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| Packages that use Strippable | |
|---|---|
| com.threerings.tudey.config | Tudey configurations. |
| Uses of Strippable in com.threerings.tudey.config |
|---|
| Classes in com.threerings.tudey.config with annotations of type Strippable | |
|---|---|
static class |
ActionConfig.AbstractMove
Superclass of the portal actions. |
static class |
ActionConfig.DestroyActor
Destroys an actor. |
static class |
ActionConfig.ForceClientAction
Forces the client associated with the target to do something. |
static class |
ActionConfig.SetFlag
Sets a flag on the target. |
static class |
ActionConfig.SetVariable
Sets a variable on the target. |
static class |
ActionConfig.Signal
Transmits a signal. |
static class |
ActionConfig.StepLimitMobile
Sets a step limiter on mobile. |
static class |
ActionConfig.WarpActor
Warps an actor from one place to another. |
static class |
ActionConfig.WarpTransformedActor
Warps an actor from on place to another transformed location. |
class |
BehaviorConfig
Configurations for agent behavior. |
class |
ConditionConfig
Configurations for handler conditions. |
class |
ExpressionConfig
Configurations for (weakly typed) server-side expressions. |
static class |
HandlerConfig.IntersectionShape
Base class for the intersection shapes. |
class |
PaintableConfig
Base class for GroundConfig and WallConfig. |
class |
RegionConfig
Configurations for regions. |
class |
TagConfig
Tag configuration |
class |
TargetConfig
Configurations for action targets. |
| Fields in com.threerings.tudey.config with annotations of type Strippable | |
|---|---|
boolean |
HandlerConfig.ActorRemoved.all
If we're waiting for them all to be removed. |
ConfigReference<BehaviorConfig> |
ActorConfig.Agent.behavior
The agent's behavior. |
Color4f |
PathConfig.Original.color
The color to use when showing this path in the scene editor. |
Color4f |
AreaConfig.Original.color
The color to use when showing this path in the scene editor. |
int |
ActionConfig.SpawnRandomTranslatedActor.count
The number of actors to spawn. |
boolean |
TileConfig.Original.defaultEntrance
Whether or not the tile should be used as a default entrance. |
boolean |
PathConfig.Original.defaultEntrance
Whether or not the path should be used as a default entrance. |
boolean |
AreaConfig.Original.defaultEntrance
Whether or not the area should be used as a default entrance. |
boolean |
ActorConfig.Original.defaultEntrance
Whether or not the actor should be used as a default entrance. |
int |
ActionConfig.Delayed.delay
The delay. |
float |
HandlerConfig.Timer.interval
The timer interval, in seconds. |
boolean |
ActorConfig.Original.isStatic
Whether or not the actor is "static" (always in clients' area of interest, notifies the scene manager when its state changes). |
int |
HandlerConfig.Timer.limit
The number of times to fire the timer (or zero for unlimited). |
int |
HandlerConfig.Intersection.mask
The mask representing the types of entities that trigger the sensor. |
int |
HandlerConfig.IntersectionStart.mask
The mask representing the types of entities that trigger the sensor. |
int |
HandlerConfig.IntersectionStop.mask
The mask representing the types of entities that trigger the sensor. |
int |
HandlerConfig.BaseIntersectionCount.mask
The mask representing the types of entities that trigger the sensor. |
String |
HandlerConfig.Signal.name
The name of the signal of interest. |
String |
HandlerConfig.SignalStart.name
The name of the signal of interest. |
String |
HandlerConfig.SignalStop.name
The name of the signal of interest. |
String |
HandlerConfig.Request.name
The name of the request of interest. |
float |
HandlerConfig.Signal.refractoryPeriod
The amount of time that must elapse between firings. |
float |
HandlerConfig.Intersection.refractoryPeriod
The amount of time that must elapse between firings. |
boolean |
ActionConfig.SpawnRotatedActor.relative
If the rotation should be relative to the target. |
float |
ActionConfig.SpawnRotatedActor.rotation
The fixed rotation for the new actor. |
float |
ActionConfig.SpawnRotatedActor.rotationVariance
The random rotation variance. |
int |
ActorConfig.Original.spawnAdjustMask
Used as the collision mask when adjusting a spawn point and determining if it's reachable from the original spawn point. |
int |
ActorConfig.Original.spawnMask
If non-zero, the spawn point will be adjusted so that the actor doesn't collide with anything that matches the mask (if possible). |
boolean |
ActorConfig.Mobile.startInStasis
Whether or not the actor starts out in stasis. |
int |
ActorConfig.Mobile.stasisInterval
Put the actor into stasis when it's been out of sight for this long (zero if we should never put it into stasis). |
int |
ActionConfig.SpawnRandomTranslatedActor.steps
The number of steps to take. |
float |
ActionConfig.SpawnRandomTranslatedActor.stepSize
The translation step. |
int |
HandlerConfig.ThresholdIntersectionCount.threshold
The threshold value. |
Vector2f |
ActionConfig.SpawnTransformedActor.translation
The translation from the target for the new actor. |
float |
HandlerConfig.WarnTimer.warn
The warning interval, in seconds. |
ActionConfig |
HandlerConfig.WarnTimer.warnAction
The action to perform when warning goes off. |
float |
ActionConfig.WeightedAction.weight
The weight of the action. |
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