Uses of Class
com.threerings.opengl.gui.text.Text

Packages that use Text
com.threerings.opengl.gui.text   
com.threerings.opengl.util   
 

Uses of Text in com.threerings.opengl.gui.text
 

Methods in com.threerings.opengl.gui.text that return Text
 Text TextFactory.createText(String text, Color4f color)
          Creates a text instance using our the font configuration associated with this text factory and the foreground color specified.
abstract  Text TextFactory.createText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, boolean useAdvance)
          Creates a text instance using our the font configuration associated with this text factory and the foreground color, text effect and text effect color specified.
 Text StringTextFactory.createText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, boolean useAdvance)
           
 Text CharacterTextFactory.createText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, boolean useAdvance)
           
abstract  Text[] TextFactory.wrapText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, int maxWidth)
          Wraps a string into a set of text objects that do not exceed the specified width.
 Text[] StringTextFactory.wrapText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, int maxWidth)
           
 Text[] CharacterTextFactory.wrapText(String text, Color4f color, int effect, int effectSize, Color4f effectColor, int maxWidth)
           
 

Uses of Text in com.threerings.opengl.util
 

Methods in com.threerings.opengl.util that return Text
 Text TextBillboard.getText()
          Returns the text being rendered.
 

Methods in com.threerings.opengl.util with parameters of type Text
 void TextBillboard.setText(Text text)
          Sets the text to render.
 

Constructors in com.threerings.opengl.util with parameters of type Text
TextBillboard(GlContext ctx, Text text)
          Creates a new text object.
 



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