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| Packages that use ModelConfig.VisibleMesh | |
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| com.threerings.opengl.model.config | Model and animation configurations. |
| com.threerings.opengl.model.tools | |
| Uses of ModelConfig.VisibleMesh in com.threerings.opengl.model.config |
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| Fields in com.threerings.opengl.model.config declared as ModelConfig.VisibleMesh | |
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ModelConfig.VisibleMesh[] |
ModelConfig.MeshSet.visible
The visible meshes. |
ModelConfig.VisibleMesh |
ArticulatedConfig.MeshNode.visible
The node's visible mesh. |
| Constructors in com.threerings.opengl.model.config with parameters of type ModelConfig.VisibleMesh | |
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ArticulatedConfig.MeshNode(String name,
Transform3D transform,
ArticulatedConfig.Node[] children,
ModelConfig.VisibleMesh visible,
CollisionMesh collision)
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ModelConfig.MeshSet(ModelConfig.VisibleMesh[] visible,
CollisionMesh collision)
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| Uses of ModelConfig.VisibleMesh in com.threerings.opengl.model.tools |
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| Methods in com.threerings.opengl.model.tools that return ModelConfig.VisibleMesh | |
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ModelConfig.VisibleMesh |
ModelDef.TriMeshDef.createVisibleMesh(ModelConfig.Imported config)
Creates and returns a visible mesh config for this mesh. |
| Method parameters in com.threerings.opengl.model.tools with type arguments of type ModelConfig.VisibleMesh | |
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void |
ModelDef.SkinMeshDef.createSkinMeshes(ArticulatedConfig config,
ArrayList<ModelConfig.VisibleMesh> meshes)
Creates a set of skin meshes based on this definition and adds them to the list provided. |
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