Uses of Class
com.threerings.opengl.gui.text.TextFactory

Packages that use TextFactory
com.threerings.opengl.gui User interface classes. 
com.threerings.opengl.gui.config GUI configurations. 
com.threerings.opengl.gui.text   
 

Uses of TextFactory in com.threerings.opengl.gui
 

Methods in com.threerings.opengl.gui that return TextFactory
 TextFactory TextComponent.getTextFactory()
          Returns a text factory suitable for creating text in the style defined by the component's current state.
 TextFactory TextArea.getTextFactory()
          Returns a text factory suitable for creating text in the style defined by the component's current state.
 TextFactory TextArea.getTextFactory(int style)
          Returns a text factory suitable for creating text in the style defined by the component's current state.
 

Uses of TextFactory in com.threerings.opengl.gui.config
 

Methods in com.threerings.opengl.gui.config that return TextFactory
 TextFactory FontConfig.getTextFactory(GlContext ctx, FontConfig.Style style, int size)
          Returns the text factory for this font with the specified style and point size.
 TextFactory FontConfig.getTextFactory(GlContext ctx, int style, int size)
          Returns the text factory for this font with the specified style and point size.
 

Uses of TextFactory in com.threerings.opengl.gui.text
 

Subclasses of TextFactory in com.threerings.opengl.gui.text
 class CharacterTextFactory
          Formats text by rendering individual characters into a set of shared textures, then returning Text instances that render groups of quads, one for each character.
 class StringTextFactory
          Formats text by using the AWT to render runs of text into a bitmap and then texturing a quad with the result.
 



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