Uses of Class
com.threerings.opengl.model.config.ArticulatedConfig.Node

Packages that use ArticulatedConfig.Node
com.threerings.opengl.model   
com.threerings.opengl.model.config Model and animation configurations. 
com.threerings.opengl.model.tools   
 

Uses of ArticulatedConfig.Node in com.threerings.opengl.model
 

Methods in com.threerings.opengl.model that return ArticulatedConfig.Node
 ArticulatedConfig.Node Articulated.Node.getConfig()
          Returns a reference to the configuration of this node.
 

Methods in com.threerings.opengl.model with parameters of type ArticulatedConfig.Node
 void Articulated.Node.setConfig(ArticulatedConfig.Node config, Transform3D parentWorldTransform, Transform3D parentViewTransform)
          Sets the configuration of this node.
 

Constructors in com.threerings.opengl.model with parameters of type ArticulatedConfig.Node
Articulated.Node(GlContext ctx, Scope parentScope, ArticulatedConfig.Node config, Transform3D parentWorldTransform, Transform3D parentViewTransform)
          Creates a new node.
 

Uses of ArticulatedConfig.Node in com.threerings.opengl.model.config
 

Subclasses of ArticulatedConfig.Node in com.threerings.opengl.model.config
static class ArticulatedConfig.MeshNode
          A node containing a mesh.
 

Fields in com.threerings.opengl.model.config declared as ArticulatedConfig.Node
 ArticulatedConfig.Node[] ArticulatedConfig.Node.children
          The children of the node.
 ArticulatedConfig.Node ArticulatedConfig.root
          The root node.
 

Method parameters in com.threerings.opengl.model.config with type arguments of type ArticulatedConfig.Node
 void ArticulatedConfig.Node.getArticulatedNodes(GlContext ctx, Scope scope, IdentityHashMap<ArticulatedConfig.Node,Articulated.Node> onodes, ArrayList<Articulated.Node> nnodes, Transform3D parentWorldTransform, Transform3D parentViewTransform)
          (Re)creates the list of articulated nodes for this config.
 

Constructors in com.threerings.opengl.model.config with parameters of type ArticulatedConfig.Node
ArticulatedConfig.MeshNode(String name, Transform3D transform, ArticulatedConfig.Node[] children, ModelConfig.VisibleMesh visible, CollisionMesh collision)
           
ArticulatedConfig.Node(String name, Transform3D transform, ArticulatedConfig.Node[] children)
           
 

Uses of ArticulatedConfig.Node in com.threerings.opengl.model.tools
 

Methods in com.threerings.opengl.model.tools that return ArticulatedConfig.Node
 ArticulatedConfig.Node[] ModelDef.SpatialDef.createChildNodes(ArticulatedConfig config, boolean haveCollisionMesh)
          Creates nodes for the children of this one.
abstract  ArticulatedConfig.Node ModelDef.SpatialDef.createNode(ArticulatedConfig config, boolean haveCollisionMesh)
          Creates an articulation node.
 ArticulatedConfig.Node ModelDef.NodeDef.createNode(ArticulatedConfig config, boolean haveCollisionMesh)
           
 ArticulatedConfig.Node ModelDef.TriMeshDef.createNode(ArticulatedConfig config, boolean haveCollisionMesh)
           
 ArticulatedConfig.Node ModelDef.SkinMeshDef.createNode(ArticulatedConfig config, boolean haveCollisionMesh)
           
 



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