public class SceneBlockResolver extends LoopingThread
Thread.State, Thread.UncaughtExceptionHandlerMAX_PRIORITY, MIN_PRIORITY, NORM_PRIORITY| Constructor and Description |
|---|
SceneBlockResolver() |
| Modifier and Type | Method and Description |
|---|---|
void |
iterate() |
int |
queueSize()
Returns the number of scene blocks on the resolution queue.
|
void |
resolveBlock(SceneBlock block,
boolean hipri)
Queues up a scene block for resolution.
|
void |
restoreResolution()
Restores the operation of the scene block resolution thread after a
previous call to
suspendResolution(). |
void |
suspendResolution()
Temporarily suspends the scene block resolution thread.
|
isRunning, run, shutdownactiveCount, checkAccess, countStackFrames, currentThread, destroy, dumpStack, enumerate, getAllStackTraces, getContextClassLoader, getDefaultUncaughtExceptionHandler, getId, getName, getPriority, getStackTrace, getState, getThreadGroup, getUncaughtExceptionHandler, holdsLock, interrupt, interrupted, isAlive, isDaemon, isInterrupted, join, join, join, resume, setContextClassLoader, setDaemon, setDefaultUncaughtExceptionHandler, setName, setPriority, setUncaughtExceptionHandler, sleep, sleep, start, stop, stop, suspend, toString, yieldpublic void resolveBlock(SceneBlock block, boolean hipri)
public void suspendResolution()
public void restoreResolution()
suspendResolution().public int queueSize()
public void iterate()
iterate in class LoopingThreadCopyright © 2015. All rights reserved.