|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Uses of Actor in com.threerings.tudey.client |
|---|
| Methods in com.threerings.tudey.client with parameters of type Actor | |
|---|---|
boolean |
TudeySceneView.collides(Actor actor,
Shape shape)
|
void |
TudeySceneController.controlledActorAdded(int timestamp,
Actor actor)
Called by the view when we first add our controlled actor. |
void |
TudeySceneController.controlledActorUpdated(int timestamp,
Actor actor)
Called by the view when we receive an update for our controlled actor. |
boolean |
TudeySceneView.getPenetration(Actor actor,
Shape shape,
Vector2f result)
|
| Uses of Actor in com.threerings.tudey.client.sprite |
|---|
| Methods in com.threerings.tudey.client.sprite that return Actor | |
|---|---|
Actor |
ActorSprite.getActor()
|
| Methods in com.threerings.tudey.client.sprite with parameters of type Actor | |
|---|---|
void |
ActorSprite.reinit(int timestamp,
Actor actor)
Reinitializes the sprite. |
void |
ActorSprite.Implementation.update(Actor actor)
Updates the implementation with new interpolated state. |
void |
ActorSprite.Original.update(Actor actor)
|
void |
ActorSprite.Moving.update(Actor actor)
|
void |
ActorSprite.Acting.update(Actor actor)
|
void |
ActorSprite.StatefulEntry.update(Actor actor)
|
void |
ActorSprite.update(int timestamp,
Actor actor)
Updates this sprite with new state. |
| Constructors in com.threerings.tudey.client.sprite with parameters of type Actor | |
|---|---|
ActorSprite(TudeyContext ctx,
TudeySceneView view,
int timestamp,
Actor actor)
Creates a new actor sprite. |
|
| Uses of Actor in com.threerings.tudey.config |
|---|
| Methods in com.threerings.tudey.config that return Actor | |
|---|---|
Actor |
ActorConfig.Original.createActor(ConfigReference<ActorConfig> config,
int id,
int created,
Vector2f translation,
float rotation)
Creates a new actor of the type associated with this config. |
Actor |
ActorConfig.Mobile.createActor(ConfigReference<ActorConfig> config,
int id,
int created,
Vector2f translation,
float rotation)
|
Actor |
ActorConfig.Pawn.createActor(ConfigReference<ActorConfig> config,
int id,
int created,
Vector2f translation,
float rotation)
|
Actor |
ActorConfig.Agent.createActor(ConfigReference<ActorConfig> config,
int id,
int created,
Vector2f translation,
float rotation)
|
| Uses of Actor in com.threerings.tudey.data |
|---|
| Methods in com.threerings.tudey.data with parameters of type Actor | |
|---|---|
boolean |
TudeySceneModel.collides(Actor actor,
Shape shape)
Checks the specified actor for a collision with the environment. |
boolean |
TudeySceneModel.getPenetration(Actor actor,
Shape shape,
Vector2f result)
|
| Uses of Actor in com.threerings.tudey.data.actor |
|---|
| Subclasses of Actor in com.threerings.tudey.data.actor | |
|---|---|
class |
Active
An actor capable of performing activities. |
class |
Agent
An autonomous agent controlled by the computer. |
class |
EntryState
An actor that represents the state of an entry. |
class |
Mobile
An actor capable of moving by itself. |
class |
Pawn
An actor controlled by a player. |
| Methods in com.threerings.tudey.data.actor that return Actor | |
|---|---|
Actor |
Mobile.extrapolate(float elapsed,
int timestamp,
Actor result)
|
Actor |
Actor.extrapolate(float elapsed,
int timestamp,
Actor result)
Extrapolates the state of this actor after the specified time interval, in seconds (which may be negative). |
Actor |
HasActor.getActor()
Returns a reference to the actor object. |
Actor |
Actor.interpolate(Actor other,
int start,
int end,
int timestamp,
Actor result)
Interpolates between the state of this actor and that of the specified other, placing the result in the provided object. |
Actor |
Active.interpolate(Actor other,
int start,
int end,
int timestamp,
Actor result)
|
| Methods in com.threerings.tudey.data.actor with parameters of type Actor | |
|---|---|
boolean |
Actor.canCollide(Actor oactor)
Determines whether this actor should be checked for collisions with the specified other actor. |
Actor |
Mobile.extrapolate(float elapsed,
int timestamp,
Actor result)
|
Actor |
Actor.extrapolate(float elapsed,
int timestamp,
Actor result)
Extrapolates the state of this actor after the specified time interval, in seconds (which may be negative). |
Actor |
Actor.interpolate(Actor other,
