Uses of Class
com.threerings.opengl.model.config.ModelConfig.VisibleMesh

Packages that use ModelConfig.VisibleMesh
com.threerings.opengl.model.config Model and animation configurations. 
com.threerings.opengl.model.tools   
 

Uses of ModelConfig.VisibleMesh in com.threerings.opengl.model.config
 

Fields in com.threerings.opengl.model.config declared as ModelConfig.VisibleMesh
 ModelConfig.VisibleMesh[] ModelConfig.MeshSet.visible
          The visible meshes.
 ModelConfig.VisibleMesh ArticulatedConfig.MeshNode.visible
          The node's visible mesh.
 

Constructors in com.threerings.opengl.model.config with parameters of type ModelConfig.VisibleMesh
ArticulatedConfig.MeshNode(String name, Transform3D transform, ArticulatedConfig.Node[] children, ModelConfig.VisibleMesh visible, CollisionMesh collision)
           
ModelConfig.MeshSet(ModelConfig.VisibleMesh[] visible, CollisionMesh collision)
           
 

Uses of ModelConfig.VisibleMesh in com.threerings.opengl.model.tools
 

Methods in com.threerings.opengl.model.tools that return ModelConfig.VisibleMesh
 ModelConfig.VisibleMesh ModelDef.TriMeshDef.createVisibleMesh(ModelConfig.Imported config)
          Creates and returns a visible mesh config for this mesh.
 

Method parameters in com.threerings.opengl.model.tools with type arguments of type ModelConfig.VisibleMesh
 void ModelDef.SkinMeshDef.createSkinMeshes(ArticulatedConfig config, ArrayList<ModelConfig.VisibleMesh> meshes)
          Creates a set of skin meshes based on this definition and adds them to the list provided.
 



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