) with the default transition.
replace(ScreenStack.Screen, ScreenStack.Transition) - Method in class tripleplay.game.ScreenStack
Pops the current screen from the top of the stack and pushes the supplied screen on as its replacement.
repositionTab(Tabs.Tab, int) - Method in class tripleplay.ui.Tabs
Moves the given tab into the given position.
Request(int, Map<String, String>) - Constructor for class tripleplay.syncdb.Protocol.Request
Creates a request with the supplied data.
requireArray(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
requireBoolean(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
requireEnum(Json.Object, String, Class<T>) - Static method in class tripleplay.util.JsonUtil
 
requireFloat(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
requireInt(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
requireNumber(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
requireObject(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
requireString(Json.Object, String) - Static method in class tripleplay.util.JsonUtil
 
reserve() - Method in class tripleplay.sound.MultiClip
Obtains a copy of the sound (from the reserves if possible or loaded from storage if not).
reset(float, float) - Method in class tripleplay.ui.util.XYFlicker
Resets the flicker to the given maximum values.
reset() - Method in class tripleplay.util.Deflater
 
resize(int, float) - Method in class tripleplay.ui.util.Scale9.Axis
Sets the size of the given chunk, shifting neighbors.
resize(float) - Method in class tripleplay.util.StyledText.Block
 
resize(float) - Method in class tripleplay.util.StyledText.Plain
Creates a new instance equivalent to this one excepting that the font size is adjusted to size.
resize(float) - Method in class tripleplay.util.StyledText.Span
 
resolve(V, V) - Method in interface tripleplay.syncdb.Resolver
Resolves a conflict between a client and server value.
resolve(Set<V>, Set<V>) - Method in interface tripleplay.syncdb.SetResolver
Resolves a conflict between a client and server set.
resolve(Element<?>, Point) - Method in class tripleplay.ui.util.BoxPoint
Finds the screen coordinates of the point, using the given element as the box.
resolve(float, float, float, float, Point) - Method in class tripleplay.ui.util.BoxPoint
Finds the coordinates of the point, using the box defined by the given coordinates.
resolve(IDimension, Point) - Method in class tripleplay.ui.util.BoxPoint
Finds the coordinates of the point, using the box with top left of 0, 0 and the given dimension.
Resolver<T> - Interface in tripleplay.syncdb
Provides a mechanism for resolving conflict between two conflicting values in a sync db.
resolveStyle(Style<T>) - Method in class tripleplay.ui.Field.Native
Resolves the given style for the field.
resolveStyle(Element<?>, Style<V>) - Static method in class tripleplay.ui.Styles
Resolves the current value of style on element.
Response(int) - Constructor for class tripleplay.syncdb.Protocol.Response
Creates a response that represents a clean sync.
Response(int, Map<String, String>) - Constructor for class tripleplay.syncdb.Protocol.Response
Creates a (non-clean-sync) response with the supplied version and delta.
restore(int, BitVec) - Method in class tripleplay.entity.World
Creates an entity with the specified id and component bitvec.
retainMenu() - Method in class tripleplay.ui.MenuHost.Pop
Flags this Pop event so that the menu will not be destroyed automatically when it is deactivated.
RETURN_KEY_LABEL - Static variable in class tripleplay.ui.Field
Sets the label used on the "return" key of the virtual keyboard on native keyboards.
reverseDepth() - Method in class tripleplay.ui.bgs.CompositeBackground
Reverses the usual depth of the constituent backgrounds' layers.
RIGHT - Static variable in class tripleplay.game.ScreenSpace
 
right() - Method in class tripleplay.game.trans.SlideTransition
 
right - Variable in class tripleplay.ui.Style.HAlignStyle
 
right - Variable in class tripleplay.ui.Style.PosStyle
 
right() - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with an x coordinate that will resolve to the right edge of the box.
right(float) - Method in class tripleplay.ui.util.Insets.Mutable
Sets the right edge and returns this for chaining.
right() - Method in class tripleplay.ui.util.Insets
Gets the right inset.
Root - Class in tripleplay.ui
The root of a display hierarchy.
Root(Interface, Layout, Stylesheet) - Constructor for class tripleplay.ui.Root
Creates a new root with the provided layout and stylesheet.
rootLayer - Variable in class tripleplay.ui.MenuHost
The root layer that will contain all menus that pop up.
roots() - Method in class tripleplay.ui.Interface
Returns an iterable over the current roots.
RotateYBatch - Class in tripleplay.shaders
Rotates the view through a 3D transform around the Y axis.
RotateYBatch(GL20, float, float, float) - Constructor for class tripleplay.shaders.RotateYBatch
 
roundRect(Graphics, int, float) - Static method in class tripleplay.ui.Background
Creates a round rect background with the specified color and corner radius.
roundRect(Graphics, int, float, int, float) - Static method in class tripleplay.ui.Background
Creates a round rect background with the specified parameters.
RoundRectBackground - Class in tripleplay.ui.bgs
Draws a rounded rectangle with optional border as a background.
RoundRectBackground(Graphics, int, float) - Constructor for class tripleplay.ui.bgs.RoundRectBackground
 
RoundRectBackground(Graphics, int, float, int, float) - Constructor for class tripleplay.ui.bgs.RoundRectBackground
 
RoundRectBackground(Graphics, int, float, int, float, float) - Constructor for class tripleplay.ui.bgs.RoundRectBackground
 
rowBreaks - Variable in class tripleplay.ui.layout.FlowLayout.Metrics
 
rows - Variable in class tripleplay.ui.layout.FlowLayout.Metrics
 

S

scale - Variable in class tripleplay.flump.KeyframeData
 
scale - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
scale(float) - Static method in class tripleplay.particle.init.Transform
Returns an initializer that scales its previously assigned transform.
scale9(Tile) - Static method in class tripleplay.ui.Background
Creates a scale9 background with the specified texture tile.
scale9() - Method in class tripleplay.ui.bgs.Scale9Background
Returns the scale 9 instance for mutation.
Scale9 - Class in tripleplay.ui.util
Facilitates the rendering of "scale-9" images, that is, images that are designed as a 3x3 grid such that each of the 9 pieces is fixed or stretched in one or both directions to fit a designated area.
Scale9(float, float) - Constructor for class tripleplay.ui.util.Scale9
Creates a new scale to match the given width and height.
Scale9(float, float, Scale9) - Constructor for class tripleplay.ui.util.Scale9
Creates a new scale to render the given scale onto a target of the given width and height.
Scale9.Axis - Class in tripleplay.ui.util
A horizontal or vertical axis, broken up into 3 chunks.
Scale9Background - Class in tripleplay.ui.bgs
A background constructed by scaling the parts of a source image to fit the target width and height.
Scale9Background(Tile) - Constructor for class tripleplay.ui.bgs.Scale9Background
Creates a new background using the given texture.
scaled(Icon, float) - Static method in class tripleplay.ui.Icons
Creates an icon that applies the given scale to the given icon.
screen(int) - Method in class tripleplay.game.ScreenSpace
Returns the screen at index.
Screen(Game) - Constructor for class tripleplay.game.ScreenSpace.Screen
 
