| Class and Description |
|---|
| Tile
A tile represents a single square in a single layer in a scene.
|
| TileSet
A tileset stores information on a single logical set of tiles.
|
| Class and Description |
|---|
| TileManager
The tile manager provides a simplified interface for retrieving and caching tiles.
|
| Class and Description |
|---|
| BaseSizableTileSet |
| ImageProvider
Provides a generic interface via which tileset images may be loaded.
|
| NoSuchTileSetException
Thrown when an attempt is made to retrieve a non-existent tile set from
the tile set manager.
|
| ObjectTileSet
The object tileset supports the specification of object information for object tiles in
addition to all of the features of the swiss army tileset.
|
| RecolorableTileSet
Indicates that a tileset has recolorization classes defined.
|
| SwissArmyTileSet
The swiss army tileset supports a diverse variety of tiles in the tileset image.
|
| Tile
A tile represents a single square in a single layer in a scene.
|
| Tile.Key
Used when caching tiles.
|
| TileMultiFrameImage
A
MultiFrameImage implementation that obtains its image frames
from a tileset. |
| TileSet
A tileset stores information on a single logical set of tiles.
|
| TileSet.Colorizer
Used to assign colorizations to tiles that require them.
|
| TileSetRepository
The tileset repository interface should be implemented by classes that
provide access to tilesets keyed on a unique tileset identifier.
|
| TrimmedObjectTileSet
An object tileset in which the objects have been trimmed to the smallest possible images that
still contain all of their non-transparent pixels.
|
| TrimmedTileSet
Contains the necessary information to create a set of trimmed tiles from a base image and the
associated trim metrics.
|
| UniformTileSet
A uniform tileset is one that is composed of tiles that are all the same width and height and
are arranged into rows, with each row having the same number of tiles except possibly the final
row which can contain the same as or less than the number of tiles contained by the previous
rows.
|
| Class and Description |
|---|
| NoSuchTileSetException
Thrown when an attempt is made to retrieve a non-existent tile set from
the tile set manager.
|
| TileSet
A tileset stores information on a single logical set of tiles.
|
| TileSetRepository
The tileset repository interface should be implemented by classes that
provide access to tilesets keyed on a unique tileset identifier.
|
| Class and Description |
|---|
| TileSet
A tileset stores information on a single logical set of tiles.
|
| Class and Description |
|---|
| Tile
A tile represents a single square in a single layer in a scene.
|
| Class and Description |
|---|
| ObjectTile
An object tile extends the base tile to provide support for objects whose image spans more than
one unit tile.
|
| Tile.Key
Used when caching tiles.
|
| TileManager
The tile manager provides a simplified interface for retrieving and caching tiles.
|
| TileSet.Colorizer
Used to assign colorizations to tiles that require them.
|
| Class and Description |
|---|
| SwissArmyTileSet
The swiss army tileset supports a diverse variety of tiles in the tileset image.
|
| Tile
A tile represents a single square in a single layer in a scene.
|
| TileManager
The tile manager provides a simplified interface for retrieving and caching tiles.
|
| TileSet
A tileset stores information on a single logical set of tiles.
|
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