Uses of Class
com.threerings.opengl.renderer.config.ShaderConfig.Definition

Packages that use ShaderConfig.Definition
com.threerings.opengl.renderer.config Renderer configuration bits. 
 

Uses of ShaderConfig.Definition in com.threerings.opengl.renderer.config
 

Subclasses of ShaderConfig.Definition in com.threerings.opengl.renderer.config
static class ShaderConfig.BooleanDefinition
          A boolean definition.
static class ShaderConfig.ColorDefinition
          A color-valued definition.
static class ShaderConfig.FloatDefinition
          A float-valued definition.
static class ShaderConfig.FogBlendSnippet
          Defines a snippet that blends in the fog according to the fog parameter to simulate the behavior of the fixed-function pipeline.
static class ShaderConfig.FogParamSnippet
          Defines a snippet that sets the fog parameter value to simulate the behavior of the fixed-function pipeline.
static class ShaderConfig.FragmentLightingSnippet
          Defines a snippet that computes the fragment color based on the lighting parameters.
static class ShaderConfig.IntegerDefinition
          An integer-valued definition.
static class ShaderConfig.StringDefinition
          A string-valued definition.
static class ShaderConfig.TexCoordSnippet
          Defines a snippet that sets the tex coords to simulate the behavior of the fixed-function pipeline.
static class ShaderConfig.TransformDefinition
          A transform-valued definition.
static class ShaderConfig.VertexLightingSnippet
          Defines a snippet that sets the front and/or back colors to simulate the behavior of the fixed-function pipeline.
 

Fields in com.threerings.opengl.renderer.config declared as ShaderConfig.Definition
 ShaderConfig.Definition[] ShaderConfig.Vertex.SourceFile.definitions
          The preprocessor definitions to use.
 ShaderConfig.Definition[] ShaderConfig.Fragment.SourceFile.definitions
          The preprocessor definitions to use.
 



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