Class Drag

java.lang.Object
tripleplay.particle.Effector
tripleplay.particle.effect.Drag

public class Drag extends Effector
Applies friction (drag) to particles.
  • Constructor Summary

    Constructors
    Constructor
    Description
    Drag(float drag)
    Creates a drag effector with uniform x and y drag.
    Drag(float dragX, float dragY)
    Creates a drag effector with the specified x and y drag.
  • Method Summary

    Modifier and Type
    Method
    Description
    void
    apply(int index, float[] data, int start, float now, float dt)
    Applies this effector to the indexth particle in the supplied buffer.

    Methods inherited from class java.lang.Object

    equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
  • Constructor Details

    • Drag

      public Drag(float drag)
      Creates a drag effector with uniform x and y drag.
      Parameters:
      drag - the fraction of the velocity to preserve on each frame (0 to 1).
    • Drag

      public Drag(float dragX, float dragY)
      Creates a drag effector with the specified x and y drag.
      Parameters:
      dragX - the fraction of the x velocity to preserve on each frame (0 to 1).
      dragY - the fraction of the y velocity to preserve on each frame (0 to 1).
  • Method Details

    • apply

      public void apply(int index, float[] data, int start, float now, float dt)
      Description copied from class: Effector
      Applies this effector to the indexth particle in the supplied buffer. The effector must use the ParticleBuffer offsets to extract fields from data, for example: float x = data[start+ParticleBuffer.POS_X].
      Specified by:
      apply in class Effector
      Parameters:
      index - the index of the particle, which can be used to index into other per-particle data arrays.
      data - the particle field data.
      start - the offset into data at which the particle's fields start.
      now - the number of seconds elapsed since the emitter came into being. Can be used to compute a particle's age.
      dt - the amount of time (in fractions of a second) that has elapsed since the last update.