Uses of Class
tripleplay.entity.Entity
Packages that use Entity
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Uses of Entity in tripleplay.entity
Fields in tripleplay.entity with type parameters of type EntityModifier and TypeFieldDescriptionfinal react.Signal<Entity>
World.entityAdded
A signal emitted when an entity is added to this world.final react.Signal<Entity>
World.entityChanged
A signal emitted when an entity in this world has changed (usually this means components have been added to or removed from the entity).final react.Signal<Entity>
World.entityDisabled
A signal emitted when an entity in this world which was enabled becomes disabled.final react.Signal<Entity>
World.entityEnabled
A signal emitted when an entity in this world which was disabled becomes enabled.final react.Signal<Entity>
World.entityRemoved
A signal emitted when an entity is removed from the world.Methods in tripleplay.entity that return EntityModifier and TypeMethodDescriptionAdds the specified component to this entity.Adds the supplied components to this entity.Adds the specified components to this entity.World.create
(boolean enabled) Creates and returns an entity.World.entity
(int id) Returns the entity with the specified id.Removes the specified component from this entity.Creates an entity with the specified id and component bitvec.Methods in tripleplay.entity that return types with arguments of type Entity