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java.lang.Objectcom.threerings.expr.SimpleScope
com.threerings.opengl.model.Model.Implementation
com.threerings.opengl.effect.BaseParticleSystem
public abstract class BaseParticleSystem
Base class for ParticleSystem and MetaParticleSystem.
| Nested Class Summary | |
|---|---|
static class |
BaseParticleSystem.Layer
A single layer of the system. |
| Field Summary |
|---|
| Fields inherited from interface com.threerings.expr.Scope |
|---|
EPOCH, NOW |
| Constructor Summary | |
|---|---|
BaseParticleSystem(GlContext ctx,
Scope parentScope)
Creates a new particle system implementation. |
|
| Method Summary | |
|---|---|
void |
composite()
Adds this object's Dependencys and Enqueueables to the compositor in
preparation for rendering. |
void |
drawBounds()
Draws the bounds of the model in immediate mode. |
void |
enqueue()
Enqueues this object for rendering. |
Box |
getBounds()
Returns a reference to the bounds of the model. |
int |
getInfluenceFlags()
Returns a set of flags indicating the types of influences that affect the model. |
SceneElement.TickPolicy |
getTickPolicy()
Returns the tick policy of the model. |
boolean |
hasCompleted()
Determines whether the model (such as a transient effect) has completed. |
void |
reset()
Resets the state of this model. |
void |
setConfig(BaseParticleSystemConfig config)
Sets the configuration of this system. |
void |
tick(float elapsed)
Updates the state of this object based on the elapsed time in seconds. |
void |
updateBounds()
Updates the bounds of the model. |
| Methods inherited from class com.threerings.opengl.model.Model.Implementation |
|---|
attach, createAnimation, detach, detachAll, getAnimation, getAnimations, getIntersection, getPlayingAnimations, getPointWorldTransform, getScopeName, isImplementation, setTickPolicy, wasAdded, willBeRemoved |
| Methods inherited from class com.threerings.expr.SimpleScope |
|---|
addListener, dispose, get, getParentScope, removeListener, scopeUpdated |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public BaseParticleSystem(GlContext ctx,
Scope parentScope)
| Method Detail |
|---|
public void setConfig(BaseParticleSystemConfig config)
public void enqueue()
Enqueueable
enqueue in interface Enqueueablepublic boolean hasCompleted()
Model.Implementation
hasCompleted in class Model.Implementationpublic void reset()
Model.Implementation
reset in class Model.Implementationpublic int getInfluenceFlags()
Model.Implementation
getInfluenceFlags in class Model.Implementationpublic Box getBounds()
Model.Implementation
getBounds in class Model.Implementationpublic void updateBounds()
Model.Implementation
updateBounds in class Model.Implementationpublic void drawBounds()
Model.Implementation
drawBounds in class Model.Implementationpublic SceneElement.TickPolicy getTickPolicy()
Model.Implementation
getTickPolicy in class Model.Implementationpublic void tick(float elapsed)
Tickable
tick in interface Tickabletick in class Model.Implementationpublic void composite()
CompositableDependencys and Enqueueables to the compositor in
preparation for rendering.
composite in interface Compositablecomposite in class Model.Implementation
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