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java.lang.Objectcom.threerings.opengl.renderer.state.RenderState
com.threerings.opengl.renderer.state.ShaderState
public class ShaderState
Contains the GLSL shader state.
| Field Summary | |
|---|---|
static ShaderState |
DISABLED
A state that disables shading. |
| Fields inherited from class com.threerings.opengl.renderer.state.RenderState |
|---|
ALPHA_STATE, ARRAY_STATE, COLOR_MASK_STATE, COLOR_STATE, CULL_STATE, DEPTH_STATE, FOG_STATE, LIGHT_STATE, LINE_STATE, MATERIAL_STATE, POINT_STATE, POLYGON_STATE, SHADER_STATE, STATE_COUNT, STENCIL_STATE, TEXTURE_STATE, TRANSFORM_STATE |
| Constructor Summary | |
|---|---|
ShaderState(Program program,
Program.Uniform[] uniforms,
boolean vertexProgramTwoSide)
Creates a new shader state. |
|
| Method Summary | |
|---|---|
void |
apply(Renderer renderer)
Applies this state. |
Program |
getProgram()
Returns a reference to the shader program. |
int |
getType()
Returns the type of this state. |
Program.Uniform[] |
getUniforms()
Returns a reference to the array of shader uniform values. |
boolean |
isVertexProgramTwoSide()
Checks whether the state enables two-sided vertex program mode. |
| Methods inherited from class com.threerings.opengl.renderer.state.RenderState |
|---|
copy, createDefaultSet, createEmptySet, getDefaults, isDirty, setDirty |
| Methods inherited from class java.lang.Object |
|---|
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
public static final ShaderState DISABLED
| Constructor Detail |
|---|
public ShaderState(Program program,
Program.Uniform[] uniforms,
boolean vertexProgramTwoSide)
| Method Detail |
|---|
public Program getProgram()
public Program.Uniform[] getUniforms()
public boolean isVertexProgramTwoSide()
public int getType()
RenderState
getType in class RenderStatepublic void apply(Renderer renderer)
RenderState
apply in class RenderState
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