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| Packages that use ShaderConfig.Definition | |
|---|---|
| com.threerings.opengl.renderer.config | Renderer configuration bits. |
| Uses of ShaderConfig.Definition in com.threerings.opengl.renderer.config |
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| Subclasses of ShaderConfig.Definition in com.threerings.opengl.renderer.config | |
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static class |
ShaderConfig.BooleanDefinition
A boolean definition. |
static class |
ShaderConfig.ColorDefinition
A color-valued definition. |
static class |
ShaderConfig.FloatDefinition
A float-valued definition. |
static class |
ShaderConfig.FogBlendSnippet
Defines a snippet that blends in the fog according to the fog parameter to simulate the behavior of the fixed-function pipeline. |
static class |
ShaderConfig.FogParamSnippet
Defines a snippet that sets the fog parameter value to simulate the behavior of the fixed-function pipeline. |
static class |
ShaderConfig.FragmentLightingSnippet
Defines a snippet that computes the fragment color based on the lighting parameters. |
static class |
ShaderConfig.IntegerDefinition
An integer-valued definition. |
static class |
ShaderConfig.StringDefinition
A string-valued definition. |
static class |
ShaderConfig.TexCoordSnippet
Defines a snippet that sets the tex coords to simulate the behavior of the fixed-function pipeline. |
static class |
ShaderConfig.TransformDefinition
A transform-valued definition. |
static class |
ShaderConfig.VertexLightingSnippet
Defines a snippet that sets the front and/or back colors to simulate the behavior of the fixed-function pipeline. |
| Fields in com.threerings.opengl.renderer.config declared as ShaderConfig.Definition | |
|---|---|
ShaderConfig.Definition[] |
ShaderConfig.Vertex.SourceFile.definitions
The preprocessor definitions to use. |
ShaderConfig.Definition[] |
ShaderConfig.Fragment.SourceFile.definitions
The preprocessor definitions to use. |
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