Package tripleplay.anim
Interface Animation.Handle
- Enclosing class:
Animation
public static interface Animation.Handle
Used to cancel animations after they've been started. See
Animation.handle()
. Note:
you cannot mix and match cancel()
and complete()
. Use one or the other to
achieve early termination of your animations.-
Method Summary
-
Method Details
-
cancel
void cancel()Cancels this animation. It will remove itself from its animator the next frame. -
complete
void complete()Completes the animation chain by adjusting all animations to their final state and then canceling them. This method has no effect on animations that have already finished.
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