| Class and Description |
|---|
| MultiFrameImage
The multi-frame image interface provides encapsulated access to a set
of images that are used to create a multi-frame animation.
|
| Pathable
Used in conjunction with a
Path. |
| Class and Description |
|---|
| MultiFrameImage
The multi-frame image interface provides encapsulated access to a set
of images that are used to create a multi-frame animation.
|
| Pathable
Used in conjunction with a
Path. |
| TrailingAverage
Used to compute a trailing average of a value.
|
| Class and Description |
|---|
| FrameSequencer
Used to control animation timing when displaying a
MultiFrameImage. |
| MultiFrameImage
The multi-frame image interface provides encapsulated access to a set
of images that are used to create a multi-frame animation.
|
| Path
A path is used to cause a
Pathable to follow a particular path along the screen. |
| Pathable
Used in conjunction with a
Path. |
| Class and Description |
|---|
| MultiFrameImage
The multi-frame image interface provides encapsulated access to a set
of images that are used to create a multi-frame animation.
|
| Path
A path is used to cause a
Pathable to follow a particular path along the screen. |
| Pathable
Used in conjunction with a
Path. |
| Class and Description |
|---|
| MultiFrameImage
The multi-frame image interface provides encapsulated access to a set
of images that are used to create a multi-frame animation.
|
| Class and Description |
|---|
| AStarPathUtil.Node
A class that represents a single traversable node in the tile array
along with its current A*-specific search information.
|
| AStarPathUtil.Stepper
Considers all the possible steps the piece in question can take.
|
| AStarPathUtil.TraversalPred
Provides traversibility information when computing paths.
|
| BackgroundTiler
Used to tile a background image into regions of various sizes.
|
| BobblePath
Bobble a Pathable.
|
| FrameSequencer
Used to control animation timing when displaying a
MultiFrameImage. |
| MultiFrameImage
The multi-frame image interface provides encapsulated access to a set
of images that are used to create a multi-frame animation.
|
| Path
A path is used to cause a
Pathable to follow a particular path along the screen. |
| Pathable
Used in conjunction with a
Path. |
| PathNode
A path node is a single destination point in a
Path. |
| PerformanceObserver
This interface should be implemented by classes that wish to register
actions to be monitored by the
PerformanceMonitor class. |
| TimedPath
A base class for path implementations that endeavor to move their pathables along a path in a
specified number of milliseconds.
|
| TimeFunction
Used to vary a value over time where time is provided at discrete
increments (on the frame tick) and the value is computed appropriately.
|
| Class and Description |
|---|
| AStarPathUtil.TraversalPred
Provides traversibility information when computing paths.
|
| LineSegmentPath
The line segment path is used to cause a pathable to follow a path that is made up of a
sequence of line segments.
|
| Path
A path is used to cause a
Pathable to follow a particular path along the screen. |
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