Package tripleplay.entity


package tripleplay.entity
  • Class
    Description
    A component contains the data for a single aspect of an entity.
    A component implementation for a single scalar float.
    A component implementation for arbitrary objects.
    A component implementation for a single int bit mask.
    A component implementation for a single scalar int.
    A component implementation for a pair of floats.
    Tracks the state of a single entity.
    An unordered bag of ints.
    Handles a single concern in an entity-based game.
    Provides a way to iterate over this system's active entities.
    A collection of entities and systems.