screenCount() - Method in class tripleplay.game.ScreenSpace
Returns the number of screens in the space.
ScreenSpace - Class in tripleplay.game
Maintains a 2D layout of ScreenSpace.Screens.
ScreenSpace(Game, GroupLayer) - Constructor for class tripleplay.game.ScreenSpace
Creates a screen space which will manage screens for game.
ScreenSpace.Dir - Class in tripleplay.game
The directions in which a new screen can be added.
ScreenSpace.Screen - Class in tripleplay.game
A screen that integrates with ScreenSpace.
ScreenSpace.UIScreen - Class in tripleplay.game
A ScreenSpace.Screen that takes care of basic UI setup for you.
ScreenStack - Class in tripleplay.game
Manages a stack of screens.
ScreenStack(Game, GroupLayer) - Constructor for class tripleplay.game.ScreenStack
Creates a screen stack that manages screens for game on rootLayer.
ScreenStack.Predicate - Interface in tripleplay.game
Used to operate on screens.
ScreenStack.Screen - Class in tripleplay.game
Displays and manages the lifecycle for a single game screen.
ScreenStack.Transition - Class in tripleplay.game
Implements a particular screen transition.
ScreenStack.Transition.Dir - Enum in tripleplay.game
Direction constants, used by transitions.
ScreenStack.UIScreen - Class in tripleplay.game
A ScreenStack.Screen with an Interface for doing UI stuff.
scroll(float, float) - Method in class tripleplay.ui.Scroller
Sets the left and top of the view area relative to that of the content.
Scroller - Class in tripleplay.ui
A composite element that manages horizontal and vertical scrolling of a single content element.
Scroller(Element<?>) - Constructor for class tripleplay.ui.Scroller
Creates a new scroller containing the given content and with Scroller.Behavior.BOTH.
Scroller.Bars - Class in tripleplay.ui
Handles the appearance and animation of scroll bars.
Scroller.BarType - Class in tripleplay.ui
Handles creating the scroll bars.
Scroller.Behavior - Enum in tripleplay.ui
Defines the directions available for scrolling.
Scroller.Clippable - Interface in tripleplay.ui
Interface for customizing how content is clipped and translated.
Scroller.Listener - Interface in tripleplay.ui
Listens for changes to the scrolling area or offset.
Scroller.Range - Class in tripleplay.ui
A range along an axis for representing scroll bars.
Scroller.TouchBars - Class in tripleplay.ui
Plain rectangle scroll bars that overlay the content area, consume no additional screen space, and fade out after inactivity.
scrollToBottom() - Method in class tripleplay.ui.HistoryGroup
Issues a request to scroll to the bottom of the list of history elements.
scrollX(float) - Method in class tripleplay.ui.Scroller
Sets the left edge of the view area relative to that of the content.
scrollY(float) - Method in class tripleplay.ui.Scroller
Sets the top edge of the view area relative to that of the content.
SECURE_TEXT_ENTRY - Static variable in class tripleplay.ui.Field
Controls secure text entry on native text fields: typically this will mean dots or asterix displayed instead of the typed character.
Select(T) - Constructor for class tripleplay.ui.Behavior.Select
 
select(boolean) - Method in class tripleplay.ui.CheckBox
Updates the selected state of this checkbox.
select() - Method in class tripleplay.ui.Tabs.Tab
Selects this tab.
selected - Variable in class tripleplay.ui.Behavior.Toggle
Indicates whether our owner is selected.
selected() - Method in class tripleplay.ui.CheckBox
 
selected() - Method in class tripleplay.ui.MenuItem
 
selected - Variable in class tripleplay.ui.Selector
The selected item.
selected - Variable in enum tripleplay.ui.Style.Mode
Whether the element is selected in this mode.
selected - Variable in class tripleplay.ui.Tabs
The value containing the currently selected tab.
selected() - Method in interface tripleplay.ui.Togglable
A value that reflects the current selection state and is updated when said state changes.
selected() - Method in class tripleplay.ui.ToggleButton
 
Selector - Class in tripleplay.ui
Maintains a single selected item among a specified set of Element instances.
Selector() - Constructor for class tripleplay.ui.Selector
Create a selector with a null initial selection.
Selector(Elements<?>, Element<?>) - Constructor for class tripleplay.ui.Selector
Creates a selector containing the children of elements with initialSelection selected.
sendSync(int, Map<String, String>) - Method in class tripleplay.syncdb.Protocol.NetServer
 
sendSync(int, Map<String, String>) - Method in interface tripleplay.syncdb.Protocol.Server
Sends a sync request to the server, provides response via future.
SERVER - Static variable in interface tripleplay.syncdb.Resolver
Uses the server value, ignoring the client value.
SERVER - Static variable in interface tripleplay.syncdb.SetResolver
Uses the server set, ignoring all elements in the client set.
Session(Protocol.Server) - Constructor for class tripleplay.syncdb.Protocol.Session
 
set(float) - Method in interface tripleplay.anim.Animation.Value
Updates the value.
set(float, float) - Method in interface tripleplay.anim.Animation.XYValue
Updates the x/y value.
set(int, float) - Method in class tripleplay.entity.Component.FScalar
Updates the value of this component for entityId.
set(int, T) - Method in class tripleplay.entity.Component.Generic
Updates the value of this component for entityId.
set(int, int) - Method in class tripleplay.entity.Component.IMask
Updates the entire mask for entityId.
set(int, int) - Method in class tripleplay.entity.Component.IScalar
Updates the value of this component for entityId.
set(int, XY) - Method in class tripleplay.entity.Component.XY
Updates the x/y components of the point for entityId.
set(int, float, float) - Method in class tripleplay.entity.Component.XY
Updates the x/y components of the point for entityId.
set(int, Component.XY) - Method in class tripleplay.entity.Component.XY
Copies the value of other for entityId to this component.
set(Element<?>) - Method in class tripleplay.ui.Box
Updates the box's contents.
set(int, float, float) - Method in class tripleplay.ui.util.Scale9.Axis
Sets the size and location of the given chunk, 0 - 2.
set(int) - Method in class tripleplay.util.BitVec
Sets the valueth bit.
set(BitVec) - Method in class tripleplay.util.BitVec
Copies the contents of other to this bit vector.
set(String, Logger.Level) - Method in class tripleplay.util.Logger.Levels
Configures the log level for messages with the supplied identifier.
set(Logger, Logger.Level) - Method in class tripleplay.util.Logger.Levels
Configures the log level for messages from the supplied logger.
set(T) - Method in class tripleplay.util.Ref
Sets the current value of this reference, clearing any previously referenced object.
set(String, String) - Method in class tripleplay.util.TypedStorage
Sets the specified property to the supplied string value.
set(String, int) - Method in class tripleplay.util.TypedStorage
Sets the specified property to the supplied int value.
set(String, long) - Method in class tripleplay.util.TypedStorage
Sets the specified property to the supplied long value.
set(String, double) - Method in class tripleplay.util.TypedStorage
Sets the specified property to the supplied double value.
set(String, boolean) - Method in class tripleplay.util.TypedStorage
Sets the specified property to the supplied boolean value.
set(String, Enum<?>) - Method in class tripleplay.util.TypedStorage
Sets the specified property to the supplied enum value.
setAbsorbsClicks(boolean) - Method in class tripleplay.ui.Root
By default, all clicks that fall within a root's bounds are dispatched to the root's layer if they do not land on an interactive child element.
setAlive(int, boolean) - Method in class tripleplay.particle.ParticleBuffer
Sets the particle in question to alive or not.
setAnd(int, int) - Method in class tripleplay.entity.Component.IMask
Sets the mask for entityId to current & mask.
setBehavior(Scroller.Behavior) - Method in class tripleplay.ui.Scroller
Sets the behavior of this scroller.
setBounds(IRectangle) - Method in interface tripleplay.platform.NativeOverlay
Sets the bounds of the overlay, in root coordinates.
setBounds(float, float, float, float) - Method in class tripleplay.ui.Root
Sets the size of this root element and its translation from its parent.
setColor(int, float) - Method in class tripleplay.ui.ModalShadow
 
setColors(int, int) - Method in class tripleplay.util.Hud
Configures the foreground and background colors.
setConstraint(Layout.Constraint) - Method in class tripleplay.ui.Element
Configures the layout constraint on this element.
setDefault(Logger.Level) - Method in class tripleplay.util.Logger.Levels
Configures the default log level.
setDepth(Layer, float) - Method in class tripleplay.anim.AnimBuilder
Sets the specified layer's depth to the specified value.
setDown(TileSource) - Method in class tripleplay.ui.ImageButton
Configures the image used in our down state.
setElement(Element<?>) - Method in class tripleplay.ui.Layout.Constraint
Called by an element when it is configured with a constraint.
setEnabled(boolean) - Method in class tripleplay.entity.Entity
Enables or disables this entity.
setEnabled(boolean) - Method in class tripleplay.entity.System
Enables or disables this system.
setEnabled(boolean) - Method in interface tripleplay.platform.NativeTextField
Sets the enabled state of the field.
setEnabled(boolean) - Method in class tripleplay.ui.Element
Enables or disables this element.
setEnabled(boolean) - Static method in class tripleplay.ui.util.ElementOp
Returns an element operation that enables or disables its elements.
setFlag(int, int) - Method in class tripleplay.entity.Component.IMask
Sets flag in the mask for entityId.
setFont(Font) - Method in class tripleplay.util.Hud
Configures the font used to display the HUD.
setFor(String, Function<String, E>, Function<E, String>) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as an RSet.
setFor(String, Function<String, E>, Function<E, String>, Set<E>) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as an RSet using impl as the concrete set implementation.
setIcon(Icon) - Method in class tripleplay.ui.AbstractTextButton
Updates the icon displayed by this button.
setIcon(Icon) - Method in class tripleplay.ui.Label
Updates the icon displayed by this label.
setImpl(Logger.Impl) - Static method in class tripleplay.util.Logger
Configures the logging back-end.
setIncrement(float) - Method in class tripleplay.ui.Slider
Constrains the possible slider values to the given increment.
setKeyboardFocusController(KeyboardFocusController) - Method in class tripleplay.platform.TPPlatform
Sets the instance of KeyboardFocusController to use for keyboard focus management, or null for none.
setLayer(Layer, IRectangle) - Method in class tripleplay.gesture.GestureRegionDirector
 
