| Class and Description |
|---|
| Colorization
Used to support recoloring images.
|
| ImageManager
Provides a single point of access for image retrieval and caching.
|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| Colorization
Used to support recoloring images.
|
| ImageManager
Provides a single point of access for image retrieval and caching.
|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| ColorPository
A repository of image recoloration information.
|
| Class and Description |
|---|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| Colorization
Used to support recoloring images.
|
| ColorPository
A repository of image recoloration information.
|
| ColorPository.ClassRecord
Used to store information on a class of colors.
|
| ColorPository.ColorRecord
Used to store information on a particular color.
|
| ImageDataProvider
Provides access to image data for the image with the specified
path.
|
| ImageManager
Provides a single point of access for image retrieval and caching.
|
| ImageManager.ImageKey
Used to identify an image for caching and reconstruction.
|
| ImageManager.OptimalImageCreator
This interface allows the image manager to create images that are in a format optimal for
rendering to the screen.
|
| ImageUtil.ImageCreator |
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| NinePatch
The NinePatch class permits drawing a bitmap in nine sections.
|
| VolatileMirage
A mirage implementation which allows the image to be maintained in
video memory and rebuilt from some source image or images in the event
that our target screen resolution changes or we are flushed from video
memory for some other reason.
|
| Class and Description |
|---|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| Colorization
Used to support recoloring images.
|
| ImageDataProvider
Provides access to image data for the image with the specified
path.
|
| ImageManager
Provides a single point of access for image retrieval and caching.
|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| ImageDataProvider
Provides access to image data for the image with the specified
path.
|
| ImageManager
Provides a single point of access for image retrieval and caching.
|
| Class and Description |
|---|
| Mirage
Provides an interface via which images can be accessed in a way that allows them to optionally
be located in video memory where that affords performance improvements.
|
| Class and Description |
|---|
| ImageManager
Provides a single point of access for image retrieval and caching.
|
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