Package tripleplay.util


package tripleplay.util
  • Class
    Description
    Bag<E>
    An unordered collection of elements which may contain duplicates.
    Encodes and decodes ints and longs to strings in base 90.
    A bit vector.
    Utilities and constants for colors.
    Encodes typed data into a string.
    A specialized Value for dimensions.
    Detects double taps on a layer, using a threshold time between taps.
    Handles the rendering of text with a particular effect (shadow, outline, etc.).
     
    Defines different types of gradient fills.
     
     
     
    Models the frames of a flipbook animation.
    Handles the maintenance of a canvas image and layer for displaying a chunk of pre-rendered graphics.
    Maintains a (usually debugging) HUD with textual information displayed in one or two columns.
    A stock HUD that provides a bunch of standard PlayN performance info and handles once-per-second updating.
    Inflates data encoded by Deflater.
    Abstracts the process of interpolation between two values.
    Facilities for parsing JSON data
    Provides utility functions for dealing with Layers
    Provides logging services that are routed to the appropriate logging destination on the client or server.
    Wires the logging front-end to the logging back-end.
    Tags a log message with a particular severity level.
    Manages the target log levels for a given ident.
    A logging back-end that writes to PlayN.
    Utilities that apply to all objects.
    A frames implementation that uses a packed texture atlas and metadata generated by the FramePacker.
     
    Provides utility routines to simplify obtaining randomized values.
    Ref<T>
    Maintains a reference to a resource.
    A simple implementation of Frames that uses an untrimmed horizontal strip image.
    Manages styled text.
    Multiple lines of plain (uniformly styled) text.
    A shared base class for single- and multi-line plain text.
    A single line of plain (uniformly styled) text.
    Detects taps on a layer.
    Describes everything needed to style a particular run of text.
    A runtime texture packer.
     
    Handles execution of actions after a specified delay.
    A handle on registered actions that can be used to cancel them.
    Makes using PlayN Storage more civilized.