setLibrary(Library) - Method in class tripleplay.flump.MoviePlayer
Sets the library all further movies we load will come from.
setLocation(float, float) - Method in class tripleplay.ui.Root
Configures the location of this root, relative to its parent layer.
setMenuHost(MenuHost) - Method in class tripleplay.ui.Root
Sets this Root's menu host, allowing an application to more manage multiple roots with a single menu host.
setNamedLayer(String, Instance) - Method in class tripleplay.flump.Movie
Replaces the instance on a named layer.
setOr(int, int) - Method in class tripleplay.entity.Component.IMask
Sets the mask for entityId to current | mask.
setPage(int) - Method in class tripleplay.ui.PagedMenu
Sets the current page.
setPauseDelay(int) - Method in class tripleplay.gesture.GestureDirector
Sets the number of milliseconds to wait after the last touch even to transition the current guestures to PAUSE.
setPopupLabel(String) - Method in class tripleplay.ui.Field
Configures the label to be displayed when text is requested via a popup.
setPosition(float) - Method in class tripleplay.flump.Movie
Changes the playback position.
setPosition(float, float) - Method in interface tripleplay.ui.Scroller.Clippable
Sets the translation of the content, based on scroll bar positions.
setPreferredSize(float, float) - Method in class tripleplay.ui.MenuItem
Sets the preferred size of the menu item.
SetResolver - Interface in tripleplay.syncdb
Provides a mechanism for resolving conflict between two conflicting sets in a sync db.
setScreenArea(IRectangle) - Method in class tripleplay.ui.MenuHost
Sets the area to which menus should be confined when there isn't any other associated bounds.
setSize(float, float) - Method in class tripleplay.ui.CapturedRoot
 
setSize(float, float) - Method in class tripleplay.ui.Root
Sets the size of this root element.
setSize(IDimension) - Method in class tripleplay.ui.Root
Sets the size of this root element.
setSource(Tile) - Method in class tripleplay.flump.Texture.Symbol
 
setSpeed(float) - Method in class tripleplay.flump.Movie
Changes the playback speed multiplier.
setStyles(Styles) - Method in class tripleplay.ui.Element
Configures the styles for this element.
setStyles(Style.Binding<?>...) - Method in class tripleplay.ui.Element
Configures styles for this element (in the DEFAULT mode).
setStylesheet(Stylesheet) - Method in class tripleplay.ui.Composite
Sets the stylesheet of this composite.
setStylesheet(Stylesheet) - Method in class tripleplay.ui.Elements
Configures the stylesheet to be used by this group.
setStylesheet(Stylesheet) - Method in class tripleplay.ui.MenuHost
Sets the stylesheet for menus popped by this host.
setText(String) - Method in class tripleplay.ui.AbstractTextButton
Updates the text displayed by this button.
setText(String) - Method in class tripleplay.ui.Label
Updates the text displayed by this label.
setTint(int) - Method in class tripleplay.ui.bgs.Scale9Background
Sets the tint for this background, as ARGB.
setUp(TileSource) - Method in class tripleplay.ui.ImageButton
Configures the image used in our up state.
setValue(Value<T>, T) - Method in class tripleplay.anim.AnimBuilder
Sets a value to the supplied constant.
setVerticalGap(int) - Method in class tripleplay.ui.HistoryGroup
Sets the vertical gap between history elements.
setViewArea(float, float) - Method in interface tripleplay.ui.Scroller.Clippable
Sets the size of the area the content should clip to.
setVisible(Layer, boolean) - Method in class tripleplay.anim.AnimBuilder
Sets the specified layer to visible or not.
setVisible(boolean) - Method in class tripleplay.ui.Element
Configures whether this element is visible.
setVisible(boolean) - Method in class tripleplay.ui.Field
 
setVisible(boolean) - Method in class tripleplay.ui.Tabs.Tab
 
setVolume(float) - Method in class tripleplay.sound.Clip.Silence
 
setVolume(float) - Method in class tripleplay.sound.Loop.Silence
 
setVolume(float) - Method in interface tripleplay.sound.Playable
Configures the volume for this clip to a value between 0 and 1.
setX(int, float) - Method in class tripleplay.entity.Component.XY
Updates the x component of the point for entityId.
setY(int, float) - Method in class tripleplay.entity.Component.XY
Updates the y component of the point for entityId.
ShaderUtil - Class in tripleplay.shaders
Shader related utility methods.
ShaderUtil() - Constructor for class tripleplay.shaders.ShaderUtil
 
SHADOW - Static variable in class tripleplay.ui.Style
The shadow color for an element.
shadow - Variable in class tripleplay.ui.Style.TextEffectStyle
 
Shadow(int, float, float) - Constructor for class tripleplay.util.EffectRenderer.Shadow
 
SHADOW_X - Static variable in class tripleplay.ui.Style
The shadow offset in pixels.
SHADOW_Y - Static variable in class tripleplay.ui.Style
The shadow offset in pixels.
shadowColor - Variable in class tripleplay.util.EffectRenderer.Shadow
 
shadowX - Variable in class tripleplay.util.EffectRenderer.Shadow
 
shadowY - Variable in class tripleplay.util.EffectRenderer.Shadow
 
Shake(Layer) - Constructor for class tripleplay.anim.Animation.Shake
 
shake(Layer) - Method in class tripleplay.anim.AnimBuilder
Creates a shake animation on the specified layer.
Shim - Class in tripleplay.ui
An invisible widget that simply requests a fixed amount of space.
Shim(float, float) - Constructor for class tripleplay.ui.Shim
 
Shim(IDimension) - Constructor for class tripleplay.ui.Shim
 
shouldLog(Logger.Level, String) - Method in class tripleplay.util.Logger.Levels
Returns true if a message with the specified level and ident should be logged.
shouldLog(Logger.Level) - Method in class tripleplay.util.Logger
Tests if this logger will output messages of the given level.
showText(MenuItem.ShowText) - Method in class tripleplay.ui.MenuItem
Sets the text display mode for this menu item.
showTransitionCompleted() - Method in class tripleplay.game.ScreenStack.Screen
Called when this screen's transition into view has completed.
shuffle(List<T>) - Method in class tripleplay.util.Randoms
Shuffle the specified list using our Random.
Silence() - Constructor for class tripleplay.sound.Clip.Silence
 
Silence() - Constructor for class tripleplay.sound.Loop.Silence
 
SimpleFrames - Class in tripleplay.util
A simple implementation of Frames that uses an untrimmed horizontal strip image.
SimpleFrames(Tile, float) - Constructor for class tripleplay.util.SimpleFrames
Creates an instance with the supplied source texture.
SimpleFrames(Tile, float, float) - Constructor for class tripleplay.util.SimpleFrames
Creates an instance with the supplied source texture.
SimpleFrames(TileSource, float, float, int) - Constructor for class tripleplay.util.SimpleFrames
Creates an instance with the supplied tile source.
SimpleStyles - Class in tripleplay.ui
Provides a simple style sheet that is useful for development and testing.
SimpleStyles() - Constructor for class tripleplay.ui.SimpleStyles
 
