com.threerings.opengl.util
Interface Tickable

All Known Subinterfaces:
GlView, SceneElement
All Known Implementing Classes:
AreaCursor, AreaCursor.Implementation, AreaCursor.Original, AreaDefiner, AreaElement, Arrow, Articulated, BaseMover, BaseParticleSystem, CanvasRoot, ComponentBillboard, Compound, Conditional, ConfigTool, Cursor, DisplayRoot, EditorGrid, EditorTool, EntryCursor, Eraser, Eyedropper, GlobalEditor, GroundBrush, HashScene, Layers, MetaParticleSystem, Model, Model.Implementation, Mover, Notepad, Palette, ParticleSystem, PathCursor, PathCursor.Implementation, PathCursor.Original, PathDefiner, Phaser, PlaceableCursor, PlaceableCursor.Implementation, PlaceableCursor.Original, Placer, RectangleElement, RenderableView, Root, Scene, Scene.Transient, SceneInfluencer, Scripted, SelectionCursor, Selector, ShapeConfigElement, ShapeModel, ShapeSceneElement, SimpleScene, SimpleSceneElement, Static, TextBillboard, TileBrush, TileCursor, TileCursor.Implementation, TileCursor.Original, ToolSceneController, ToolSceneView, TudeySceneController, TudeySceneView, ViewerAffecter, WallBrush, Wrapper

public interface Tickable

A generic interface for objects that can participate in a per-frame tick.


Method Summary
 void tick(float elapsed)
          Updates the state of this object based on the elapsed time in seconds.
 

Method Detail

tick

void tick(float elapsed)
Updates the state of this object based on the elapsed time in seconds.



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