Uses of Package
tripleplay.util
Package
Description
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ClassDescriptionModels the frames of a flipbook animation.Abstracts the process of interpolation between two values.
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ClassDescriptionA specialized
Value
for dimensions.Handles the rendering of text with a particular effect (shadow, outline, etc.).Defines different types of gradient fills.Abstracts the process of interpolation between two values.Describes everything needed to style a particular run of text. -
ClassDescriptionAn unordered collection of elements which may contain duplicates.A bit vector.Encodes typed data into a string.Handles the rendering of text with a particular effect (shadow, outline, etc.).Defines different types of gradient fills.Models the frames of a flipbook animation.Maintains a (usually debugging) HUD with textual information displayed in one or two columns.Abstracts the process of interpolation between two values.Provides logging services that are routed to the appropriate logging destination on the client or server.Wires the logging front-end to the logging back-end.Tags a log message with a particular severity level.Manages the target log levels for a given ident.Provides utility routines to simplify obtaining randomized values.Maintains a reference to a resource.Manages styled text.Multiple lines of plain (uniformly styled) text.A shared base class for single- and multi-line plain text.A single line of plain (uniformly styled) text.Detects taps on a layer.Describes everything needed to style a particular run of text.A runtime texture packer.A handle on registered actions that can be used to cancel them.