SizableGroup - Class in tripleplay.ui
A group that allows configuring its preferred size.
SizableGroup(Layout) - Constructor for class tripleplay.ui.SizableGroup
Creates the sizable group with preferred width and height of 0.
SizableGroup(Layout, IDimension) - Constructor for class tripleplay.ui.SizableGroup
Creates the sizable group with the given preferred size.
SizableGroup(Layout, float, float) - Constructor for class tripleplay.ui.SizableGroup
Creates the sizable group with preferred width and height.
SizableWidget<T extends SizableWidget<T>> - Class in tripleplay.ui
A widget that allows configuring its preferred size.
SizableWidget() - Constructor for class tripleplay.ui.SizableWidget
Creates the sizable widget with preferred width and height of 0.
SizableWidget(IDimension) - Constructor for class tripleplay.ui.SizableWidget
Creates the sizable widget with the given preferred size.
SizableWidget(float, float) - Constructor for class tripleplay.ui.SizableWidget
Creates the sizable widget with preferred width and height.
size() - Method in class tripleplay.entity.IntBag
 
size() - Method in interface tripleplay.entity.System.Entities
Returns the size of the active entities set.
size() - Method in class tripleplay.game.ScreenSpace.Screen
Returns the size of this screen, for use by transitions.
size() - Method in class tripleplay.game.ScreenStack.Screen
Returns the size of this screen.
size() - Method in class tripleplay.game.ScreenStack
Returns the number of screens on the stack.
size - Variable in class tripleplay.ui.Background.Instance
The size at which this instance was prepared.
size() - Method in class tripleplay.ui.Element
Returns the width and height of this element's bounds.
size - Variable in class tripleplay.ui.layout.AbsoluteLayout.Constraint
 
size - Variable in class tripleplay.ui.layout.FlowLayout.Metrics
 
size() - Method in class tripleplay.ui.Scroller.Bars
Space consumed by active scroll bars.
size(int) - Method in class tripleplay.ui.util.Scale9.Axis
Returns the size of the given chunk, 0 - 2.
size() - Method in class tripleplay.util.Bag
Returns the number of elements in this bag.
sizeValue() - Method in class tripleplay.game.ScreenSpace.Screen
The size of this screen as a reactive value.
sizeValue() - Method in class tripleplay.game.ScreenStack.Screen
The size of this screen as a reactive value.
skew - Variable in class tripleplay.flump.KeyframeData
 
skew - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
sleep() - Method in class tripleplay.game.ScreenSpace.Screen
Called when this screen is no longer at risk of being seen by the user.
sleep() - Method in class tripleplay.game.ScreenSpace.UIScreen
 
slide() - Method in class tripleplay.game.ScreenStack
Creates a slide transition.
Slider - Class in tripleplay.ui
Displays a bar and a thumb that can be slid along the bar, representing a floating point value between some minimum and maximum.
Slider() - Constructor for class tripleplay.ui.Slider
Constructs a new slider with empty range and zero value.
Slider(float, float, float) - Constructor for class tripleplay.ui.Slider
 
Slider.Range - Class in tripleplay.ui
Holds the minimum and maximum values for the slider.
SlideTransition - Class in tripleplay.game.trans
Slides the old screen off, and the new screen on right behind.
SlideTransition(ScreenStack) - Constructor for class tripleplay.game.trans.SlideTransition
 
solid(int) - Static method in class tripleplay.ui.Background
Creates a solid background of the specified color.
solid(int, float) - Static method in class tripleplay.ui.Icons
Creates a solid square icon of the given size.
solid(int, float, float) - Static method in class tripleplay.util.Layers
Creates a layer that renders a simple rectangle of the given color, width and height.
soundAction() - Method in class tripleplay.ui.Behavior
Emits the action sound for our owner, if one is configured.
SoundBoard - Class in tripleplay.sound
Manages sound clips (sfx) and loops (music).
SoundBoard(Platform, Signal<Clock>) - Constructor for class tripleplay.sound.SoundBoard
Creates a sound board which will play sounds via plat and connect to paint to receive per-frame updates.
SOUTH - Static variable in class tripleplay.ui.layout.BorderLayout
Constraint to position an element along the bottom edge of its parent.
span(Graphics, String, TextStyle) - Static method in class tripleplay.util.StyledText
Creates a uniformly formatted single-line of text.
Span(Graphics, String, TextStyle) - Constructor for class tripleplay.util.StyledText.Span
 
speed() - Method in class tripleplay.flump.Movie
The playback speed multiplier, defaults to 1.
start() - Method in interface tripleplay.gesture.Gesture
Called at the start of a new user interaction, forcibly puts this gesture into the PASSIVE state.
start() - Method in class tripleplay.gesture.GestureBase
 
started() - Method in interface tripleplay.gesture.Gesture
Dispatched if this gesture goes GREEDY.
started() - Method in class tripleplay.gesture.GestureBase
 
state() - Method in interface tripleplay.gesture.Gesture
Return the current gesture state.
state() - Method in class tripleplay.gesture.GestureBase
 
State(Pointer.Interaction) - Constructor for class tripleplay.ui.Behavior.Track.State
Creates a new tracking state with the given starting press event.
state() - Method in interface tripleplay.ui.Icon
A future which is completed when this icon has loaded.
state() - Method in class tripleplay.ui.Icons.Aggregated
 
Stock(SceneGame) - Constructor for class tripleplay.util.Hud.Stock
 
stop(Playable) - Method in class tripleplay.anim.AnimBuilder
Stops the supplied clip or loop.
stop(Sound) - Method in class tripleplay.anim.AnimBuilder
Stops the supplied sound from playing.
stop() - Method in class tripleplay.anim.Flicker
Stops any active movement of this flicker.
stop() - Method in class tripleplay.sound.Clip.Silence
 
stop() - Method in class tripleplay.sound.Loop.Silence
 
stop() - Method in interface tripleplay.sound.Playable
Stops this clip or loop (fading it out over one second).
stretch - Variable in class tripleplay.ui.layout.AxisLayout.Constraint
 
stretch(T) - Static method in class tripleplay.ui.layout.AxisLayout
Configures the supplied element with a AxisLayout.stretched() constraint.
stretch(T, float) - Static method in class tripleplay.ui.layout.AxisLayout
Configures the supplied element with a weighted AxisLayout.stretched(float) constraint.
stretch() - Method in class tripleplay.ui.layout.FlowLayout
Stretch elements vertically to the maximum height of other elements in the same row.
stretch() - Method in class tripleplay.ui.layout.TableLayout.Column
Sets column to stretch the width of its elements to the column width.
stretchByDefault() - Method in class tripleplay.ui.layout.AxisLayout
Configures the default constraint for elements added to this layout to be stretched.
stretched() - Static method in class tripleplay.ui.layout.AxisLayout
Returns a layout constraint indicating that the associated element should be stretched to consume extra space, with weight 1.
stretched(float) - Static method in class tripleplay.ui.layout.AxisLayout
Returns a layout constraint indicating that the associated element should be stretched to consume extra space, with the specified weight.
stretched() - Method in class tripleplay.ui.layout.BorderLayout.Constraint
Returns a new constraint specifying the same position as this, and with stretching.
STRING - Static variable in class tripleplay.syncdb.Codec
A codec for strings.
Style<V> - Class in tripleplay.ui
Defines style properties for interface elements.
style - Variable in class tripleplay.ui.Style.Binding
The style being configured.
style - Variable in class tripleplay.util.StyledText.Plain
The stylings applied to this text.
Style.Binding<V> - Class in tripleplay.ui
Used to configure Styles instances.
Style.EffectFactory - Interface in tripleplay.ui
Used to create text effects.
Style.Flag - Class in tripleplay.ui
A Boolean style, with convenient members for on and off bindings.
Style.GradientTypeStyle - Class in tripleplay.ui
 
