public class ParticleShader extends IndexedTrisShader
GLShader.Attrib, GLShader.Uniform1f, GLShader.Uniform1i, GLShader.Uniform2f, GLShader.Uniform2fv, GLShader.Uniform2i, GLShader.Uniform3f, GLShader.Uniform4f, GLShader.Uniform4fv, GLShader.UniformMatrix4fv
Modifier and Type | Field and Description |
---|---|
tripleplay.particle.ParticleShader.ParticleCore |
core |
PER_VERT_ATTRS, VERT_ATTRS, VERT_SETCOLOR, VERT_SETPOS, VERT_SETTEX, VERT_UNIFS, VERT_VARS, VERTEX_SHADER
Constructor and Description |
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ParticleShader(GLContext ctx) |
Modifier and Type | Method and Description |
---|---|
ParticleShader |
prepare(int tex,
int maxQuads) |
toString
addQuad, addQuad, addTriangles, addTriangles, clearProgram, deactivate, flush, prepareTexture, reference, release
public ParticleShader(GLContext ctx)
public ParticleShader prepare(int tex, int maxQuads)
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