int start,
int end,
int timestamp,
Actor result)
Interpolates between the state of this actor and that of the specified other, placing the result in the provided object. |
Actor |
Active.interpolate(Actor other,
int start,
int end,
int timestamp,
Actor result)
|
void |
Prespawnable.noteSource(Actor actor)
Notes the source of the prespawn. |
| Uses of Actor in com.threerings.tudey.dobj |
|---|
| Methods in com.threerings.tudey.dobj that return Actor | |
|---|---|
Actor[] |
SceneDeltaEvent.getAddedActors()
Returns a reference to the array of actors added to the scene since the last delta, or null for none. |
| Constructors in com.threerings.tudey.dobj with parameters of type Actor | |
|---|---|
ActorDelta(Actor original,
Actor revised)
Creates a new actor delta. |
|
SceneDeltaEvent(int targetOid,
int sceneOid,
int acknowledge,
short ping,
int reference,
int timestamp,
short elapsed,
Actor[] addedActors,
ActorDelta[] updatedActorDeltas,
int[] removedActorIds,
Effect[] effectsFired)
Creates a new delta event. |
|
| Uses of Actor in com.threerings.tudey.server |
|---|
| Methods in com.threerings.tudey.server with parameters of type Actor | |
|---|---|
boolean |
TudeySceneManager.collides(Actor actor,
Shape shape)
|
boolean |
TudeySceneManager.collides(Actor actor,
Shape shape,
int timestamp)
Determines whether the specified actor collides with anything in the environment. |
boolean |
TudeySceneManager.getPenetration(Actor actor,
Shape shape,
Vector2f result)
|
ActorLogic |
TudeySceneManager.spawnActor(int timestamp,
Vector2f translation,
float rotation,
ConfigReference<ActorConfig> ref,
Actor actor)
Spawns an actor with the referenced configuration. |
| Uses of Actor in com.threerings.tudey.server.logic |
|---|
| Methods in com.threerings.tudey.server.logic that return Actor | |
|---|---|
Actor |
ActorLogic.getActor()
|
Actor |
ActorLogic.getPreviousSnapshot()
Returns the previous tick's snapshot of the actor. |
Actor |
MobileLogic.getSnapshot()
|
Actor |
ActorLogic.getSnapshot()
Returns the current tick's snapshot of the actor. |
| Methods in com.threerings.tudey.server.logic with parameters of type Actor | |
|---|---|
boolean |
MobileLogic.collides(Actor actor,
Shape shape)
|
boolean |
MobileLogic.getPenetration(Actor actor,
Shape shape,
Vector2f result)
|
void |
ActorLogic.init(TudeySceneManager scenemgr,
ConfigReference<ActorConfig> ref,
ActorConfig.Original config,
int id,
int timestamp,
Vector2f translation,
float rotation,
Actor actor)
Initializes the actor. |
| Uses of Actor in com.threerings.tudey.util |
|---|
| Methods in com.threerings.tudey.util that return Actor | |
|---|---|
Actor |
ActorHistory.get(int timestamp,
Actor result)
Finds the state at the specified timestamp and places it into the result object. |
Actor |
ActorAdvancer.getActor()
Returns a reference to the advancer actor. |
| Methods in com.threerings.tudey.util with parameters of type Actor | |
|---|---|
boolean |
ActorAdvancer.Environment.collides(Actor actor,
Shape shape)
Checks whether the actor is colliding with anything. |
Actor |
ActorHistory.get(int timestamp,
Actor result)
Finds the state at the specified timestamp and places it into the result object. |
boolean |
ActorAdvancer.Environment.getPenetration(Actor actor,
Shape shape,
Vector2f result)
Checks whether the actor is colliding with anything and, if it is, populates the provided object with the penetration vector (the minimum translation required to cancel the penetration). |
void |
PawnAdvancer.init(Actor actor,
int timestamp)
|
void |
MobileAdvancer.init(Actor actor,
int timestamp)
|
void |
ActorAdvancer.init(Actor actor,
int timestamp)
(Re)initializes the advancer. |
void |
ActiveAdvancer.init(Actor actor,
int timestamp)
|
void |
ActorHistory.init(int timestamp,
Actor actor)
(Re)initializes the history. |
void |
ActorHistory.record(int timestamp,
Actor actor)
Records a state in the stream. |
| Constructors in com.threerings.tudey.util with parameters of type Actor | |
|---|---|
ActorAdvancer(ActorAdvancer.Environment environment,
Actor actor,
int timestamp)
Creates a new advancer for the supplied actor. |
|
ActorHistory(int timestamp,
Actor actor,
int duration)
Creates a new history with the provided initial time and state. |
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||