Style.HAlign - Enum in tripleplay.ui
Defines horizontal alignment choices.
Style.HAlignStyle - Class in tripleplay.ui
Used to provide concise HAlign style declarations.
Style.Mode - Enum in tripleplay.ui
Defines element modes which can be used to modify an element's styles.
Style.Pos - Enum in tripleplay.ui
Defines icon position choices.
Style.PosStyle - Class in tripleplay.ui
Used to provide concise Pos style declarations.
Style.TextEffect - Enum in tripleplay.ui
Defines supported text effects.
Style.TextEffectStyle - Class in tripleplay.ui
Used to provide concise TextEffect style declarations.
Style.VAlign - Enum in tripleplay.ui
Defines vertical alignment choices.
Style.VAlignStyle - Class in tripleplay.ui
Used to provide concise VAlign style declarations.
StyledText - Class in tripleplay.util
Manages styled text.
StyledText.Block - Class in tripleplay.util
Multiple lines of plain (uniformly styled) text.
StyledText.Plain - Class in tripleplay.util
A shared base class for single- and multi-line plain text.
StyledText.Span - Class in tripleplay.util
A single line of plain (uniformly styled) text.
styles() - Method in class tripleplay.ui.Element
Returns the styles configured on this element.
Styles - Class in tripleplay.ui
An immutable collection of styles.
stylesheet() - Method in class tripleplay.ui.Box
 
stylesheet() - Method in class tripleplay.ui.Composite
 
stylesheet() - Method in class tripleplay.ui.Container
Returns the stylesheet associated with this container, or null.
stylesheet() - Method in class tripleplay.ui.Elements
Returns the stylesheet configured for this group, or null.
Stylesheet - Class in tripleplay.ui
Provides style defaults per element type for a sub-tree of the interface hierarchy.
Stylesheet.Builder - Class in tripleplay.ui
Builds stylesheets, obtain via Stylesheet.builder().
subDB(String) - Static method in class tripleplay.syncdb.DBUtil
Extracts and returns the subdb prefix from the supplied fully-qualified key.
SUBDB_KEY_SEP - Static variable in class tripleplay.syncdb.DBUtil
The separator used in a subdb key.
subDBKey(String, String) - Static method in class tripleplay.syncdb.DBUtil
Computes the storage (fully qualified) key for the supplied subdb property key.
subtractFrom(Dimension) - Method in class tripleplay.ui.util.Insets
Adds these insets from the supplied dimensions.
Supplier - Class in tripleplay.ui.util
Supplies elements.
Supplier() - Constructor for class tripleplay.ui.util.Supplier
 
Swipe - Class in tripleplay.gesture
A simple swipe gesture in a given cardinal direction.
Swipe(Gesture.Direction) - Constructor for class tripleplay.gesture.Swipe
 
Swipe(int, Gesture.Direction) - Constructor for class tripleplay.gesture.Swipe
 
symbol() - Method in class tripleplay.flump.KeyframeData
The symbol on this keyframe, if any.
symbol - Variable in class tripleplay.flump.LibraryData.TextureData
 
symbol() - Method in class tripleplay.flump.Movie
 
Symbol - Interface in tripleplay.flump
Defines a Flump symbol.
symbol() - Method in class tripleplay.flump.Texture
 
Symbol(String, IPoint, Tile) - Constructor for class tripleplay.flump.Texture.Symbol
 
symbols - Variable in class tripleplay.flump.Library
The symbols defined in this library.
symmetric(float, float) - Static method in class tripleplay.ui.util.Insets
Returns a read-only instance with left and right set to one value and top and bottom set to another.
sync(SyncDB) - Method in class tripleplay.syncdb.Protocol.Session
Syncs the supplied database with this session's server.
SyncDB - Class in tripleplay.syncdb
A database of key/value pairs that is synced (via a server) across multiple devices.
System - Class in tripleplay.entity
Handles a single concern in an entity-based game.
System.Entities - Interface in tripleplay.entity
Provides a way to iterate over this system's active entities.

T

Tab(ToggleButton, Supplier) - Constructor for class tripleplay.ui.Tabs.Tab
Creates a new tab with the supplied fields.
tabAt(int) - Method in class tripleplay.ui.Tabs
Gets the tab at the given index, or null if the index is out of range.
tabCount() - Method in class tripleplay.ui.Tabs
Gets the number of tabs.
TableLayout - Class in tripleplay.ui.layout
Lays out elements in a simple tabular form, where each row has uniform height.
TableLayout(int) - Constructor for class tripleplay.ui.layout.TableLayout
Creates a table layout with the specified number of columns, each with the default configuration.
TableLayout(TableLayout.Column...) - Constructor for class tripleplay.ui.layout.TableLayout
Creates a table layout with the specified columns.
TableLayout.Colspan - Class in tripleplay.ui.layout
Defines a colspan constraint.
TableLayout.Column - Class in tripleplay.ui.layout
A configurator for a table column.
Tabs - Class in tripleplay.ui
A Composite that implements tabbing.
Tabs() - Constructor for class tripleplay.ui.Tabs
Creates a new tabbed container.
Tabs.Highlighter - Interface in tripleplay.ui
Defines the highlighting of a tab.
Tabs.Tab - Class in tripleplay.ui
Represents a tab: button and content.
Tap - Class in tripleplay.gesture
A simple touch gesture.
Tap() - Constructor for class tripleplay.gesture.Tap
 
Tap(int) - Constructor for class tripleplay.gesture.Tap
 
Tapper - Class in tripleplay.util
Detects taps on a layer.
Tapper() - Constructor for class tripleplay.util.Tapper
 
target() - Method in class tripleplay.game.ScreenSpace
Returns the target screen in the current transition, or null.
text - Variable in class tripleplay.ui.AbstractTextButton
The text displayed by this button, or null.
text - Variable in class tripleplay.ui.Field
The text displayed by this widget.
text - Variable in class tripleplay.ui.Label
The text displayed by this widget, or null.
text - Variable in class tripleplay.ui.MenuItem
The text shown.
text - Variable in class tripleplay.ui.ValueLabel
Deprecated.
The source for the text of this label.
text - Variable in class tripleplay.util.StyledText.Plain
The text being rendered.
TEXT_EFFECT - Static variable in class tripleplay.ui.Style
The effect to use when rendering text, if any.
TEXT_TYPE - Static variable in class tripleplay.ui.Field
Sets the Keyboard.TextType in use by this Field.
TEXT_WRAP - Static variable in class tripleplay.ui.Style
Whether or not to allow text to wrap.
textColor - Variable in class tripleplay.util.TextStyle
The color used to render the text.
textColorHighlighter(int, int) - Static method in class tripleplay.ui.Tabs
Creates a highlighter that will simply change the button's text color.
TextConstraint() - Constructor for class tripleplay.ui.Constraints.TextConstraint
 
TextStyle - Class in tripleplay.util
Describes everything needed to style a particular run of text.
TextStyle(Font, boolean, int, EffectRenderer, boolean) - Constructor for class tripleplay.util.TextStyle
Creates a text style with the specified configuration.
Texture - Class in tripleplay.flump
 
texture() - Method in class tripleplay.ui.CapturedRoot
Gets the texture into which the root is rendered.
Texture.Symbol - Class in tripleplay.flump
 
TextureData(Json.Object) - Constructor for class tripleplay.flump.LibraryData.TextureData
 
TextureData(DataInputStream) - Constructor for class tripleplay.flump.LibraryData.TextureData
 
TexturePacker - Class in tripleplay.util
A runtime texture packer.
TexturePacker() - Constructor for class tripleplay.util.TexturePacker
 
