|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||
| Packages that use ShaderConfig.UniformConfig | |
|---|---|
| com.threerings.opengl.renderer.config | Renderer configuration bits. |
| Uses of ShaderConfig.UniformConfig in com.threerings.opengl.renderer.config |
|---|
| Subclasses of ShaderConfig.UniformConfig in com.threerings.opengl.renderer.config | |
|---|---|
static class |
ShaderConfig.ArrayRefUniformConfig<T>
Base class for configs representing uniform arrays whose values come from references to scoped variables. |
static class |
ShaderConfig.BooleanExprUniformConfig
A boolean-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.BooleanUniformConfig
A boolean-valued uniform. |
static class |
ShaderConfig.ColorExprUniformConfig
A color-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.ColorUniformConfig
A color-valued uniform. |
static class |
ShaderConfig.ExpressionUniformConfig
Base class for expression-derived uniforms. |
static class |
ShaderConfig.FloatExprUniformConfig
A float-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.FloatUniformConfig
A float-valued uniform. |
static class |
ShaderConfig.IntegerExprUniformConfig
An integer-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.IntegerUniformConfig
An integer-valued uniform. |
static class |
ShaderConfig.MatrixArrayRefUniformConfig
References an array of matrices. |
static class |
ShaderConfig.PolarUniformConfig
A polar coordinate-valued uniform. |
static class |
ShaderConfig.SimpleUniformConfig
Base class for simple uniforms. |
static class |
ShaderConfig.TransformExprUniformConfig
A transform-valued uniform whose value is derived from an expression. |
static class |
ShaderConfig.TransformUniformConfig
A transform-valued uniform. |
| Fields in com.threerings.opengl.renderer.config declared as ShaderConfig.UniformConfig | |
|---|---|
ShaderConfig.UniformConfig[] |
ShaderConfig.Original.uniforms
The uniforms to pass to the shader. |
| Methods in com.threerings.opengl.renderer.config that return ShaderConfig.UniformConfig | |
|---|---|
ShaderConfig.UniformConfig[] |
ShaderConfig.getUniforms(GlContext ctx)
Returns the array of uniforms for this configuration. |
abstract ShaderConfig.UniformConfig[] |
ShaderConfig.Implementation.getUniforms(GlContext ctx)
Returns the array of uniforms for this configuration. |
ShaderConfig.UniformConfig[] |
ShaderConfig.Original.getUniforms(GlContext ctx)
|
ShaderConfig.UniformConfig[] |
ShaderConfig.Derived.getUniforms(GlContext ctx)
|
|
||||||||||
| PREV NEXT | FRAMES NO FRAMES | |||||||||