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| Packages that use ShallowObject | |
|---|---|
| com.threerings.opengl.material | |
| com.threerings.opengl.scene | Scene management classes. |
| com.threerings.tudey.server.logic | |
| Uses of ShallowObject in com.threerings.opengl.material |
|---|
| Subclasses of ShallowObject in com.threerings.opengl.material | |
|---|---|
class |
Projection
Represents a projection onto a surface. |
| Uses of ShallowObject in com.threerings.opengl.scene |
|---|
| Subclasses of ShallowObject in com.threerings.opengl.scene | |
|---|---|
class |
AmbientLightInfluence
Represents the influence of the ambient light level. |
class |
BackgroundColorEffect
An effect that changes the background color. |
class |
DefinerInfluence
Represents the influence of a variable definer. |
class |
FogInfluence
Represents the influence of fog. |
class |
LightInfluence
Represents the influence of a light. |
class |
ProjectorInfluence
Represents the influence of a projector. |
class |
SceneInfluence
Base class for things that influence scene elements. |
class |
ViewerEffect
Base class for things in the scene that affect the viewer. |
| Uses of ShallowObject in com.threerings.tudey.server.logic |
|---|
| Subclasses of ShallowObject in com.threerings.tudey.server.logic | |
|---|---|
class |
ActionLogic
Handles the server-side processing for an action. |
static class |
ActionLogic.AbstractMove
Superclass of the move logic classes. |
static class |
ActionLogic.Compound
Handles a compound action. |
static class |
ActionLogic.Conditional
Handles a conditional action. |
static class |
ActionLogic.Delayed
Handles a delayed action. |
static class |
ActionLogic.DestroyActor
Handles a destroy actor action. |
static class |
ActionLogic.ExpressionSwitch
Handles an expression switch action. |
static class |
ActionLogic.FireEffect
Handles a fire effect action. |
static class |
ActionLogic.ForceClientAction
Handles a force client action... |
static class |
ActionLogic.MoveAll
Handles a move all action. |
static class |
ActionLogic.MoveBody
Handles a move body action. |
static class |
ActionLogic.Random
Handles a random action. |
static class |
ActionLogic.SetFlag
Handles a set flag action. |
static class |
ActionLogic.SetVariable
Handles a set variable action. |
static class |
ActionLogic.Signal
Handles a signal action. |
static class |
ActionLogic.SpawnActor
Handles a spawn actor action. |
static class |
ActionLogic.SpawnRandomTranslatedActor
Handles a spawn random translated actor action. |
static class |
ActionLogic.SpawnRotatedActor
Handles a spawn rotated actor action. |
static class |
ActionLogic.SpawnTransformedActor
Handles a spawn transformed actor action. |
static class |
ActionLogic.StepLimitMobile
Handles a step limit mobile action. |
static class |
ActionLogic.Switch
Handles a switch action. |
static class |
ActionLogic.Targeted
Simple base class for actions with targets. |
static class |
ActionLogic.WarpActor
Handles a warp actor action. |
static class |
ActionLogic.WarpTransformedActor
Handles a warp transformed actor action. |
class |
ActiveLogic
Controls the state of an active actor. |
class |
ActivityLogic
Logic classes for activities. |
class |
ActorLogic
Controls the state of an actor on the server. |
class |
AgentLogic
Controls an autonomous agent. |
class |
BehaviorLogic
Handles the server-side processing for agent behavior. |
static class |
BehaviorLogic.Combined
Handles the combined behavior. |
static class |
BehaviorLogic.Evaluating
Superclass of the evaluating behaviors. |
static class |
BehaviorLogic.Follow
Handles the follow behavior. |
static class |
BehaviorLogic.Idle
Handles the idle behavior. |
static class |
BehaviorLogic.Pathing
Base class for behaviors that involve following paths. |
static class |
BehaviorLogic.Patrol
Handles the patrol behavior. |
static class |
BehaviorLogic.Random
Handles the random behavior. |
static class |
BehaviorLogic.Scripted
Handles the scripted behavior. |
static class |
BehaviorLogic.Wander
Handles the wander behavior. |
class |
ConditionLogic
Handles the evaluation of conditions. |
static class |
ConditionLogic.Action
Evaluates the action condition. |
static class |
ConditionLogic.All
Evaluates the all condition. |
static class |
ConditionLogic.Always
Evaluates the always condition. |
static class |
ConditionLogic.Any
Evaluates the any condition. |
static class |
ConditionLogic.Cooldown
Evaluates the cooldown condition. |
static class |
ConditionLogic.DistanceWithin
Evaluates the distance within condition logic. |
static class |
ConditionLogic.Evaluate
Evaluates the evaluate condition. |
static class |
ConditionLogic.FlagSet
Evaluates the flag set condition. |
static class |
ConditionLogic.InstanceOf
Evaluates the instance of condition. |
static class |
ConditionLogic.Intersecting
Evaluates the intersect condition logic. |
static class |
ConditionLogic.Limit
Evaluates the limit condition. |
static class |
ConditionLogic.Not
Evaluates the not condition. |
static class |
ConditionLogic.Random
Evaluates the random condition. |
static class |
ConditionLogic.Tagged
Evaluates the tagged condition. |
static class |
ConditionLogic.Targeted
Simple base class for conditions with targets. |
class |
EffectLogic
Handles an effect on the server. |
class |
EntryLogic
A logic object associated with a scene entry. |
static class |
EntryLogic.Camera
Special camera logic. |
static class |
EntryLogic.StatefulProp
Logic for stateful props. |
class |
EntryStateLogic
The logic for an entry state actor. |
class |
ExpressionLogic
Handles the server-side expression evaluation. |
static class |
ExpressionLogic.Add