TexturePacker.Renderer - Interface in tripleplay.util
 
textures - Variable in class tripleplay.flump.LibraryData.AtlasData
 
TextWidget<T extends TextWidget<T>> - Class in tripleplay.ui
An abstract base class for widgets that contain text.
TextWidget() - Constructor for class tripleplay.ui.TextWidget
 
then() - Method in class tripleplay.anim.Animation.Repeat
 
then() - Method in class tripleplay.anim.Animation
Returns a builder for constructing an animation that will be queued up for execution when the current animation completes.
THUMB_IMAGE - Static variable in class tripleplay.ui.Slider
The image to use for the slider thumb.
THUMB_ORIGIN - Static variable in class tripleplay.ui.Slider
The origin of the thumb image (used to center the thumb image over the tray).
tile - Variable in class tripleplay.flump.Texture.Symbol
 
tiled(Texture) - Static method in class tripleplay.ui.Background
Creates a tiled background with the specified texture.
Timer - Class in tripleplay.util
Handles execution of actions after a specified delay.
Timer() - Constructor for class tripleplay.util.Timer
Creates a timer instance that can be used to schedule actions.
Timer.Handle - Interface in tripleplay.util
A handle on registered actions that can be used to cancel them.
timestamp - Variable in class tripleplay.gesture.GestureNode
A timestamp for this node.
TL - Static variable in class tripleplay.ui.util.BoxPoint
The top left corner.
to(float) - Method in class tripleplay.anim.Animation.One
Configures the ending value.
to(float, float) - Method in class tripleplay.anim.Animation.Two
Configures the ending values.
to(XY) - Method in class tripleplay.anim.Animation.Two
Configures the ending values.
toAnim() - Method in class tripleplay.anim.AnimGroup
Returns a single animation that will execute all of the animations in this group to completion (in parallel) and will report itself as complete when the final animation in the group is complete.
toCanvas() - Method in class tripleplay.util.StyledText
Creates a canvas large enough to accommodate this styled text, and renders it therein.
Togglable<T extends Element<?>> - Interface in tripleplay.ui
Implemented by Elements that expose a selected state and can be clicked.
Toggle(T) - Constructor for class tripleplay.ui.Behavior.Toggle
 
ToggleButton - Class in tripleplay.ui
A toggle button that displays text, or an icon, or both.
ToggleButton() - Constructor for class tripleplay.ui.ToggleButton
Creates a button with no text or icon.
ToggleButton(String) - Constructor for class tripleplay.ui.ToggleButton
Creates a button with the supplied text.
ToggleButton(Icon) - Constructor for class tripleplay.ui.ToggleButton
Creates a button with the supplied icon.
ToggleButton(String, Icon) - Constructor for class tripleplay.ui.ToggleButton
Creates a button with the supplied text and icon.
toJson(Json) - Method in class tripleplay.flump.LibraryData.AtlasData
 
toJson(Json) - Method in class tripleplay.flump.LibraryData.KeyframeData
 
toJson(Json) - Method in class tripleplay.flump.LibraryData.LayerData
 
toJson(Json) - Method in class tripleplay.flump.LibraryData.MovieData
 
toJson(Json) - Method in class tripleplay.flump.LibraryData.TextureData
 
toJson(Json) - Method in class tripleplay.flump.LibraryData
 
toLayer(ImageLayer) - Method in class tripleplay.util.StyledText.Plain
 
toLayer() - Method in class tripleplay.util.StyledText
Creates an image large enough to accommodate this styled text, renders it therein and returns an image layer with its translation adjusted per the effect renderer.
toLayer(ImageLayer) - Method in class tripleplay.util.StyledText
Creates an image large enough to accommodate this styled text, renders it therein and applies it to layer, adjusting its translation per the effect renderer.
top() - Method in class tripleplay.game.ScreenStack
Returns the top screen on the stack, or null if the stack contains no screens.
top - Variable in class tripleplay.ui.Style.GradientTypeStyle
 
top - Variable in class tripleplay.ui.Style.VAlignStyle
 
top() - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with a y coordinate that will resolve to the top edge of the box.
top(float) - Method in class tripleplay.ui.util.Insets.Mutable
Sets the top edge and returns this for chaining.
top() - Method in class tripleplay.ui.util.Insets
Gets the top inset.
toString() - Method in class tripleplay.anim.Animation.One
 
toString() - Method in class tripleplay.anim.Animation
 
toString() - Method in class tripleplay.entity.Component
 
toString() - Method in class tripleplay.entity.Entity
 
toString() - Method in class tripleplay.entity.IntBag
 
toString() - Method in class tripleplay.game.ScreenSpace.Screen
 
toString() - Method in class tripleplay.ui.Button
 
toString() - Method in class tripleplay.ui.CheckBox
 
toString() - Method in class tripleplay.ui.ImageButton
 
toString() - Method in class tripleplay.ui.Label
 
toString() - Method in class tripleplay.ui.ToggleButton
 
toString() - Method in class tripleplay.ui.util.Insets
 
toString() - Method in class tripleplay.ui.ValueLabel
Deprecated.
 
toString() - Method in class tripleplay.util.Bag
 
toString() - Method in class tripleplay.util.BitVec
 
toString(Platform, Json.Object, boolean) - Static method in class tripleplay.util.JsonUtil
 
toString() - Method in class tripleplay.util.StyledText.Block
 
toString() - Method in class tripleplay.util.StyledText.Span
 
totalBounds(Layer) - Static method in class tripleplay.util.Layers
Computes the total bounds of the layer hierarchy rooted at root.
touch - Variable in class tripleplay.gesture.GestureNode
The touch event for this node.
TouchBars(Scroller, int, float, float, float) - Constructor for class tripleplay.ui.Scroller.TouchBars
 
touchInBounds(Touch.Interaction) - Method in class tripleplay.gesture.GestureDirector
 
TPPlatform - Class in tripleplay.platform
The entry point for per-platform services made available by TriplePlay.
TPPlatform() - Constructor for class tripleplay.platform.TPPlatform
 
TR - Static variable in class tripleplay.ui.util.BoxPoint
The top right corner.
trackingTouch(Touch.Event) - Method in class tripleplay.gesture.GestureDirector
 
Transform - Class in tripleplay.particle.init
Initializers for a particle's transform (scale, rotation and position).
Transform() - Constructor for class tripleplay.particle.init.Transform
 
transform(String) - Method in class tripleplay.ui.Field.Native
Transforms the given text.
transform(String) - Method in interface tripleplay.ui.Field.Transformer
Transform the specified text.
transform(IPoint, Layer, Layer, Point) - Static method in class tripleplay.util.Layers
Transforms a point from one Layer's coordinate system to another's.
transform(IPoint, Layer, Layer) - Static method in class tripleplay.util.Layers
Transforms a point from one Layer's coordinate system to another's.
TRANSFORMER - Static variable in class tripleplay.ui.Field
Sets the transformner to use when updating native text fields while being typed into.
transiting() - Method in class tripleplay.game.ScreenSpace.Screen
Returns true when this screen is in-transition.
Transition() - Constructor for class tripleplay.game.ScreenStack.Transition
 
transition(Element<?>, Box.Trans) - Method in class tripleplay.ui.Box
Performs an animated transition from the box's current contents to contents.
transitionTime() - Method in class tripleplay.game.ScreenSpace.Dir
Returns the duration of this transition (in millis).
transPct() - Method in class tripleplay.game.ScreenSpace
Returns the degree of completeness ([0,1]) of any in-progress transition, or 0.
trigger - Variable in class tripleplay.ui.MenuHost.Pop
The element that triggered the popup.
TRIGGER_POINT - Static variable in class tripleplay.ui.MenuHost
The point on an element where menus should be placed, subject to boundary constraints.
triggered() - Method in class tripleplay.ui.MenuItem
Gets the signal that dispatches when a menu item is triggered.
tripleplay.anim - package tripleplay.anim
 
tripleplay.entity - package tripleplay.entity
 
tripleplay.flump - package tripleplay.flump
 
tripleplay.game - package tripleplay.game
 
tripleplay.game.trans - package tripleplay.game.trans
 
tripleplay.gesture - package tripleplay.gesture
 
tripleplay.particle - package tripleplay.particle
 
tripleplay.particle.effect - package tripleplay.particle.effect
 
tripleplay.particle.init - package tripleplay.particle.init
 
tripleplay.platform - package tripleplay.platform
 
tripleplay.shaders - package tripleplay.shaders
 
tripleplay.sound - package tripleplay.sound
 
tripleplay.syncdb - package tripleplay.syncdb
 
tripleplay.ui - package tripleplay.ui
 
tripleplay.ui.bgs - package tripleplay.ui.bgs
 
tripleplay.ui.layout - package tripleplay.ui.layout
 
tripleplay.ui.util - package tripleplay.ui.util
 
tripleplay.util - package tripleplay.util
 
TRUE - Static variable in interface tripleplay.syncdb.Resolver
Uses whichever of the client or server is true.
tween(Animation.Value) - Method in class tripleplay.anim.AnimBuilder
Starts a tween using the supplied custom value.
tween(Animation.XYValue) - Method in class tripleplay.anim.AnimBuilder
Starts a tween using the supplied custom X/Y value.
tweenAlpha(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's transparency.
tweened - Variable in class tripleplay.flump.KeyframeData
 
tweened - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
tweenOrigin(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's origin.
tweenRotation(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's rotation.
tweenScale(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's x/y-scale.
tweenScaleX(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's x-scale.
tweenScaleXY(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's x/y-scale.
tweenScaleY(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's y-scale.
tweenTranslation(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's x/y-translation.
tweenVolume(Playable) - Method in class tripleplay.anim.AnimBuilder
Tweens the volume of the supplied playable.
tweenVolume(Sound) - Method in class tripleplay.anim.AnimBuilder
Tweens the volume of the supplied sound.
tweenX(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's x-translation.
tweenXY(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's x/y-translation.
tweenY(Layer) - Method in class tripleplay.anim.AnimBuilder
Starts a tween on the supplied layer's y-translation.
Two(Animation.XYValue) - Constructor for class tripleplay.anim.Animation.Two
 
