Uses of Class
tripleplay.ui.Behavior
Packages that use Behavior
-
Uses of Behavior in tripleplay.ui
Subclasses of Behavior in tripleplay.uiModifier and TypeClassDescriptionstatic class
Behavior.Capturing<T extends Element<T>>
A click behavior that captures the pointer and optionally issues clicks based on some time based function.static class
Behavior.Click<T extends Element<T>>
Implements clicking behavior.static class
Behavior.Ignore<T extends Element<T>>
A behavior that ignores everything.static class
Behavior.RapidFire<T extends Element<T>>
Captures the pointer and dispatches one click on press, a second after an initial delay and at regular intervals after that.static class
Behavior.Select<T extends Element<T>>
Implements button-like behavior: selects the element when the pointer is in bounds, and deselects on release.static class
Behavior.Toggle<T extends Element<T>>
Implements toggling behavior.static class
Behavior.Track<T extends Element<T>>
Tracks the pressed position as an anchor and delegates to subclasses to update state based on anchor and drag position.