com.threerings.opengl.compositor
Interface Compositable

All Known Subinterfaces:
GlView, SceneElement
All Known Implementing Classes:
AreaCursor, AreaCursor.Implementation, AreaCursor.Original, AreaDefiner, AreaElement, Arrow, Articulated, BaseMover, BaseParticleSystem, CanvasRoot, Compass, ComponentBillboard, Compound, Conditional, ConfigTool, Cursor, DebugBounds, DisplayRoot, EditorGrid, EditorTool, EntryCursor, Eraser, Eyedropper, GlobalEditor, Grid, GroundBrush, HashScene, Layers, MetaParticleSystem, Model, Model.Implementation, Mover, Notepad, Palette, ParticleSystem, PathCursor, PathCursor.Implementation, PathCursor.Original, PathDefiner, PlaceableCursor, PlaceableCursor.Implementation, PlaceableCursor.Original, Placer, RectangleElement, Root, Scene, Scene.Transient, SceneInfluencer, Scripted, SelectionCursor, Selector, ShapeConfigElement, ShapeModel, ShapeSceneElement, SimpleOverlay, SimpleRenderable, SimpleScene, SimpleSceneElement, SimpleTransformable, Static, Stats, Surface, TextBillboard, TileBrush, TileCursor, TileCursor.Implementation, TileCursor.Original, ToolSceneView, TudeySceneView, ViewerAffecter, WallBrush, Wrapper

public interface Compositable

An interface for objects that interact with the Compositor to form a list of Dependencys to resolve before rendering and Enqueueables to enqueue for rendering.


Method Summary
 void composite()
          Adds this object's Dependencys and Enqueueables to the compositor in preparation for rendering.
 

Method Detail

composite

void composite()
Adds this object's Dependencys and Enqueueables to the compositor in preparation for rendering.



Copyright © 2011. All Rights Reserved.