TX - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the tx transform element in the particle buffer.
TY - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the ty transform element in the particle buffer.
type - Variable in class tripleplay.gesture.GestureNode
The state change that caused the registration of this node.
TypedStorage - Class in tripleplay.util
Makes using PlayN Storage more civilized.
TypedStorage(Log, Storage) - Constructor for class tripleplay.util.TypedStorage
 

U

UIScreen(Game) - Constructor for class tripleplay.game.ScreenStack.UIScreen
 
UNDERLINE - Static variable in class tripleplay.ui.Style
Whether or not to underline text.
underlined - Variable in class tripleplay.util.TextStyle
Whether or not the text is underlined.
unflip() - Method in class tripleplay.game.trans.FlipTransition
Reverses this transition, making it flip the other direction.
unfocusForEnter() - Method in interface tripleplay.platform.KeyboardFocusController
Called each time a field has the return key pressed.
unfocusForLocation(Point) - Method in interface tripleplay.platform.KeyboardFocusController
Return true if the keyboard focus should be relinquished for a pointer that starts at the given location.
uniform(BoxPoint) - Static method in class tripleplay.ui.layout.AbsoluteLayout
Creates a constraint to position an element uniformly.
uniform(float) - Static method in class tripleplay.ui.util.Insets
Returns a read-only instance with all edges set to the same value.
UNION - Static variable in interface tripleplay.syncdb.SetResolver
Uses the union of the client and server sets.
unstretched() - Method in class tripleplay.ui.layout.BorderLayout.Constraint
Returns a new constraint specifying the same position as this, and with no stretching.
untransDir() - Method in class tripleplay.game.ScreenSpace.Dir
Returns the direction to use when untransing from this dir.
UP - Static variable in class tripleplay.game.ScreenSpace
 
up() - Method in class tripleplay.game.trans.SlideTransition
 
update(Clock) - Method in class tripleplay.entity.World
Updates all of the Systems in this world.
update(ScreenSpace.Screen, ScreenSpace.Screen, float) - Method in class tripleplay.game.ScreenSpace.Dir
Updates the position of oscreen and nscreen based on pct.
update - Variable in class tripleplay.game.ScreenSpace.Screen
A signal emitted on every simulation update, while this screen is showing.
update - Variable in class tripleplay.game.ScreenStack.Screen
A signal emitted on every simulation update, while this screen is showing.
update(ScreenStack.Screen, ScreenStack.Screen, float) - Method in class tripleplay.game.ScreenStack.Transition
Called every frame to update the transition
update(ScreenStack.Screen, ScreenStack.Screen, float) - Method in class tripleplay.game.trans.FadeTransition
 
update(ScreenStack.Screen, ScreenStack.Screen, float) - Method in class tripleplay.game.trans.FlipTransition
 
update(ScreenStack.Screen, ScreenStack.Screen, float) - Method in class tripleplay.game.trans.PageTurnTransition
 
update(ScreenStack.Screen, ScreenStack.Screen, float) - Method in class tripleplay.game.trans.SlideTransition
 
update(Pointer.Interaction) - Method in class tripleplay.ui.Behavior.Track.State
Updates the state to the current event value and called Behavior.Track.onTrack(pythagoras.f.Point, pythagoras.f.Point).
update(float) - Method in class tripleplay.ui.Scroller.Bars
Updates the scroll bars' time based animation, if any, after the given time delta.
update(float) - Method in class tripleplay.ui.Scroller.TouchBars
 
update(float) - Method in class tripleplay.ui.util.XYFlicker
 
update(float, float) - Method in class tripleplay.util.DimensionValue
Updates the value to a new dimension of the given width and height.
update() - Method in class tripleplay.util.Hud
Updates the HUDs rendered image.
updateHeight(float) - Method in class tripleplay.util.DimensionValue
Updates the value to a new dimension with the current width and the given height.
updateNativeFieldBounds() - Method in class tripleplay.ui.Field
Forcibly notify the NativeTextField backing this field that its screen position has changed.
updatePosition() - Method in class tripleplay.ui.Scroller.Bars
Updates the scroll bars' positions.
updatePosition() - Method in class tripleplay.ui.Scroller.TouchBars
 
updateView() - Method in class tripleplay.ui.Scroller.Bars
Updates the scroll bars to match the current view and content size.
updateWidth(float) - Method in class tripleplay.util.DimensionValue
Updates the value to a new dimension with the current height and the given width.
using(Interpolator) - Method in class tripleplay.anim.Animation.Interped
Uses the supplied interpolator for this animation.

V

validate() - Method in class tripleplay.ui.Root
Applies the root size to all descendants.
validated - Variable in class tripleplay.ui.Root
A signal emitted when this root is validated.
VALIDATOR - Static variable in class tripleplay.ui.Field
Sets the validator to use when censoring keypresses into native text fields.
VALIGN - Static variable in class tripleplay.ui.Style
The vertical alignment of an element.
valign(Style.VAlign) - Method in class tripleplay.ui.util.BoxPoint
Creates a new box point that is equivalent to this one except with the given y alignment.
value - Variable in class tripleplay.ui.Slider
The value of the slider.
value - Variable in class tripleplay.ui.Style.Binding
The value to be bound for the style.
valueFor(String, String) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as a Value.
valueFor(String, int) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as an IntValue.
valueFor(String, long) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as a Value.
valueFor(String, double) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as a Value.
valueFor(String, boolean) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as a Value.
valueFor(String, E) - Method in class tripleplay.util.TypedStorage
Exposes the specified property as a Value.
ValueLabel - Class in tripleplay.ui
Deprecated.
ValueLabel(ValueView<?>) - Constructor for class tripleplay.ui.ValueLabel
Deprecated.
Creates a label with the supplied value.
valueOf(String) - Static method in enum tripleplay.game.ScreenStack.Transition.Dir
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.gesture.Gesture.Direction
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.gesture.Gesture.State
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.gesture.GestureNode.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.layout.AxisLayout.Policy
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.MenuItem.ShowText
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.Scroller.Behavior
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.Style.HAlign
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.Style.Mode
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.Style.Pos
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.Style.TextEffect
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.ui.Style.VAlign
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.util.EffectRenderer.Gradient.Type
Returns the enum constant of this type with the specified name.
valueOf(String) - Static method in enum tripleplay.util.Logger.Level
Returns the enum constant of this type with the specified name.
values() - Static method in enum tripleplay.game.ScreenStack.Transition.Dir
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.gesture.Gesture.Direction
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.gesture.Gesture.State
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.gesture.GestureNode.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.layout.AxisLayout.Policy
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.MenuItem.ShowText
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.Scroller.Behavior
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.Style.HAlign
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.Style.Mode
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.Style.Pos
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.Style.TextEffect
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.ui.Style.VAlign
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.util.EffectRenderer.Gradient.Type
Returns an array containing the constants of this enum type, in the order they are declared.
values() - Static method in enum tripleplay.util.Logger.Level
Returns an array containing the constants of this enum type, in the order they are declared.
vectorOutline - Variable in class tripleplay.ui.Style.TextEffectStyle
 
VectorOutline(int, float) - Constructor for class tripleplay.util.EffectRenderer.VectorOutline
 