Evaluates an add expression. |
static class |
ExpressionLogic.And
Evaluates a logical AND expression. |
static class |
ExpressionLogic.BinaryOperation
Base class for the binary operations. |
static class |
ExpressionLogic.Constant
Evaluates a constant expression. |
static class |
ExpressionLogic.Decrement
Evaluates a decrement expression. |
static class |
ExpressionLogic.Divide
Evaluates an add expression. |
static class |
ExpressionLogic.Equals
Evaluates an equal to expression. |
static class |
ExpressionLogic.Greater
Evaluates a greater than expression. |
static class |
ExpressionLogic.GreaterEquals
Evaluates a greater than or equal to expression. |
static class |
ExpressionLogic.Increment
Evaluates an increment expression. |
static class |
ExpressionLogic.Less
Evaluates a less than expression. |
static class |
ExpressionLogic.LessEquals
Evaluates a less than or equal to expression. |
static class |
ExpressionLogic.Multiply
Evaluates an add expression. |
static class |
ExpressionLogic.Negate
Evaluates a negate expression. |
static class |
ExpressionLogic.Not
Evaluates a logical NOT expression. |
static class |
ExpressionLogic.NumTargets
Evaluates a num targets expression. |
static class |
ExpressionLogic.Or
Evaluates a logical OR expression. |
static class |
ExpressionLogic.Parsed
Evaluates a parsed expression. |
static class |
ExpressionLogic.Previous
Evaluates a constant expression. |
static class |
ExpressionLogic.Reference
Evaluates a reference expression. |
static class |
ExpressionLogic.Remainder
Evaluates an add expression. |
static class |
ExpressionLogic.Subtract
Evaluates an add expression. |
static class |
ExpressionLogic.UnaryOperation
Base class for unary operations. |
static class |
ExpressionLogic.Xor
Evaluates a logical XOR expression. |
class |
HandlerLogic
Handles the server-side processing for an event handler type. |
static class |
HandlerLogic.ActorAdded
Handles an actor added event. |
static class |
HandlerLogic.ActorRemoved
Handles an actor removed event. |
static class |
HandlerLogic.BaseActorObserver
Base class for HandlerLogic.ActorAdded and HandlerLogic.ActorRemoved. |
static class |
HandlerLogic.BaseIntersection
Base class for the various intersection-related handler logic classes. |
static class |
HandlerLogic.BaseIntersectionCount
Handles the intersection count event. |
static class |
HandlerLogic.Intersection
Handles the intersection event. |
static class |
HandlerLogic.IntersectionStart
Handles the intersection start event. |
static class |
HandlerLogic.IntersectionStop
Handles the intersection stop event. |
static class |
HandlerLogic.Request
Handles a client request event. |
static class |
HandlerLogic.Shutdown
Handles the shutdown event. |
static class |
HandlerLogic.Signal
Handles a signal event. |
static class |
HandlerLogic.SignalStart
Handles a signal start event. |
static class |
HandlerLogic.SignalStop
Handles a signal stop event. |
static class |
HandlerLogic.Startup
Handles the startup event. |
static class |
HandlerLogic.ThresholdIntersectionCount
Handles a threshold intersection count event. |
static class |
HandlerLogic.Tick
Handles the tick event. |
static class |
HandlerLogic.Timer
Handles the timer event. |
static class |
HandlerLogic.Transition
Base class for transition handlers. |
static class |
HandlerLogic.VariableChanged
Handles variable changes. |
static class |
HandlerLogic.WarnTimer
Handles the warn timer event. |
class |
Logic
Handles the server-side processing for some entity. |
class |
MobileLogic
Controls the state of a mobile actor. |
class |
PawnLogic
Handles the state of a player-controlled actor. |
class |
RegionLogic
Handles the resolution of regions. |
static class |
RegionLogic.Default
Handles a normal region. |
static class |
RegionLogic.Fixed
Handles a fixed (world space) region. |
static class |
RegionLogic.Located
Base class for located regions. |
static class |
RegionLogic.Transformed
Handles an explicit, transformed region. |
class |
ScriptLogic
Performs script step logic for a scripted behavior. |
static class |
ScriptLogic.Condition
Handles the condition script. |
static class |
ScriptLogic.Goto
Handles the goto script. |
static class |
ScriptLogic.Move
Handles a move script. |
static class |
ScriptLogic.Rotate
Handles the rotate script. |
static class |
ScriptLogic.Wait
Handles a wait script. |
class |
TargetLogic
Handles the resolution of targets. |
static class |
TargetLogic.Activator
Refers to the actor that triggered the action. |
static class |
TargetLogic.Behavior
Handles the behavior target. |
static class |
TargetLogic.Compound
Refers to multiple targets. |
static class |
TargetLogic.Conditional
Limits targets to those satisfying a condition. |
static class |
TargetLogic.DistanceSubset
Superclass of the distance-based subsets. |
static class |
TargetLogic.Excluding
Handles the excluding target. |
static class |
TargetLogic.FarthestSubset
Limits targets to the farthest subset. |
static class |
TargetLogic.InstanceOf
Refers to entities of a certain logic class. |
static class |
TargetLogic.Intersecting
Refers to the entities intersecting a reference entity. |
static class |
TargetLogic.NearestSubset
Limits targets to the nearest subset. |
static class |
TargetLogic.Randomized
Logic class for randomized target. |
static class |
TargetLogic.RandomSubset
Limits targets to a random subset. |
static class |
TargetLogic.Source
Refers to the action source. |
static class |
TargetLogic.Subset
Base class for targets limited to a sized subset. |
static class |
TargetLogic.Tagged
Refers to an entity or entities bearing a certain tag. |
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