Uses of Class
com.threerings.editor.Strippable

Packages that use Strippable
com.threerings.tudey.config Tudey configurations. 
 

Uses of Strippable in com.threerings.tudey.config
 

Classes in com.threerings.tudey.config with annotations of type Strippable
static class ActionConfig.AbstractMove
          Superclass of the portal actions.
static class ActionConfig.DestroyActor
          Destroys an actor.
static class ActionConfig.ForceClientAction
          Forces the client associated with the target to do something.
static class ActionConfig.SetFlag
          Sets a flag on the target.
static class ActionConfig.SetVariable
          Sets a variable on the target.
static class ActionConfig.Signal
          Transmits a signal.
static class ActionConfig.StepLimitMobile
          Sets a step limiter on mobile.
static class ActionConfig.WarpActor
          Warps an actor from one place to another.
static class ActionConfig.WarpTransformedActor
          Warps an actor from on place to another transformed location.
 class BehaviorConfig
          Configurations for agent behavior.
 class ConditionConfig
          Configurations for handler conditions.
 class ExpressionConfig
          Configurations for (weakly typed) server-side expressions.
static class HandlerConfig.IntersectionShape
          Base class for the intersection shapes.
 class PaintableConfig
          Base class for GroundConfig and WallConfig.
 class RegionConfig
          Configurations for regions.
 class TagConfig
          Tag configuration
 class TargetConfig
          Configurations for action targets.
 

Fields in com.threerings.tudey.config with annotations of type Strippable
 boolean HandlerConfig.ActorRemoved.all
          If we're waiting for them all to be removed.
 ConfigReference<BehaviorConfig> ActorConfig.Agent.behavior
          The agent's behavior.
 Color4f PathConfig.Original.color
          The color to use when showing this path in the scene editor.
 Color4f AreaConfig.Original.color
          The color to use when showing this path in the scene editor.
 int ActionConfig.SpawnRandomTranslatedActor.count
          The number of actors to spawn.
 boolean TileConfig.Original.defaultEntrance
          Whether or not the tile should be used as a default entrance.
 boolean PathConfig.Original.defaultEntrance
          Whether or not the path should be used as a default entrance.
 boolean AreaConfig.Original.defaultEntrance
          Whether or not the area should be used as a default entrance.
 boolean ActorConfig.Original.defaultEntrance
          Whether or not the actor should be used as a default entrance.
 int ActionConfig.Delayed.delay
          The delay.
 float HandlerConfig.Timer.interval
          The timer interval, in seconds.
 boolean ActorConfig.Original.isStatic
          Whether or not the actor is "static" (always in clients' area of interest, notifies the scene manager when its state changes).
 int HandlerConfig.Timer.limit
          The number of times to fire the timer (or zero for unlimited).
 int HandlerConfig.Intersection.mask
          The mask representing the types of entities that trigger the sensor.
 int HandlerConfig.IntersectionStart.mask
          The mask representing the types of entities that trigger the sensor.
 int HandlerConfig.IntersectionStop.mask
          The mask representing the types of entities that trigger the sensor.
 int HandlerConfig.BaseIntersectionCount.mask
          The mask representing the types of entities that trigger the sensor.
 String HandlerConfig.Signal.name
          The name of the signal of interest.
 String HandlerConfig.SignalStart.name
          The name of the signal of interest.
 String HandlerConfig.SignalStop.name
          The name of the signal of interest.
 String HandlerConfig.Request.name
          The name of the request of interest.
 float HandlerConfig.Signal.refractoryPeriod
          The amount of time that must elapse between firings.
 float HandlerConfig.Intersection.refractoryPeriod
          The amount of time that must elapse between firings.
 boolean ActionConfig.SpawnRotatedActor.relative
          If the rotation should be relative to the target.
 float ActionConfig.SpawnRotatedActor.rotation
          The fixed rotation for the new actor.
 float ActionConfig.SpawnRotatedActor.rotationVariance
          The random rotation variance.
 int ActorConfig.Original.spawnAdjustMask
          Used as the collision mask when adjusting a spawn point and determining if it's reachable from the original spawn point.
 int ActorConfig.Original.spawnMask
          If non-zero, the spawn point will be adjusted so that the actor doesn't collide with anything that matches the mask (if possible).
 boolean ActorConfig.Mobile.startInStasis
          Whether or not the actor starts out in stasis.
 int ActorConfig.Mobile.stasisInterval
          Put the actor into stasis when it's been out of sight for this long (zero if we should never put it into stasis).
 int ActionConfig.SpawnRandomTranslatedActor.steps
          The number of steps to take.
 float ActionConfig.SpawnRandomTranslatedActor.stepSize
          The translation step.
 int HandlerConfig.ThresholdIntersectionCount.threshold
          The threshold value.
 Vector2f ActionConfig.SpawnTransformedActor.translation
          The translation from the target for the new actor.
 float HandlerConfig.WarnTimer.warn
          The warning interval, in seconds.
 ActionConfig HandlerConfig.WarnTimer.warnAction
          The action to perform when warning goes off.
 float ActionConfig.WeightedAction.weight
          The weight of the action.
 



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