VectorOutline(int, float, Canvas.LineCap, Canvas.LineJoin) - Constructor for class tripleplay.util.EffectRenderer.VectorOutline
 
VEL_X - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the x coordinate of the velocity in the particle buffer.
VEL_Y - Static variable in class tripleplay.particle.ParticleBuffer
The offset of the y coordinate of the velocity in the particle buffer.
Velocity - Class in tripleplay.particle.init
Initializers for a particle's velocity.
Velocity() - Constructor for class tripleplay.particle.init.Velocity
 
version - Variable in class tripleplay.syncdb.Protocol.Request
The latest version with which the client has synced.
version - Variable in class tripleplay.syncdb.Protocol.Response
The latest server version.
version() - Method in class tripleplay.syncdb.SyncDB
Returns the version at which this database was last synced.
vertComp() - Method in class tripleplay.game.ScreenSpace.Dir
Returns the vertical motion of this direction: 1, 0 or -1.
vertical() - Static method in class tripleplay.ui.layout.AxisLayout
Creates a vertical axis layout with default gap (5), and off-axis sizing policy (preferred size).
Vertical() - Constructor for class tripleplay.ui.layout.AxisLayout.Vertical
 
vgap - Variable in class tripleplay.ui.layout.BorderLayout
The vertical gap between components.
viewChanged(IDimension, IDimension) - Method in interface tripleplay.ui.Scroller.Listener
Notifies this listener of changes to the content size or scroll size.
viewSize() - Method in class tripleplay.ui.Scroller.Range
Gets the size of the view along this scroll bar's axis.
viewSize() - Method in class tripleplay.ui.Scroller
Gets the size of the view which renders some portion of the content.
visible - Variable in class tripleplay.flump.KeyframeData
 
visible - Variable in class tripleplay.flump.LibraryData.KeyframeData
 
visibleSlot() - Method in class tripleplay.ui.Element
Returns a slot which can be used to wire the visible status of this element to a Signal or Value.
volume() - Method in class tripleplay.sound.Clip.Silence
 
volume() - Method in class tripleplay.sound.Loop.Silence
 
volume() - Method in interface tripleplay.sound.Playable
Returns the current volume configured for this clip.
volume - Variable in class tripleplay.sound.SoundBoard
Controls the volume of this sound board.
vrange - Variable in class tripleplay.ui.Scroller
Scroll ranges.

W

wake() - Method in class tripleplay.game.ScreenSpace.Screen
Called when this screen will potentially be shown.
wake() - Method in class tripleplay.game.ScreenSpace.UIScreen
 
warning(String, Object...) - Method in class tripleplay.util.Logger
Logs a warning message.
wasAdded() - Method in class tripleplay.game.ScreenStack.Screen
Called when a screen is added to the screen stack for the first time.
wasHidden() - Method in class tripleplay.game.ScreenStack.Screen
Called when a screen is no longer the top screen (having either been pushed down by another screen, or popped off the stack).
wasHidden() - Method in class tripleplay.game.ScreenStack.UIScreen
 
wasRemoved() - Method in class tripleplay.game.ScreenStack.Screen
Called when a screen has been removed from the stack.
wasShown() - Method in class tripleplay.game.ScreenStack.Screen
Called when a screen becomes the top screen, and is therefore made visible.
weight - Variable in class tripleplay.ui.layout.AxisLayout.Constraint
 
WEST - Static variable in class tripleplay.ui.layout.BorderLayout
Constraint to position an element along the right edge of its parent.
WHITE - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
Widget<T extends Widget<T>> - Class in tripleplay.ui
The base class for all user interface widgets.
width() - Method in interface tripleplay.ui.Icon
Returns the width of this icon.
width() - Method in class tripleplay.ui.Icons.Aggregated
 
width() - Method in class tripleplay.ui.ModalShadow
 
width() - Method in class tripleplay.ui.util.Insets
Returns the total adjustment to width.
width() - Method in interface tripleplay.util.Frames
Returns the width of a logical frame.
width() - Method in class tripleplay.util.PackedFrames
 
width() - Method in class tripleplay.util.SimpleFrames
 
width() - Method in class tripleplay.util.StyledText.Block
 
width() - Method in class tripleplay.util.StyledText.Span
 
width() - Method in class tripleplay.util.StyledText
The width of this styled text when rendered.
willInit(int) - Method in class tripleplay.particle.Initializer
Called just before an initializer is used to initialize one or more particles.
with(Random) - Static method in class tripleplay.util.Randoms
A factory to create a new Randoms object.
withAntialias(boolean) - Method in class tripleplay.util.TextStyle
 
withDispose(Supplier) - Static method in class tripleplay.ui.util.Supplier
Creates a supplier that wraps another supplier and on dispose also disposes the created element, if it implements Closeable.
withEffect(EffectRenderer) - Method in class tripleplay.util.TextStyle
Returns a copy of this text style with the effect configured as effect.
withFont(Font) - Method in class tripleplay.util.TextStyle
 
withOutline(int) - Method in class tripleplay.util.TextStyle
Returns a copy of this text style with a pixel outline text effect.
withOutline(int, float) - Method in class tripleplay.util.TextStyle
Returns a copy of this text style with a vector outline text effect.
withShadow(int, float, float) - Method in class tripleplay.util.TextStyle
Returns a copy of this text style with a shadow text effect.
withTextColor(int) - Method in class tripleplay.util.TextStyle
Returns a copy of this text style with the color configured as textColor.
withUnderline(boolean) - Method in class tripleplay.util.TextStyle
Returns a copy of this text style with (or without) underlining.
world - Variable in class tripleplay.entity.Component
The world in which this component exists.
world - Variable in class tripleplay.entity.Entity
The world to which this entity belongs.
world - Variable in class tripleplay.entity.System
The world of which this system is a part.
World - Class in tripleplay.entity
A collection of entities and systems.
World() - Constructor for class tripleplay.entity.World
 
wrap - Variable in class tripleplay.util.StyledText.Block
The text wrap configuration, unused if not wrapping.
wrapAt(float) - Method in class tripleplay.ui.layout.FlowLayout
Sets the maximum width of a row of elements.
write(DataOutputStream) - Method in class tripleplay.flump.LibraryData.AtlasData
 
write(DataOutputStream) - Method in class tripleplay.flump.LibraryData.KeyframeData
 
write(DataOutputStream) - Method in class tripleplay.flump.LibraryData.LayerData
 
write(DataOutputStream) - Method in class tripleplay.flump.LibraryData.MovieData
 
write(DataOutputStream) - Method in class tripleplay.flump.LibraryData.TextureData
 
write(DataOutputStream) - Method in class tripleplay.flump.LibraryData
 
writeInt(int) - Method in class tripleplay.syncdb.Protocol.PayloadWriter
 
writeString(String) - Method in class tripleplay.syncdb.Protocol.PayloadWriter
 

X

x() - Method in class tripleplay.ui.Element
Returns this element's x offset relative to its parent.
xaxis - Variable in class tripleplay.ui.util.Scale9
The axes of the 3x3 grid.
xborder(float) - Method in class tripleplay.ui.bgs.Scale9Background
Sets the width of the left and right edges of the source axes to the given value.
xpos() - Method in class tripleplay.ui.Scroller
Returns the offset of the left edge of the view area relative to that of the content.
XY(World) - Constructor for class tripleplay.entity.Component.XY
 
XYFlicker - Class in tripleplay.ui.util
Translates pointer input on a layer into an x, y offset.
XYFlicker() - Constructor for class tripleplay.ui.util.XYFlicker
 

Y

y() - Method in class tripleplay.ui.Element
Returns this element's y offset relative to its parent.
yaxis - Variable in class tripleplay.ui.util.Scale9
The axes of the 3x3 grid.
yborder(float) - Method in class tripleplay.ui.bgs.Scale9Background
Sets the height of the top and bottom edges of the source axes to the given value.
YELLOW - Static variable in class tripleplay.util.Colors
Named versions of commonly used colors.
ypos() - Method in class tripleplay.ui.Scroller
Returns the offset of the top edge of the view area relative to that of the content.

Z

ZERO - Static variable in class tripleplay.ui.util.Insets
Read-only instance with zero for all edges.
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